• 제목/요약/키워드: Complex scene

검색결과 135건 처리시간 0.027초

SF 영화 세트 디자인의 표현 유형에 관한 연구 (A Study on the Expression Style of the Sci-Fi Movie Set Design)

  • 김태은;김주연
    • 한국실내디자인학회논문집
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    • 제33호
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    • pp.122-128
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    • 2002
  • In the Sci-Fi movie, with future scene in its setting, how images are shown in the film is very important. Sci-Fi movie is supposed to be expressed In different way of its set design. This study suggests various types of expression in Sci-Fi movies. Sci-Fi movies construct the narrative upon the binary opposition of nature vs. culture, human vs. nonhuman. Sci-Fi movie is a contested terrain where conservative, liberal and radical ideologies are competing. While liberal Sci-Fi movies consider the opposition compatible, conservative texts show the paranoid towards science and nonhumans. And, Sci-Fi movies are expressed as utopian and dystopian. Utopian and dystopian elements are found in the history of architecture. Utopian element is often found in the religious architecture, and those buildings are geometric, orderly, and gorgeous. Dystopian element is often found in modern architecture, and those are asymmetric, distorted, and incompleted. Conservative movie, which developing of science is expressed negatively, retains both utopian and dystopian elements evenly. Liberal movie, such as Space Opera which science is expressed positively, is changed from futurist and mechanical type into more simple, geometric and orderly shrine type. Radical movie, which the boundary of human and science is expressed darkly, retains dark, complex, and incomplete dystopian expression elements.

다층 변위 맵의 비손실 압축과 렌더링 (Lossless Compression and Rendering of Multiple Layer Displacement Map)

  • 전영재;김해동;조성현
    • 한국게임학회 논문지
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    • 제9권6호
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    • pp.171-178
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    • 2009
  • 다층 변위 매핑 기법은 여러 층으로 구성된 변위 맵들을 사용하여 단층의 변위 맵으로 표현할 수 없는 복잡한 형태를 재현할 수 있으며, 영화와 게임 등의 디지털 콘텐츠에서 보다 사실적인 표현을 저비용으로 제공할 수 있다. 하지만 다층 변위 맵 자료 구조의 특성상 표현을 자세히 할수록 여러 층의 변위 맵이 필요해지고 하단부의 변위 맵일수록 변위 정보를 저장하고 있지 않은 공간이 많이 생긴다. 본 논문에서는 저장 공간을 비효율적으로 사용하는 다층 변위맵을 비손실 압축하고 렌더링하는 방법을 제안한다. 제안하는 렌더링 방법은 비손실 압축 변위맵 정보를 사용하기 때문에 원본 변위 맵의 렌더링 결과와 동일한 화질을 보장한다.

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Estimation of Moving Information for Tracking of Moving Objects

  • Park, Jong-An;Kang, Sung-Kwan;Jeong, Sang-Hwa
    • Journal of Mechanical Science and Technology
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    • 제15권3호
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    • pp.300-308
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    • 2001
  • Tracking of moving objects within video streams is a complex and time-consuming process. Large number of moving objects increases the time for computation of tracking the moving objects. Because of large computations, there are real-time processing problems in tracking of moving objects. Also, the change of environment causes errors in estimation of tracking information. In this paper, we present a new method for tracking of moving objects using optical flow motion analysis. Optical flow represents an important family of visual information processing techniques in computer vision. Segmenting an optical flow field into coherent motion groups and estimating each underlying motion are very challenging tasks when the optical flow field is projected from a scene of several moving objects independently. The problem is further complicated if the optical flow data are noisy and partially incorrect. Optical flow estimation based on regulation method is an iterative method, which is very sensitive to the noisy data. So we used the Combinatorial Hough Transform (CHT) and Voting Accumulation for finding the optimal constraint lines. To decrease the operation time, we used logical operations. Optical flow vectors of moving objects are extracted, and the moving information of objects is computed from the extracted optical flow vectors. The simulation results on the noisy test images show that the proposed method finds better flow vectors and more correctly estimates the moving information of objects in the real time video streams.

