• Title/Summary/Keyword: Collision detection algorithm

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A Novel Globally Adaptive Load-Balanced Routing Algorithm for Torus Interconnection Networks

  • Wang, Hong;Xu, Du;Li, Lemin
    • ETRI Journal
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    • v.29 no.3
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    • pp.405-407
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    • 2007
  • A globally adaptive load-balanced routing algorithm for torus interconnection networks is proposed. Unlike previously published algorithms, this algorithm employs a new scheme based on collision detection to handle deadlock, and has higher routing adaptability than previous algorithms. Simulation results show that our algorithm outperforms previous algorithms by 16% on benign traffic patterns, and by 10% to 21% on adversarial traffic patterns.

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High-Speed Virtual Endoscopy using Improved Space-Leaping (개선된 공간 도약법을 이용한 고속 가상 내시경 기법)

  • Shin, Byeong-Seok;Jin, Ge
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.8
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    • pp.463-471
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    • 2002
  • In order to implement virtual endoscopy, high-speed rendering algorithm that generates accurate perspective projection images and efficient collision detection method are essential. In this paper we propose an efficient virtual endoscopy system based on volume rendering technique. It is possible to skip over empty (transparent) space using the distance value produced in preprocessing time, and it does not deteriorate image quality since it is an extension of ray-casting. It also accelerates rendering speed with minimal loss of image quality by adjusting sampling interval along a ray according to direction of the ray. Using the distance information, we can simplify the collision detection of volumetric objects.

A Novel Technique for Detection of Repacked Android Application Using Constant Key Point Selection Based Hashing and Limited Binary Pattern Texture Feature Extraction

  • MA Rahim Khan;Manoj Kumar Jain
    • International Journal of Computer Science & Network Security
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    • v.23 no.9
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    • pp.141-149
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    • 2023
  • Repacked mobile apps constitute about 78% of all malware of Android, and it greatly affects the technical ecosystem of Android. Although many methods exist for repacked app detection, most of them suffer from performance issues. In this manuscript, a novel method using the Constant Key Point Selection and Limited Binary Pattern (CKPS: LBP) Feature extraction-based Hashing is proposed for the identification of repacked android applications through the visual similarity, which is a notable feature of repacked applications. The results from the experiment prove that the proposed method can effectively detect the apps that are similar visually even that are even under the double fold content manipulations. From the experimental analysis, it proved that the proposed CKPS: LBP method has a better efficiency of detecting 1354 similar applications from a repository of 95124 applications and also the computational time was 0.91 seconds within which a user could get the decision of whether the app repacked. The overall efficiency of the proposed algorithm is 41% greater than the average of other methods, and the time complexity is found to have been reduced by 31%. The collision probability of the Hashes was 41% better than the average value of the other state of the art methods.

Curvature-based 3D Path Planning Algorithm for Quadcopter (쿼드콥터의 곡률 기반 3차원 경로 계획 알고리즘)

  • Jaeyong Park;Boseong Kim;Seungwook Lee;Maulana Bisyir Azhari;Hyunchul Shim
    • The Journal of Korea Robotics Society
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    • v.18 no.3
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    • pp.316-322
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    • 2023
  • The increasing popularity of autonomous unmanned aerial vehicles (UAVs) can be attributed to their wide range of applications. 3D path planning is one of the crucial components enabling autonomous flight. In this paper, we present a novel 3D path planning algorithm that generates and utilizes curvature-based trajectories. Our approach leverages circular properties, offering notable advantages. First, circular trajectories make collision detection easier. Second, the planning procedure is streamlined by eliminating the need for the spline process to generate dynamically feasible trajectories. To validate our proposed algorithm, we conducted simulations in Gazebo Simulator. Within the simulation, we placed various obstacles such as pillars, nets, trees, and walls. The results demonstrate the efficacy and potential of our proposed algorithm in facilitating efficient and reliable 3D path planning for UAVs.

Efficient Collision Detection Algorithm in Dynamic 3D Environment at Run-time (실시간 동적 3차원 환경에서의 효율적인 충돌탐지 알고리즘)

  • 이영호;김성범;정승원;한대만;한상진;구용완
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.421-423
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    • 2002
  • 본 논문에서는 실시간에 강체 운동을 하는 일반적인 모델사이의 효율적인 충돌검사 알고리즘을 제안한다. 기존의 경계볼륨 알고리즘에 계층적 구조를 적용하였다. 이는 볼록한 물체를 위한 보로노이 영역 기반의 충돌검사 알고리즘을 오목한 물체에도 적용할 수 있도록 확장한다. 추가적으로 빠르게 움직이는 물체에 대한 관통을 탐지하기 위해서 물체의 이동 경로에 대한 교차 검사를 진행한다. 구현된 알고리즘은 일반적인 응용에서 기대한 성능 향상을 얻을 수 있다.

