• Title/Summary/Keyword: Communication Broadcasting Convergence

Search Result 1,422, Processing Time 0.019 seconds

Safety Evaluate of Brackets for Bare Chassis of a 30-seated Bus

  • Choi, Wan-Mug
    • International journal of advanced smart convergence
    • /
    • v.11 no.3
    • /
    • pp.215-221
    • /
    • 2022
  • In the manufacturing process of the bus treated as the commercial vehicle, after making the bare chassis which is the basic frame of the vehicle body, the part in which passengers ride is connected. In addition, the necessary parts such as the engine and transmission required for the operation of the bus are connected to the bare chassis. The element connecting the parts such as the boarding part of the passengers, the engine, the suspension and the transmission is the bracket. The device required for driving and operating the vehicle is mounted on the bare chassis using the bracket, which should ensure stability during bus operation. In this study, we were performed stress analysis to evaluate the stability of three types of brackets connecting the bare chassis of a new type of 30-seater bus in the development process and components required for driving and operation. The stress analysis should be preceded by the analysis of boundary conditions considering the loads applied to the brackets according to the material of the bracket to be analyzed and the driving type of the bus. The finite element model for structural analysis of brackets according to the driving type of the bus was used by Altair's Hypermesh 2017, and the solver used for structural analysis was Altair's Optistruct. The stress analysis was performed to present the safe and vulnerable parts of the three brackets.

Effect of 8-week Small Tool Exercise according to Age on Knee Strength and Balance in Women

  • Jang, Ri Ra;Jeong, hwan Jong;Kim, Ki Hong
    • International journal of advanced smart convergence
    • /
    • v.11 no.3
    • /
    • pp.197-205
    • /
    • 2022
  • In order to investigate the effect of an 8-week elastic band exercise program according to age on the isokinetic strength and dynamic equilibrium of the knee, 10 women under 49 years old and 10 women over 50 years old were selected. Dynamic equilibrium was measured through Y-Balance test one week before the exercise program, and power and endurance were confirmed by measuring isokinetic muscle strength of the knee. After measurement, small tool exercise was performed for 8 weeks. After 8 weeks of exercise, isokinetic muscle strength and dynamic equilibrium were measured. As a result, isokinetic muscle strength, which checks muscle strength and muscular endurance, increased after measurement than before measurement regardless of age, and dynamic equilibrium increased after measurement rather than before measurement, and the group under 49 years of age was higher than the group over 50 years old. We think that small tool exercise improves isokinetic muscle strength and is effective in neuromuscular development, improving dynamic stability ability, which is an important factor in preventing falls.

Estimating the mean number of objects in M/H2/1 model for web service

  • Lee, Yongjin
    • International journal of advanced smart convergence
    • /
    • v.11 no.3
    • /
    • pp.1-6
    • /
    • 2022
  • In this paper, we estimate the mean number of objects in the M/H2/1 model for web service when the mean object size in the M/H2/1 model is equal to that of the M/G/1/PS and M/BP/1 models. To this end, we use the mean object size obtained by assuming that the mean latency of deterministic model is equal to that of M/H2/1, M/G/1/PS, and M/BP/1 models, respectively. Computational experiments show that if the shape parameter of the M/BP/1 model is 1.1 and the system load is greater than 0.35, the mean number of objects in the M/H2/1 model when mean object size of M/H2/1 model is the same as that of M/G/1/PS model is almost equal to the mean number of objects in the M/H2/1 model when the mean object size of M/H2/1 model is the same as that of M/BP/1 model. In addition, as the upper limit of the M/BP/1 model increases, the number of objects in the M/H2/1 model converges to one, which increases latency. These results mean that it is efficient to use small-sized objects in the web service environment.

