• Title/Summary/Keyword: Collaboration system

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A Whiteboard for Multimedia Collaboration Work Space based on Home Network (홈 네트워크 기반에서 멀티미디어 공동 작업 공간을 위한 화이트보드)

  • Ko, Eung-Nam
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.39-43
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    • 2014
  • This paper suggested a whiteboard for multimedia collaboration work. We implemented the whiteboard so that the users participated in collaborative work may refer shared media objects as the same view to others. In this paper, we discuss a method for increasing reliability of media data through whiteboard. This paper explains a performance analysis of a media data system running on distributed multimedia environment using the rule-based DEVS modeling and simulation techniques.

Study on Framework for Continuing Drone Collaboration (드론 협업 지속을 위한 프레임워크 연구)

  • Kim, Kang-Ju;Park, Young B.
    • Journal of the Semiconductor & Display Technology
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    • v.17 no.3
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    • pp.1-9
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    • 2018
  • The drone has the restrictions on the controls, the battery and the surrounding environment in performing missions such as fire extinguishing. This restriction can improve the limitations that leave the leader can be monitored. The existing method of constructing the leader based on the GPS is highly dependent on the signal and is vulnerable to hardware defects. In this paper, we solve these problems with dynamic leaders decision. Drones can use their leader drones rather than remote controls. Information about the drones changes depending on the surrounding environment by replacing the leader with a dead battery or electing leader by the drones themselves without human intervention. This suggests that the leader monitors the community through a framework for continuing the drones collaboration and that the community can collaborate to overcome the limitations and continue the mission. The analysis of the proposed system through simulation experiments confirm that it has a better task performance. By using this system, it is possible to continue the mission and solve problems that are vulnerable to hardware defects.

Ultrawideband coupled relative positioning algorithm applicable to flight controller for multidrone collaboration

  • Jeonggi Yang;Soojeon Lee
    • ETRI Journal
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    • v.45 no.5
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    • pp.758-767
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    • 2023
  • In this study, we introduce a loosely coupled relative position estimation method that utilizes a decentralized ultrawideband (UWB), Global Navigation Support System and inertial navigation system for flight controllers (FCs). Key obstacles to multidrone collaboration include relative position errors and the absence of communication devices. To address this, we provide an extended Kalman filter-based algorithm and module that correct distance errors by fusing UWB data acquired through random communications. Via simulations, we confirm the feasibility of the algorithm and verify its distance error correction performance according to the amount of communications. Real-world tests confirm the algorithm's effectiveness on FCs and the potential for multidrone collaboration in real environments. This method can be used to correct relative multidrone positions during collaborative transportation and simultaneous localization and mapping applications.

Spatial Pattern and Cluster Analysis of University-Industry Collaboration Competency of Korean Universities (대학 산학협력 역량의 공간적 패턴 및 군집분석)

  • HEO, Sun-Young;JANG, Hoo-Eun;LEE, Jong-Ho
    • Journal of the Korean Association of Geographic Information Studies
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    • v.25 no.2
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    • pp.59-71
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    • 2022
  • This study considered regional differences in the university-industry collaboration of Korean universities and performed cluster analysis to identify the spatial range with high university-industry collaboration connectivity. By university establishment type, it was found that the university-industry collaboration capacity of the major national university was superior overall, especially in the technology transfer & commercialization sector and the infrastructure sector, compared to private universities and general national universities. The spatial pattern of university-industry collaboration capacity showed relatively clear differences by city and province. In terms of university-industry collaboration capacity by sector, it was confirmed that the regional gap was not large in the talent training sector and the infrastructure sector, but the regional gap was relatively large in the technology transfer & commercialization sector and the start-up sector. As a result of the cluster analysis to identify a spatial range with high connectivity in terms of similarity and spatial proximity of university-industry collaboration patterns, it is divided into 15 clusters. It is found that most of major national universities are included in one of 15 clusters where all sectors of university-industry collaboration are strong. Therefore, as a policy measure to achieve regional innovative growth through enhancing the effectiveness of university-industry collaboration, we propose the establishment of a hub & spoke network-type collaboration system in which a major national university acts as a hub and nearby local universities play a spoke role.

A Synchronization Error Control System for Web based Multimedia Collaboration Environment (웹 기반 멀티미디어 공동 작업 환경에서의 동기화 오류 제어 시스템)

  • Ko, Eung-Nam
    • The KIPS Transactions:PartB
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    • v.11B no.1
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    • pp.45-52
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    • 2004
  • We propose ESS_WMCE. This paper explains the design and implementation of the EDSS running on ESS_WMCE. EDSS is a synchronization error control system for web based multimedia collaboration environment. We have an error detection approach by using hooking method. The technique of an error transmission is a mended model of utilizing an application sharing system. DOORAE is a good framework model for supporting development on application for computer supported cooperated works. It has primitive service functions. Service functions are implemented with an object oriented concept. It is a system that is suitable for detecting and sharing a software error rapidly occurring on web based multimedia collaboration environment by using software techniques. It is able to share an error as well as providing URL synchronization to access shared objects. When an error occurs, this system detects an error by using hooking methods in MS-Windows API(Application Program Interface) function. If an error is found, it is able to provide an error sharing to access shared objects.

