• Title/Summary/Keyword: Collision Check

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Virtual Manufacturing for an Automotive Company(III) - Construction and Operation of a Virtual Paint Shop (자동차 가상생산 기술 적용(III) - 가상 도장공장구축 및 운영)

  • Noh, Sang-Do;Kim, Duck-Young;Park, Young-Jin
    • IE interfaces
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    • v.15 no.4
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    • pp.356-363
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    • 2002
  • Virtual Manufacturing is a technology to facilitate effective product development and agile production by computer models representing the physical and logical schema and the behavior of real manufacturing systems including manufacturing resources, environments and products. For the successful application of this technology, a virtual factory as a well-designed and integrated environment is essential. In this research, we constructed a sophisticated virtual factory model of an automotive company's paint shop, and performed precise simulations of unit cells, lines and whole plant operations for collision check and off-line programming. It is expected that this virtual paint shop is useful for achieving time and cost savings in many manufacturing preparation and planning activities of new car development processes.

Design and Control of a Marine Satellite Antenna

  • Won Mooncheol;Kim Sung-Soo
    • Journal of Mechanical Science and Technology
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    • v.19 no.spc1
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    • pp.473-480
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    • 2005
  • A three axes marine satellite antenna has been developed. As a design step, a CAD model for the antenna has been created according to the design requirements. Kinematic analyses are carried out to insure design specification and to check collision detection of the CAD model. Marine satellite antennas experience base motions, and a relevant control system should control the three antenna axis to point to the satellites accurately. A sensor fusion algorithm and a PIDA (Proportional, Integral, Derivative, Acceleration) control algorithm are designed and implemented to control the yaw, level, and cross-level angle of a small size satellite marine antenna. Antenna stabilization control experiments are performed using a test simulator which gives the antenna base motions. Experimental results show small pointing errors, which is less than 0.2 degree for the level, cross-level, and yaw axis.

Non-Operative Management of Traumatic Gallbladder Bleeding with Cystic Artery Injury: A Case Report

  • Kim, Tae Hoon
    • Journal of Trauma and Injury
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    • v.34 no.3
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    • pp.208-211
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    • 2021
  • Gallbladder injuries are rare in cases of blunt abdominal trauma and are usually associated with damage to other internal organs. If the physician does not suspect gallbladder injury and check imaging studies carefully, it may be difficult to distinguish a gallbladder injury from gallbladder stone, hematoma, or bleeding. Therefore, in order not to miss the diagnosis, the clinical findings and correlation should be confirmed. In the present case, a 60-year-old male presented to a local trauma center complaining of pain in the upper right quadrant and chest wall following a motor vehicle collision. Abdominal computed tomography (CT) showed a hepatic laceration and hematoma in the parenchyma in segments 4, 5, and 6 and active bleeding in the lumen of the gallbladder. Traumatic gallbladder injuries generally require surgery, but in this case, non-operative management was possible with cautious follow-up consisting of abdominal CT and angiography with repeated physical examinations and hemodynamic monitoring in the intensive care unit.

Development and Verication of a Robot Off-line Programming System for Die Polishing Process (금형 연마작업을 위한 로봇 오프라인 프로그래밍 시스템의 개발 및 적용)

  • Kang, Sungchul;Kim, Munsang;Lee, Kyo Il
    • Journal of the Korean Society for Precision Engineering
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    • v.14 no.1
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    • pp.69-77
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    • 1997
  • 본 논문은 금형의 마무리 연마 작업을 로봇을 이용하여 자동화하기 위한 오프라인 프로그래밍 시스템개발을 그 내용으로 하고있다. 3차원 자유곡면 형상을 갖는 금형을 연마하기 위한 로봇 작업 경로를 효율적으로 생성하기 위해서는 기존의 교시 방법이 아닌 CAD시스템과 연계된 시뮬레이션 방식의 자동 경로 생성 방법이 요구된다. 본 연구에서 개발된 금형 연마 작업을 위한 오프라인 프로그래밍 시스템은 연마 작업 시뮬레이션을 위한 기하학적 모델링 기능, 로봇의 작업 공간을 고려한 작업장 배치 기능, 연마 로봇의 효율적인 기구학 해, 3차원 그래픽 시뮬레이션, 3차원 물체간의 충돌 검사 기능 및 유기적인 관계형 데이타 베이스 기능 등으로 구성된다. 본 시스템의 시뮬레이션 결과를 로봇의 위치 보정 과정을 거쳐 로봇 작업 프로그램 으로 변환함으로써 최종적으로 실제 연마 작업이 가능한, 정확하고 안전한 로봇 프로그램을 생성하였다.

