• 제목/요약/키워드: Collaboration Process

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협업 설계관리를 통한 건설 프로젝트 기대효과에 관한 연구 (A Study On Construction Project Expected Effect Collaboration Business Design Management)

  • 남혜원;이종식;전재열
    • 한국건설관리학회:학술대회논문집
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    • 한국건설관리학회 2007년도 정기학술발표대회 논문집
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    • pp.589-592
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    • 2007
  • 최근 들어 건설사업관리에서 설계관리에 대한 중요성이 증대되면서 협업업체간의 협업설계관리에 대한 필요성이 중요시 되고 있다. 이에 따라 본 연구에서는 첫째, 건축 설계업무 능력 향상을 위하여 설계관리 업무에 관련된 설계 프로세스의 흐름에 대한 파악, 관리요소 도출하는 것에 목적을 두었으며, 둘째, 현업에서의 협업설계에 대한 문제점 파악 및 설계 프로세스 관리요소를 바탕으로, 공기의 최소화, 각 회사 간의 협업부족에 따른 도서간의 불일치, 설계 변경 시 설계정보 추적 어려움등의 개선을 통하여 설계 최적화를 목적으로 한 협업 설계 관리의 대안을 제시하였다. 따라서 본 논문은 협업설계에 관한 체계적인 활용을 통해서 협업 설계관리를 통한 건설 프로젝트의 기대효과를 제시하고자 한다.

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지역사회와의 협업 영향요인에 대한 연구 (A Study on Factors Influencing Collaboration with Local Communities)

  • 이향수;이성훈;정용훈
    • 디지털융복합연구
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    • 제20권3호
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    • pp.27-34
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    • 2022
  • 본 연구에서는 P시에서의 문화재보호구역 내 군시설 설치와 관련된 갈등을 해결하기 위한 협업 사례를 분석하여 협업의 실질적인 추진과정 및 성과를 분석하였다. 또한 이를 통해 협업에의 영향요인들을 도출하였다. 본 연구의 대상이 된 P시 문화재 보호구역내 협업사례는 협업의 우수사례로서, 해당 협업에의 참여자들을 대상으로 심층인터뷰를 진행하였다. 이러한 심층인터뷰를 통해 P시 문화재보호구역 내 협업과제의 추진배경, 협업과정, 협업의 성과 및 성공요인들을 살펴보았다. P시 문화재보호구역 내 군시설 설치와 관련된 협업 성공요인은 다음과 같이 도출되었다. 첫째, 협업의 공감대를 형성하는 것이 중요하며 이를 위해 지역사회발전이라는 공동의 목표의식을 갖는 것이 매우 중요하다. 둘째, 협업을 성공적으로 유도하기 위해 기관차원의 지원이 필수적이다. 기관장 뿐 아니라 중간관리자들이 협업에 대한 관심과 이에 대한 다양한 지원이 필요하다. 셋째, 협업 참여자간 공식적인 의사소통 및 비공식적인 의사소통이 매우 중요하다. 협업을 위해서는 공식적인 의사소통 뿐 아니라 비공식적인 의사소통도 중요하다. 본 연구의 이러한 결과를 통해 향후 지역 사회에서의 협업을 유도하는데 일조할 수 있으리라 판단된다.

Discovering Redo-Activities and Performers' Involvements from XES-Formatted Workflow Process Enactment Event Logs

  • Pham, Dinh-Lam;Ahn, Hyun;Kim, Kwanghoon Pio
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권8호
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    • pp.4108-4122
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    • 2019
  • Workflow process mining is becoming a more and more valuable activity in workflow-supported enterprises, and through which it is possible to achieve the high levels of qualitative business goals in terms of improving the effectiveness and efficiency of the workflow-supported information systems, increasing their operational performances, reducing their completion times with minimizing redundancy times, and saving their managerial costs. One of the critical challenges in the workflow process mining activity is to devise a reasonable approach to discover and recognize the bottleneck points of workflow process models from their enactment event histories. We have intuitively realized the fact that the iterative process pattern of redo-activities ought to have the high possibility of becoming a bottleneck point of a workflow process model. Hence, we, in this paper, propose an algorithmic approach and its implementation to discover the redo-activities and their performers' involvements patterns from workflow process enactment event logs. Additionally, we carry out a series of experimental analyses by applying the implemented algorithm to four datasets of workflow process enactment event logs released from the BPI Challenges. Finally, those discovered redo-activities and their performers' involvements patterns are visualized in a graphical form of information control nets as well as a tabular form of the involvement percentages, respectively.

