• Title/Summary/Keyword: Collaborative Process Modeling

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A Study on the Internet-based Collaborative Exterior Design Process to Support Users′Participation in Apartment Exterior Remodeling (공동주택 외관 리모델링 과정에서 거주자 참여 설계를 지원하는 인터넷 기반 외관디자인 협업설계 프로세스에 관한 연구)

  • 심재란;최진원
    • Journal of the Korean housing association
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    • v.14 no.4
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    • pp.77-85
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    • 2003
  • The facade design of apartment is getting more important, since residents'needs on raising the quality of housing have increased, and also public interests on urban landscape are higher than before. As a way of improving facade design the necessity of remodeling consequently has been risen. The government also relieves the regulations related to remodeling. A apartment facade design should address how to express both identities and aesthetic tastes of residents, so they want to reflect their own ideas and opinions on the apartment facade design during the remodeling process. It is not always easy, unfortunately, to reflect residents'ideas and opinions due to the public characteristics of apartment facades and absence of tools that support effective design participation. This paper proposes an internet-based collaborative design process that supports residents'active participation in the exterior remodeling process of apartment. We outline three main issues involved in developing the design system: 1) a semantic facade database built upon classification of building facades; 2) an Internet-based facade modeler based on a real-time, rule-based procedural modeling method; and finally 3) the virtual reality(VR) simulation that allows a group of designers and residents to design in a collaborative fashion.

A Study on Mariners' Standard Behavior for Collision Avoidance (3) - Modeling of the execution process of an avoiding action based on human factors -

  • Park, Jung-Sun;Kobayashi, Hiroaki;Yea, Byeong-Deok
    • Journal of Navigation and Port Research
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    • v.32 no.4
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    • pp.279-285
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    • 2008
  • We have proposed modeling methods of mariners' standard behavior for collision avoidance by analyzing mariners' recognition process in a previous study. As a subsequent study, the aim of this study is to build a model of mariners' execution process which is one of six processes in the condition of collision avoidance. In this study, thus, the structure of mariners' information processing on the process of taking avoiding actions is described and the relation between mariners' behavior and necessary factors in the process is analyzed. And then we have built a model of mariners' standard behavior for execution process based on the characteristics of mariners in ship-handling, which are obtained from the international collaborative research on human factors. It is tried to define the contents of execution process based on the standard behavior of mariners for collision avoidance and to formulate information processing of mariners.

Product Variety Modeling Based on Formal Concept Analysis

  • Kim, Tai-Oun
    • Industrial Engineering and Management Systems
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    • v.9 no.1
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    • pp.1-9
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    • 2010
  • Increasing product variety based on product family and product platform provides a company with a competitive advantage over its competitors. As products become more complex, short-life cycled and customized, the design efforts require more knowledge-intensive, collaborative and coordinating efforts for information sharing. By sharing knowledge, information, component and process across different families of products, the product realization process will be more efficient, cost-effective and quick-responsive. Formal Concept Analysis (FCA) is used for analyzing data and forming semantic structures that are formal abstractions of concepts of human thoughts. A Web Ontology Language (OWL) is designed for applications that need to process the content of information instead of simply presenting information to humans. OWL also captures the evolution of different components of the product family. The purpose of this paper is to develop product variety modeling to increase the usefulness of common platform. In constructing and analyzing product ontology, FCA is adopted for conceptual knowledge processing. For the selected product family, product variety Ontology is constructed and implemented using prot$\'{e}$g$\'{e}$-2000.

