• 제목/요약/키워드: Collaboration Tool

검색결과 258건 처리시간 0.024초

An Exploratory Study on the Usage Patterns of Software-based Design Tools in Designers' Ideation and Collaboration Activities

  • Kim, Dongwook;Kim, Sungbum
    • International Journal of Contents
    • /
    • 제17권4호
    • /
    • pp.16-34
    • /
    • 2021
  • The purpose of this study was to explore how designers use software-based design tools for ideation and collaboration (for two cases: with designers and with developers). We conducted logistic regression analysis and random forest analysis. Software-based design tools are more popular among product designers and affiliated with design organizations with 51 to 100 members. We identify the features that influence designers to use design tools for the ideation and collaboration, and how these usage patterns are interrelated. Interrelated usage pattern is a key consideration for location of the menu and convenience of use. The results imply that reinforcement of the design tool features per designer profile is required and that design management should be consistent with the field of design and the nature of the organization.

Collaboration Scaffolding in Computer-supported Collaborative Learning Environment

  • Lee, Jihyun;Rha, Ilju
    • Educational Technology International
    • /
    • 제7권1호
    • /
    • pp.39-57
    • /
    • 2006
  • Supporting individual or group learners through designing effective learning environment has been major concern for instructional technologists. In CSCL environment, the effectiveness of learning depends not only on the design of the learning incidences but also on that of psychological environment because in CSCL the learners encounter virtually a new environment deviate from the ordinary physical world. CSCL is one of the most demanding environment for learners and thus it requires a highly refined learner support mechanisms. The purpose of the research was to devise conceptual tools for supporting learners in CSCL environment. Especially, the researchers tried to develop special kinds of scaffolding that directly support the collaborative practice in the social and psychological dimension of the learner. Body of literature on scaffolding has been reviewed and effective CSCL environments were observed and analyzed. As a result of the study, the research proposes a new type of scaffolding, named as "collaboration scaffolding" as a conceptual tool for supporting learners in CSCL environment. Also the research suggests three subtypes of scaffolds as the most typical collaboration scaffolding; emotional scaffolds, facilitative scaffolds, and exploratory scaffolds.

ADOPTION OF VIRTUAL TECHNOLOGY TO BIM BASED PMIS

  • Suh, Bong-Gyo;Ghang Lee;Yun Seok-Heon
    • 국제학술발표논문집
    • /
    • The 5th International Conference on Construction Engineering and Project Management
    • /
    • pp.103-106
    • /
    • 2013
  • As construction project becomes big, PMIS has been progressed and developed as collaboration tool between project participants. But recently it has been transformed from collaboration function tool to one of formal systems, and used as a simple report or just database system. Many researches have been actively studying how to combine BIM to PMIS for solving the problem. There need transferability from PMIS to BIM, however, data size is getting big because of complexity in building size. Many users experience inconvenience in slow loading speed. Therefore, this study suggested an improvement method for high transferability by utilizing virtual technology of IT industry and analyses its suitability.

  • PDF

Electron 기반 협업 프로그램 취약점 분석 (Analysis of Vulnerability in Electron Based Collaboration Tools)

  • 이효민;장연석;권용희;임은지;김종민;박진우
    • 정보보호학회논문지
    • /
    • 제31권4호
    • /
    • pp.573-586
    • /
    • 2021
  • COVID-19 팬데믹 상황 속 비대면 업무의 비중이 늘어나면서 협업 프로그램 시장이 빠르게 성장하고 있다. 시장 규모가 커짐에 따라 협업 프로그램에 대한 취약점이 꾸준히 공개되고 있으며, 이로 인해 협업 프로그램의 보안성에 관한 관심이 증가하고 있다. 본 논문에서는 다수의 협업 프로그램이 Electron 프레임워크를 기반으로 하고 있다는 점에 주목하여 국내 Electron 기반의 협업 프로그램에 대한 취약점 분석을 수행한 결과를 소개하고, 분석 결과를 바탕으로 Electron 기반 애플리케이션의 보안성을 높이기 위한 대응 방안을 제안한다.

