• 제목/요약/키워드: Complex Shopping Mall

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복합쇼핑몰 활성화 방안에 관한 사례연구 (A Study on the Characteristics and Vitalization Strategy for the Multi-Complex Shopping Mall)

  • 차성수;박철
    • 한국유통학회지:유통연구
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    • 제17권5호
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    • pp.129-146
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    • 2012
  • 미래 소매 유통의 핵심인 복합쇼핑몰 전성시대가 도래하였다. 본 연구는 복합쇼핑몰의 시대적 등장배경과 개념 및 유형 그리고 우리나라에 비해 이미 오래전에 쇼핑몰이 보편화된 미국과 일본, 유럽 쇼핑몰의 발전 역사를 살펴보고 국내 쇼핑몰의 발전단계와 특징 그리고 기존 복합쇼핑몰 관련 문헌조사를 실시하였다. 문헌조사 결과 복합쇼핑몰에 대한 연구는 그동안 많이 이루어지지 않았으며 더욱이 활성화 방안에 대한 연구는 거의 없었던 것으로 확인 되었다. 따라서 본 연구에서는 국내 복합쇼핑몰의 사례를 조사하여 활성화방안을 찾고자 하였다. 사례는 소매유통 전문가들에게 추천을 받은 복합쇼핑몰들을 심층적으로 조사 하였다. 이를 통하여 성공요인과 실패요인을 도출하고 시사점을 발췌, 정부 차원에서의 활성화 방안을 제시하였다.

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복합쇼핑몰에서의 세대별 몰링문화에 관한 연구 - 엔터테인먼트 경험을 중심으로 - (Generational malling culture in multi-complex shopping malls - Entertainment experiences -)

  • 박민정
    • 복식문화연구
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    • 제21권5호
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    • pp.726-741
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    • 2013
  • Malling culture, which refers to the enjoyment of shopping in multi-complex malls with shopping, cultural, and leisure facilities, has emerged as a major trend in society. However, few studies have researched malling culture in depth. This study classified people who go to multi-complex shopping malls as belonging to the baby-boom generation, X-generation, or Y-generation to investigate consumer culture in malls, with an emphasis on user satisfaction and entertainment experiences. Consumers who had shopped in a multi-complex shopping mall during the last 6 months were surveyed. Data were collected through a research company, and responses from 417 subjects were used in the analysis. Among the 417 subjects, 130 were baby-boomers, 136 were from the X-generation, and 151 were from the Y-generation. Investigating the components of multi-complex shopping malls that stimulate entertainment experiences, this study found that exploratory, emotional, and leisure experiences were enhanced when users were more satisfied with the image, atmosphere, and events of shopping malls. In addition, mall image and atmosphere contributed to the improvement of social experiences. With regard to generation, baby-boomers and subjects from the X-generation were generally more satisfied with mall atmosphere, image, and events and had more exploratory and leisure experiences. This study holds significance in that it examined malling culture from a wider perspective than simply the younger generation and presented scholarly and marketing implications based on insights into generational malling culture.

객체 지향 개발 방법론을 이용한 사이버 쇼핑몰 구매 프로세스 설계 (Design for Purchasing Process of Cyber Shopping Mall Using Object-Oriented Development Methodology)

  • 박우용;허정준;김광섭
    • 산업경영시스템학회지
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    • 제23권55호
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    • pp.107-116
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    • 2000
  • Electronic Commerce is purchasing or sales a products and services to customers using computer network. It is different to traditional commerce. Also, It divide into business to business commerce and business to customer commerce. Cyber Shopping Mall is a representative type of business to customer commerce. The interest and demand of national business to customer commerce is explosively increasing with industry. It expect to reach 61 billion won in the 2000. Thus Structure of Cyber Shopping Mall is the more complex and the more vary types. It is the problem that change of established Cyber Shopping Mall structure is very difficult. The purpose of this study Is designed to Cyber Shopping Mall Purchase Process that deal with quickly changable internet environment and meet the needs of customers immediately using UML(Unified Modeling Language) in design phase determinant of Cyber Shopping Mal1 structure. Cyber Shopping Mall Purchase Process is designed to have objective-oriented development methodology's advantage. It has a flexibility in case of shopping mall structure change and acts as useful guideline in design phase of construction of Cyber Shopping Mall.

