• Title/Summary/Keyword: Collaborative System

Search Result 1,521, Processing Time 0.025 seconds

Collaborative Reading Comprehension of Science Textbook via Students' Knowledge Sharing in an Online Annotation System (온라인 주석시스템에서 학생들의 지식공유를 통한 과학교과서의 협력적 독해 양상 분석)

  • Lee, Jiwon
    • Journal of The Korean Association For Science Education
    • /
    • v.38 no.5
    • /
    • pp.667-680
    • /
    • 2018
  • The purpose of this study is to investigate 1) the types of knowledge students ask for in their reading comprehension of science textbooks using an online annotation system, 2) the accuracy of the knowledge provided by the students to their peers, 3) the frequency of knowledge sharing behaviors, 4) the evaluation of the effect of collaborative reading, and 5) the trust among peers as knowledge sharers. Questions made by 241 students in the second grade of middle school using an online annotation system in two chapters of the science textbook were analyzed using Bloom's revised taxonomy and their answers were grouped according to five accuracy categories. Also, questionnaires for the evaluation of the effectiveness of collaborative reading comprehension and of trust among the students were used. The students asked their peers 'understanding questions' which comprised almost 80% of the total questions they made and were similar with individual metacognitive strategies for reading comprehension. Of the total threads, 71% has scientifically correct threads shared by the students. The frequency of the knowledge sharing behaviors was high but this was affected by the rewards (point system). Students evaluated that collaborative reading comprehension conducted through an online annotation system were helpful in their learning. In addition, the ratio of students trusting their peers who did the knowledge sharing is over 80%. This study shows that when students use an online annotation system, they can fill one another's cognitive gaps in the reading process by sharing knowledge. Also, collaborative reading using an online annotation system has proved that cognitive individualization is possible through sharing knowledge interactively and dynamically, unlike reading hard copies of textbooks which are a one way information transfer.

Performance Analysis of Circulator-Based Collocated Device for Wi-Fi System and WiMAX System in Shared Band (주파수대역을 공유하는 Wi-Fi 시스템과 WiMAX 시스템이 결합된 써큘레이터 기반의 공존장치 성능 분석)

  • Kim, Dong-Eun;Kim, Jong-Woo;Park, Su-Won;Rhee, Seung-Hyong;Kang, Chul-Ho;Han, Ki-Young;Kang, Hyon-Goo
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.46 no.6
    • /
    • pp.56-65
    • /
    • 2009
  • The single device that is combined more than one communication systems in shared band is called collocated system. In this paper, the collocated system is made by combination of Wi-Fi and WiMAX system. Performance of the collocated system is analysed by using two communication model, Collaborative and Non-Collaborative. To minimize the mutual interference between Wi-Fi and WiMAX system in collocated system, the circulator-based collocated system is proposed and analysed it's performance characteristics.

A Concurrency Control and a Collaborative Editing Mechanism in a Collaborative Virtual Environment for Designing a Game Map (게임 맵 디자인을 위한 협업 가상 환경에서의 동시성 제어 및 공동 편집 방법)

  • Park, Sung-Jun;Lee, Jun;Lim, Min-Gyu;Kim, Jee-In
    • Journal of Korea Game Society
    • /
    • v.11 no.4
    • /
    • pp.15-26
    • /
    • 2011
  • Game level design is a collaborative work to create a virtual world for a computer game including maps, agents, monsters, objects, players and events based on predefined its game scenario. It is a promising collaborative design application. The game level design generally requires much time and cost, as the size of its target game space becomes huge. However, traditional game level design tools do not provide concurrency control mechanisms among multiple participating game designers. They do not provide consistency of undo and redo mechanisms for erroneous collaborative tasks during iterative modifications and updates of collaborative tasks among multiple designers. In this paper, we propose a concurrency control and a collaborative editing mechanism to enhance productivity of the collaborative game level design. The proposed system provides hierarchical structures of shared objects and a concurrency control mechanism for each object. The proposed system also provides a consistent undo and redo mechanism to enhance modifications and updates on intermediate results of the level design procedures.