[Review] The Impact of Character Collaboration Product Characteristics on Brand Awareness and Purchase Intention: Focusing on F&B Products

  • Kyung Tae JANG;Senghyeon LEE;Seong-Soo CHA
    • 식품보건융합연구
    • /
    • 제10권2호
    • /
    • pp.1-5
    • /
    • 2024
  • This study aims to investigate the impact of character collaboration product characteristics on brand awareness and purchase intention within the food and beverage (F&B) industry, with a special focus on Generation MZ's growing interest in such products. The methodology involves a comprehensive review of existing literature on character marketing, brand awareness, and consumer purchase intention, supplemented by case studies of successful character collaborations in the F&B sector. The findings reveal that character collaborations significantly impact brand awareness and purchase intentions, particularly among younger consumers like Generation MZ. These collaborations not only rekindle nostalgia but also introduce new and exciting consumer experiences, effectively attracting a wide demographic. The success of character-themed products, from Pokémon bread to Coca-Cola's League of Legends collaboration, underscores the strategy's effectiveness in boosting brand recognition and consumer engagement. The implications of this research are manifold for the F&B industry. Firstly, it highlights the importance of leveraging popular characters to forge emotional connections with consumers. Secondly, it suggests that product development should closely align with consumer preferences and market trends to maximize appeal. Lastly, it positions character collaboration as a strategic marketing tool that not only enhances product sales but also strengthens brand loyalty and facilitates sustained brand growth.

IP 네트워크 기반 고품질 오디오 협업 시스템 (Implementation of a High-Quality Audio Collaboration System Over IP Networks)

  • 강진아;김홍국
    • 한국HCI학회:학술대회논문집
    • /
    • 한국HCI학회 2008년도 학술대회 1부
    • /
    • pp.218-223
    • /
    • 2008
  • 본 논문에서는 IP 네트워크에서 동작하는 오디오 협업 시스템의 성능을 향상시키는 방법들을 구현하고 구현된 방법들의 성능을 검증한다. IP 네트워크가 갖는 지연(jitter) 및 패킷 손실 등의 특성은 음성 및 오디오의 품질을 저하시킨다. 이러한 품질 저하를 줄이기 위해, 패킷 손실률은 패킷 크기를 줄임으로써 감소시킬 수 있다는 점에 착안하여 MPEG-2 AAC 오디오 코덱을 이용한 저전송률 오디오 전송 방법을 제안한다. 또한, 음성 전송 시 패킷손실에 따른 음성 품질을 향상시키기 위해 패킷 손실에 견고한 iLBC(Internet Low-Bitrate Codec) 음성 코덱 및 ITU-T G.711 패킷 손실 은닉 알고리즘을 오디오 협업 시스템에 적용한다. 제안한 방법들을 RAT (Robust-Audio Tool)[7]를 기반으로 구성된 오디오 협업 시스템에 구현하였다. 구현한 결과, 256 kbit/s에서 동작하는 MPEG-2 AAC 오디오 코덱은 압축하지 않고 전송된 오디오와 유사한 품질을 제공하는 것을, iLBC와 G.711 패킷 손실 은닉 알고리즘은 2~10% 패킷 손실 환경에서 음질을 개선하는 것을 확인할 수 있었다.

  • PDF

Electron App의 메시지 획득 방안에 관한 연구: 협업 툴 잔디, 슬랙, 팀즈 중심으로 (A Study on Message Acquisition from Electron Apps: Focused on Collaboration Tools such as Jandi, Slack, and Microsoft Teams)

  • 김성수;이성진
    • 정보보호학회논문지
    • /
    • 제32권1호
    • /
    • pp.11-23
    • /
    • 2022
  • 코로나19 이후 비대면 근무가 증가함에 따라 협업 툴의 사용이 증가하고 있다. 협업 툴은 다양한 기기에서의 접근성을 보장하기 위해 크로스 플랫폼(cross-platform) 형태로 개발되고 있으며, 이를 위해 Chromium 기반의 오픈소스 프레임워크인 Electron을 사용하는 것이 최신의 개발 경향이다. Electron 오픈소스 프레임워크를 사용하여 개발된 어플리케이션 Electron App의 경우 Chromium 기반 웹 브라우저와 유사한 방식으로 데이터를 저장하므로, 웹 브라우저에서 데이터를 획득하는 방법과 동일한 방법으로 어플리케이션의 데이터를 획득할 수 있다. 본 논문에서는 협업 툴 잔디(jandi), 슬랙(slack), 팀즈(microsoft teams)를 중심으로, 웹 브라우저 저장소(web storage)의 데이터 구조를 분석하고 이를 기반으로 Electron App의 메시지를 획득하는 방안을 제시한다. 잔디는 기존에 개발된 도구를 활용하여 Cache에서 메시지를 획득하였고, 슬랙, 팀즈의 경우 본 논문에서 개발한 메시지 카빙 도구를 이용하여 IndexedDB에서 메시지를 획득하였다.