인터넷 기반 가상 디자인 스튜디오에서 하이브리드 건축 협업 설계 방법론에 관한 연구 (An Internet-based Hybrid Design Methodology for Collaborative Virtual Design Studio)

  • 박재완;최진원
    • 한국실내디자인학회논문집
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    • 제40호
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    • pp.158-164
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    • 2003
  • The rapid development of information technology has much influence on architectural design. Collaboration beyond time and space has been possible by networking the work environment and digital products. Thus, the virtual design studio on architectural design is getting more important than ever before. This research investigates a virtual design studio methodology for effective collaboration. The building design process and the communication model are studied and possible modes of design collaboration are defined. This paper proposes an internet-based Virtual Reality(VR) communication tool as well as new design methodology that we call the 'Hybrid Design Methodology'. We expect that this design methodology will dramatically increase design feedbacks, and thus results in better design alternatives. There are two issues involved in developing the collaborative virtual design studio: 1) an intuitive interface that presents collaborative relations, and 2) three-dimensional computer-mediated communication tool using sketch as a modeling method. Further research issues identified at the end of the research include developing algorithms that translate mapping images to polygons for the drafting phase in the design process.

중공업 부문의 대중소 IT 협업 전략과 추진에 관한 사례연구 (A Case Study on The Strategy and Way to Promote IT Collaboration between SMEs and Large Firms in The Heavy Industries)

  • 김정모;조지운
    • 산업공학
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    • 제25권1호
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    • pp.1-12
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    • 2012
  • The challenges facing manufacturing companies today span across the industry, independent of company size or product. Especially, big manufacturers must overcome these challenges, and information technology (IT) collaboration with small and medium enterprises (SMEs) will play a major role in this effort. In this research, the strategy and way to promote IT collaboration between SMEs and large firms in heavy industries are proposed. A pre-consultation was performed to derive the strategy and way for the collaboration, and an IT collaboration system was developed reflection the results of pre-consultation. The IT collaboration system consists of two parts. One is ERP based on BPM for SMEs to standardize and visualize the entire business process from order placement to release. This system also provides their parent company with visibility into the status of orders and user can easily access the system on the web at a low price through cloud computing service. The other is interface part for data changes between large firms and SMEs. Thus far, this paper demonstrates the importance of strategy for the collaboration, and the applicability of IT collaboration system to elevate the speed and efficiency of business.

MZ세대의 콘텐츠 콜라보레이션을 활용한 패션브랜드의 가치창출 사례연구 (A case study on value creation of fashion brands using content collaboration targeting MZ generation)

  • 신혜경
    • 복식문화연구
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    • 제28권6호
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    • pp.830-844
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    • 2020
  • The fourth Industrial Revolution, known as digital transformation, has made MZ generation to be the focus of the new consumer market, brought about the use of technological platforms a new consumption method. Currently, as various types of content collaboration are emerging that specifically targeting at the MZ generation. Content collaboration are considered an integration of content to create new values through co-existence and co-prosperity. This study identified the characteristics of collaboration of fashion brands from 2018 using literature and online news articles, and identified and classified through case studies of it determined movie content, game and virtual characters. By this research, it shown that collaboration with movie contents have increased the collaborative synergy by using the story in global media content. Collaboration with mobile games was generally used by young casual and sportswear brands. These brands which utilized characters from mobile games popular with to attract more teen consumers and strengthen brand awareness by adding values of high-technology and scarcity to the familiar images. In addition, collaboration with virtual characters has expanded value of the collaborative approach on expanding the range of advanced digital technology, from a promotional strategy during the distribution process through to the use of virtual models. As such, collaboration using the various types of content has developed beyond simple integration of identities among various areas, integrated products or brands that as a new value.