Design and Implementation of 3D Studio Max Plug-In in Collaborative Systems (협력시스템에서 3D 스튜디오 맥스 플러그인 설계 및 개발)

  • Kwon, Tai-Sook;Lee, Sung-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.498-509
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    • 2001
  • Collaborative systems allow users, who may be far removed from each other geographically, to do collaborative work such as 3D animation, computer game, and industrial design in a single virtual space. This paper describes our experience to develop a collaborative system framework that aims at expanding the some functions of a stand-alone visual modeling tool, called 3D Studio Max, into those of the distributed collaborative working environments. The paper mainly deals with design and implementation of a 3D shared-object Plug-In with respect to the 3D Studio Max Plug-In Software Development Kit in the distributed collaborative system developed by the authors. There are two major functions of the proposed scheme; one is to write 3D object-information to the shared memory after extracting it from the 3D Studio Max, the other is to create 3D objects after retrieving them from the shared memory. Also, the proposed scheme provides a simple way of storing 3D objects that have variable size, by means of shared memory which located in between the collaborative system clients and 3D studio Max. One of the remarkable virtures of the Plug-In is to reduce a considerable amount of shared object data which in consequence can mitigate the network overhead. This can be achieved by the fact that the system is able to extract a minimum amount of 3D objects that are required to transmit. Also, using the proposed scheme, user can facilitate 3D Studio Max into distributed collaborative working environments. This, in consequence give many benefits such as saving time as well as eliminating space constraints in the course of 3D modeling when we are under industrial design process.

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Design and Implementation of A Real-time Collaborative Group ICN Editor (실시간 협업지원 그룹 ICN 에디터의 설계 및 구현)

  • 류재광;김광훈
    • Journal of Internet Computing and Services
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    • v.2 no.5
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    • pp.1-7
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    • 2001
  • Recently, there are two important research trends in the literature the red-time collaborative computing end electronic business process automation. This paper is one of those efforts that would establish an effective business office working and computing environment hough the integration of those two cutting-edge technologies. That is, we try to develop a workflow modeling tool that is semantically based upon the information control net(ICN), which is a typical workflow model for specifying office work procedures(business processes), and that is systemically based upon the real-time collaborative operations by a set of actors, which is called group, We name it "group ICN editor". This paper describes the design and implementation of the group ICN editor that is operable under the real-time collaborative computing environment. We use the Flexible rJAMM toolkit that enables the ICN editor to operate among multiple actors(group) through the event-driven collaboration platform, Consequently, a set of workflow and business processes defined through this editor is not only stored onto database but also transformed into the format of the workflow process definition language(WPDL) that is a standardized workflow description and specification language proposed by the workflow management coalition(WfMC).ion(WfMC).

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Collaborative Modeling of Medical Image Segmentation Based on Blockchain Network

  • Yang Luo;Jing Peng;Hong Su;Tao Wu;Xi Wu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.3
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    • pp.958-979
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    • 2023
  • Due to laws, regulations, privacy, etc., between 70-90 percent of providers do not share medical data, forming a "data island". It is essential to collaborate across multiple institutions without sharing patient data. Most existing methods adopt distributed learning and centralized federal architecture to solve this problem, but there are problems of resource heterogeneity and data heterogeneity in the practical application process. This paper proposes a collaborative deep learning modelling method based on the blockchain network. The training process uses encryption parameters to replace the original remote source data transmission to protect privacy. Hyperledger Fabric blockchain is adopted to realize that the parties are not restricted by the third-party authoritative verification end. To a certain extent, the distrust and single point of failure caused by the centralized system are avoided. The aggregation algorithm uses the FedProx algorithm to solve the problem of device heterogeneity and data heterogeneity. The experiments show that the maximum improvement of segmentation accuracy in the collaborative training mode proposed in this paper is 11.179% compared to local training. In the sequential training mode, the average accuracy improvement is greater than 7%. In the parallel training mode, the average accuracy improvement is greater than 8%. The experimental results show that the model proposed in this paper can solve the current problem of centralized modelling of multicenter data. In particular, it provides ideas to solve privacy protection and break "data silos", and protects all data.

Development of CITIS Model and Analysis of Its functionality as a Collaborative Virtual Factory for Construction Projects (건설프로젝트의 협업적 가상기업으로서의 CITIS 모델개발 및 성능분석에 관한 연구)

  • Han Seung Heun;Chin Kyung Ho
    • Korean Journal of Construction Engineering and Management
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    • v.3 no.2 s.10
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    • pp.87-98
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    • 2002
  • Korea government is making an effort to improve the efficiency in construction industry by introducing CITIS (Contractor integrated Technical Information Service). In order to provide a base for the application of CITIS into the construction industry, this research provides a concept of virtual factory which should be incorporated into CITIS system for the successful collaborative work in the virtual space. It then implements a prototype system through process and data modeling to apply into the road construction projects. The prototype system is tested to verify its efficiency. Finally, lesson learned from these works is provided to advance the current CITIS toward a collaborative virtual factory.

