• Title/Summary/Keyword: Collective model

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Collective Sentiments and Users' Feedback to Game Contents : Analysis of Mobile Game UX based on Social Big Data Mining (집단 감성과 모바일 게임 사용경험 : 카카오게임 사례연구)

  • Cheon, Youngjoon;Kwak, Kyu Tae
    • Journal of Korea Game Society
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    • v.15 no.4
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    • pp.145-156
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    • 2015
  • Existing researches have been limited to one-dimensional analysis of game experience (enjoyment, addictive user, usability). However, we considered to analyze complex sentiments of mobile game users due to diffusion of multitasking in these days. In this study, We focused on 'collective sentiments' of mobile game users and studied 'connected emotions and mental model' of them. To support theoretical assumption, we analyzed social data which reflect intention and unintended behavior of users. As a result, multiple consumption of service, diversified patterns of information recommendation and quest experience based on networking were critical to mobile game UX.

Recreating Competitive Global Innovation Clusters in Korea: Switching Forces and Collective Responses (경쟁력 있는 글로벌 혁신클러스터 재창조 전략 : 전환력과 집단적 대응)

  • Lee, Jeong-Hyop
    • Journal of the Korean Academic Society of Industrial Cluster
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    • v.2 no.1
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    • pp.28-43
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    • 2008
  • This paper searches for a potential path of Korean clusters to be competitive global innovation clusters (CGICs) and provides appropriate policy interventions to promote the cluster formation process in Korea. It argues that clusters which have their distinctive competitiveness are created as the cluster members are collectively responding to the switching forces in a rapidly changing capitalist economy. The Korean economy has acquired various assets through the rapid economic progress and these can be efficiently utilized for the creation of globally leading clusters in Korea. The process is not just copying the one and only Silicon Valley model but to create the distinguished Korean model of locally embedded innovation. That requires a recreation process of innovation clusters in Korea.

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A SVM-based Method for Classifying Tagged Web Resources using Tag Stability of Folksonomy in Categories (범주별 태그 안정성을 이용한 태그 부착 자원의 SVM 기반 분류 기법)

  • Koh, Byung-Gul;Lee, Kang-Pyo;Kim, Hyoung-Joo
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.6
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    • pp.414-423
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    • 2009
  • Folksonomy, which is collaborative classification created by freely selected keywords, is one of the driving factors of the web 2.0. Folksonomy has advantage of being built at low cost while its weakness is lack of hierarchical or systematic structure in comparison with taxonomy. If we can build classifier that is able to classify web resources from collective intelligence in taxonomy, we can build taxonomy at low cost. In this paper, targeting folksonomy in Slashdot.org, we define a general model and show that collective intelligence, which can build classifier, really exists in folksonomy using a stability value. We suggest method that builds SVM classifier using stability that is result from this collective intelligence. The experiment shows that our proposed method managed to build taxonomy from folksonomy with high accuracy.

Three Models of Decision-Making (의사결정의 세 가지 모델)

  • Lee, Sang-hyung
    • Journal of Korean Philosophical Society
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    • v.144
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    • pp.257-283
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    • 2017
  • The purpose of this paper is primarily to examine models of collective decision-formation and decision-making. The goal is to propose a model of decision-formation and decision-making that is appropriate for a democratic society. Habermas distinguishes these models of decision-formation and decision-making by liberal, republican, and deliberative political models according to their justification types. Axel Honneth, on the other hand, is divided into three models of liberalism, proceduralism, and republicanism. I want to divide the model of possible decision-making in democratic society into three, that is, the model based on force, the model based on procedure, and the republican model. This distinction will identify the characteristics of each decision-making model and this confirmation will help us find the best decision-making model for a democratic society. In the end, I will combine the republican model with the procedural model. For this synthesis, I will also propose three conditions in modern society. I will argue that the three conditions of collective intelligence, active freedom, and horizontal networks are necessary.

An Introductory Review for the Conceptualization of Elementary Teachers' Science PCK: Synthesized Perspective of the Teacher Professional Knowledge and Skills Model (Consensus Model) and the Revised Consensus Model (초등교사의 과학 PCK 개념화를 위한 시론(試論)적 고찰 - 교사의 전문지식과 기능 모델(합의 모델) 및 수정된 합의 모델의 복합적 관점 -)

  • Maeng, Seungho
    • Journal of Korean Elementary Science Education
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    • v.43 no.1
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    • pp.201-217
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    • 2024
  • This introductory review study sought to conceptualize elementary school teachers' pedagogical content knowledge in science teaching (science PCK) by reinterpreting 11 science PCK research papers published in the Korean Journal Database from 2012 to 2023 based on the synthesized perspective of the model of teacher professional knowledge and skill (Consensus Model) proposed at the first PCK Summit in 2012 and the Revised Consensus Model (RCM) proposed at the second PCK Summit in 2016. Elementary teachers' science PCK was mainly analyzed based on Magnusson et al.'s (1999) PCK elements and described as the form of enacted PCK or personal PCK at the subject or discipline level. Personal PCK studies, which involved emotional factors, included the features of collective PCK from the RCM perspective. It was inferred that elementary school teachers' science PCK needs to be conceptualized by comprehensively considering the enacted PCK through individual teacher experiences and the collective PCK and personal PCK defined by experts.

