• 제목/요약/키워드: Colors and designs

검색결과 385건 처리시간 0.026초

유미주의가 텍스타일 디자인에 미친 영향 (The effect Aestheticism on Textile Design)

  • 차임선
    • 디자인학연구
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    • 제20권
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    • pp.161-171
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    • 1997
  • 유미 운동은 산업화에 대한 반발하며 디자인의 질을 고양시켜 삶의 질을 향상시키자는 미적 운동이었다. 유미 운동은 대중에게 미적 감각을 심어주어 대중의 생활의 질을 개선하고 따라서, 디자인의 질을 개선하며 예술을 위한 예술을 추구하는 운동이었다. 이러한 유미 운동의 밑거름이 되는 유미주의는 총체적인 미적 개념을 강조하였으며, 이러한 미적 개념은 텍 스타일 디자인 운동에 새로운 활기를 불어넣어 주었다. 본 논문은 기계생산이 불러일으킨 빅토리아 사회를 정화시키고 미적 감각을 전하는 유미주의에 대한 연구를 통하여 유미주의 이 텍 스타일을 디자인에 미친 영향을 연구하고자 한다. 본 연구를 통한 유미주의가 텍 스타일 디자인에 미친 영향은 다음과 같이 분석된다 : 첫째로, 일본예술의 영향으로 텍 스타일 디자인을 2차원적으로 접근하도록 유도하여 단순하고 담대한 성격의 디자인으로 이끌었다. 둘째로, 라파엘 전파의 운동의 영향으로 텍 스타일 디자인의 색채는 연한 색조를 띠게 되었다. 셋째로, 모리스의 자연을 영감으로 한 창의적인 디자인이 성공적인 경지에 오르면서 디자인의 질이 향상되는데 이바지하게 되었다. 넷째로, 유미 운동의 절대적인 영향을 받은 리버티 회사의 창의적인 디자인은 미적 추구를 위함과 동시에 디자인의 질을 향상시키려는 모리스, 고드 윈, 루이스 데이 등의 노력에 합세하여 궁극적으로 창의적인 현대의 영국의 텍 스타일 디자인을 이룩하는데 지대한 공헌을 하였다.

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모바일폰 게임 캐릭터 의상 디자인을 위한 패션 디자인 활용연구 (Application of Fashion Design to Mobile-Phone Game Character's Dress Design)

  • 이민선
    • 복식
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    • 제57권3호
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    • pp.63-77
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    • 2007
  • The purpose of this study is to apply fashion design to developing dress design of mobile-phone game characters. As for the research methodology, first, market research has been carried out to extract main images from dress designs of game characters and to understand their socio-cultural meanings. Second, the fashion design, which ran be compared to the extracted images of game characters were selected. Third, analyses were done to find out the gap between the game character's dress designs and the fashion designs. The main images of game characters are revealed as erotic, romantic, heroic, grotesque. These images have been formed by psychological and socio-cultural effects such as stimulation, empathy, compensation, increase of female game player. The differences between the game character's dresses and the fashion designs are as follows; With regard to style, game dresses have silhouette distinguished from background, but fashion collection have blurred silhouette. In the aspect of color, while strong colors are mainly used in game dress, neutral rotors are preferred in fashion collection. As for texture, the expression of 'textures in game character's dress is so far limited due to the insufficient level of the concerned technology. However, the fashion design applying drape of fabrics are well-developed. Mobile-phone game players want reality in game design. Therefore, the effort to overcome the gaps between game dress and fashion design can contribute to the growth of game character design.

아시아 Kaftan양식에 관한 연구 (A Study on the Kaftan Style in Asia)