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통계적 편차와 히스토그램 변형을 이용한 단일영상기반 고품질 영상 생성기법 (Single Image Based HDR Algorithm Using Statistical Differencing and Histogram Manipulation)

  • 송진선;한규필;박양우
    • 한국멀티미디어학회논문지
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    • 제21권7호
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    • pp.764-771
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    • 2018
  • In this paper, we propose a high-quality image acquisition algorithm using only a single image, which the high-quality image is normally referred as HDR ones. In order to acquire the HDR image, conventional methods need many images having different exposure values at the same scene and should delicately adjust the color values for a bit-expansion or an exposure fusion. Thus, they require considerable calculations and complex structures. Therefore, the proposed algorithm suggests a completely new approach using one image for the high-quality image acquisition by applying statistical difference and histogram manipulation, or histogram specification, techniques. The techniques could control the pixel's statistical distribution of the input image into the desired one through the local and the global modifications, respectively. As the result, the quality of the proposed algorithm is better than those of conventional methods implemented in commercial image editing softwares.

TELE-OPERATIVE SYSTEM FOR BIOPRODUCTION - REMOTE LOCAL IMAGE PROCESSING FOR OBJECT IDENTIFICATION -

  • Kim, S. C.;H. Hwang;J. E. Son;Park, D. Y.
    • 한국농업기계학회:학술대회논문집
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    • 한국농업기계학회 2000년도 THE THIRD INTERNATIONAL CONFERENCE ON AGRICULTURAL MACHINERY ENGINEERING. V.II
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    • pp.300-306
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    • 2000
  • This paper introduces a new concept of automation for bio-production with tele-operative system. The proposed system showed practical and feasible way of automation for the volatile bio-production process. Based on the proposition, recognition of the job environment with object identification was performed using computer vision system. A man-machine interactive hybrid decision-making, which utilized a concept of tele-operation was proposed to overcome limitations of the capability of computer in image processing and feature extraction from the complex environment image. Identifying watermelons from the outdoor scene of the cultivation field was selected to realize the proposed concept. Identifying watermelon from the camera image of the outdoor cultivation field is very difficult because of the ambiguity among stems, leaves, shades, and especially fruits covered partly by leaves or stems. The analog signal of the outdoor image was captured and transmitted wireless to the host computer by R.F module. The localized window was formed from the outdoor image by pointing to the touch screen. And then a sequence of algorithms to identify the location and size of the watermelon was performed with the local window image. The effect of the light reflectance of fruits, stems, ground, and leaves were also investigated.

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Pan-sharpening Effect in Spatial Feature Extraction

  • Han, Dong-Yeob;Lee, Hyo-Seong
    • 대한원격탐사학회지
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    • 제27권3호
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    • pp.359-367
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    • 2011
  • A suitable pan-sharpening method has to be chosen with respect to the used spectral characteristic of the multispectral bands and the intended application. The research on pan-sharpening algorithm in improving the accuracy of image classification has been reported. For a classification, preserving the spectral information is important. Other applications such as road detection depend on a sharp and detailed display of the scene. Various criteria applied to scenes with different characteristics should be used to compare the pan-sharpening methods. The pan-sharpening methods in our research comprise rather common techniques like Brovey, IHS(Intensity Hue Saturation) transform, and PCA(Principal Component Analysis), and more complex approaches, including wavelet transformation. The extraction of matching pairs was performed through SIFT descriptor and Canny edge detector. The experiments showed that pan-sharpening techniques for spatial enhancement were effective for extracting point and linear features. As a result of the validation it clearly emphasized that a suitable pan-sharpening method has to be chosen with respect to the used spectral characteristic of the multispectral bands and the intended application. In future it is necessary to design hybrid pan-sharpening for the updating of features and land-use class of a map.

Social Pedestrian Group Detection Based on Spatiotemporal-oriented Energy for Crowd Video Understanding

  • Huang, Shaonian;Huang, Dongjun;Khuhroa, Mansoor Ahmed
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권8호
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    • pp.3769-3789
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    • 2018
  • Social pedestrian groups are the basic elements that constitute a crowd; therefore, detection of such groups is scientifically important for modeling social behavior, as well as practically useful for crowd video understanding. A social group refers to a cluster of members who tend to keep similar motion state for a sustained period of time. One of the main challenges of social group detection arises from the complex dynamic variations of crowd patterns. Therefore, most works model dynamic groups to analysis the crowd behavior, ignoring the existence of stationary groups in crowd scene. However, in this paper, we propose a novel unified framework for detecting social pedestrian groups in crowd videos, including dynamic and stationary pedestrian groups, based on spatiotemporal-oriented energy measurements. Dynamic pedestrian groups are hierarchically clustered based on energy flow similarities and trajectory motion correlations between the atomic groups extracted from principal spatiotemporal-oriented energies. Furthermore, the probability distribution of static spatiotemporal-oriented energies is modeled to detect stationary pedestrian groups. Extensive experiments on challenging datasets demonstrate that our method can achieve superior results for social pedestrian group detection and crowd video classification.