Customer-perceived distributive peer justice climate, community identification, C2C interaction quality, and helping intention in MMORPG contexts (고객의 분배공정성분위기 지각과 커뮤니티동일시, 고객간상호작용인식, 도움행동의도의 관계에 대한 연구)

  • Hyun Sik Kim
    • Journal of Service Research and Studies
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    • v.14 no.2
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    • pp.158-177
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    • 2024
  • This paper proposes and tests a theoretical model of the relational link between a novel form of customer-perceived fairness for a reward design (distributive peer justice climate) and C2C helping intention via community identification and online C2C interaction (friend-, neighboring customer-, audience-interaction) qualities in a collective consumption context (MMORPG). To test hypotheses, we amassed survey data within a collective consumption context (massively multiplayer online role-playing games, MMORPGs). We used structural equation modeling in analyzing the survey data. The results reveal that user-perceived distributive peer justice climate for a reward design enhances their C2C helping intention via community identification and C2C interactions in MMORPG contexts. Collective consumption-type service managers should focus on promoting the user-perceived distributive peer justice climate for their reward system to enhance users' present C2C co-creation experience (community identification, C2C interaction) and future C2C co-creation behavior (helping intention). By adopting an intra-unit level distributive justice concept (customer-perceived distributive peer justice climate) to a reward design in a collective consumption context (MMORPGs), this study informed collective consumption-type service managers of the importance of its management.

Producing method of e-learning contents by collective intelligence (집단지성을 발현한 학습 컨텐츠 제작 방법)

  • Lee, Doo-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.759-760
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    • 2013
  • Duaring IT industrial trend time, there are many important concept. Cloud computing, Bigdata issue, etc. One of the most important concept is 'Web 2.0' On educational industry, there is not enough up-dated at Web 2.0 concept. It has still One way study model. So apply 'web 2.0' concept on educational platform, and especially e-learning class, we can apply 'collective intelligence' concept.

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Strategic Decision Making Model Among Collective Intelligences Using The Game Theory in Cyber Attacks - Case study of KHNP Hacking - (사이버공격시 게임이론을 활용한 집단지성간 전략결정 모델 연구 - 한수원 해킹사건을 중심으로 -)

  • Park, Sang-min;Lee, Kyung-ho;Lim, Jong-in
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.1
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    • pp.237-246
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    • 2016
  • Recently various types of cyber attacks have occurred. The strategic goals & tactical means of these have evolved. Especially KHNP cyber attack was the type of hacktivism combined hack and psychological warfare. The cyber attackers have forecd the nation to participate in the cyber warfare and the government to make strategic decisions to the releases of confidential information and the threats of stopping KHNP. In this paper, we would like to study the effective strategic decision-making model utilizing the game theory and including an attack intelligence on open policy Decision framework.

Development of Individualization Wrong Answer Note Model Using Collective Intelligence (집단지성을 이용한 개별화 오답노트 모형 개발)

  • Ha, Jin-Seok;Kim, Chang-Suk
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.2
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    • pp.218-223
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    • 2009
  • This dissertation about the wrong answer note model development which is individualized investigates a problem. The method which is used from here uses a group sincerity and adds wrong answer analysis leads and to the wrong answer person explanation note of the pattern which is similar refers a wrong answer note explanation. The result which this dissertation is principal will reach to the wrong answer where is not the explanation about right answer and the process which is incorrect and a wrong answer will seek will be able to arrange. There is a possibility of finding the solution which existing wrong answer note system is improved with the method which is proposed.

A Study on ICT system development using collective intelligence algorithm. (집단지성을 이용한 ICT 시스템 개발에 관한 연구)

  • Seo, Seong-Won;Kim, Geun-Ho;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.97-99
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    • 2014
  • This study aims to suggest development model for ICT Teaching and Learning System adopting collective intelligence. First, we defined program modules according to functions which multimedia online encyclopedia-type e-textbook should have. Then, we also specified content information creating rules and procedures and content information searching methods. Finally, we developed the prototype which suggests user interface to collect and search information adopting information visualizing techniques. This study has significance in suggesting advanced form of ICT system in which qualified teachers can create, accumulate, and share information and students can explore information and expand search in self-directed manner.

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