• Title/Summary/Keyword: Computation problem

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Exact Algorithm for the Weapon Target Assignment and Fire Scheduling Problem (표적 할당 및 사격순서결정문제를 위한 최적해 알고리즘 연구)

  • Cha, Young-Ho;Jeong, BongJoo
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.42 no.1
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    • pp.143-150
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    • 2019
  • We focus on the weapon target assignment and fire scheduling problem (WTAFSP) with the objective of minimizing the makespan, i.e., the latest completion time of a given set of firing operations. In this study, we assume that there are m available weapons to fire at n targets (> m). The artillery attack operation consists of two steps of sequential procedure : assignment of weapons to the targets; and scheduling firing operations against the targets that are assigned to each weapon. This problem is a combination of weapon target assignment problem (WTAP) and fire scheduling problem (FSP). To solve this problem, we define the problem with a mixed integer programming model. Then, we develop exact algorithms based on a dynamic programming technique. Also, we suggest how to find lower bounds and upper bounds to a given problem. To evaluate the performance of developed exact algorithms, computational experiments are performed on randomly generated problems. From the results, we can see suggested exact algorithm solves problems of a medium size within a reasonable amount of computation time. Also, the results show that the computation time required for suggested exact algorithm can be seen to increase rapidly as the problem size grows. We report the result with analysis and give directions for future research for this study. This study is meaningful in that it suggests an exact algorithm for a more realistic problem than existing researches. Also, this study can provide a basis for developing algorithms that can solve larger size problems.

An Agent Gaming and Genetic Algorithm Hybrid Method for Factory Location Setting and Factory/Supplier Selection Problems

  • Yang, Feng-Cheng;Kao, Shih-Lin
    • Industrial Engineering and Management Systems
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    • v.8 no.4
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    • pp.228-238
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    • 2009
  • This paper first presents two supply chain design problems: 1) a factory location setting and factory selection problem, and 2) a factory location setting and factory/supplier selection problem. The first involves a number of location known retailers choosing one factory to supply their demands from a number of factories whose locations are to be determined. The goal is to minimize the transportation and manufacturing cost to satisfy the demands. The problem is then augmented into the second problem, where the procurement cost of the raw materials from a chosen material supplier (from a number of suppliers) is considered for each factory. Economic beneficial is taken into account in the cost evaluation. Therefore, the partner selections will influence the cost of the supply chain significantly. To solve these problems, an agent gaming and genetic algorithm hybrid method (AGGAHM) is proposed. The AGGAHM consecutively and alternatively enable and disable the advancement of agent gaming and the evolution of genetic computation. Computation results on solving a number of examples by the AGGAHM were compared with those from methods of a general genetic algorithm and a mutual frozen genetic algorithm. Results showed that the AGGAHM outperforms the methods solely using genetic algorithms. In addition, various parameter settings are tested and discussed to facilitate the supply chain designs.

A Scalable Heuristic for Pickup-and-Delivery of Splittable Loads and Its Application to Military Cargo-Plane Routing

  • Park, Myoung-Ju;Lee, Moon-Gul
    • Management Science and Financial Engineering
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    • v.18 no.1
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    • pp.27-37
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    • 2012
  • This paper is motivated by a military cargo-plane routing problem which is a pickup-and-delivery problem in which load splits and node revisits are allowed (PDPLS). Although this recent evolution of a VRP-model enhances the efficiency of routing, a solution method is more of a challenge since the node revisits entail closed walks in modeling vehicle routes. For such a case, even a compact IP-formulation is not available and an effective method had been lacking until Nowak et al. (2008b) proposed a heuristic based on a tabu search. Their method provides very reasonable solu-tions as demonstrated by the experiments not only in their paper (Nowak et al., 2008b) but also in ours. However, the computation time seems intensive especially for the class of problems with dynamic transportation requests, including the military cargo-plane routing problem. This paper proposes a more scalable algorithm hybridizing a tabu search for pricing subproblem paused as a single-vehicle routing problem, with a column generation approach based on Dantzig-Wolfe decomposition. As tested on a wide variety of instances, our algorithm produces, in average, a solution of an equiva-lent quality in 10~20% of the computation time of the previous method.

A Study on the Target Search Logic in the ASW Decision Support System (대잠전 의사결정지원 시스템에서 표적 탐색 논리 연구)

  • Cho, Sung-Jin;Choi, Bong-Wan;Jeon, Jae-Hyo
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.5
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    • pp.824-830
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    • 2010
  • It is not easy job to find a underwater target using sonar system in the ASW operations. Many researchers have tried to solve anti-submarine search problem aiming to maximize the probability of detection under limited searching conditions. The classical 'Search Theory' deals with search allocation problem and search path problem. In both problems, the main issue is to prioritize the searching cells in a searching area. The number of possible searching path that is combination of the consecutive searching cells increases rapidly by exponential function in the case that the number of searching cells or searchers increases. The more searching path we consider, the longer time we calculate. In this study, an effective algorithm that can maximize the probability of detection in shorter computation time is presented. We show the presented algorithm is quicker method than previous algorithms to solve search problem through the comparison of the CPU computation time.