Autonomous Vehicles as Safety and Security Agents in Real-Life Environments

  • Al-Absi, Ahmed Abdulhakim
    • International journal of advanced smart convergence
    • /
    • v.11 no.2
    • /
    • pp.7-12
    • /
    • 2022
  • Safety and security are the topmost priority in every environment. With the aid of Artificial Intelligence (AI), many objects are becoming more intelligent, conscious, and curious of their surroundings. The recent scientific breakthroughs in autonomous vehicular designs and development; powered by AI, network of sensors and the rapid increase of Internet of Things (IoTs) could be utilized in maintaining safety and security in our environments. AI based on deep learning architectures and models, such as Deep Neural Networks (DNNs), is being applied worldwide in the automotive design fields like computer vision, natural language processing, sensor fusion, object recognition and autonomous driving projects. These features are well known for their identification, detective and tracking abilities. With the embedment of sensors, cameras, GPS, RADAR, LIDAR, and on-board computers in many of these autonomous vehicles being developed, these vehicles can properly map their positions and proximity to everything around them. In this paper, we explored in detail several ways in which these enormous features embedded in these autonomous vehicles, such as the network of sensors fusion, computer vision and natural image processing, natural language processing, and activity aware capabilities of these automobiles, could be tapped and utilized in safeguarding our lives and environment.

Research of popular success factors of game content

  • Liu, Miaoyihai;Chung, Jeanhun
    • International journal of advanced smart convergence
    • /
    • v.11 no.2
    • /
    • pp.83-87
    • /
    • 2022
  • Genshin Impact is an open-world action role-playing game launched by miHoYo in 2020 and has been released on multiple platforms. Due to the excellent character design, it has received widespread attention once it was released, and it has been ranked in the top 10 best-selling lists in several countries after a few weeks of launch. This article will first analyze the map design of the game's open world, and what elements are used on the game map to allow players to immerse themselves in it. Then, in the gameplay of the game, a rich and varied combat system is formed by using the relationship between the elements to restrain each other.There is also a card drawing system added to it, which makes the acquisition of characters full of randomness and allows more players to participate in it. It is concluded that the novel design and rich and varied play methods have made the game Genshin Impact high in popularity, occupying the forefront of the app download list for a long time.

Effects of Nursing Skills Educational Programs Using Multimedia

  • Choi, Keum-Bong
    • International journal of advanced smart convergence
    • /
    • v.11 no.2
    • /
    • pp.163-170
    • /
    • 2022
  • Nursing students who play a role as future nursing professions are provided with education through various teaching and learning methods in order to develop necessary competencies. The purpose of this study is to confirm the effect of nursing practice education using multimedia. A quasi experimental study with a nonequivalent control group pretest-posttest design was used, and the participants of the study were students from two nursing colleges, who received an educational intervention using multimedia as the experimental group and those without education were selected as the control group. Data collection was conducted immediately before and after educational intervention, and data analysis was performed using the SPSS 21.0 program by x2-test, Fisher's exact probability, and t-test. As a result of the study, the experimental group was statistically significant in self-efficacy (t=3.402, p=0.015), resilience (t=2.047, p=0.045) and performance confidence (t=2.128, p=0.018) compared to the control group. Through these results, we could confirm that multi-media practical education is effective educational method for enhancing nursing students' self-efficacy, resilience, and performance confidence. Therefore, in order to establish a systematization of the nursing profession, it is essential and should be continued for nursing students to use structured multimedia and core fundamental nursing skills.

A new type of multimedia content with Chinese characters as the core-Barrage

  • Pan, Yang;Kim, KiHong;Yan, JiHui
    • International journal of advanced smart convergence
    • /
    • v.11 no.2
    • /
    • pp.118-127
    • /
    • 2022
  • Barrage language is a new media language based on Internet video. It is a representative expression of the Internet environment regardless of its format and content. As a unique movie viewing characteristic provided by the barrage function, the timeliness of feedback, entertainment, and interactivity of the content are excellent. Characteristic. Barrage language itself is closely related not only to the value of linguistic research, but also to the spread of the Internet in the Internet environment. Based on the current situation of Chinese video sites, this thesis explores how Barrage is an organic cycle of culture and consumption in a specific platform and group, and analyzes its propagation methods and effects. By analyzing the characteristics of content production patterns unique to the barrage culture, implications and reference values for production activities of other cultures, the effect of popularization on viewers and the production and consumption of the 'barrage' culture of the industry is studied, and furthermore, the 'barrage' culture is It was designed to be a reference for the development of the platform, internet culture, and animation industry culture.