Collaborative Design based on 3D-CAD System Using Functional Space Surrounding Design Object over the Networked Environment (네트워크 분산 환경 하에서 설계대상물의 외부공간을 이용한 3차원 CAD 시스템에 의한 협조설계 지원)

  • Nahm, Yoon-Eui;Ishikawa, Haruo
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.32 no.4
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    • pp.169-177
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    • 2009
  • Concurrent Engineering (CE) has presented new possibilities for successful product development by incorporating various product life-cycle functions from the earlier stage of design. In the product design, geometric representation is vital not only in its traditional role as a means of communicating design information but also in its role as a means of externalizing designer's thought process by visualizing the design product. During the last dozens of years, there has been extraordinary development of computer-aided tools intended to generate, present or communicate 3D models. However, there has not been comparable progress in the development of 3D-CAD systems intended to represent and manipulate a variety of product life-cycle information in a consistent manner. In the previous research, the authors proposed a novel concept called Minus Volume (MV) to incorporate various design information relevant to product life-cycle functions. This paper proposes the use of the MV concept for the collaborative design environment, where many team members are geographically distributed over the networked environment, including Internet, Intranet, WWW, etc. A prototype 3D-CAD system is implemented based on the MV concept and illustrated with the successful implementation of collaborative design example.

The Development and the Application of a Collaborative Design Prototyping Tool for Digital Products (디지털 제품의 협동적 디자인을 위한 프로토타이핑 도구 개발 및 활용 사례 연구)

  • Nam, Tek-Jin
    • Archives of design research
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    • v.17 no.4
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    • pp.119-128
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    • 2004
  • There is a lack of user centered design methods that support effective collaboration between designers and end-users for designing hardware and software integrated digital products. This paper presents the application of Collaborative Design and a new collaborative design prototyping tool for interactive digital product design projects. The tool consists of STCtools(State Transition Chart tools) software, hardware modeling materials, and physical interface toolkits for integrating software and hardware. STCtools allow users to create and edit States, to compose Events describing transitions between States, and to run intermediate or final results of STC. Using the hardware modeling materials and the physical interface toolkit, designers and end-users can collaborately examine the hardware and software integrated concepts in an early stage of the design process. Three collaborative design workshops of designing a portable digital guide for a theme park were accomplished to examine the feasibility of the tool. The results suggested that the tool supported iterative concept development and interactions between designers and end users. Although several user interface problems of STCtools were identified, the participants gave positive feedback on the role of the tool in collaborative concept generation and deployment. It is expected that the results of this study contribute not only to the collaboration between designers and end users, but also to the collaboration between designers, and between designers and other professionals.

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A Virtual Reality Molecular Modeling System for Synchronous and Asynchronous Remote Collaboration (동기식 및 비동기식 원격 협업을 위한 가상현실 기반의 분자 모델링 시스템 -가상현실 기반의 분자 도킹 프로세스 및 구조 결정학 시뮬레이션 협업 시스템-)

  • Lee, Jun;Kim, Hyung-Seok;Kang, Lin-Woo;Kim, Jee-In
    • Journal of the HCI Society of Korea
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    • v.4 no.1
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    • pp.17-27
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    • 2009
  • A computer supported cooperative work(CSCW) system is a collaboration system, which enables cooperative works among various participants through the Internet. A collaborative virtual reality environment(CRVE) can be used in scientific research and cultural research because it can provide users with virtual experiences of three dimensional molecular models in cyberspace. However, general CVRE systems are only focused on synchronous collaborations. We propose a remote collaboration system, which provides synchronous and asynchronous cooperation in collaborative virtual reality environment. The proposed system can be applied to bioscience experiments such as molecular docking process, and crystallography simulation. The proposed system is evaluated in performance comparison with previous approaches.

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