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Development of Fast-Time Simulator for Aircraft Surface Operation (항공기 지상 이동 Fast-Time 시뮬레이터 개발)

  • Kim, Tae Young;Park, Bae-Seon;Lee, Hywonwoong;Lee, Hak-Tae
    • Journal of Advanced Navigation Technology
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    • v.23 no.1
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    • pp.1-7
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    • 2019
  • Thisstudy presentsthe development of a fast-time airport surface simulator. The simulator usesthe output from a first-come first-served (FCFS) scheduler and has adopted one-dimensional dynamic model to simulate the movement of the aircraft on the surface. Higher collision risks situations in the airport surface traffic are analyzed to classify those situations into six cases. A conflict detection and resolution algorithm is implemented to maintain separation distance and to prevent deadlock. The simulator was tested with a scenario at the Incheon International Airport that contains 72 aircraft. Without the conflict detection and resolution, various conflict situations are identified. When the conflict detection and resolution algorithm is managing the traffic, it is confirmed that the conflicts are removed at the price of additional delays. In the conflict resolution algorithm, three prioritization strategies are implemented, and delayed aircraft count and average additional delays are compared. Prioritization based on remaining time or distance showed smaller total additional delay compared to choosing minimum delay priority for each situation.

Development of a Vision Sensor-based Vehicle Detection System (스테레오 비전센서를 이용한 선행차량 감지 시스템의 개발)

  • Hwang, Jun-Yeon;Hong, Dae-Gun;Huh, Kun-Soo
    • Transactions of the Korean Society of Automotive Engineers
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    • v.16 no.6
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    • pp.134-140
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    • 2008
  • Preceding vehicle detection is a crucial issue for driver assistance system as well as for autonomous vehicle guidance function and it has to be performed with high reliability to avoid any potential collision. The vision-based preceded vehicle detection systems are regarded promising for this purpose because they require little infrastructure on a highway. However, the feasibility of these systems in passenger car requires accurate and robust sensing performance. In this paper, an preceded vehicle detection system is developed using stereo vision sensors. This system utilizes feature matching, epipoplar constraint and feature aggregation in order to robustly detect the initial corresponding pairs. After the initial detection, the system executes the tracking algorithm for the preceded vehicles including a leading vehicle. Then, the position parameters of the preceded vehicles or leading vehicles can be obtained. The proposed preceded vehicle detection system is implemented on a passenger car and its performances is verified experimentally.

Intrusion Detection for Black Hole and Gray Hole in MANETs

  • She, Chundong;Yi, Ping;Wang, Junfeng;Yang, Hongshen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.7
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    • pp.1721-1736
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    • 2013
  • Black and gray hole attack is one kind of routing disturbing attacks and can bring great damage to the network. As a result, an efficient algorithm to detect black and gray attack is important. This paper demonstrate an adaptive approach to detecting black and gray hole attacks in ad hoc network based on a cross layer design. In network layer, we proposed a path-based method to overhear the next hop's action. This scheme does not send out extra control packets and saves the system resources of the detecting node. In MAC layer, a collision rate reporting system is established to estimate dynamic detecting threshold so as to lower the false positive rate under high network overload. We choose DSR protocol to test our algorithm and ns-2 as our simulation tool. Our experiment result verifies our theory: the average detection rate is above 90% and the false positive rate is below 10%. Moreover, the adaptive threshold strategy contributes to decrease the false positive rate.

Unified Strategy for Quadruped Walking Robot in Unstructured Environment

  • Kang, Tae-Hun;Son, Tae-Young;Kim, Hyung-Seok;Choi, Hyouk-Ryeol
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.639-644
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    • 2003
  • An unstructured environment requires a robot to possess outstanding mobility and advanced control algorithms since there exist complicated configurations such as obstacle, uneven surface, etc. Especially, when a quadruped robot walks in these environments, obstacles in the walking route will obstruct the walking or may give rise to a serious trouble. In this paper, we introduce a strategy for the stable walking in unstructured environment. The proposed strategy consists of two control algorithms. One is a collision{free algorithm to avoid obstacles and the other is an algorithm to overcome any obstacle. These are based on the obstacle detection method and a shape reconstruction algorithm, Which algorithms are described in detail. In addition, the validity of these algorithms have been demonstrated through experiments using a quadruped walking robot called "MRWALLSPECT III(Multifunctional Robot for Wall inSPECTion version 3 )".

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Practical Study about Obstacle Detecting and Collision Avoidance Algorithm for Unmanned Vehicle

  • Park, Eun-Young;Lee, Woon-Sung;Kim, Jung-Ha
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.487-490
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    • 2003
  • In this research, we will devise an obstacle avoidance algorithm for a previously unmanned vehicle. Whole systems consist mainly of the vehicle system and the control system. The two systems are separated; this system can communicate with the vehicle system and the control system through wireless RF (Radio Frequency) modules. These modules use wireless communication. And the vehicle system is operated on PIC Micro Controller. Obstacle avoidance method for unmanned vehicle is based on the Virtual Force Field (VFF) method. An obstacle exerts repulsive forces and the lane center point applies an attractive force to the unmanned vehicle. A resultant force vector, comprising of the sum of a target directed attractive force and repulsive forces from an obstacle, is calculated for a given unmanned vehicle position. With resultant force acting on the unmanned vehicle, the vehicle's new driving direction is calculated, the vehicle makes steering adjustments, and this algorithm is repeated.

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