An Application of Blackboard Architecture to Grating Scheduling System (블랙보드 구조의 그레이팅 스케쥴링 시스템에의 적용)

  • Choi, Kyu-Sung;Koh, Jong-Young;Cho, Tae-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.1
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    • pp.12-19
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    • 2000
  • In the development of a production process scheduling system a collaboration method must be defined for the cooperation among submodules within the system. The blackboard architecture is exploited for solving the collaboration problem, which is one of the problem solving architecture that belongs to the distributed artificial intelligence. The dynamic states of the problem solving processes are presented in the hierarchically constructed shared working memory called as a blackboard. The communication for the collaboration is done through the blackboard. The problem solving steps are contained in the global controller, one of a component that consists the blackboard architecture, as knowledge. The global controller activates proper submodules based on the knowledge. By applying the blackboard architecture the collaboration problem among submodules in the grating production process scheduling system (GPSS) has been solved as well as the system became adaptable to the future modifications and expansions.

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A Context-Based Device Collaboration System in Ubiquitous Environments (유비쿼터스 환경에서의 상황인지 기반 디바이스 협업 시스템)

  • Park, Won-Ik;Park, Jong-Hyun;Kim, Young-Kuk;Kang, Ji-Hoon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.3
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    • pp.86-96
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    • 2008
  • In ubiquitous environments, invisible devices and software are connected to one another to provide convenient services to users. In order to provide such services, we must have mobile devices that connect users and services. However, the types of available services have thus far been limited due to the limited resources of mobile devices. This paper proposes a solution to the resource limitation problem of mobile devices by presenting a context-based collaboration system that allows mobile devices to share various nearby resources. Our system has a feature to enable personalized resource sharing by dynamically re-configuring user's preference and resource information.

A Fault-Tolerance Agent for Multimedia Collaboration Works running on Vehicle Environment (차량 환경 상에서 멀티미디어 공동 작업을 위한 결함 허용 에이전트)

  • Ko, Eung-Nam
    • Journal of Advanced Navigation Technology
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    • v.15 no.1
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    • pp.157-161
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    • 2011
  • This paper explains an error process for multimedia collaboration works with session management running on vehicle network environment. This system consists of an FDA and FRA. FDA is an agent that detects an error by hooking techniques for multimedia system based on vehicle network environment with session management. FRA is a system that is suitable for recovering software error for multimedia system with session management based on vehicle network environment. This paper describes only FRA. When multiple local sessions is opened, each local session manager sends information of participant to global session manager and take current information about session of processing in network.

A Study on Development of Virtual MCR Collaboration Training System (가상 MCR 협동 훈련 시스템(Virtual MCR Collaboration training System)에 관한 연구)

  • Yoo Hyeon Ju;Lee Yong-Gwan;Lee Myeong-Su;Hong Jin-Hyeok;Choe Jin-Ho
    • Proceedings of the KIPE Conference
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    • 2001.07a
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    • pp.124-127
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    • 2001
  • 가상현실 기술을 이용한 컴퓨터 지원 교육훈련 시스템 (VR-CATS: Virtual Reality based Computer Assisted Training System) 개발에 대한 연구를 전력연구원에서는 계속 수행해 왔다. 본 논문에서는 New VR-CATS (울진 3호기 참조)중 가상현실에서의 공동 협동 훈련 시스템(Virtual Reality Collaboration Training System)의 설계에 관하여 서술한다. 공동작업은 발전소 MCR(Main Control Room)을 3D 데이터 모델링 후 가상현실화하고 MCR 내부를 Navigation 할 수 있도록 가상패널(Virtual Panel)을 개발 및 에에 대한 엔지니어링 데이터베이스환경을 작성하여 추후 정확하고 신속한 계기 정보를 얻을 수 있도록 하며 훈련생들이 시뮬레이터실로 가지 않고 MCR에서 발전소를 운전하는 것과 같은 효과를 강의실에서 얻을 수 있다. 또한 설계기준사고 중의 하나인 LOCA 사고 복구 훈련 시나리오를 통하여 실제와 동일한 복구 훈련을 하므로서 효율적이며 현장감있는 교육훈련 수행을 가능케 한다.

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