• Title/Summary/Keyword: Cognitive process model

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Development and Application of Cognitive Scaffolding Tools for Enhancing the Integrated Science Process Skills of High School Students (고등학생들의 통합 탐구 기능 향상을 위한 인지적 스캐폴딩 도구 개발 및 적용)

  • Lee, Kiyoung;Heo, Junhyuk;Park, Jaeyong
    • Journal of The Korean Association For Science Education
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    • v.39 no.4
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    • pp.545-562
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    • 2019
  • The purpose of this study is to develop cognitive scaffolding tools and to explore their effects on integrated science process skills of high school students. For this purpose, we developed cognitive scaffolding tools including one kind of classroom instruction for training integrated process skills and two kinds of individual learning materials that students can selectively study according to their level of inquiry ability. In addition, we developed hypothetico-deductive inquiry tasks as a tool to investigate the level of students on the integrated process skills for pre-test and post-test respectively. In order to verify the effectiveness of the cognitive scaffolding tools, we conducted inferential statistics on the pre-and post-tests of the experimental group and control group to examine statistical significance of students' inquiry level change depending on the usage of the cognitive scaffolding tools. We also produced Wrightmaps based on Rasch model to compare the change of inquiry ability depending on usage of the cognitive scaffolding tools. As a result, the experimental group using the cognitive scaffolding tools showed a significantly higher scores in all the components of integrated process skills namely, designing inquiry, collecting data, analyzing data, and forming conclusion than the control group. In addition, students who used cognitive scaffolding tools improved their inquiry ability and showed a distinct transition to higher level in each component of the integrated process skills. The results of this study suggest that high school students need cognitive scaffolding to alleviate or eliminate the functional barriers they face in conducting scientific inquiries.

A Study on the Eye-Hand Coordination for Korean Text Entry Interface Development (한글 문자 입력 인터페이스 개발을 위한 눈-손 Coordination에 대한 연구)

  • Kim, Jung-Hwan;Hong, Seung-Kweon;Myung, Ro-Hae
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.2
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    • pp.149-155
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    • 2007
  • Recently, various devices requiring text input such as mobile phone IPTV, PDA and UMPC are emerging. The frequency of text entry for them is also increasing. This study was focused on the evaluation of Korean text entry interface. Various models to evaluate text entry interfaces have been proposed. Most of models were based on human cognitive process for text input. The cognitive process was divided into two components; visual scanning process and finger movement process. The time spent for visual scanning process was modeled as Hick-Hyman law, while the time for finger movement was determined as Fitts' law. There are three questions on the model-based evaluation of text entry interface. Firstly, are human cognitive processes (visual scanning and finger movement) during the entry of text sequentially occurring as the models. Secondly, is it possible to predict real text input time by previous models. Thirdly, does the human cognitive process for text input vary according to users' text entry speed. There was time gap between the real measured text input time and predicted time. The time gap was larger in the case of participants with high speed to enter text. The reason was found out investigating Eye-Hand Coordination during text input process. Differently from an assumption that visual scan on the keyboard is followed by a finger movement, the experienced group performed both visual scanning and finger movement simultaneously. Arrival Lead Time was investigated to measure the extent of time overlapping between two processes. 'Arrival Lead Time' is the interval between the eye fixation on the target button and the button click. In addition to the arrival lead time, it was revealed that the experienced group uses the less number of fixations during text entry than the novice group. This result will contribute to the improvement of evaluation model for text entry interface.

An Emotion Appraisal System Based on a Cognitive Context (인지적 맥락에 기반한 감정 평가 시스템)

  • Ahn, Hyun-Sik
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.1
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    • pp.33-39
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    • 2010
  • The interaction of emotion is an important factor in Human-Robot Interaction(HRI). This requires a contextual appraisal of emotion extracting the emotional information according to the events happened from past to present. In this paper an emotion appraisal system based on the cognitive context is presented. Firstly, a conventional emotion appraisal model is simplified to model a contextual emotion appraisal which defines the types of emotion appraisal, the target of the emotion induced from analyzing emotional verbs, and the transition of emotions in the context. We employ a language based cognitive system and its sentential memory and object descriptor to define the type and target of emotion and to evaluate the emotion varying with the process of time with the a priori emotional evaluation of targets. In a experimentation, we simulate the proposed emotion appraisal system with a scenario and show the feasibility of the system to HRI.

