• Title/Summary/Keyword: Collaborative system

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A Study on the Design and Implementation of Web Based Collaborative Learning Systems for Improving Interactivity among Learners (e러닝환경에서 학습자간 상호작용활동 증진을 위한 웹기반 협동학습시스템의 설계 및 구현에 관한 연구)

  • Lee, Dong-Hoon;Lee, Sang-Kon;Lee, Ji-Yeon
    • Journal of Information Technology Services
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    • v.6 no.3
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    • pp.195-207
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    • 2007
  • This study describes the design and implementation of web based collaborative learning system to improve interactivity among learners. Based on suggestions from previous studies, the system is composed of three main parts : the community module, the learning module, and the administrative module. The study participants were 254 university students from two different institutions. They were divided into 43 groups and asked to complete an online TOEIC preparation module using the learning system over 4 weeks. Survey data were collected at three points from each participant-before and 3 weeks after the beginning of the online module and at the completion of the module. The result indicates that the usage of this system is positively related to the learners' collaborative learning activities, the level of sense of community, and learner satisfaction both at the individual and group levels.

Collaborative Maintenance Simulation System Using Virtual Mockup (가상목업을 활용한 협업 정비 시뮬레이션 시스템)

  • Lee, Jun-Kyu
    • Journal of Korea Multimedia Society
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    • v.15 no.1
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    • pp.148-165
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    • 2012
  • Applying maintenance simulation using virtual mockup in product design phase enables maintainability test before prototyping physical products, and it is expected to reduce product development costs. The simulation results can be reused as contents of service manuals and RAM (Reliability, Availability, Maintainability) analysis data. Maintenance simulation should provide realistic representation of physical property of virtual product, assembly relation between parts and manipulation process to verify feasibility of product design. The simulation system should be extended to collaborative virtual environment to perform collaborative maintenance procedures. In this paper, the three layered system architecture and the physics based collaborative interaction technique are proposed to extend current maintenance simulation into collaborative virtual environment. The proposed system was implemented as ViMMS (Virtual Mockup Maintenance Simulation system), and compared with case study results of VADE (Virtual Assembly Design Environment). As a result, the ViMMS encompassed broader range of maintenance tasks by using physics based collaborative interaction technique.

An Empirical Study on Hybrid Recommendation System Using Movie Lens Data (무비렌즈 데이터를 이용한 하이브리드 추천 시스템에 대한 실증 연구)

  • Kim, Dong-Wook;Kim, Sung-Geun;Kang, Juyoung
    • The Journal of Bigdata
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    • v.2 no.1
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    • pp.41-48
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    • 2017
  • Recently, the popularity of the recommendation system and the evaluation of the performance of the algorithm of the recommendation system have become important. In this study, we used modeling and RMSE to verify the effectiveness of various algorithms in movie data. The data of this study is based on user-based collaborative filtering using Pearson correlation coefficient, item-based collaborative filtering using cosine correlation coefficient, and item-based collaborative filtering model using singular value decomposition. As a result of evaluating the scores with three recommendation models, we found that item-based collaborative filtering accuracy is much higher than user-based collaborative filtering, and it is found that matrix recommendation is better when using matrix decomposition.

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Collaborative Learning Agent for Promoting Group Interaction

  • Suh, Hee-Jeon;Lee, Seung-Wook
    • ETRI Journal
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    • v.28 no.4
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    • pp.461-474
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    • 2006
  • This project aims to design and develop a prototype for an agent that support online collaborative learning. Online collaborative learning, which has emerged as a new form of education in the knowledge-based society, is regarded as an effective method for improving practical and highly advanced problem-solving abilities. Collaborative learning involves complicated processes, such as organizing teams, setting common goals, performing tasks, and evaluating the outcome of team activities. Thus, a teacher may have difficulty promoting and evaluating the entire process of collaborative learning, and a system may need to be developed to support it. Therefore, to promote interaction among learners in the process of collaborative learning, this study designed an extensible collaborative learning agent (ECOLA) for an online learning environment.