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The Influence of the Experiential Marketing Factors of Restaurant on the Brand Image, Satisfaction, and Customer Loyalty : Focused on Restaurants in Complex Shopping Mall

  • Lee, Sang-Mook
    • 한국조리학회지
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    • 제24권2호
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    • pp.112-118
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    • 2018
  • The purpose of this study is to develop and test a model that explains the effect of experiential marketing factors on: 1) brand image, 2) satisfaction, and 3) loyalty in context of restaurants located in complex shopping mall. In addition, the study clarified how these variables relate to each other. Survey were distributed to customers who have visiting experience(s) in a restaurants in complex shopping mall. Total 360 participants were distributed and 344 questionnaires were used for analysing. The confirmatory factor analysis and structural equation modeling(SEM) have been employed research methods for frequency analysis, reliability analysis and measurement model validation. The findings of this study identified that relation factor of experiential marketing elements was only significant factor on brand image Furthermore, sense and recognition were critical components of customer satisfaction. Last, present study also identified the significant relationship between satisfaction and customer loyalty. These findings may contribute to provide valuable marketing strategic for this business segmentation, and it can be utilized as a fundamental study to establish an efficient business plan to increase revenue especially for restaurant business located in complex shopping mall.

인터넷 쇼핑몰 디자인 요소와 사용자 특성과의 관계에 관한 연구 (Research towards the relationship between the user characteristics and the design factors of internet shopping mall)

  • 손달호;임선영
    • 산업공학
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    • 제14권1호
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    • pp.84-94
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    • 2001
  • Through the use of internet, a new trend of business which is now known as electronic commerce has emerged. Although the importance of shopping mall design has been mentioned frequently, empirical study towards the design factors has been scarcely carried. The purpose of this study is to identify the relationship between the design factors of a shopping mall and the user characteristics. Result showed that there is a significant relationship between the some design factors of shopping mall and user characteristics. Especially the users of internet shopping mall those who have used the web frequently tend to dislike the diverse use of complex fonts, bold, or italics. The result of this paper can give some ideas to the people who are designing a shopping mall and company who tries to construct a shopping mall.

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사례기반 추론을 이용한 에이젼트 쇼핑몰에 관한 연구 (A study on agent shopping mall using Case-Based Reasoning)

  • 김영권
    • 한국컴퓨터산업학회논문지
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    • 제4권12호
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    • pp.919-936
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    • 2003
  • 최근 인터넷상에서 전자상거래가 활성화되면서 쇼핑몰에 대한 관심이 날이 갈수록 증대되고 있다. 그러나 쇼핑몰 시스템에 대한 소비자들의 다양한 요구와 기대에도 불구하고 단지 상품만 전시되고 있는 방법이 이용되고 있다. 본 논문에서는 인공지능 추론기법 중 하나인 사례기반 추론을 이용하여 기존의 쇼핑몰과 차별화된 인터페이스 에이젼트 쇼핑몰 모델을 제시한다. 또한 고객들의 정보를 이용하여 사용자에게 유용한 물품을 추천할 수 있도록 하였다.

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서비스유형별 복합화에 따른 서비스가치와 고객만족도의 관계에 관한 연구 (A Study on the Relation of Service Quality and Customer Satisfaction in Complex Service System)

  • 김형욱;이영관;신선호
    • 품질경영학회지
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    • 제39권4호
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    • pp.556-564
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    • 2011
  • The purpose of this study is to analyze the effect of service quality characteristics on customer satisfaction in complex shopping mall. For the purpose of this study, we defined three service quality characteristics of complex shopping mall by correlation, harmony, synergy effect, and analyzed the effect of these quality factors on customer satisfaction. For the analysis of the data, we used exploratory factor analysis and the confirmatory factor analysis and the structural equation modeling method(AMOS 19.0). As the result of this study, we concluded that 2 of 3 service quality characteristics deeply affect on customer satisfaction in complex shopping mall, and suggest that the activation of the quality factors is needed to raise the customer satisfaction.