가상협업을 위한 프로세스 모형 (A Process Model for Virtual Collaboration: Theoretical Synthesis and Empirical Exploration)

  • 서아영;신경식
    • Asia pacific journal of information systems
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    • 제18권2호
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    • pp.73-94
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    • 2008
  • When individuals collaborated in virtual settings, communication is medicated through a variety of communication technologies, and is associated not only with communication effectiveness but also with socio-emotional interactions among group members. In this regards, scholars have examined how technology-mediated communication systems can be designed and used to facilitated communication interaction. However, the empirical results of the previous studies have revealed inconsistencies in the effects of communication media on users' behavioral or attitudinal responses, and on their viable effectiveness in organizations. Some studies claim that computer-mediated communication(CMC) is task-oriented but not suitable for emotional expression since it hinders close interpersonal interaction. On the other hand, some studies argue that individuals are able to develop interpersonal relationships more effectively in a CMC environment than in an FtF-environment. Due to the different perspectives, a theoretical gap exists, and it leads to the inconsistent research findings. The purpose of this paper is to combine the two different perspectives into single unified model, thereby providing a more realistic and comprehensive understanding about virtual collaboration. The present study here sought to answers the following questions with organizational communication perspective: What are the major components of virtual collaboration? What factors affect the performance of virtual collaboration? And what kind of managerial efforts should organization make in order to facilitate CMC media effectiveness in virtual collaboration? Although there is a certain belief that new media, namely technology-mediated communication support would create new opportunities, the problem of "how" or "why" has been an important question that is still not fully addressed. In this regards, we collectively reexamined previous literatures with major issues which are still controversial and integrated various theoretical activity within computer-mediated communication domain: task-oriented approach, socio-emotional approach, and evolutionary psychological approach. Our first contribution is to develop a framework for virtual collaboration by combining two different perspectives into a single unified model, providing a more realistic and comprehensive understanding. The second main contribution is the joint modeling of both social presence and cognitive effort, and the effects on two distinct but important communication outcomes(i.e., take performance and relational development). We tested the research hypotheses which were developed based on the various CMC theories using data gathered through a self-administered mail survey of 127 individuals of 69 virtual workgroups. The proposed model was supported, providing preliminary evidence that the tension between two opposite view should be integrated. The results show that the individual's psychological processes(social presence and cognitive effort) in a virtual environment significantly mediated the effect of CMC inputs (media richness, user adaptation, and shared contest) on the CMC outputs (task performance and relational development). Furthermore, this study shows that the lack of perceived media richness of CMC media can be complemented by user adaptation and shared context. Based on the results, we discuss how communication system should be designed and implemented so as to promote virtual interaction as well as how a virtual workgroup should be composed to complement the lack of media richness. A virtual collaboration using CMC media may create new value by overcoming the logistical constraints. On the other hand, it may also generate various managerial risks such as communicational depersonalization, process dissatisfaction, and low cohesion. Therefore, this study suggests that organization managers should carefully choose the CMC mediums and monitor individual member's cognitive and affective psychological processes during virtual collaboration to reduce potential risks in virtual collaboration.

