• Title/Summary/Keyword: Comic Image

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The Comic Expression depicted on John Galliano's Works (John Galliano 작품에 표현된 웃음의 미학)

  • Jang, Ae-Ran
    • Journal of the Korean Society of Costume
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    • v.56 no.3 s.102
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    • pp.129-142
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    • 2006
  • The historicism and romanticism of John Galliano's designs are rivaled only by the spectacular and theatrical nature of his fashion shows; romantic silhouette, the complexity of the cut and, of course, the painstaking attention to historical detail. Galliano's approach is very much that of a British designer in that he absorbs wildly diverging historical and cultural elements to invent new hybridizations of the contemporary. Galliano started his career as part of the wildly uninhibited avant-garde London design scene. His designs were twisted and artfully torn, weired and also beautiful. The purpose of this study is to investigate the Comic Expression depicted on John Galliano's works by borrowing the Comic. The Comic or the Comedy is a kind of art form that signifies exciting effects, and so, is a means of raising a laugh. The similar concepts of the Comic already were depicted by means of transformation and distortion of form, satire, fantastic pastiche and reversion of substances on Cubism, Dada, Surrealism, Pop Art and Postmodernism. Therefore, John Galliano selected the quixotic expressional methods to seek for having playful fun. The aesthetics of the Comic is the beauty based on quantitative or qualitative contradiction between expectations and realizations. That is, the Comic is characterized by getting rid of stress through laugh with clarifying a subject of contradiction. This study found that John Galliano's designs are expressed the quixotic comic on Historical image, Exotic image and Primitive image to make a complaint against the social evils.

Comic Image Normalization using the gradient Radon Transform based on OpenCL implementation (OpenCL 기반의 그래디언트 라돈변환을 이용한 만화영상의 정규화)

  • Kim, Dong-Keun;Jeon, Hyeok-June;Hwang, Chi-Jung
    • The KIPS Transactions:PartB
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    • v.18B no.4
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    • pp.221-230
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    • 2011
  • Digital comic images are one of popular contents on the Internet. Usually, they are scanned from comic books by digital scanners. Without post-processing, they may have different sizes, skews and margins other than contents at the boundary. To normalize the size of their contents without the skews and margins is an important step in comic image analysis and application such as content-based comic image retrieval system. In this paper, we propose a method to detect a box frame in comic images by extracting of line segments using the gradient Radon transform. The box frame in comic images is the maximum rectangle which consists of contents without margins. We use the detected box frame to normalize the size of comic images and to make them no skew. In addition, the proposed method is implemented by OpenCL to speed up the detection of the line segments. Experimental results show that our proposed method effectively detects the box frame in comic images.

Out-Boundary Rectangle Detection in Comic Images Using the Gradient Radon Transform (그래디언트 라돈변환을 이용한 만화영상의 외곽 경계사각형 검출)

  • Kim, Dong-Keun;Yang, Seung-Beom;Hwang, Chi-Jung
    • Journal of Korea Multimedia Society
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    • v.14 no.4
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    • pp.538-545
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    • 2011
  • Today, there is a wide variety of digital contents on the Internet. Especially, comic images are one of popular digital contents. Most of them are scanned from comic books by digital scanners, but they were not normalized in sense of their size, skew and boundary margin. The normalization is very important step in comic image analysis. It can be achieved by finding out-boundary rectangles in comic images. In this paper, we propose a method for detecting the out-boundary rectangle using the gradient Radon transform in comic images. We applied the Radon transform using image gradients to extract line segments which are the out-boundary rectangle sides' candidates in comic images. The final out-boundary rectangle can be detected by local histogram and the candidate line segments. Experimental results show that our proposed method effectively detect the out-boundary rectangle in comic images.

A Study on the Comic Strip Style in the movie (영화 <중국 여인>에 나타난 만화적 표현 연출에 관한 연구)

  • Chang, Se-Young;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.12 no.9
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    • pp.343-351
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    • 2014
  • This study poses questions on the role of a movie sequences partially deployed in the comic strips style in the movie. Though both the movie and the comic strips's image is expressed in the flat space, it is different to the reciever's manner in the interpretation of the media's narrative. Comic strip has a media's characteristic of the aggressive interpretation. It can be create the objective and critic point of view for an audience as the visual style in the ideology movie. Comic strip Style has a flat frame, a form of comic strip's mise-en-scene, montage and camera working. This paper studies expression of 'La Chinoise' using 'Comic strip style' for the objective point of view.

Comic Emotional Expression for Effective Sign-Language Communications (효율적인 수화 통신을 위한 코믹한 감정 표현)

  • ;;Shin Tanahashi;Yoshinao Aoki
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.651-654
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    • 1999
  • In this paper we propose an emotional expression method using a comic model and special marks for effective sign-language communications. Until now we have investigated to produce more realistic facial and emotional expression. When representing only emotional expression, however, a comic expression could be better than the real picture of a face. The comic face is a comic-style expression model in which almost components except the necessary parts like eyebrows, eyes, nose and mouth are discarded. In the comic model, we can use some special marks for the purpose of emphasizing various emotions. We represent emotional expression using Action Units(AU) of Facial Action Coding System(FACS) and define Special Unit(SU) for emphasizing the emotions. Experimental results show a possibility that the proposed method could be used efficiently for sign-language image communications.