A Hoarding Policy for collaborative computing in Mobile Environment : design and Implementation. (이동컴퓨터 상에서의 공동작업을 위한 자동저장 방식 설계 및 구현)

  • 이근영;김남광박승규
    • Proceedings of the IEEK Conference
    • /
    • 1998.10a
    • /
    • pp.491-494
    • /
    • 1998
  • This paper describes the design and implementation of file system which allows the collaborative computing in mobile environment. The design goal is to make a logically one file system in the distributed computer systems. The characteristics of frequent, foreseeable and variable disconnections in a mobile environment wrer taken into consideration. We introduce an auto-hoarding system that provides the availability of large number of nodes which are weakly and intermittently connected. The data consistency problems in distributed or replicated mobile data are also discussed.

  • PDF

Supporting Effective Collaborative Workspaces over Moodle (Moodle에서의 효과적인 협업 워크스페이스 지원)

  • Jin, Jae-Hwan;Lee, Hong-Chang;Lee, Myung-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.16 no.12
    • /
    • pp.2657-2664
    • /
    • 2012
  • Web-based learning receives much attention as an effective learning method because users can use the learning service at any time from any space. A learning management system(LMS) provides online educational environment among teachers and students, supporting various facilities to deliver educational contents. Since most of the existing LMSs support one-way or limited two-way teaching services among teachers and students, there are a lot of difficulties in performing collaboration among students and/or collaboration among teachers and students. In this paper, we describe the development of collaborative workspaces which provides effective collaborative educational environment on Moodle which is widely accepted as a typical LMS. Through the provided various types of collaborative workspaces, users can easily perform group activities, sharing educational with appropriate access control mechanism.

Review of Collaborative Planning, Forecasting, and Replenishment as a Supply Chain Collaboration Program

  • Ryu, Chung-Suk
    • Journal of Distribution Science
    • /
    • v.12 no.3
    • /
    • pp.85-98
    • /
    • 2014
  • Purpose - This study primarily aims to represent the current trend of research on CPFR as a promising supply chain collaboration program and proposes a new framework for analyzing any collaboration programs in terms of three key collaborative features. Research design, data, and methodology - This study employs a literature review of selected studies that conduct research on CPFR. CPFR is analyzed based on the proposed framework that characterizes collaboration programs in terms of three key collaborative features. Results - The analysis based on the proposed framework reveals that the current form of CPFR continues to have some collaborative features that are not fully utilized to create an advanced collaboration program. The literature review indicates that most past studies ignore critical issues including the dynamic nature of the multiple-stage supply chain system and negotiation process for collaborative agreement in CPFR implementation. Conclusions - Results indicate that CPFR can become a better supply chain collaboration program by incorporating coordinative cost payment and joint decision making processes. Based on observations on the existing literature of CPFR, this study indicates several important issues to be addressed by future studies.

Workers' Attitudes about a System of Collaborative Hospital Practice between Western and Traditional Korean Medicine (양.한방협진제도에 대한 직장인들의 태도)