  • 오춘자
    • 복식
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    • 제35권
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    • pp.45-66
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    • 1997
  • This thesis is a study on the kaftan styles iin Asia. The purpose of he study was to examine the origin o the kaftan concentrating on the history and cultural backgrounds of nomads in he Western Central and North Eastern Asia. Secondly for more thorough study and expla-nation on how these kaftans contributed to East-West trade along the silk road. wall paintings and miniature illuminations along Oasis roads persia and Saracen period were compared, Also real kaftans were compared and analyzed the characteristics of Western (Turkey palestine) Central(Kazakistan Uz-bekistan Tadzhistan Qyrgyztan Turkmenistan) and the North Eastern Asian(Mongol) area. Thirdly an attempt has been made to provide the North Eastern Asian(Mongol) area. Thirdly an attempt has been made to provide the style classifications according to their peculiarities of the various kaftans as well as how kaftan gave important influences on custumes of different religious sects. The kaftan is a long coat-like garment with front openings fastened with long sash having an extra long sleeves which were worn by middle and high class nomadics throughout the West Central and North Eastern Asia This type of kaftans were a basic clothing for nomadics since they were constantly moving fromone to another areas on their horse back riding. They also wore tight trousers with boots. Kaftans seem to be originated from nomads of Steppe around B.C. 800 On B. C 400 west asian areas such as Solokha Kul-oba Kulogan had pictures sculptues on vases showing kaftans of half coat type length with front opening tied with band. Also the materials used were the products of animals such as wool or felt with animal designs showing Scythian nomads. In the North Eastern Asia Hsiung-Nu were active in Kazakha North Altai and Mongol The Clothing and fabrics exfavated near Noin-ula Pazyrik showed many samples of kaftan with trousers with other interment be-longings with a corpse around B.C 300 to A. D 100 when trades along the silk roads were proven by many historians Kaftans excavated in this area wore red front opening silk materials which suggesting settling down of nomads. in he central Asia Dol-gull near Altai mountain area were mainly miners who later had many trades with Persia and Bizantine. After Dol-gull Bezeklik temple Samarkant Kizil cow Budda sculture wall paintings of Astana tomb showed typical kaftan of this re-gion. These were both hip covered length as well as long coat with narrow sleeves. Es-pecially they had different color band fron the main kaftan with grogeously and splendously designed silk. In perusia during A. D 1400 to 1600 minia-ture illumination showed kaftan as a high class symbol more than clothing purpose. They had best quality silk with extra long sleeves draping and had a layers of kaftans one on top of anther as a symbol of wealth These Kaftans with different colors and designs were even more beautiful with their effective combinations and contrast of colors. On the other hand the lower class common people and servants wore simple kaftan with the front part of the kaftan were slipped into the belt in order to be more active and con-venient to work, The real kaftans discovered at Topkapi Saray palace of Turkey from A. D 1300 to 1900 were also compared. These kaftans were very numerous in numbers as well as designs The materials and designs used were also vari-ous such as Chinese to Italian silk. The shaped and pattern itself were not much different from the previous nomad's Kaftans. The Palestian kaftans remained were from the beginning of 19th and 20th century. Since this area is hot and dry desert they used black and navy blue colors mostly in order to exclude the sun lights. The patterns used were similar to Nomads and Bedouin with cross stiches and patch work decorations. In the central Asia they had similar life style and natural environmental cnditions with Turkish tribe which resulted in similar kaftan styles as nomads. Mongols conserved basic patterns of kaftan since Cinggis Khan with deep folding in order to keep warm. At last the kaftans studided in this thesis were classified in to four such as half coat long coat jacket and vest style. A pattern used in the Central Asia were zigzag and ani-mal design whereas in the West Asia were floral plant arabesk and circle pattern. As I discussed previously kaftan styles of nomads in the Asia maintained its basic pat-tern throughout the history except slight changes in color gusset sleeve shapes. These slight changes were made according to the need to adapt the need of environmental natu-ral conditions, The reason for aboriginality of kaftan in Asia was its simplicity and con-venience Most interesting fact is that for all these years Mongols are still wearing kaftan in their life ensuring us that they art the preserves of old kaftan. Since this thesis dealt enormous Asian regions I had a limitation of not being able to cover the Far Esatern asian areas such as Korea China and Japan how these kaftans were influenced in their clothing history as well as Eastern and Western culture. This topic along with the studies on materials and designs of patterns of kaftan will be another research project in the future.

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텍스타일 캐드를 이용한 직물 디자인 -당초문양을 중심으로- (Fabric Pattern Designs utilizing CAD Textile -focus on vine pattern-)

  • 한상혜
    • 디자인학연구
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    • 제13권4호
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    • pp.213-223
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    • 2000
  • 현대산업의 주 구성요소인 컴퓨터 자동화는 섬유디자인 분야에 커다란 변화를 가져왔다. 패턴을 디자인할 때 수작업에만 의존해 왔던 디자이너들은 디자인과 색채의 다양성과 제작시간의 단축하기 위해 CAD를 디자인 도구로 하여 패턴을 창조하고 그것을 구매자에게 프리젠테이션하는 등 컴퓨터 활용이 보편화되고 있다. 당초무늬는 어느 특정식물을 소재로 패턴화 시킨 것이 아니라 이집트에서 발견된 인동문을 모체로 하여 발전된 공상적인 식물덩굴무늬로서 세계적인 무늬이다. 당초무늬는 줄기를 기준으로 꽃이나 잎이 서로 얽히어 연결됨으로서 아름답고 유연한 선을 나타내고 있으며 이 같은 선은 단순하면서도 장식적인 요소가 잘 표현되어 있다. 한국에서 당초문양은 장수와 다남을 상징하는 상서로운 문양이기 때문에 예로부터 우리 조상들이 즐겨 사용했으며 생활 속에 깊숙이 자리잡고 있다. 본 연구는 당초문양을 패턴의 모티브로 하여 CAD를 이용하여 패턴 디자인함으로써 디자인 개발의 다양성을 제시하였다.

