• Title/Summary/Keyword: Color conversion algorithm

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An RGB to RGBY Color Conversion Algorithm for Liquid Crystal Display Using RGW Pixel with Two-Field Sequential Driving Method

  • Hong, Sung-Jin;Kwon, Oh-Kyong
    • Journal of the Optical Society of Korea
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    • v.18 no.6
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    • pp.777-782
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    • 2014
  • This paper proposes an RGB to RGBY color conversion algorithm for liquid crystal display (LCD) using RGW pixel structure with two-field (yellow and blue) sequential driving method. The proposed algorithm preserves the hue and saturation of the original color by maintaining the RGB ratio, and it increases the luminance. The performance of the proposed RGBY conversion algorithm is verified using the MATLAB simulation with 24 images of Kodak lossless true color image suite. The simulation results of average color difference CIEDE2000 (${\delta}E^*_{00}$) and scaling factor are 0.99 and 1.89, respectively. These results indicate that the average brightness is increased 1.89 times compared to LCD using conventional RGB pixel structure, without increasing the power consumption and degrading the image quality.

Color Image Coding Based on Shape-Adaptive All Phase Biorthogonal Transform

  • Wang, Xiaoyan;Wang, Chengyou;Zhou, Xiao;Yang, Zhiqiang
    • Journal of Information Processing Systems
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    • v.13 no.1
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    • pp.114-127
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    • 2017
  • This paper proposes a color image coding algorithm based on shape-adaptive all phase biorthogonal transform (SA-APBT). This algorithm is implemented through four procedures: color space conversion, image segmentation, shape coding, and texture coding. Region-of-interest (ROI) and background area are obtained by image segmentation. Shape coding uses chain code. The texture coding of the ROI is prior to the background area. SA-APBT and uniform quantization are adopted in texture coding. Compared with the color image coding algorithm based on shape-adaptive discrete cosine transform (SA-DCT) at the same bit rates, experimental results on test color images reveal that the objective quality and subjective effects of the reconstructed images using the proposed algorithm are better, especially at low bit rates. Moreover, the complexity of the proposed algorithm is reduced because of uniform quantization.

Voice Color Conversion Based on the Formants and Spectrum Tilt Modification (포먼트 이동과 스펙트럼 기울기의 변환을 이용한 음색 변환)

  • Son Song-Young;Hahn Min-Soo
    • MALSORI
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    • no.45
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    • pp.63-77
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    • 2003
  • The purpose of voice color conversion is to change the speaker identity perceived from the speech signal. In this paper, we propose a new voice color conversion algorithm through the formant shifting and the spectrum-tilt modification in the frequency domain. The basic idea of this technique is to convert the positions of source formants into those of target speaker's formants through interpolation and decimation and to modify the spectrum-tilt by utilizing the information of both speakers' spectrum envelops. The LPC spectrum is adopted to evaluate the position of formant and the information of spectrum-tilt. Our algorithm enables us to convert the speaker identity rather successfully while maintaining good speech quality, since it modifies speech waveforms directly in the frequency domain.

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Adaptive Saturation Enhancement Algorithm on Normalized YCbCr color space (Normalized YCbCr 색 공간에서의 적응적 채도 향상 방법)

  • 옥현욱;최원희;김창용
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.385-388
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    • 2003
  • In this paper, we propose a new saturation enhancement algorithm which is processed on the new color space, called Normalized YCbCr(NYCbCr). The algorithm consists of two processing unit. One is color space conversion from YCbCr to NYCbCr, and the other is using adaptive saturation mapping function(ASMF). NYCbCr color space is designed to prevent shortcomings such as luminance and hue shift of YCbCr color space and by saturation enhancement. ASMF is effective to enhance saturation properly for each image and to protect low saturation regions of color images from over-saturation. we verified our method using several color images. Experimental results show that the proposed method enhance the saturation with minimizing Luminance and Hue shift.

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A Mobile Color-compensating Application using RGB Color Compensation Algorithm (RGB 색 보정 알고리즘을 활용한 모바일 색 보정 애플리케이션)

  • Kwak, Ki Hyun;Jun, Yong Chan;Choi, Sul In;Shin, Hee Jung;Hwang, Sung Soo
    • Journal of Korea Multimedia Society
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    • v.19 no.12
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    • pp.1936-1942
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    • 2016
  • This paper presents a mobile color-compensating application using a RGB color compensation algorithm. The proposed application enables color vision deficiencies to differentiate images which cannot be distinguished by them. The suggested mobile application has two functions: converting images taken by camera and converting contents in the device screen. The proposed application is computationally inexpensive, since it does not require color space transformation. Simulation results show that the proposed application enables color vision deficiencies to receive information expressed by colors such as subway line maps.

