• 제목/요약/키워드: Computational visualization

검색결과 333건 처리시간 0.025초

BIM기반 건축시공 시뮬레이션 시스템 프로토 타입 개발에 관한 연구 (A Study on Proto-type Development of BIM based Architectural Construction Simulation System)

  • 박재현;윤석헌;백준홍
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2008년도 정기 학술대회
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    • pp.442-445
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    • 2008
  • The purpose of this study is making Proto-type development of BIM based Architectural Construction Simulation System. This study suggest a new schedule access method for overcoming limitation of current Simulation Program focused on visualization. The method made from analysis of current Simulation Program. This program is based on Visual Basic .Net language.

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초음파의 전파, 반사, 산란 현상에 대한 수치 시뮬레이션 (Numerical study of propagation, reflection, and scattering of ultrasonic waves)

  • 임현준
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2002년도 봄 학술발표회 논문집
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    • pp.401-406
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    • 2002
  • A numerical model is introduced to simulate propagation, reflection, and scattering of elastic waves in solids. The model consists of mass points and linear springs, interconnected with in a lattice structure; hence, its name, the mass-spring lattice model (MSLM). The MSLM has successfully been applied to the numerical simulation and visualization of various elastic wave phenomena involved in ultrasonic nondestructive testing (NDT). This method is useful to simulate, design, or analyze actual testing. Some representative examples of numerical simulation using the MSLM are presented, and future work necessary for its further development Is addressed.

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Visualization for Digesting a High Volume of the Biomedical Literature

  • Lee, Chang-Su;Park, Jin-Ah;Park, Jong-C.
    • Bioinformatics and Biosystems
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    • 제1권1호
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    • pp.51-60
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    • 2006
  • The paradigm in biology is currently changing from that of conducting hypothesis-driven individual experiments to that of utilizing the results of a massive data analysis with appropriate computational tools. We present LayMap, an implemented visualization system that helps the user to deal with a high volume of the biomedical literature such as MEDLINE, through the layered maps that are constructed on the results of an information extraction system. LayMap also utilizes filtering and granularity for an enhanced view of the results. Since a biomedical information extraction system gives rise to a focused and effective way of slicing up the data space, the combined use of LayMap with such an information extraction system can help the user to navigate the data space in a speedy and guided manner. As a case study, we have applied the system to datasets of journal abstracts on 'MAPK pathway' and 'bufalin' from MEDLINE. With the proposed visualization, we have successfully rediscovered pathway maps of a reasonable quality for ERK, p38 and JNK. Furthermore, with respect to bufalin, we were able to identify the potentially interesting relation between the Chinese medicine Chan su and apoptosis with a high level of detail.

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CANDU-6 감속재 탱크 모형의 유동장 전산해석 및 예비측정 (Computational Flow Analysis and Preliminary Measurement for the CANDU-6 Moderator Tank Model)

  • 차재은;최화림;이보욱;김형태
    • 한국가시화정보학회지
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    • 제10권3호
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    • pp.30-36
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    • 2012
  • We are planning to construct a scaled-down moderator facility to simulate the CANDU-6 moderator circulation phenomena during steady state operating and accident conditions. In the present work a preliminary experiment using a 1/40 scaled-down moderator tank has been performed to investigate the anticipated problems of the flow visualization and measurement in the planning scaled-down moderator facility. We shortly describe CFD analysis result for the 1/40 scaled-down test model and the flow measurement techniques used for this test facility under isothermal flow conditions. The Particle Image Velocimetry (PIV) method is used to visualize and measure the velocity field of water in a transparent Plexiglas tank. Planar Laser Induced Fluorescence (PLIF) technique is used to evaluate the feasibility of temperature field measurement in the range of $20-40^{\circ}C$ of water temperature using an one-color method.

코드 가시화 툴체인 기반 UML 설계 추출 및 검증 사례 (Best Practices on Validation and Extraction of Object oriented Designs with Code Visualization Tool-chain)

  • 이원영;김영철
    • 인터넷정보학회논문지
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    • 제23권2호
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    • pp.79-86
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    • 2022
  • 본 논문은 역공학 기반 소프트웨어 가시화를 통해 설계 개선 실현과 고품질화에 초점을 두고 있다. 앞으로의 4차 산업의 다양한 영역에서 새로운 기술과 복잡한 소프트웨어가 대두됨에 따라 안정성과 신뢰성을 겸비한 소프트웨어 검증이 이슈화되고 있다. 간단한 연산 소프트웨어부터 기계 학습기반의 데이터 지향 소프트웨어까지 다양한 소프트웨어 고품질화를 위한 역공학 기반 UML 설계 추출 및 가시화 방법을 제안한다. 이를 기반으로 목표 설계에 대한 정확도를 확인하고 코드 내부 복잡도 식별을 이용하여 설계 개선을 통한 소프트웨어 품질 향상을 기대한다.