The Effect of Problem-Based Learning for Patient Safety on Self-Leadership, Patient Safety Competencies, and Reflective Thinking of Nursing Students

  • Park, Jung-Ha;Yun, Ji-Ah;Park, Kyoung-Duck
    • International journal of advanced smart convergence
    • /
    • v.11 no.2
    • /
    • pp.194-204
    • /
    • 2022
  • This study is a one-group pretest-posttest design to evaluate the effect of problem-based learning (PBL) for patient safety on self-leadership, patient safety competencies, and reflective thinking of nursing students. The research was conducted from March 2 to April 15, 2022, in which 57 nursing students participated. PBL for patient safety was examined in a total of 8 sessions in the order of motivation, problem identification, task performance planning, problem-solving methods, summary and solution, presentation, and evaluation. The following topics of patient safety were selected for each team: nursing records, high-alert medication, medication error and intravenous fluid regulation, blood transfusion care, fall, bedsore, infection control, and pain management. We provided feedback on the learning process and outcomes of nursing students. According to the results, self-leadership showed a statistically significant improvement in self-expectations (t=2.60, p=0.01), goal setting (t=2.84, p<0.01), self-reward (t=3.32, p<0.01), and self-criticism (t=2.32, p=0.02). Patient safety competencies showed a statistically significant improvement in patient safety knowledge (t=13.05, p<0.001) and patient safety skills (t=4.87, p<0.001) but not in reflective thinking. The results prove that PBL for patient safety is an effective teaching-learning strategy to improve self-leadership and patient safety competencies. Future studies must develop and validate specific and long-term teaching-learning methods to improve reflective thinking.

Cloth Product Recognition based on Siamese Network with Body Region Extraction method

  • Budiman, Sutanto Edward;Kurniawan, Edwin;Lee, Seung Heon;Lee, Jae Seung;Lee, Suk-Ho
    • International journal of advanced smart convergence
    • /
    • v.11 no.2
    • /
    • pp.128-134
    • /
    • 2022
  • Nowadays, people consume a lot of content such as web dramas or K-pop videos through mobile devices such as smartphones, and the market for indirect advertisements through these web dramas or K-pop videos is also increasing every year. In order to lead to the immediate purchase of indirect products in web dramas, a system that allows consumers to purchase immediately at the time the products appear in the drama is needed. In this paper, we propose a system to allow viewers to purchase products worn by celebrities immediately when viewers see and click on them. When a user clicks on a video, it recognizes the product worn by the celebrity, and displays information on the screen on the most similar product corresponding to the recognized product, allowing them to go to the seller's site where they can purchase it. In order for such a system to operate stably, a pose estimation and siamese network-based system is proposed. The proposed system will primarily be released as a streaming service in the form of an app or web page that connects the products in web dramas or other K-pop video contents screened on the mobile with e-commerce. Furthermore, in the future, the technology is expected to be used globally in various industries such as smart mobility and display kiosks.

A Study on the Steering System of Electric Scooter

  • Park, Sung Cheon
    • International journal of advanced smart convergence
    • /
    • v.11 no.2
    • /
    • pp.219-225
    • /
    • 2022
  • Recently, the popularization of personal mobility(PM) has made it possible to see many electric scooters. The energy source of personal transportation used by the general public and the disabled can be seen as environmentally friendly as electricity. Personal transportation means are divided into small electric vehicles because they use electric energy, and they are being treated as new models by automobile manufacturers in each country and spurring development. On the other hand, personal transportation means may cause various types of traffic accidents as they travel between roads and a human walk. In order to prevent such accidents, it is judged that the enactment of laws on the establishment of specifications for electric scooters, which are personal transportation means, and the method of restricting road operation should be given priority. The electric scooter is basically different from the conventional vehicle. The steering shaft of the steering system applied to the electric scooter one to two is possible. 1 to 2 the front-wheel under the steering column is used. It is classified according to the number of wheel installed at the electric scooter is the vehicle body into 2 wheel - electric scooter, and 3 wheel - electric scooter and 4 wheel - electric scooter. In this study, we propose a steering shaft design model that can be applied to an electric scooter, one of personal transportation means. A design model for 1-shaft steering and 2-shafts steering that can be applied to electric scooters is proposed. In addition, we have produced the prototypes for the commercialization of the proposed models, and reviewed the pros and cons of the manufactured prototypes and models.