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여성 생활한복을 위한 디자인 개발 (Design Development for Activation of Women s Hanbok)

  • 조오순;전정희
    • 한국의류학회지
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    • 제25권8호
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    • pp.1378-1385
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    • 2001
  • Textile The purpose of this research is to develop the design for activation of women s hanbok focused on functionality and convenience as well as on keeping the traditional beauty, and then to produce them. As a result of these explorations, I have reached conclusions as follows. first, the transformation of jackets and skirts are mainly limited to partial change in elements of the dress design-width and length of a jacket string and the upper strip on the outside of a jacket, change in width, and granting of symbolic meaning. Second, aesthetic features and formative beauty of traditional hanbok that the harmonization of mainstream colors and highlighting colors and curved silhouettes evoke were mental by products created as our people wished to become friendly to and to harmonize with nature. Third, grounded upon study of lines form and survey on brands, I have developed designs that maintain hanbok’superiority and at the same time incorporate functionality and convenience to fit modern life. I believe that the outcome of these of these explorations will contribute greatly to carrying the traditional beauty of Korean dresses to the maximun, and to developing and popularizing functional and practical living-fitted Korean dresses.

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조선시대 전통혼례복에 나타난 색채의 특징 연구 (A Study on the Colors in Korean Traditional Wedding Dress at the Period of Chosun Dynasty)

  • 양은희;윤형건;김경자
    • 디자인학연구
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    • 제16권3호
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    • pp.231-240
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    • 2003
  • 모든 문화가 모두 그러하듯이 옷의 색채, 그 배후에는 그 민족이 몸담고 살아온 자연환경과 그 환경 속에서 화육(化育)화된 인생관이나 근성이 작용하고 있다. 혼례는 두 성(性)이 좋게 합하여 위로는 종묘(宗廟)를 모시고 아래로는 후세를 이루는 것을 널리 사회적으로 인정받는 것이다. 예(禮)에서 기본중에 하나가 복식이다 혼례복에 나타난 색채가 가지고 있는 의미와 상징성은 조선시대의 미(美)와 유기적인 조합으로 잘 나타나 있다. 현재까지도 지켜져 내려오는 전통 혼례복 속에 나타난 오방색의 특징을 찾아봄으로써 통념적으로 알고있는 다섯 가지의 촌스러운 색조화가 아니라 자연환경과 같이 청명하며 화려하고 철학적인 색채임을 분석하고자 한다. 본고는 한국혼례복에 나타난 색채의 특징을 알아보기 위하여 한ㆍ중ㆍ일의 혼례복과 단청을 일 예로써 비교하고 한국 전통 색채의 이론적 배경을 살펴보았다. 이를 통해서 한국색채는 의미론적 상징 색채이며 그 근원은 음양오행에서 출발했으며 도교의 태극도설, 유교의 도참사상과 단청의 색채가 직접 관계가 있음을 알 수 있었다. 이러한 음양(陰陽)의 오채(五彩)가 삼라만상(森羅萬象)을 나타내는 객이고 하나가 아닌 두 가지 색 또는 그 이상의 색채와 연결될 때에 상호작용에 의하여 균형미를 이루는 색채이다. 또한 자연숭배 및 인간존엄 사상이 깃들여 있으며 길복(吉福)을 기원함과 동시에 벽사(僻邪)의 의미를 부여한 것을 알 수 있다. 인간이 복되고 부정함에서 벗어나 우주만물이 조화롭게 이루어지길 기원하는 조형미는 시각적인 만족만이 아닌 정신적인 만족까지도 추구하는 미의식인 것이다.