QoS Based Enhanced Collaboration System Using JMF in MDO

  • 김종성
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2004년도 하계종합학술대회 논문집(1)
    • /
    • pp.281-284
    • /
    • 2004
  • This paper presents the design and implementation of a QoS based enhanced collaboration system in MDO. This is an efficient distributed communication tool between designers. It supports text communication, audio/video communication, file transfer and XML data sending/receiving. Specially, this system supports a dynamic QoS self-adaptation by using the improved direct adjustment algorithm (DAA+). The original direct adjustment algorithm adjusts the transmission rate according to the congestion level of the network, based on the end to end real time transport protocol (RTP), and controls the transmission rate by using the information of loss ratio in real time transport control protocol (RTCP). But the direct adjustment algorithm does not consider when the RTCP packets are lost. We suggest an improved direct adjustment algorithm to solve this problem. We apply our improved direct adjustment algorithm to our of QoS (Quality of Service) [1] based collaboration system and show the improved performance of transmission rate and loss ratio.

  • PDF

웹기반 자동차 동력전달계 성능 시뮬레이션 시스템 개발 (Development of a Web-based Powertrain Performance Simulation System)

  • 한형석;이계경
    • 한국정밀공학회지
    • /
    • 제21권2호
    • /
    • pp.100-107
    • /
    • 2004
  • The development of a Web-based powertrain performance simulation system is introduced. The development approach of system architecture and each module is introduced along with the H/W and S/W used. The interface with all users is developed via a JAVA Applet. The powertrain modeling and other job history data of a user is managed systematically on the server by database to increase the reusability of the data. A self-developed program using object-oriented programming is used as a solver for the performance simulation. The graph tool for the analysis of simulation results has the collaboration support developed based on JAVA so that synchronous users can view the same result. As a result, the powertrain simulation is possible only with Web-browser for the user and the collaboration support among the relevant engineers is possible.

조직 내부 커뮤니케이션이 협업성과와 조직효과성에 미치는 영향: 온라인 커뮤니케이션 협업도구의 조절효과를 중심으로 (Impact of Internal Communication of Organizations on Collaborative Performance and Organizational Effectiveness: focusing on the Moderationg Effect of Online Communication Tools for Collaboration)

  • 김성윤;이명진
    • 한국콘텐츠학회논문지
    • /
    • 제20권12호
    • /
    • pp.498-518
    • /
    • 2020
  • 본 연구에서는 조직 내부커뮤니케이션이 협업성과와 조직효과성과에 미치는 관계 및 온라인협업도구의 조절효과를 파악하고자 하였다. 분석결과, 정보교환과 대인관계는 정보공유에, 정보교환, 의사소통, 대인관계는 협업문화 및 업무성과에 유의한 영향을 미쳤다. 협업성과요인은 모두 직무만족에, 업무성과는 조직몰입에 영향을 미쳤다. 둘째, 정보교환과 대인관계는 모든 협업성과 요인을 통해, 의사소통은 협업문화, 업무성과 요인을 통해 직무만족에 영향을 미쳤다. 또한 정보교환, 의사소통, 대인관계는 협업문화와 업무성과를 통해 조직몰입에 영향을 미쳤다. 또한 온라인협업도구는 대인관계와 정보공유, 상호협력과 협업문화, 정보교환과 업무성과, 업무성과와 직무만족 사이에서 조절효과가 나타났다. 이러한 결과는 조직내내부 커뮤니케이션 구성요인을 고려한 온라인 커뮤니케이션 협업도구를 구축 및 활용에 하나의 시사점을 제시할 수 있을 것으로 보인다.