Fast Generation of Stereoscopic Virtual Environment Display Using P-buffer

  • Heo, Jun-Hyeok;Jung, Soon-Ki;Wohn, Kwang-Yun
    • Journal of Electrical Engineering and information Science
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    • 제3권2호
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    • pp.202-210
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    • 1998
  • This paper is concerned with an efficient generation of stereoscopic views for complex virtual environments by exploiting frame coherence in visibility. The basic idea is to keep visible polygons throughout the rendering process. P-buffer, a buffer of image size, holds the id of the visible polygon for each pixel. This contrasts to the frame buffer and the Z-buffer which hold the color information and the depth information, respectively. For the generation of a consecutive image, the position and the orientation of the visible polygons in the current view are updated according to the viewer's movements, and re-rendered on the current image under the assumption that, when the viewer moves slightly, the visibility of polygons remains unchanged. In the case of stereoscopic views, it may not introduce much difficulty when we render the right(left) image using visible polygons on the (right) image only, The less difference in two images is, the easier the matching becomes in perceiving depth. Some psychophysical experiments have been conducted to support this claim. The computational complexity for generating a fight(left) image from the previous left(right) image is bounded by the size of image space, and accordingly. It is somewhat independent of the complexity of the 3-D scene.

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3차원 인터랙티브 애니메이션을 활용한 정보시각화 방법에 관한 연구 (The Study on Information Visualization Methods Using 3D interactive Animation)

  • 김성곤
    • 디자인학연구
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    • 제17권1호
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    • pp.299-308
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    • 2004
  • 컴퓨터 미디어 기술의 발전으로 정보를 표현하는 방법은 다양해졌다. 그러나 거대 데이터베이스를 정보 시각화함에 있어서 사용자의 요구에 부합하지 않는 복잡한 구조에 의해 데이터 의미 파악의 어려움이 생겼다. 사용자는 자신의 경험을 통한 지식 정보와 새로 제시되어지는 정보 시각화물을 결합하여 새로운 정보를 형성한다. 사용자가 신속하고 정확하게 데이터 상호간의 관계를 파악하고 새로운 정보를 탐색하기 위해서는 정보 시각화물의 데이터 표현이 구조화 되어야하고 그리고 의미 있는 심벌로 표현 되어져야한다. 삼차원 씬 그래픽 구조, 애니메이션의 동적 표현 요소, 그리고 데이터베이스의 데이터 구조를 상호대응 결합 및 조작 가능한 인터랙션을 제공하면 사용자가 스스로 데이터 탐색할 수 있는 정보 시각화 시스템을 제작할 수 있다. 사례로 가상공간 다이아그램, 폼(Form) 중심 다이아그램 그리고 시뮬레이션 다이아그램 등이 제시되었다.

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동영상 저작권보호를 위한 FFT 기반 정보 은닉 기법 (FFT Based Information Concealing Method for Video Copyright Protection)

  • 최일목;황선철
    • 전기학회논문지P
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    • 제62권4호
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    • pp.204-209
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    • 2013
  • FFT based fingerprinting to conceal more information has developed for video copyright protection. More complex information of video is necessary to prove an ownership and legal distributions in invisible form. This paper describes a method to insert more information and to detect them. $3{\times}3$ points structure is used to present information. The possible ways to show are 8bit, $2^8$ = 256 where one point of 9 is always turn on. The points are marked in frequency domain that both real and imaginary party numbers are modified. The five successive frames of same scenes are used to mark because the same scene has very similar shape in FFT result. However, the detail values of coefficients are totally different each other to recognize the marked points. This paper also describes a method to detect the marked points by averaging and correlation algorithm. The PSNRs of marked images by our method had 51.138[dB] to 51.143[dB]. And we could get the correlation values from 0.79 to 0.87.