• Title/Summary/Keyword: Color paper

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Image Retrieval Using a Composite of MPEG-7 Visual Descriptors (MPEG-7 디스크립터들의 조합을 이용한 영상 검색)

  • 강희범;원치선
    • Journal of Broadcast Engineering
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    • v.8 no.1
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    • pp.91-100
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    • 2003
  • In this paper, to improve the retrieval Performance, an efficient combination of the MPEG-7 visual descriptors, such as the edge histogram descriptor (EHD), the color layout descriptor (CLD), and the homogeneous texture descriptor (HTD), is proposed in the framework of the relevance feedback approach. The EHD represents spatial distribution of edges in local image regions and it is considered as an important feature to represent the content of the image. The CLD specifies spatial distribution of colors and is widely used in image retrieval due to its simplicity and fast operation speed. The HTD describes precise statistical distribution of the image texture. Both the feature vector for the query image and the weighting factors among the combined descriptors are adaptively determined during the relevance feedback. Experimental results show that the proposed method improves the retrieval performance significantly tot natural images.

3D Reenactment System of Soccer Game (3차원 축구 재연 시스템)

  • 이재호;김진우;김희정
    • Journal of Broadcast Engineering
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    • v.8 no.1
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    • pp.54-62
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    • 2003
  • This paper presents a Soccer Game 3D Reencatment System which reenact the Important scene like getting a goal with image processing and computer graphics technologies. KBS Research Institute of Technology has developed the 3D Reenactment System of Soccer Game called ‘VPlay' to provide TV viewers with fresh images in soccer games. Vplay generates the reenactment of exciting and important soccer scenes by using computer graphics. Vplay extracts legion of players from video with color information, and then computes precise positions of players on the ground by using global motion estimation model and playground axis transformation model. The results are applied to locomotion generation module that generates the locomotion of virtual characters automatically. Using predefined motion and model library, Vplay reenacts the important scene in a quick and convenient manner Vplay was developed for live broadcasting of soccer games that demands rapid producing time and was used efficiently during past WorldCup and Asian Game.

Fashion Accessory Design Suggestions Using Firework Images with the OLED Display Platform (불꽃놀이 형상과 OLED를 기반으로 한 패션 액세서리 디자인 제안)

  • Kim, Sun-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.35 no.10
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    • pp.1188-1198
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    • 2011
  • This study proposes the use of firework shapes to design fashion accessories in the judgment that they are appropriate for the expression of creative images in consideration of the display of fireworks as a kind of entertainment and a festive symbol. This study promotes the sustainable application of firework shapes to develop the designs of fashion culture items that feature a distinctive personality and uniqueness. In this present study, the proposed fashion accessory design was intended to create an entertaining new atmosphere that uses an Organic Light Emitting Diode (OLED) that draws attention as a futuristic display. In terms of methodology, a literature review of firework shapes and OLED was conducted; in addition, Adobe Illustrator CS2 and Adobe Photoshop CS2 were used to develop six different standard motive designs with formative design elements represented by a variety of firework shapes. Each of the six motifs was further expanded with different color combinations. Rich images are produced with the use of pink, blue, purple, green, yellow, orange, and red, in conjunction with various OLED effects to express the three-dimensional images of fireworks. The motifs are applied to three types of items: bags, bracelets, and necklaces. For the video images, evening and tote bags, pendants, and bangles were used. Shifting images and lights should produce unique images as well as satisfy the consumer desire for entertainment. The Adobe Image Ready software was used to present the motive of fireworks applied to the design of fashion accessories in video images but not in still-cut images due to physical constraints of this paper.

Improvement of the Colored Thread Algorithm to Prevent Loop in MPLS Network (MPLS 망에서 칼라 스레드의 루프방지 알고리즘 개선)

  • 전환식;김한경
    • Journal of Internet Computing and Services
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    • v.3 no.1
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    • pp.41-49
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    • 2002
  • Ohba has suggested the Colored Thread Algorithm to prevent looped path when LSP is to be setup. M immediate node sends thread information such as color, hop count. ill, to downs1ream node via LDP message for the set-up of LSP. Afterward, decides that the looped path is formed when it receives a message with a same colored thread that was sent to downs1ream node, and it searches another path. If the message reaches to the egress node, then acknowledged message is sent to upstream node as reverse direction to the ingress node to set up loop-free path. For the algorithm, Ohva has defined three thread states as Null, Colored, Transparent. In this paper, the state of thread is extended to 5 states such as Extending, Merging, Stalling, Null, and Transparent. By the way, related FSM and TCB was redefined to make clear the ambiguity of thread states which causes faulty actions and to remove overhead. And, to improve performance, it limits to generate a thread in the state of Stalling.

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Improvement of colored thread algorithm for network reachability test (칼라 스레드 알고리즘을 이용한 네트워크 도달성 검사)

  • Kim, Han-Kyoung;Lee, Kwang-Hui
    • Journal of Internet Computing and Services
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    • v.10 no.5
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    • pp.27-32
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    • 2009
  • Colored thread algorithm, suggested to be used for the label switching network, needs to be modified for the packet switching network. In this paper, it is recommended to add a merged state, besides the 3 states - null, colored and transparent - which are resulted from the behaviors of extend, rewind, stall, withdraw and merge events. The original colored thread algorithm is designed to generate a new thread and extend it to the downstream direction with unknown hop count when the thread has revisited the node that was visited. It also suggested rewinding the thread to the downstream direction by the source node, instead of rewinding it upstream direction by the revisited node. If a node received multiple threads which had a same forward equivalent class, then it checks first whether the hop counts are ascending or not. If it is in ascending order, then threads are merged. Otherwise the later thread is stalled until the former thread's color is to be changed to transparent or it is removed. This idea removes the effort of generating a new thread with unknown hop count.

