• Title/Summary/Keyword: Combat System Architecture

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Development of Autonomous Behavior Software based on BDI Architecture for UAV Autonomous Mission (무인기 자율임무를 위한 BDI 아키텍처 기반 자율행동 소프트웨어 개발)

  • Yang, Seung-Gu;Uhm, Taewon;Kim, Gyeong-Tae
    • Journal of Advanced Navigation Technology
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    • v.26 no.5
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    • pp.312-318
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    • 2022
  • Currently, the Republic of Korea is facing the problem of a decrease in military service resources due to the demographic cliff, and is pursuing military restructuring and changes in the military force structure in order to respond to this. In this situation, the Army is pushing forward the deployment of a drone-bot combat system that will lead the future battlefield. The battlefield of the future will be changed into an integrated battlefield concept that combines command and control, surveillance and reconnaissance, and precision strike. According to these changes, unmanned combat system, including dronebots, will be widely applied to combat situations that are high risk and difficult for humans to perform in actual combat. In this paper, as one of the countermeasures to these changes, autonomous behavior software with a BDI architecture-based decision-making system was developed. The autonomous behavior software applied a framework structure to improve applicability to multiple models. Its function was verified in a PC-based environment by assuming that the target UAV is a battalion-level surveillance and reconnaissance UAV.

A Study on the Standard Architecture of IFF Interface SW in the Naval Combat Management System

  • Yeon-Hee Noh;Dong-Han Jung;Young-San Kim;Hyo-Jo Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.1
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    • pp.139-149
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    • 2024
  • In this paper, we propose the standard architecture for the IFF interface SW in naval combat management system(CMS). The proposed standard interface architecture is a method designed to reduce modification efforts and man-month of reliability test for the existing the IFF interface SW of 11 types. We identified highly dependent CMS and GFE information, leading to the redefinition of standard requirements and functions, and proceeded with the initial design applying the Naval Shield Component Platform(NSCP). Subsequently, using the Feature Model, we derived additional common and variable elements for the interface of multiple CMS and GFE. Considering the S.O.L.I.D principles, we designed the final architecture. The proposed IFF Interface SW, based on the standard architecture, is expected to enhance management efficiency through a common architecture, increase code reusability and scalability, and reduce development costs by shortening reliability testing times.

A Study of the Standard Interface Architecture of Naval Combat Management System

  • Baek, Chi-Sun;Ahn, Jin-Hyang
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.147-154
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    • 2021
  • Naval Combat Management System(a.k.a. CMS) is the core combat power of ROK Navy. CMS which has been localized since 1993 has been developed in various categories. However, in the characteristic of defense industry, CMS software has been rarely developed technically and structurally while the environment of computing system has been developed dramatically. A need for a new paradigm of CMS software development was raised. This paper suggests Naval Shield Component Platform(NSCP) as a standard interface architecture of CMS based on SOLID of OOP which is an advanced programming paradigm and introduce its functionality and feature. We expect NSCP's higher reusability, concurrency and maintainability in CMS software development. As a future work, we are going to apply NSCP to the next CMS software development project and evaluate quantitative, qualitative method.

A Study on the Standard Architecture of Weapon Control Software on Naval Combat System

  • Lee, Jae-Geun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.11
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    • pp.101-110
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    • 2021
  • The Weapon Control Software performs the function of supporting weapon operation within the Naval Combat System in connection with the Weapon System. As Weapon Control Software depends on an Weapon System, it has the characteristic that software modification is unavoidable with the change in Interface information. Modification of software causes an increase in development costs since it must take verification step such as software reliability test. In this paper, We design the standard architecture of weapon control software to minimize the modification elements of existing weapon control software. For Interface information management, Feature Model were applied to make a division between common factor and variable factor. In addition, Strategy Pattern were applied to improve the software design. Software evaluation test results show that new architecture provides better modifiability and reuse than existing software as well as the cost of development decrease.

A Study on the Standardization of On-Board Training System Software for Naval Ship Engineering Control System

  • Kwak, Seung-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.9
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    • pp.97-104
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    • 2021
  • Since 1993, Successfully localized naval combat System has made steady development on various domestic and foreign ships. On the other hand, Engineering Control System(ECS) is dependent on foreign companies. Therefore, there is a lot of interest and research in the localization of ECS in the navy defense industry. As one of various studies, a preliminary study of domestic ECS software that can be commonly applied to naval ships is in progress. This paper propose Ecs Obts Scalable Platform(EOSPA) as the standard architecture of ECS On-Board Training System(OBTS) software by applying object-oriented programming and standardization. And this introduces EOSPA's structure, function, and features of each component. Furthermore, high reusability and maintainability are expected in the development of ECS OBTS software applying EOSPA in various naval ships.