Music Generation Algorithm based on the Color-Emotional Effect of a Painting (그림의 색채 감정 효과를 기반으로 한 음악 생성 알고리즘)

  • Choi, Hee Ju;Hwang, Jung-Hun;Ryu, Shinhye;Kim, Sangwook
    • Journal of Korea Multimedia Society
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    • v.23 no.6
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    • pp.765-771
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    • 2020
  • To enable AI(artificial intelligence) to realize visual emotions, it attempts to create music centered on color, an element that causes emotions in paintings. Traditional image-based music production studies have a limitation in playing notes that are unrelated to the picture because of the absence of musical elements. In this paper, we propose a new algorithm to set the group of music through the average color of the picture, and to produce music after adding diatonic code progression and deleting sound using median value. And the results obtained through the proposed algorithm were analyzed.

Object-based Conversion of 2D Image to 3D (객체 기반 3D 업체 영상 변환 기법)

  • Lee, Wang-Ro;Kang, Keun-Ho;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.9C
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    • pp.555-563
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    • 2011
  • In this paper, we propose an object based 2D image to 3D conversion algorithm by using motion estimation, color labeling and non-local mean filtering methods. In the proposed algorithm, we first extract the motion vector of each object by estimating the motion between frames and then segment a given image frame with color labeling method. Then, combining the results of motion estimation and color labeling, we extract object regions and assign an exact depth value to each object to generate the right image. While generating the right image, occlusion regions occur but they are effectively recovered by using non-local mean filter. Through the experimental results, it is shown that the proposed algorithm performs much better than conventional conversion scheme by removing the eye fatigue effectively.

Algorithm of Face Region Detection in the TV Color Background Image (TV컬러 배경영상에서 얼굴영역 검출 알고리즘)

  • Lee, Joo-Shin
    • Journal of Advanced Navigation Technology
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    • v.15 no.4
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    • pp.672-679
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    • 2011
  • In this paper, detection algorithm of face region based on skin color of in the TV images is proposed. In the first, reference image is set to the sampled skin color, and then the extracted of face region is candidated using the Euclidean distance between the pixels of TV image. The eye image is detected by using the mean value and standard deviation of the component forming color difference between Y and C through the conversion of RGB color into CMY color model. Detecting the lips image is calculated by utilizing Q component through the conversion of RGB color model into YIQ color space. The detection of the face region is extracted using basis of knowledge by doing logical calculation of the eye image and lips image. To testify the proposed method, some experiments are performed using front color image down loaded from TV color image. Experimental results showed that face region can be detected in both case of the irrespective location & size of the human face.

A Study on the Color Proofing CMS Development for the KOREA Offset Printing Industry (한국 오프셋 인쇄산업에 적합한 CMS 개발에 관한 연구)

  • Song, Kyung-Chul;Kang, Sang-Hoon
    • Journal of the Korean Graphic Arts Communication Society
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    • v.25 no.1
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    • pp.121-133
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    • 2007
  • The CMS(color management system) software was to enable consistent color reproduction from original to reproduction. The CMS was to create RGB monitor and printer characterization profiles and then use the profiles for device independent color transformation. The implemented CMM(color management module) used the CIELAB color space for the profile connection. Various monitor characterization model was evaluated for proper color transformation. To construct output device profile, SLI(sequential linear interpolation) method was used for the color conversion from CMYK device color to device independent CIELAB color space and tetrahedral interpolation method was used for backward transformation. UCR(under color removal) based black generation algorithm was used to construct CIELAB to CMYK LUT(lookup table). When transforming the CIE Lab colour space to CMYK, it was possible to involve the gray revision method regularized in the brightness into colour transformation process and optimize the colour transformation by black generation method based on UCR technique. For soft copy colour proofing, evaluating several monitor specialism methods showed that LUT algorithm was useful. And it was possible to simplify colour gamut mapping by constructing both the look-up table and the colour gamut mapping algorithm to a reference table.

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2D/3D conversion algorithm on broadcast and mobile environment and the platform (방송 및 모바일 실감형 2D/3D 컨텐츠 변환 방법 및 플랫폼)

  • Song, Hyok;Bae, Jin-Woo;Yoo, Ji-Sang;Choi, Byeoung-Ho
    • 한국정보통신설비학회:학술대회논문집
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    • 2007.08a
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    • pp.386-389
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    • 2007
  • TV technology started from black and white TV. Color TV invented and users request more realistic TV technology. The next technology is 3DTV. For 3DTV, 3D display technology, 3D coding technology, digital mux/demux technology in broadcast and 3D video acquisition are needed. Moreover, Almost every contents now exist are 2D contents. It causes necessity to convert from 2D to 3D. This article describes 2D/3D conversion algorithm and H/W platform on FPGA board. Time difference makes 3D effect and convolution filter increased the effect. Distorted image and original image give 3D effect. The algorithm is shown on 3D display. The display device shows 3D effect by parallax barrier method and has FPGA board.

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