  • Goo, Je-Gil;No, Hong-In;Hong, Sun-Mee;Kang, In-Sook;Lee, Young-Ho;Han, Dong-Woon
    • Journal of Society of Preventive Korean Medicine
    • /
    • v.13 no.2
    • /
    • pp.129-146
    • /
    • 2009
  • Background and Objectives: The purpose of the study was to explore the attitude of workers toward a system of collaborative hospital practice between western and traditional Korean medicine, to identify factors influencing this attitude, and discuss the reasons socioeconomic groups' differences. Method: The data were collected with a questionnaire for this study from 14 April 2009 to 1 May 2009. Data were analyzed mainly via non-parametric statistics and logistic regressions utilising SPSS 17.0 (Statistical Package for the Social Sciences) to determine the workers' attitude about the hospital system and to predict factors contributing to positive attitudes. Results: A total of 1,260 workers working for large factories in Gwangju Metropolitan City. Findings confirmed that more than 40% of the workers show interest in the system and about 44% of the workers also express positive attitudes. Factors found to influence the workers' response included marital status, income level, health status, experience in complementary medicine services, the number of health care facilities' visit. Conclusions: The prospects to establish the system of collaborative hospital practice as reflected by the workers' view about the Korean health care service delivery system. Their attitudes toward the system differed among socioeconomic groups. Government and health care providers should identify the socioeconomic subgroups' demands and opinions in order to find and develop measures of integrating western and traditional Korean medicine in health care facilities.

  • PDF

JSFlow: A Technique for Controlling Tasks Using Workflow Specification in a Blockchain-based Collaborative System (JSFlow : 블록체인 기반 협업 시스템에서의 워크플로우를 이용한 작업 제어 기법)

  • Eom, Hyun-Min;Yoon, Yeo-Guk;Lee, Myung-Joon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.9 no.10
    • /
    • pp.763-774
    • /
    • 2019
  • A collaborative system supports collaboration among participants by providing functions such as group composition and management of data shared for collaboration. In recent years, research on collaborative services based on the blockchain technology has been done to guarantee the reliability of collaboration processes and outcomes. The diversity of the application domains in which collaborations are performed and the various characteristics of the participants in the collaboration group naturally leads to various forms of collaborative processes. In order for these processes to produce the desired outcome of the collaborative efforts, it is desirable to specify the appropriate collaborative process in advance, so that the participants can understand and agree on the process, carrying out the collaboration. In this paper, we propose a method to control flexible collaborative processes according to workflow specifications in the Ethereum-based collaborative service environment. The specification of the workflow for the designated task is stored in the Ethereum smart contract and the process of performing the task is controlled according to the stored workflow specification. For this, we introduce JSFlow which is a simple workflow specification method using JSON and an Ethereum library to utilize it.

Tourism Destination Recommender System for the Cold Start Problem

  • Zheng, Xiaoyao;Luo, Yonglong;Xu, Zhiyun;Yu, Qingying;Lu, Lin
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.10 no.7
    • /
    • pp.3192-3212
    • /
    • 2016
  • With the advent and popularity of e-commerce, an increasing number of consumers prefer to order tourism products online. A recommender system can help these users contend with information overload; however, such a system is affected by the cold start problem. Online tourism destination searching is a more difficult task than others on account of its more restrictive factors. In this paper, we therefore propose a tourism destination recommender system that employs opinion-mining technology to refine user preferences and item opinion reputations. These elements are then fused into a hybrid collaborative filtering method by combining user- and item-based collaborative filtering approaches. Meanwhile, we embed an artificial interactive module in our recommender system to alleviate the cold start problem. Compared with several well-known cold start recommendation approaches, our method provides improved recommendation accuracy and quality. A series of experimental evaluations using a publicly available dataset demonstrate that the proposed recommender system outperforms existing recommender systems in addressing the cold start problem.

Assessment for Overseas Construction Information Classification Using Collaborative Filtering (협력적 필터링을 통한 건설정보 분류체계의 적정성 평가)

  • Choi, Wonyoung;Choi, Sangmin;Kwak, Seing-Jin
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.53 no.4
    • /
    • pp.361-372
    • /
    • 2019
  • The Overseas Construction Engineering Information System (OVICE), which is operated by the Korea Institute of Construction Technology, uses the Overseas Construction Information Service classification system to service information required for overseas construction of domestic construction engineering companies. In this study, through the application of the recommendation system using collaborative filtering, identifying the relationship between the subjects for real users, verifying the adequacy of the overseas construction information classification system currently in service. Through this, I would like to propose an information service classification system that reflects actual user demand.