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유아의 학습공간 및 가구 디자인 개선을 위한 색채특성 분석 (An Analysis on the Color Characteristics for Improving Childhood Children's Learning Spaces and Furniture Design)

  • 김자경;문선욱
    • 한국가구학회지
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    • 제28권4호
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    • pp.294-304
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    • 2017
  • The purpose of this study is to analyse and derive the color characteristics of childhood children's learning spaces and furniture for improving the color design of those and to present the direction of design and to build up the DB. The study covers products from domestic and overseas infant furniture manufacturers and 11 preschool learning rooms. The study method uses the collected furniture and spatial images to derive a palette of colors and compare color characteristics. The analysis results show that, the domestic infant furniture tend to use a variety of colors with pale tone or use consistent hard wood furniture according to the requirements of adult taste and marketability. Also, it attempts to create a very negative color scheme, but it looks like disorganized, and there is not much color design integrated with the architecture. Thus, color designs ensure that the ordering elements of the color scheme are clearly recognized by applying preferred color tones of childhood, like vivid and bright tone with high chroma and middle or hight Brightness value. Lastly, it should establish guidelines for specific palettes and color scheme, which can be utilized in the design of childhood children's learning spaces and furniture.

크리에이티브 디렉터 교체에 따른 버버리 남성복 디자인 및 스타일 연구 (A Study on the Design and Style of Burberry Men's Wear through the Replacement of Creative Directors)

  • 송부영;김윤경;이경희
    • 패션비즈니스
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    • 제25권4호
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    • pp.14-35
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    • 2021
  • This study compares and analyzes the designs of Burberry creative directors, Christopher Bailey and Riccardo Tisci. For this purpose, 322 photographs (176 Christopher Bailey and 146 Riccardo Tisci) were collected and the data analysis criteria were classified into color, shape, material, decoration, item, and fashion style. With respect to the data analysis method, statistical analysis and content analysis were combined. First, the design characteristics of Christopher Bailey top and bottom combined bright tone, tone-in-tone color scheme, H-line, heterogeneous material combination, and smart casual appeared very frequently. Second, the design characteristics of Riccardo Tisci top and bottom combined were monotone, tone-on-tone color scheme, H-line, heterogeneous material combinations, and street culture. Third, the design differences between creative directors were significantly different in color, tone, color arrangement, pattern, material type, material combination, detail, top and bottom items, and fashion style. Burberry men's wear maintains Burberry's traditional design identity with achromatic colors, beige-based colors, and beige checks. Christopher Bailey's design direction is characterized by modernity in a casual mood that emphasizes practicality. The design direction of Riccardo Tisci is characterized by a wide gap between images in a semi-formal style that emphasizes Burberry's tradition and a free-spirited casual style.

이브 생 로랑 디자인에 표현된 아트 인스피레이션 - 오트 쿠튀르 컬렉션을 중심으로- (Art Inspiration expressed on the Designs of Yves Saint Laurent - Focusing on the Haute Couture Collections -)

  • 이예은;조규화
    • 패션비즈니스
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    • 제14권1호
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    • pp.163-175
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    • 2010
  • This study is a part of the integrated investigation of the design of Yves Saint Laurent, and aims at examining the background of the appearance of art inspiration which the artistic quality and originality are particularly seen. And also, I would like to examine the source of the power that transcends periods, dealing with issues in the design. From the mid 1960 to 1970, Yves Saint Laurent who leaded the global fashion trend, displayed the Art Inspiration works with the innovation of fashion in Paris, rediscovery of the trends and colors in Modern Art, and background of Entourage and so forth. He brought in the various artistic genres to the fashion, and his Haute Couture collections which were created by the passion for the movie and theater art, expressed the freedom through his strong identity in the Modern Art & Culture and the atmosphere of that period. Eventually his works are reappeared transcending the generations as the fundamental power of Modernity, through the restricted line of his own, strong contrast of colors, and insight for the future.

A Basic Study on the Characteristics of Traditional Garden Landscapes of Inner Mongolia

  • Jo, Hyun-Ju;Lu, Dan
    • 한국환경과학회지
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    • 제25권10호
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    • pp.1427-1432
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    • 2016
  • In order to preserve the traditional garden landscape and maintain the harmony between traditional and modern gardens of Inner Mongolia, this study theoretically examined the creation and background elements of Inner Mongolia, and reviewed the nature of the people and the traditional design elements. The results of this study show that: 1) the background factor of traditional garden landscapes was nomadic life in plains, which was a lifestyle of adapting to Mother Nature and promoting mutual existence and survival; 2) Shamanism impacted the views of nature among the ancient Inner Mongolian people; 3) traditional garden landscapes could be categorized into landscapes centered around Mother Nature during the Huns era and those centered around the symbolic landscape during the Genghis Khan era; 4) aesthetic elements of traditional garden landscapes included traditional colors of red, yellow, sky-blue, milky-white, and traditional patterns of external knot, cloud, bull horn, and plain grass. These findings may provide basic data for the creation background and characteristics of traditional garden landscape of Inner Mongolia in the application of the green space design of Inner Mongolia.