Collaboration Orientation, Peer Support and the Mediating Effect of Use of E-collaboration on Research Performance and Satisfaction

  • Karna, Darshana;Ko, Ilsang
    • Asia pacific journal of information systems
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    • 제23권4호
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    • pp.151-175
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    • 2013
  • This study investigates the potential components for academic research collaboration, and the factors that make it possible to achieve higher academic productivity. The components include collaboration factors and a collaboration model. We use two major collaboration factors to develop a framework for understanding the mechanisms that influence academic research collaborations: motivational factors and mediating factors. Motivational factors include self-motivation and trust whereas mediating factors are collaboration orientation and peer support. We analyze the effect for use of e-collaboration with research performance, reward, and satisfaction with e-research output. A survey of academicians was conducted, and by using the factor analysis and the structural equation model with SPSS 20 AMOS, we illustrate the possible influence of these factors on research performance and satisfaction. We discovered that both motivational and mediating factors play important roles on the success of academic research. This study offers several implications for academicians. We develop a parsimonious research model, which is related to e-collaboration in academic research. This unique model offers academicians to achieve good publication output from the research team. The motivational factor, self-motivation and trust, are important factors which has received positive impact of mediating factor collaboration orientation and peer support. Our research sheds light on the crucial factors for use of e-collaboration which offer the ultimate effect on performance and satisfaction with e-research output. Satisfaction motivates people to work more and more on the field of their interest, thereby influencing the performance of academicians. Rewards should be distributed according to performance of the individual, which will motivate the person to become more enthusiastic for his work of interest. Our evidence suggests that in understating the collaborative process, one must account for the context in which the collaboration occurs, the motivation of the collaborators, the scope and nature of the project, the roles and activities undertaken, and interpersonal processes such as trust. Researchers' motivations for engaging in collaboration were both instrumental and intrinsic.

建築 協業設計 시스템 구축을 위한 프로세스와 環境 試險에 관한 연구 (A Collaborative Design System in Architecture: defining the process and testing its system environment)

  • 김억;강명희;최진원;김성아
    • 한국CDE학회논문집
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    • 제7권1호
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    • pp.57-65
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    • 2002
  • The purpose of this research is to develop a collaborative architectural design system. Design collaboration requires an extensive use of communication methods as well as the participation of various experts from different domains. Such facts address several issues when the Internet and digital media are able to create a completely new work environment. The building design process was studied, and possible modes of design collaboration were defined. A prototype system is being developed in accordance with the defined collaboration model. The system integrates a set of communication tools and web-based design media. Such media include a synchronous multi-user web CAD tool, a schematic 3D design tool, and a electronic whiteboard. A project database was designed in order to coordinate the project-wide communication which elaborates technologies such as web-based data access. In order to find out the effectiveness of the system, a usability test was performed both in quantitative and qualitative manner. The research will contribute to the development of world-wide design and construction collaboration through the Internet, which is becoming a mainstream building process model.

디자인 구조 매트릭스를 활용한 토탈 디자인프로세스에 관한 연구 (A Total Design Process Using Design Structure Matrix)

  • 이정현;반영환
    • 디자인융복합연구
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    • 제15권5호
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    • pp.21-35
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    • 2016
  • 오늘날 고객과 시장이 세분화 되면서, 기업이 디자인해야 되는 영역이 확대되고 있다. 디자인이 다른 디자인분야들과 서로 융합되면서 진행될 때, 일관된 메시지로 고객에게 전달하는 것이 중요하다. 일관성있고, 명확하게 전달하기 위해서는 디자인을 진행하는 과정에서 서로 맞춰나갈 필요성이 있다. 각 디자인 프로세스를 조사하고, 상호 의존 관계를 파악하는 DSM방법론을 사용하여 순서를 맞추었다. 이를 위해 전문가들과 프로세스 액티비티 요소를 도출하고, 연관 요소에 대해 설문하였다. 설문으로 나온 내용을 분할화를 거쳐 순서를 만들고, 순서에 대한 의견들을 정리하여 토탈디자인 프로세스를 만들어 보았다. 그 결과 프로세스의 순서를 하나로 정리했고, 중간에 10단계에서 협업하며 진행하는 것을 알 수 있었다. 그리고 협업하는 단계에서 사용할 방법론과 주의할 요소에 대해 정리해보았다. 이 토탈디자인 프로세스로 인해 여러 디자인 분야가 협업 시에 좀 더 객관적이고 과학적인 접근 방식과 리드 타임을 줄이는 방법으로 활용할 수 있을 것으로 사료된다.