The Effect of Personalized Product Recommendation Service of Online Fashion Shopping Mall on Service Use Behaviors through Cognitive Attitude and Emotional Attachment (온라인 패션쇼핑몰의 개인 상품 추천서비스가 인지적 태도와 감정적 애착을 통해 서비스 사용행동에 미치는 영향)

  • Choi, Mi Young
    • Fashion & Textile Research Journal
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    • v.23 no.5
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    • pp.586-597
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    • 2021
  • Personalized product recommendation service is receiving attention as a new marketing strategy while supporting consumer information search and purchasing decisions. This study attempted to verify the effect of self-reference on service use behavior through the dual path of cognitive attitude and emotional attachment. Using convenience sampling, an online survey was conducted with 324 women who were in their 20s and 30s. After collecting and compiling the survey data, the reliability and validity of variables constituting the conceptual research model were verified through confirmatory factor analysis using AMOS 22.0. Next, the significance of sequentially mediated pathways was verified using Process 3.5 Model 80. The results showed that self-referencing not only significantly affects service use intention by simply mediating cognitive attitudes but also sequentially mediates cognitive attitudes and additional information search. Furthermore, self-referencing was significant as an indirect path to service use intention by mediating additional information search. However, in the path mediated by emotional attachment, self-referencing was considered as a simple mediated path leading to service usage intention. These results indicate a dual path in the psychological mechanism, through cognitive and emotional evaluation, that prompts consumer behavioral responses to the personalized product information provided in the shopping process.

The Use of Fuzzy Cognitive Maps for Manufacturing Strategy Formulation (모호인식도를 이용한 생산전략의 수립)

  • 김연민
    • Journal of the Korea Society for Simulation
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    • v.3 no.2
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    • pp.37-47
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    • 1994
  • This paper examines the use of fuzzy cognitive maps to help understand manufacturing strategy processes. This technique is illustrated through a case study of a manufacturing strategy formulation. Advantages of fuzzy cognitive maps are highlighted by comparing the level of understanding before and after the technique was used. The merit from the use of fuzzy cognitive maps for manufacturing strategy formulation is also discussed. (Manufacturing Strategy Formulation, Fuzzy Cognitive Map, Strategy Process Model, Feedback)

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A Study on Fashion Design Cognition Using Eye Tracking (시선 추적을 활용한 패션 디자인 인지에 관한 연구)

  • Lee, Shin-Young
    • Fashion & Textile Research Journal
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    • v.23 no.3
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    • pp.323-336
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    • 2021
  • This study investigated the cognitive process of fashion design images through eye activity tracking. Differences in the cognitive process and gaze activity according to image elements were confirmed. The results of the study are as follows. First, a difference was found between groups in the gaze time for each section according to the model and design. Although model diversity is an important factor leading the interest of observers, the simplicity of the model was deemed more effective for observing the design. Second, the examination of the differences by segments regarding the gaze weight of the image area showed differences for each group. When a similar type of model is repeated, the proportion of face recognition decreases, and the proportion of design recognition time increases. Conversely, when the model diversity is high, the same amount of time is devoted to recognizing the model's face in all the processes. Additionally, there was a difference in the gaze activity in recognizing the same design according to the type of model. These results enabled the confirmation of the importance of the model as an image recognition factor in fashion design. In the fashion industry, it is important to find a cognitive factor that attracts and retains consumers' attention. If the design recognition effect is further maximized by finding service points to be utilized, the brand's sustainability is expected to be enhanced even in the rapidly changing fashion industry.