단독 타 주위의 유동 특성에 대한 연구 (FLOW CHARACTERISTICS AROUND A RUDDER IN OPEN LATER CONDITION)

  • 최정은;김정훈
    • 한국전산유체공학회지
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    • 제13권1호
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    • pp.14-20
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    • 2008
  • The flow characteristics around a rudder in open water condition is analyzed by the computational method. Reynolds averaged Navier-Stoke's equation is utilized for the computation. The computational hydrodynamic force coefficients are verified through comparing with the experimental results. The information of these flow characteristics is necessary to predict cavitation and maneuvering performances, to estimate steering gear capacitance, and to get the bending moment which is useful for the structural analysis. The pressure distribution, the three-dimensional flow separation, and the tip vortices are investigated. The pattern of the three-dimensional flow separation is analyzed utilizing a topological rule. The tip vortices are also investigated through a visualization technique.

Free Surface Oscillation in Sloshing Problem Predicted with ALE Method

  • Ushijima Satoru
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 1999년도 춘계 학술대회논문집
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    • pp.11-22
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    • 1999
  • A numerical prediction method has been proposed to predict non-linear free surface oscillation in a three-dimensional container. The fluid motions are numerically predicted with Navier-Stokes equations discretized in a Lagrangian scheme with sufficient numerical accuracy. The profile of a free surface is precisely represented with three-dimensional body-fitted coordinates (BFC), which are regenerated in each computational step on the basis of the arbitrary Lagrangian-Eulerian (ALE) formulation. In order to confirm the reliability of the computational method, it was firstly applied to three-dimensional flows within complicated-shaped rigid boundaries, such as curved pipes and ducts. Than it was applied to benchmark computations related to free surface oscillations. Following these basic verifications, non-linear sloshings in a cylindrical tank and transitions from sloshing to swirling motions were numerically predicted. Throughout these computations, the applicability of the present computational method has been confirmed and some of the predicted free surface motions were visualized as sequential images and animations to understand their dynamic futures.

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전산수치해석 기반 화재훈련 VR 시뮬레이터의 개발 (A Development of Fire Training Simulator Based on Computational Fluid Dynamics Simulation)

  • 차무현;이재경;박성환;최병일
    • 한국CDE학회논문집
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    • 제14권4호
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    • pp.271-280
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    • 2009
  • An experience based training system concerning various fire situations which may result many casualties has been required to make rapid decision and improve the responsiveness. Recently, the necessity of virtual reality (VR) based training system which can replace a dangerous full-scale fire training and be easily adopted to the training or evaluation process is increasing. This study constructed tile virtual environment according to pre-defined scenarios, utilized the FDS(Fire Dynamics Simulator), three dimensional computational fire analysis program, to derive numerically simulated data on the propagation of fire. Finally, by visualizing the realistic fire and smoke behavior through virtual reality technique and implementing real-time interaction, we developed a VR-based fire training simulator. Also, in order to ensure the sense for tile real of a virtual world and reaI-time performance at the same time, we proposed appropriate data processing and space search algorithms, demonstrate d the value of proposed method through experiments.

ISO 15926 기반 플랜트 3D 설계 데이터 가시화를 위한 시스템 개발 (Development of a System for Visualization of the Plant 3D Design Data Based on ISO 15926)

  • 전영준;김병철;문두환
    • 한국CDE학회논문집
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    • 제20권2호
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    • pp.145-158
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    • 2015
  • ISO 15926 is an international standard for the sharing and integration of plant lifecycle information. Plant design data consist of logical configuration, equipment specifications, 2D piping and instrument diagrams (P&IDs), and 3D plant models (shape data). Although 3D computer-aided design (CAD) data is very important data across the plant lifecycle, few studies on the exchange of 3D CAD data using ISO 15926 have been conducted so far. For this, we analyze information requirements regarding plant 3D design in the process industry. Based on the analysis, ISO 15926 templates are defined for the representation of constructive solid geometry (CSG) - based 3D design data. Since system environments for 3D CAD modeling and Semantic Web technologies are different from each other, we present system architecture for processing and visualizing plant 3D design data in the Web Ontology Language (OWL) format. Through the visualization test of ISO 15926-based 3D design data for equipment with a prototype system, feasibility of the proposed method is verified.

감각형 증강현실 환경에서의 손 가림 현상 해결 방안 (Resolving Hand Region Occlusion in Tangible Augmented Reality Envrionments)

  • 문희철;박형준
    • 한국CDE학회논문집
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    • 제16권4호
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    • pp.277-284
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    • 2011
  • In tangible augmented reality (AR) environments for virtual prototyping, the user interacts with virtual products by manipulating tangible objects with his or her hands, but the user often encounter awkward situations in which his or her hands are occluded by augmented virtual objects, which reduces both immersion and ease of interaction. In this paper, we present how to resolve such hand region occlusion in order to enhance natural interaction and immersive visualization. In the AR environment considered, we use two types (product-type and pointer-type) of tangible objects for tangible user interaction with a virtual product of interest. Holding the tangible objects with his or her hands, the user can create input events by touching specified regions of the product-type tangible object with the pointer-type tangible object. We developed a method for resolving hand region occlusion frequently arising during such user interaction, It first detect hand region in a real image and refines the rendered image of the virtual object by subtracting the hand region from the rendered image, Then, it superimposes the refined image onto the real image to obtain an image in which the occlusion is resolved. Incorporated into tangible AR interaction for virtual prototyping of handheld products such as cellular phones and MP3 players, the method has been found by a preliminary user study that it is not only useful to improve natural interaction and immersive visualization of virtual products, but also helpful for making the users experience the products' shapes and functions better.