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A Comic Emotional Expression for 3D Facial Model (3D 얼굴 모델의 코믹한 감정 표현)

  • ;;Shin Tanahashi;Yoshinao Aoki
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.536-539
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    • 1999
  • In this paper we propose a 3D emotional expression method using a comic model for effective sign-language communications. Until now we have investigated to produce more realistic facial and emotional expression. When representing only emotional expression, however, a comic expression could be better than the real picture of a face. The comic face is a comic-style expression model in which almost components except the necessary parts like eyebrows, eyes, nose and mouth are discarded. We represent emotional expression using Action Units(AU) of Facial Action Coding System(FACS). Experimental results show a possibility that the proposed method could be used efficiently for sign-language image communications.

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Emotion Analysis of Characters in a Comic from State Diagram via Natural Language-based Requirement Specifications

  • Ye Jin Jin;Ji Hoon Kong;Hyun Seung Son;R. Young Chul Kim
    • International journal of advanced smart convergence
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    • v.13 no.1
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    • pp.92-98
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    • 2024
  • The current software industry has an emerging issue with natural language-based requirement specifications. However, the accuracy of such requirement analysis remains a concern. It is noted that most errors still occur at the requirement specification stage. Defining and analyzing requirements based on natural language has become necessary. To address this issue, the linguistic theories of Chomsky and Fillmore are applied to the analysis of natural language-based requirements. This involves identifying the semantics of morphemes and nouns. Consequently, a mechanism was proposed for extracting object state designs and automatically generating code templates. Building on this mechanism, I suggest generating natural language-based comic images. Utilizing state diagrams, I apply changes to the states of comic characters (protagonists) and extract variations in their expressions. This introduces a novel approach to comic image generation. I anticipate highly productive comic creation by applying software processes to Cartoon ART.

A Study On The Comic Presentation For Three-Dimensional Shot (코믹연출을 위한 입체적인 샷(Shot)연구)

  • Hwang, Kil-Nam
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.836-839
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    • 2006
  • In making animation product, it is utmost important to produce comic scene using emphasis and exaggeration. This study aims to research on the comic presentation of animation through application of exaggeration and prominence. First, it suggests going under image extraction experiment and moving-shot-method as a mode of measuring three dimensional shot. Moreover, an analysis of the product of three dimensional shot of animation suggests a comic effect.

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The Expressive of <The Emperor and the Assassin>'s Comic Image from the Perspective of Narrative (서사적 관점에서 본 만화 <형가자진왕>의 도상 표현)

  • Jo, Jeong-Rae
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.84-93
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    • 2014
  • Comics uses words to convey its content and meaning, while the comic image conveys the content as a narrative function to represent how language is combined with the text. This paper makes a comparison and analysis of the comics of Japan and South Korea, in terms of words and image expression, narrative techniques, and the way of communication, to study the characteristics of image narrative. The comic image of Jing ke is the other as a flow of narrative and getting rid of the current screen, to resonate with the readers. Go U-yeong's comics and Sumeragi Natsuki's set up a virtual narrative time and space through the line, surface, space and shade, to realize the reproduction of unhistorical facts and the significance of narrative with the artist's imagination. Sumeragi Natsuki's comics uses historical facts to represent exquisite narrative like still-life paintings. She focuses on the description of the objective facts of history, to seek the sensitive comic image beyond reality. The image narration of Go U-yeong's comics is a clash between his historical narrative among the subjective romantic image and the readers' awareness narrative flow that they insist inside. Therefore, he tries to keep balance. The instant image in his comics is not a reproduction of the historical real moment, but a reproduction image of the reality reconstructed by his own pursuit of narrative.

A Study on the Meaning Function of Symbol Design based on The Comic Dual Forces and The Five Elements (음양오행(陰陽五行) 사상에 의한 심볼디자인의 의미적용 가능성 연구)

  • 장은석;김재희
    • Archives of design research
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    • v.12 no.2
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    • pp.53-62
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    • 1999
  • The modern is image age, and The visually expressed symbols have much influence on individuals or enterprises and have an effect on the variety of individual and the innovation of management. Espacially, the symbols carry on the axis composing total image. According to the reason of positive & negative five elements, this paper analysised and studied the meaning of symbol design which analysis the thoughtful, abstract and formal meaning. This is the most fundmental elements and principals and means the good symbol composed harmoniously the positive & negative five elements give good image. Namely, the symbols of the Eum & Yan which applied the philosophical reason of the Orient thought became good image. The lively elements of design composed the reason of Eum & Yang have effect on auspicious and upgrade one step to the dimension of symbol design. The purpose of this paper analysises and understands the meaning of symbol was composed the positive & negative five elements. In the point of view of modern design. the overlOOking elements of the symbol(line, form, space etc) reminded and established the new model which the new idea approached by the thought of the positive & negative five elements.

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