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A Dynamic Hand Gesture Recognition System Incorporating Orientation-based Linear Extrapolation Predictor and Velocity-assisted Longest Common Subsequence Algorithm

  • Yuan, Min;Yao, Heng;Qin, Chuan;Tian, Ying
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.9
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    • pp.4491-4509
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    • 2017
  • The present paper proposes a novel dynamic system for hand gesture recognition. The approach involved is comprised of three main steps: detection, tracking and recognition. First, the gesture contour captured by a 2D-camera is detected by combining the three-frame difference method and skin-color elliptic boundary model. Then, the trajectory of the hand gesture is extracted via a gesture-tracking algorithm based on an occlusion-direction oriented linear extrapolation predictor, where the gesture coordinate in next frame is predicted by the judgment of current occlusion direction. Finally, to overcome the interference of insignificant trajectory segments, the longest common subsequence (LCS) is employed with the aid of velocity information. Besides, to tackle the subgesture problem, i.e., some gestures may also be a part of others, the most probable gesture category is identified through comparison of the relative LCS length of each gesture, i.e., the proportion between the LCS length and the total length of each template, rather than the length of LCS for each gesture. The gesture dataset for system performance test contains digits ranged from 0 to 9, and experimental results demonstrate the robustness and effectiveness of the proposed approach.

Frozen Storage Stability of the Frozen Seasoned Anchovy Meat Products (멸치를 이용한 식품가공용 중간소재의 동결저장안정성)

  • Park, Hee-Yeol;Oh, Kwang-Soo;Lee, Eung-Ho
    • Korean Journal of Food Science and Technology
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    • v.21 no.4
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    • pp.536-541
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    • 1989
  • In present paper, we investigated the quality stability of frozen seasoned anchovy meat products during storage at $-25\;{\pm}\;2^{\circ}C$. The pH and VBN contents of the products revealed a tendency to increase slightly during frozen storage 150 days. Viable cell counts and histamine contents of products are $0.8-2.6\;{\times}\;10^5/g,\;70.6-76.7 mg/100g$, respectively. In changes of fatty acid composition, percentage of polyenes such as eicosapentaenoic docosahexaenoic acid slightly decreased, while that of saturates and monoenes increased during frozen storage, The results of changes in POV, TBA values, color values, drips and salt extractable nitrogen contents during frozen storage showed that lipid oxidation and freeze denaturation of products could be retarded, and flavor could be enhanced by adding 0.2% sodium erythorbate and 12.8% emulsion curd.

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Development of the Building Boundary Detection for Building DEM Generation (건물 DEM 생성을 위한 경계검출법 개발)

  • 유환희;손덕재;김성우
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.17 no.4
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    • pp.421-429
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    • 1999
  • It is estimated that, in the twenty-first century, 70% of global citizens will live in urban areas. This accelerated urbanization will require a greater need for the building DEM and orthoimagery along with Geographic Information System for urban management. The building DEM requires the detection of outlines showing building shapes. To do this, automatic and semiautomatic building extractions are usually used. However, in cases where automatic extraction is performed directly from the aerial images, accurate building outline extraction is very difficult because of shadow, roof color, and neighboring trees making it hard to discern building roofs. To overcome this problem semiautomatic building extraction was suggested in this paper. When a roof texture was homogeneous, building outline detection was performed by mouse-clicking on a part of the roof. To construct the building outlines when the texture was not homogeneous, a computer program was developed to search out corner points by clicking spots near corner points. The building DEM was generated by taking into account building outlines and heights calculated by image matching.

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Classification of Brain Magnetic Resonance Images using 2 Level Decision Tree Learning (2 단계 결정트리 학습을 이용한 뇌 자기공명영상 분류)

  • Kim, Hyung-Il;Kim, Yong-Uk
    • Journal of KIISE:Software and Applications
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    • v.34 no.1
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    • pp.18-29
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    • 2007
  • In this paper we present a system that classifies brain MR images by using 2 level decision tree learning. There are two kinds of information that can be obtained from images. One is the low-level features such as size, color, texture, and contour that can be acquired directly from the raw images, and the other is the high-level features such as existence of certain object, spatial relations between different parts that must be obtained through the interpretation of segmented images. Learning and classification should be performed based on the high-level features to classify images according to their semantic meaning. The proposed system applies decision tree learning to each level separately, and the high-level features are synthesized from the results of low-level classification. The experimental results with a set of brain MR images with tumor are discussed. Several experimental results that show the effectiveness of the proposed system are also presented.

Application of a Flashlight system for White LEDs Manufactured using a Reproduction Phosphor (재생 형광체로 제조한 백색 LED의 손전등 시스템에의 적용)

  • Ryu, Jang-Ryeol
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.8
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    • pp.5195-5200
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    • 2014
  • White LEDs are expected to be applied widely as a lighting system. To make white LED chips, one requires a mixture with silicon and a phosphor coating on a LED blue chip. The process of preparing a mixture with silicon using phosphor involves the use of discarded phosphor in the chip process. Reducing the costs of chip production depends on many factors, such as the mixture errors, exposure over time of silicon, and changes in the characteristics of blue chip. This paper reports the characteristics of a white LED chip manufactured through a reproduction process of derelict phosphor. This method was applicable to a real LED flashlight. A derelict phosphor chip showed similar results to a normal white chip for the degradation of cd 3.2[Cd] and 3.6[Cd], color temperature, 57[K] and 58[K], and maximum white wavelength 444.3[nm] and 449.8[nm]. These results are expected to make ea great contribution to cost reduction.