• Title/Summary/Keyword: Cognitive Interface

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A Storytelling approach to user affective interface design (감성적 인터페이스 디자인을 위한 스토리텔링 접근)

  • Hwang, Sin-Woong;Lee, Sun-Ah;Sohn, Young-Woo
    • Science of Emotion and Sensibility
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    • v.12 no.1
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    • pp.19-32
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    • 2009
  • Recently emotional relationships between industrial products and user experience are getting more attention than ever. However, current user interface design has focused just on the mechanical and logical aspects. This research proposed a new approach to improve user's emotional experience to interface design and introduced storytelling as a new possibility. Four types of user interface - logical interface, picture added interface, storytelling-applied interface, and storytelling-applied interface with a story script - were used for this research. Eighty college students participated in this research. Each participant was randomly assigned to one of four types of user interfaces. Additionally, their individual differences in affect intensity were measured. he results show that users reported more emotional experience in the storytelling-applied interface and storytelling-applied interface with a story script than the logical interface and just picture added interface. The results also suggest that the higher satisfaction was experienced for the storytelling-applied interface. And all those results are differentiated by the users' affect intensity. The users who have higher affect intensity expressed heavier emotional experience and deeper satisfaction for the storytelling-applied interface.

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On the Design of Distributed Time-Triggered Embedded Systems

  • Kopetz, Hermann
    • Journal of Computing Science and Engineering
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    • v.2 no.4
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    • pp.340-356
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    • 2008
  • The cognitive constraints of the human mind must drive the decisions in architecture and methodology design in order that the systems we build are comprehensible. This paper presents a methodology for the design of time-triggered embedded systems that leads to understandable artifacts. We lift the design process to a higher level of abstractionto the level of computational components that interact solely by the exchange of messages. The time-triggered architecture makes it possible to specify the temporal properties of component interfaces precisely and provides temporally predictable message communication, such that the precise behavior of a large design can be studied in the early phases of a design on the basis of the component interface specifications. This paper shows how the cognitive simplification strategies of abstraction, partitioning and segmentation are supported by the time-triggered architecture and its associated design methodology to construct evolvable embedded systems that can be readily understood and modified.

Classification of Cognitive Mental States for Brain Wave based Human-Computer Interface (뇌파기반 휴먼-컴퓨터 인터페이스를 위한 인지적 정신상태의 분별)

  • 신승철
    • Proceedings of the IEEK Conference
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    • 2001.06e
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    • pp.61-64
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    • 2001
  • This paper describes a basic study for the classification of cognitive mental states as a basic research of a human-computer interface technique. To recognize the mental states, we obtained 22 subjects’brain waves in course of two types of experiments. One of the experiments is to choose an answer among yes, no or reject buttons, to underlying questions and the other is to select an icon displayed in a monitor screen. After acquiring the brain wave signals, we construct a feature set with the percent power increase for a given segment with respect to that of the reference period. The linear discriminative algorithm is used to classify the cognitive yes/no mental states.

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A Study on Voice User Interface for Domestic Appliance (가전제품의 음성 인터페이스 디자인 적용에 대한 연구)

  • Hong, Ji-Young;Jeon, Myoung-Hoon;Han, Kwang-Hee;Chae, Haeng-Suk
    • Science of Emotion and Sensibility
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    • v.10 no.1
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    • pp.55-68
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    • 2007
  • This paper describes a Voice User Interface(VUI) method and a design guideline tool which supports the studies for domestic appliance. This issue covers specification of user requirement and selection of appropriate VUI to represent speech generation. The criteria for paper is interaction design to enhance user engagement. The studies were carried out to measure prototype of domestic appliance such as a refrigerator, a washing machine, a Gimchi refrigerator, an oven range, a dishwasher and an air conditioner. This paper is presented a study of user preferences and suitability. The results of these findings to voice interface design are discussed and it is suggested that VUI guideline and optimal prototyping can provide a useful application tools in the design process.

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DEVELOPMENT OF AN INTEGRATED DECISION SUPPORT SYSTEM TO AID COGNITIVE ACTIVITIES OF OPERATORS

  • Lee, Seung-Jun;Seong, Poong-Hyun
    • Nuclear Engineering and Technology
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    • v.39 no.6
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    • pp.703-716
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    • 2007
  • As digital and computer technologies have grown, human-machine interfaces (HMIs) have evolved. In safety-critical systems, especially in nuclear power plants (NPPs), HMIs are important for reducing operational costs, the number of necessary operators, and the probability of accident occurrence. Efforts have been made to improve main control room (MCR) interface design and to develop automated or decision support systems to ensure convenient operation and maintenance. In this paper, an integrated decision support system to aid operator cognitive processes is proposed for advanced MCRs of future NPPs. This work suggests the design concept of a decision support system which accounts for an operator's cognitive processes. The proposed system supports not only a particular task, but also the entire operation process based on a human cognitive process model. In this paper, the operator's operation processes are analyzed according to a human cognitive process model and appropriate support systems that support each cognitive process activity are suggested.

Comparative Study on the Usability of Semantic Zooming Methods for Efficient Web Browsing on Internet Protocol TV (Internet Protocol TV 환경에서 효율적인 웹 탐색기법의 사용성에 대한 비교 연구)

  • Hong, Ji-Young;Chae, Haeng-Suk;Cho, Won-jung;Jung, Dae-Hyun;Kim, Joong-Wan;Kim, Sung-Eun;Lee, Hyea-Jung;Han, Kwang-Hee
    • Journal of the Ergonomics Society of Korea
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    • v.27 no.4
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    • pp.15-26
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    • 2008
  • Recently, Internet Protocol TV technology has a latent power for searching information by using internet-connected interactive TV media. It is hard to browse and search web site conveniently since the visual and input devices are not sufficient for navigating through the websites. Zoomable user interface is a possible solution that may reduce users' task load and improve their performance. In this paper, we made three types of web browsers as scroll, physical zooming and semantic zooming type. Fifteen participants asked to do searching tasks and their task time, accuracy and subjective responses are recorded. In the result, though scroll type is evaluated more efficient than other types in task time and accuracy since participants are familiar with scroll type interface, semantic zooming type is highly rated in subjective responses such as perceived searching efficiency, satisfaction and joyfulness. This result implied semantic zooming is a possible solution which is improving user experience of searching websites using Internet Protocol TV.

Discussion-based Interface Design Research on the Smart phone at Cyber Universities (사이버대학 강의에서 스마트폰을 활용한 토론학습 인터페이스 설계연구)

  • Si, Ji-Hyun;Park, Dae-Ghun;Chae, A-Lm;Kim, Dong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.14 no.5
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    • pp.81-96
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    • 2011
  • With the popularity of smart phones for mobile learning on the rise, cyber universities in Korea are trying to build a reliable mobile campus infrastructure. Such advances in smart phone technologies have made it increasingly easy for users to stay connected and this heightened interaction through smart phones has educational potential for collaborative learning. Thus, to fulfill its educational potential and ultimately provide optimal learning environments on the smart phones, this study has developed a discussion-based interface prototype for collaborative learning. The proposed interface design was evaluated through cognitive walkthrough of the expert reviewers and its usability improvements were also offered.

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