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A Study on the Development of High Sensitivity Collision Simulation with Digital Twin (디지털 트윈을 적용한 고감도 충돌 시뮬레이션 개발을 위한 연구)

  • Ki, Jae-Sug;Hwang, Kyo-Chan;Choi, Ju-Ho
    • Journal of the Society of Disaster Information
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    • v.16 no.4
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    • pp.813-823
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    • 2020
  • Purpose: In order to maximize the stability and productivity of the work through simulation prior to high-risk facilities and high-cost work such as dismantling the facilities inside the reactor, we intend to use digital twin technology that can be closely controlled by simulating the specifications of the actual control equipment. Motion control errors, which can be caused by the time gap between precision control equipment and simulation in applying digital twin technology, can cause hazards such as collisions between hazardous facilities and control equipment. In order to eliminate and control these situations, prior research is needed. Method: Unity 3D is currently the most popular engine used to develop simulations. However, there are control errors that can be caused by time correction within Unity 3D engines. The error is expected in many environments and may vary depending on the development environment, such as system specifications. To demonstrate this, we develop crash simulations using Unity 3D engines, which conduct collision experiments under various conditions, organize and analyze the resulting results, and derive tolerances for precision control equipment based on them. Result: In experiments with collision experiment simulation, the time correction in 1/1000 seconds of an engine internal function call results in a unit-hour distance error in the movement control of the collision objects and the distance error is proportional to the velocity of the collision. Conclusion: Remote decomposition simulators using digital twin technology are considered to require limitations of the speed of movement according to the required precision of the precision control devices in the hardware and software environment and manual control. In addition, the size of modeling data such as system development environment, hardware specifications and simulations imitated control equipment and facilities must also be taken into account, available and acceptable errors of operational control equipment and the speed required of work.

Fuzzy Control for the Obstacle Avoidance of Remote Control Mobile Robot (원격제어 이동로봇의 장애물 회피를 위한 퍼지 제어)

  • Yeo, Hee-Joo;Sung, Mun-Hyun
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.48 no.1
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    • pp.47-54
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    • 2011
  • The remote control mobile robot is the robot accomplishing a task according to the orders giving by a user through departed communication system using a joystick. Basically, to supply a lot of information, as this type of robot uses visual information, the user can check the transmitted information by eyes and give orders to the robot. But the weak point of this type of robot is that it has a possibility to come into a collision with an obstacle not be seen to the user because of the communication delay occurring in a communication system and dead zone happening in visual information. To solve the problem, in this paper, we try to suggest a system applying a fuzzy control system to the robot to avoid collision with an obstacle by an immediate order of the user. The fuzzy control system has better performance than any other existing control methods in the change of noise and parameter. And it is more efficient than any other since it solves easy the complexity of the system analysis occurring because of the nonlinear feature of the mobile robot system. In this paper, we made experiments how the mobile robot controlled by the fuzzy control system avoids an obstacle, tracks the path and avoids the obstacle in the path, to prove the performance and to check the evaluation and the application possibility of the fuzzy control system.

Performance Evaluation for Multi-Level Configuration Space for the Development of an Efficient Mobile Robot Path Planner (모바일 로봇을 위한 다단계 형태 공간 생성 방법에 대한 성능 검증)

  • Park, Jung-Soo;So, Byung-Chul;Jung, Jin-Woo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.1
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    • pp.36-41
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    • 2011
  • Configuration space(C-space) including configuration obstacle(C-obstacle) is one of the most important concepts in mobile robot path planning. Using C-space and C-obstacles, the robot with different shapes and moving mechanisms can be considered as a point in the C-space. And, as a result, the collision-free path for the robot can be easily achieved. To make C-space including C-obstacle, many researchers used circular approximation method for the efficient caluculation time. This method can help us to save our time by approximating the shape of a robot as the minimum sized circle which can cover all the area of robot. But, by using the circle larger than the robot, more space are considered as the part of robot and, as a result, some obstacles which are very near each other may be considered as a combined one obstacle. To solve this problem, multi-level configuration space is proposed by this paper. This multi-level method also use the circular approximation method as the initial step. But, after finding the initial path, it will check how many obstacles are combined. And then, for each combined obstacle, more accurate C-space generation will be continued. To check the efficiency of the proposed algorithm, time for c-space generation are compared with the well-known accurate C-space generation method using various types of robot shape.