A Study on the Software Standardization and Simulator Design for Efficient Reliability Test in Combat System

  • Choi, Hwan-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.12
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    • pp.151-159
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    • 2022
  • In this paper, we propose the standardization architecture and weapon-sensor simulator for efficient reliability test in combat system. To reduce man-month of reliability test, application with high dependency on other module is selected and apply FORM. The proposed standardization architecture extracts common, variable elements and design patterns, S.O.L.I.D principles were applied. The proposed weapon-sensor simulator implements essential functions by identifying highly dependent element of other modules and the information from equipment can be directly received without processing by using communication middleware. As a result, it can replace actual ship-mounted equipment. In addition, it is possible to reduce the consumption rate of human resources when perform reliability test and modification time can be shorted.

Virtualization based high efficiency naval combat management system design and performance analysis

  • Kwon, Sang-Min;Jung, Seung-Mo
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.11
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    • pp.9-15
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    • 2018
  • The Ministry of National Defense announced 'Defense Reform 2.0' that aims to strengthen the country's security for decrease of regional uncertainties, growing requirements for advanced technologies, and a need for more efficiency in the Republic of Korea(RoK) Armed Forces this year. It said RoK Armed Forces have to change efficiently in preparation for rapid decline in military service resources as demographic cliff turning into reality, and the rapid evolution of the "battlefield environment" caused by developments in military science and technologies. RoK Navy combat Management System(CMS) made by domestic proprietary technology since 2000s and development centered on Agency for Defense Development require design changes for added requirements. So in this paper, I propose method of design a low cost and high efficiency navy CMS architecture based on high performance server and virtualization technology. And I create a test environment for analysis performance and compare the performance of proposed navy CMS and existing navy CMS.

A Study on the Application Model of High Availability of shipboard Combat Systems (함정 전투체계 고가용도 모델 적용에 관한 연구)

  • Lee, Kyoung-Haing;Han, Dong-Soo
    • Journal of the Korea Society for Simulation
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    • v.24 no.4
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    • pp.119-125
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    • 2015
  • This research has conducted high availability system modeling to assure the reliability of shipboard combat systems. Shipboard combat system is a way for efficient execution of duty and a crucial battlefield management system that determines the outcome of battle in the modern war. Especially in regard to a network-centric operational environment in the future, even 1% of malfunction can lead to fatal consequences for the outcome of war. So combat system should be designed by high availability system which is a "always-on" service. In this point of view, This work describes an architecture-based various high availability model and proposed alternative high available systems that can achieve more than 99.9999% accuracy at a minimum. This paper also provides an applicable model with which system engineers analyze out system failure and recovery process by employing computerized tools.

A Study on IISS Software Architecture of Combat Management System for improving modifiability

  • Park, Ji-Yoon;Yang, Moon-Seok;Lee, Dong-Hyeong
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.2
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    • pp.133-140
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    • 2020
  • The IISS(Integrated Interface Storage System) software uses communication methods such as DSS(Data Sharing Service), UDP to perform the function of sending all messages from the Combat Management System to the analytical computer. Because IISS software handles all message used in the Combat Management System, the source code is large and has a highly dependent feature on message changes. Modification of software is a task that requires a lot of labor, such as series of software reliability test. so research has been conducted to reduce software development costs, including minimizing software modifications. In this paper, We study the method of messages receiving and architectural structure improvement to minimize reliance on message changes in the Combat Management System and improve the modifiability. Reduced message dependency by changing the way DSS and UDP protocols are communicated to Packet Sniffing. In addition, Factory Method Pattern were applied to improve the software design. Test comparing existing software and development elements have confirmed that the software has improved its modifiability and reuse.

Development of C2 Virtual Linked Simulator For Engineering and Engagement Level Battle Experimentation (공학-교전급 전투실험을 위한 C2 가상모의 연동 시뮬레이터 개발)

  • Lee, Sangtae;Lee, Seungyoung;Hwang, Kun-Chul;Kim, Saehwan;Lee, Kyuhyun
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.11-19
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    • 2013
  • The Korean naval weapon systems, combat experiments establish the concept of Battle operations, and create the future of the new weapons system. Doctrine development and training as well as ranging from experiments for evaluate the performance of mission operations for combat experiments are used. The battle lab is effectively support tool for the Korean Naval battle experiments. The battle lab is through a dedicated testing facility and to build efficient and effective simulation-based acquisition supporting environment. In this paper, the ship / submarines C2 operations virtual simulator was developed to support the concept of Battle operations of naval combat experiments in training and tactical development. The ship C2 operations virtual simulator makes the anti-ship and anti-aircraft the engagement scenario for performed experiments using the SADM. The submarines C2 operations virtual simulator makes the anti-submarine engagement scenario for performed experiments using EAS. EAS System was created before reuse. EAS system by modifying the additional interfaces HLA-RTI has been reused. Reflected in the tactics and training after analysis of the results through the battle experiment. Also increase training fidelity through operator involvement. The anti-ship and anti-aircraft system architecture (SADM) and anti-submarine system architecture (EAS) requires unique design of system framework since two separate architectures should be integrated into a system. An C2 virtual linked architecture was used to integrate different system architecture. A C2 virtual linked software framework, designed that have integrated protocol for battle experimental linkage and battlefield visualization environment.