A Joint Allocation Algorithm of Computing and Communication Resources Based on Reinforcement Learning in MEC System

  • Liu, Qinghua;Li, Qingping
    • Journal of Information Processing Systems
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    • v.17 no.4
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    • pp.721-736
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    • 2021
  • For the mobile edge computing (MEC) system supporting dense network, a joint allocation algorithm of computing and communication resources based on reinforcement learning is proposed. The energy consumption of task execution is defined as the maximum energy consumption of each user's task execution in the system. Considering the constraints of task unloading, power allocation, transmission rate and calculation resource allocation, the problem of joint task unloading and resource allocation is modeled as a problem of maximum task execution energy consumption minimization. As a mixed integer nonlinear programming problem, it is difficult to be directly solve by traditional optimization methods. This paper uses reinforcement learning algorithm to solve this problem. Then, the Markov decision-making process and the theoretical basis of reinforcement learning are introduced to provide a theoretical basis for the algorithm simulation experiment. Based on the algorithm of reinforcement learning and joint allocation of communication resources, the joint optimization of data task unloading and power control strategy is carried out for each terminal device, and the local computing model and task unloading model are built. The simulation results show that the total task computation cost of the proposed algorithm is 5%-10% less than that of the two comparison algorithms under the same task input. At the same time, the total task computation cost of the proposed algorithm is more than 5% less than that of the two new comparison algorithms.

A Study on the Use of Calculatios in Elementary School Mathematics (초등학교 수학교육에 있어서 계산기 활용에 관한 고찰)

  • 남승인;김옥경
    • Journal of Educational Research in Mathematics
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    • v.8 no.1
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    • pp.251-568
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    • 1998
  • It is the purpose of this study that is to examine the practice and awareness on the use of calculator and to find the method to utilize the calculator as the tool in elementary school mathematics. Recently, it is recommendes strongly to use technical tools such as calculator and computer for the quiltative development on mathematics education. But we prohibite the usage of calculator and do not have the policy to use the calculator in our country because we have little understanding about it. The following direction for educational development is focused not on the repeat learning through the written computation, but on the ability for students to choose an operator and to perform the task with their own objects and strategies. By using the calculator, We can do the followings : 1)to help the mathematical concept develop, 2)to expand the computational ability from written computation to both mental computation and computational estimation, 3)to use the practical value in the problem situation, 4)to reinforce the problem solving, 5)to obtain the interest and the confedence on mathematics. Therefore, we must endevor actively for the broad usage of calculator in the mathematics class.

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ABS ALGORITHMS FOR DIOPHANTINE LINEAR EQUATIONS AND INTEGER LP PROBLEMS

  • ZOU MEI FENG;XIA ZUN QUAN
    • Journal of applied mathematics & informatics
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    • v.17 no.1_2_3
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    • pp.93-107
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    • 2005
  • Based on the recently developed ABS algorithm for solving linear Diophantine equations, we present a special ABS algorithm for solving such equations which is effective in computation and storage, not requiring the computation of the greatest common divisor. A class of equations always solvable in integers is identified. Using this result, we discuss the ILP problem with upper and lower bounds on the variables.

Inference of Parameters for Superposition with Goel-Okumoto model and Weibull model Using Gibbs Sampler

  • Heecheul Kim
    • Communications for Statistical Applications and Methods
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    • v.6 no.1
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    • pp.169-180
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    • 1999
  • A Markov Chain Monte Carlo method with development of computation is used to be the software system reliability probability model. For Bayesian estimator considering computational problem and theoretical justification we studies relation Markov Chain with Gibbs sampling. Special case of GOS with Superposition for Goel-Okumoto and Weibull models using Gibbs sampling and Metropolis algorithm considered. In this paper discuss Bayesian computation and model selection using posterior predictive likelihood criterion. We consider in this paper data using method by Cox-Lewis. A numerical example with a simulated data set is given.

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L-SHAPED ALGORITHM FOR TWO STAGE PROBLEMS OF STOCHASTIC CONVEX PROGRAMMING

  • Tang, Hengyong;Zhao, Yufang
    • Journal of applied mathematics & informatics
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    • v.13 no.1_2
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    • pp.261-275
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    • 2003
  • In this paper we study two stage problems of stochastic convex programming. Solving the problems is very hard. A L-shaped method for it is given. The implement of the algorithm is simple, so less computation work is needed. The result of computation shows that the algorithm is effective.

Sample Based Algorithm for k-Spatial Medians Clustering

  • Jin, Seo-Hoon;Jung, Byoung-Cheol
    • The Korean Journal of Applied Statistics
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    • v.23 no.2
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    • pp.367-374
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    • 2010
  • As an alternative to the k-means clustering the k-spatial medians clustering has many good points because of advantages of spatial median. However, it has not been used a lot since it needs heavy computation. If the number of objects and the number of variables are large the computation time problem is getting serious. In this study we propose fast algorithm for the k-spatial medians clustering. Practical applicability of the algorithm is shown with some numerical studies.