U-LBS : Precise Location Data Through a Car Crash Location System (U-LBS : 정밀 위치 데이터를 통한 차량 충돌 사고 위치 확인 시스템)

  • Moon, Seung-Jin;Lee, Yong-Joo
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.11
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    • pp.1150-1156
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    • 2009
  • The spread of wireless Internet technology development and applications with location information in the form of location-based services are more varied. In particular, where you recognize the location of objects such as people and things, and to provide valuable services based on ubiquitous, location-based services (Ubiquitous Location Based Services: u-LBS) is emerging as an important service. In this paper precise location data to the car crash through the location and offers related service system. In this paper the precise location tracking proposed by the concept of the Rail, road, to extract the location Data Matching Data and the current location is obtained. System used in GPS Packet and information about the location of the vehicle collision and the collision time, the vehicle consists of NodeID is about. Using these data, a packet is to be created when the conflict between vehicles in the vehicle will be sent to Gateway. Gateway to the packets that were sent from the Server to determine whether the conflict is that in an emergency situation, Emergency Center for location information and let me know whether or not the conflict will be measured. Also, for those on the outside of an emergency such as a family related to the wireless terminal wireless (PDA, cell phone) is to let me know. Server get into the conflict that was configured to store information on the Database. Additionally, the proposed u-LBS system to verify the validity of the experiment was performed.

Development of the VR Simulation System for the Study of Driver's Perceptive Response (운전자 인지반응 연구를 위한 VR 시뮬레이션 시스템 개발)

  • Jang, Suk;Kwon, Seong-Jin;Chun, Jee-Hoon;Cho, Ki-Yong;Suh, Myung-Won
    • Transactions of the Korean Society of Automotive Engineers
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    • v.13 no.2
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    • pp.149-156
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    • 2005
  • In this paper, the VR(Virtual Reality) simulation system is developed to analyze driver's perceptive response on the ASV(Advanced Safety Vehicle). The ASV is the vehicle of next generation equipped with various warning systems. For the purpose, the VR simulation system consists of VR database, vehicle dynamic model, graphic/sound system, and driving system. The VR database which generates 3D graphic and sound information is organized for the driving reality. Mathematical models of vehicle dynamic analysis are constructed to represent the dynamic behavior of a vehicle. The driving system and the graphic/sound system provide a driver with the operation of a vehicle and the feedback of a driving situation. Also, the real-time simulation algorithm synchronizes the vehicle dynamic model with the VR database. To check the validity of the developed system, a simple scenario is applied to investigate driver's perceptive response time and vehicle acceleration on an emergency situation. It is confirmed that the proposed system is useful and helpful to design the FVCWS(Forward Vehicle Collision Warning System).

Location for a Car Crash and The Service System (차량 충돌 사고에 대한 위치 확인 및 서비스 시스템)

  • Moon, Seung-Jin;Lee, Yong-Joo
    • The KIPS Transactions:PartA
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    • v.16A no.5
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    • pp.381-388
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    • 2009
  • The spread of wireless Internet technology development and applications with location information in the form of location-based services are becoming more diverse. In particular, where you recognize the location of objects such as people and things and to provide valuable services based on the ubiquitous and location-based services are emerging as an important service. The collision between the vehicle position measurement in this thesis and offers related service system. Used in the proposed system, the GPS PACKET with information about the location and time of collision for the vehicle crash, the vehicle consists of a NodeID. Cause a conflict between these data at the vehicle, the vehicle through the gateway from the server to decide whether to go on to determine that an emergency situation, Emergency Center, the location information and giving information about whether the conflict is measured. Also, for such an emergency, such as a family on the outside of the wireless terminal related to Wireless (PDA, Phone) is to let me know. The server to want to save the crash information to the database of configuration. Additionally, the proposed U-LBS system to verify the validity of the experiment was performed.