Neuropsychology of Memory (기억의 신경심리학)

  • Rhee, Min-Kyu
    • Sleep Medicine and Psychophysiology
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    • v.4 no.1
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    • pp.1-14
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    • 1997
  • This paper reviewed models to explain memory and neuropsychological tests to assess memory. Memory was explained in cognitive and neuroanatomical perspectives, Cognitive model describes memory as structure and process. In structure model, memory is divided into three systems: sensory memory, short-term memory(working memory), and long-term memory. In process model, there are broadly three categories of memory process: encoding, storage, and retrieval. Memory process work in memory structure. There are two prominent models of the neuroanatomy of memory, derived from the work of Mishkin and Appenzeller and that of Squire and Zola-Morgan. These two models are the most useful for the clinician in part because they take into account the connections between the limbic and frontal cortical regions. The major difference between the two models concerns the role of the amygdala in memory processess. Mishkin and his colleagues believe that the amygdala plays a significant role while Squire and his colleagues do not. The most popular and widely used tests of memory ability such as WMS-R, AVLT, CVLT, HVLT. RBMT, CFT, and BVRT-R, were reviewed.

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Cognitive process to evaluate serious games for the elderly

  • Kim, Sung-Jin;Kim, Mi-Jin
    • International Journal of Contents
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    • v.6 no.3
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    • pp.30-37
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    • 2010
  • This paper aims to propose a cognitive evaluation model to be utilized in designing game devices and developing relevant software with the purpose of the prevention of dementia of the elderly among various types of serious games for the elderly intending to improve their physical, mental or social capability. Firstly, a serious game for the elderly has been developed based on the guidelines of the areas pertaining to existing hardware, software and contents. Secondly, a pre-experiment of the game targeting specialists has been conducted in order to re-establish a cognitive evaluation model for the developed result. Thirdly, the cognitive evaluation model for the serious game for the elderly that intends to improve their cognitive capacity has been materialized based on the experiment results. Given the fact that the scope of game contents, most of which used to be focused on teenagers, have been gradually expanding to cover wider range of social classes than ever before, it is expected that the results of this study could be utilized as a model that can verify the games and their contents with special purposes based on the cognitive evaluation of the users.

Analysis tool for the diffusion model using GPU: SNUDM-G (GPU를 이용한 확산모형 분석 도구: SNUDM-G)

  • Lee, Dajung;Lee, Hyosun;Koh, Sungryong
    • Korean Journal of Cognitive Science
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    • v.33 no.3
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    • pp.155-168
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    • 2022
  • In this paper, we introduce the SNUDM-G, a diffusion model analysis tool with improved computational speed. Although the diffusion model has been applied to explain various cognitive tasks, its use was limited due to computational difficulties. In particular, SNUDM(Koh et al., 2020), one of the diffusion model analysis tools, has a disadvantage in terms of processing speed because it sequentially generates 20,000 data when approximating the diffusion process. To overcome this limitation, we propose to use graphic processing units(GPU) in the process of approximating the diffusion process with a random walk process. Since 20,000 data can be generated in parallel using the graphic processing units, the estimation speed can be increased compared to generating data through sequential processing. As a result of analyzing the data of Experiment 1 by Ratcliff et al. (2004) and recovering the parameters with SNUDM-G using GPU and SNUDM using CPU, SNUDM-G estimated slightly higher values for certain parameters than SNUDM. However, in term of computational speed, SNUDM-G estimated the parameters much faster than SNUDM. This result shows that a more efficient diffusion model analysis for various cognitive tasks is possible using this tool and further suggests that the processing speed of various cognitive models can be improved by using graphic processing units in the future.

Design and Analysis of Cognitive Radio Channel Allocation Model (인지 라디오의 채널할당 모델 설계 및 분석)

  • Lee, Kwang-Eui;Ro, Cheul-Woo;Kim, Kyung-Min
    • The Journal of the Korea Contents Association
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    • v.9 no.7
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    • pp.95-101
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    • 2009
  • Cognitive Radios are encouraging solutions to improve the utilization of the radio spectrum In this paper, we propose channel allocation model for cognitive radio and analyse the performance of the model with Petri Nets. We design the model with an assumption that only partial information about current channel allocation information is known to CR users. The model is designed to communicate efficiently avoiding interference with primary and CR users and contains channel reobtaining process of CR users. The dropping rate and throughput of CR users under the various channel utilization of primary users are given as performance index.