가상현실 분신과 웹 의사결정지원 개념에 입각한 인터넷쇼핑몰 설계 및 구현에 관한 연구 (Design and Implementation of Internet Shopping Mall by Using Virtual Reality-Driven Avatar and Web Decision Support System)

  • 이건창;정남호
    • 한국데이타베이스학회:학술대회논문집
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    • 한국데이타베이스학회 1999년도 춘계공동학술대회: 지식경영과 지식공학
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    • pp.361-371
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    • 1999
  • This paper is concerned with designing and implementing the Internet shopping mall by using virtual reality-driven avatar and web decision support system. Traditionally, the Internet shopping mall has been designed based on the combination of several hyperlinks, images, and tents. However, this sort of approach results in a lower performance because possible customers cannot make more accurate shopping decisions. To overcome this kind of pitfalls facing the current Internet shopping malls, we propose using a combination of virtual reality and web DSS. The main virtues of our proposed approach to designing the Internet shopping mall are as follows: First, the virtual reality technique is emerging as one of alternatives guaranteeing a sense of reality for customers' part and facilitating the complex process of shopping decision makings. Especially, the avatar, which is an artificially designed man working on the Internet, can make easy and absorbing the Internet shopping-related decision making processes. Second, the web DSS approach can provide an effective decision support mechanism for customers. Especially, we design a set of intelligent agents for the proposed web DSS. Experimental results with an illustrative example showed that our proposed approach can yield a new Internet shopping mall paradigm with which customers can benefit from a high level of decision support functions.

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가상현실 분신과 웹 의사결정지원 개념에 입각한 인터넷쇼핑몰 설계 및 구현에 관한 연구 (Design and Implementation of Internet Shopping Mall by Using Virtual Reality-Driven Avatar and Web Decision Support System)

  • 이건창;정남호
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 1999년도 춘계공동학술대회-지식경영과 지식공학
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    • pp.361-371
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    • 1999
  • This paper is concerned with designing and implementing the Internet shopping mall by using virtual reality-driven avatar and web decision support system. Traditionally, the Internet shopping mall has been designed based on the combination of several hyperlinks, images, and texts. However, this sort of approach results in a lower performance because possible customers cannot make more accurate shopping decisions. To overcome this kind of pitfalls facing the current Internet shopping malls, we propose using a combination of virtual reality and web DSS. The main virtues of our proposed approach to designing the Internet shopping mall are as follows: First, the virtual reality technique is emerging as one of alternative guaranteeing a sense of reality for customers part and facilitating the complex process of shopping decision makings. Especially, the avatar, which is an artificially designed man working on the Internet, can make easy and absorbing the Internet shopping-related decision making processes. Second, the web DSS approach can provide an effective decision support mechanism for customers. Especially, we design a set of intelligent agents for the proposed web DSS. Experimental results with an illustrative example showed that our proposed approach can yield a new Internet shopping mall paradigm with which customers can benefit from a high level of decision support functions.

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공간구조와 이용행태의 상호관련성을 고려한 테넌트 믹스 계획에 관한 연구 - 코엑스 몰을 중심으로 - (A Study on the Tenant Mix Plan Considering the Interrelationship of Spatial Configuration and users' Behavior - Focused on Coex Mall -)

  • 김인숙;김영욱
    • 대한건축학회논문집:계획계
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    • 제35권3호
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    • pp.3-12
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    • 2019
  • Since offline contact becomes a strong differentiator as online market expands, the shopping mall calls for more complex and diverse tenant combinations and deployment plan strategies. There is, however, few practical research and causal verification of Tenant Mix, i.e., the combination and placement of tenant and users' behavior, has been conducted which is a key factor in spatial configuration. In practice, Tenant Mix is limited in prediction of consumption behavior of customers by the MD planners's experience and depends only on qualitative arbitrary plan. The purpose of this study is to find out the interrelationship between the spatial configuration and the users' behavior of Tenant Mix in shopping mall, and to present an objective basis in MD planning. According to the analysis, it was possible to know that there are differences in the relationship between the spatial configuration and the users' behavior dependent on the Tenant Mix, which is the space planning of shopping mall. It was also possible to find out the characteristics and differences in the users' behavior which is dependent on the spatial configuration for each tenant. Through this study, it was possible to know the impact of space organization on the users' behavior and the interrelationship between the use's behavior and spatial configuration by tenant together with their characteristics. We prove that the current MD planning has limitation due to lack of objective research on the combination and arrangement of space in the commercial space and only done empirically. This analysis can show the practical plan of combination and placement of tenant which is emphasized in complex and larger shopping malls, and contribute to the revitalization of shopping mall by better use of tenant.