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A Web-based Synchronous Distance Learning System Supporting the Collaborative Browsing (공동 브라우징을 지원하는 웹 기반의 동기적 원격 학습 시스템)

  • 이성제;신근재;김엄준;김문석;성미영
    • Journal of Korea Multimedia Society
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    • v.4 no.5
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    • pp.430-438
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    • 2001
  • In this paper, we present the design and implementation of a web-based distance learning system supporting the collaborative browsing. Our system consists of an education affair management system, a video conferencing server/client, a white-board server/client, a session manager and a web browser sharing system. Among other things, our collaborative web browser is unique and not found in any other system. The web browser shows synchronously the same web pages as the lecturer moves through them. Therefore, it allows the student to feel real-time surfing gust as the lecturer would. The session manager supports multi-user and multi-group, and integrates various synchronous collaborative component into one distance learning system by providing the same session data and information of users in a session group. Our collaborative browsing system can increase the efficiency of distance learning and provides the effect of learning in the same classroom by supporting various synchronous functionalities, such as collaborative browsing.

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인터넷 기반 Collaborative Design 시스템 개발

  • 한승헌;차주현;최용제
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.10a
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    • pp.687-690
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    • 1995
  • The configuration of design technology in 21st century must require collaborative design system, in which distributed design organizations and their related enterprises can mutually cooperate by overcoming time and regional restictions, and by exactily exchanging and sharing desing data. To achieve these objectives, it is necessary that the design system can propery deal with the dynamic change between regionally distributed modules. In this paper, we will discuss developing the dynamic virtual collaborative design system based on WWW by implementing recent web technologies such as Java and VRML.

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Applying Workflow Management System to CPC (CPC에서의 Workflow 응용)

  • 전희철
    • CDE review
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    • v.8 no.1
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    • pp.58-65
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    • 2002
  • Collaborative product commerce(CPC) involves many people working together with heterogeneous and distributed software applications. For such an environment, Workflow Management System(WFMS) can be useful for coordination of people, software agents and processes. It provides diverse services including automatic work muting, project management continuous process improvement and application integration. However, there are some limitations to apply WFMS to CPC environment due to inflexibility and lack of design support facilities. This paper identifies the problems and addresses possible approaches to overcome the difficulties.

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A Design of the Active Web Server Supporting Synchronous Collaboration in the Web-Based Group Collaboration Systems (웹 기반 그룹 협동 시스템에서 동기화된 협동을 지원하기 위한 능동형 웹 서버 설계)

  • 허순영;배경일
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 1999.03a
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    • pp.95-102
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    • 1999
  • The web-based group collaborative systems are emerging as enterprise-wide information systems. Since data in group collaborative systems are apt to be shared among multiple concurrent users and modified simutaneously by them, the web-based group collaborative systems must support synchronous collaboration in order to provide users with synchronized and consistent views of shared data. This paper proposes an active web server which can facilitate synchronous collaboration in web-based group collaborative systems. To accomplish such a goal, the active web server manages dependency relationships between shared data and web browsers referencing them and actively propagates changing details of the shared data to all web browsers referencing them. And, this paper examines usefullness and effectiveness of the active web server to apply it to the ball-bearing design example of concurrent engineering design systems. The prototype system of the active web server is developed on a commercial Object-oriented Database Management System (ODBMS) called OBJECTSTORE using the C++ programming language.

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Multidimensional Performance Assessment Support System for Collaborative Project Course (협동프로젝트 교과과정을 위한 다차원 수행평가지원 시스템)

  • Kim, Ji-Hye;Cho, Jung-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.12
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    • pp.3645-3652
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    • 2009
  • Most important factor for successful operation of collaborative project, which is a project based curriculum, is systematic and rational assesment. In this paper, we design and implement multidimensional performance assessment support system which can overcome simplicity of result-oriented evaluation. In the proposed system, learner can diagnose problems and improve those by oneself. We design the system satisfying both professor and student about evaluation results through evaluating total course of collaborative project.

A Study on Real-Time Collaborative Design System for powerful interaction performance (상호작용 기능이 강화된 실시간 협업 설계 시스템에 관한 연구)

  • 하영명;김현수;안대건;김호찬;정해도;이석희
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.1266-1269
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    • 2003
  • Many studies have indicated that most of a product's cost is fixed early in its lift cycle, before the original design cycle is complete. This implies that we should consider various aspects of product lift cycle at the design stage. This means the need of collaboration in design stage. Because the Internet provides instant access to a wealth of design information, the Internet is used by the collaborative design team members as a medium to share data, information and knowledge, and in some cases for product data management and project management by integrating the Web with appropriate technologies. This paper presents a real-time collaborative design system for powerful interaction performance, based on the Internet and Web technologies. Using The system use the client/server architecture and the purpose of the system is to provide a method that enables real-time view, review and modification of the 3D model through the Internet.

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