• Title/Summary/Keyword: Codesign

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New Partitioning Techniques in Hrdware-Software Codesign (하드웨어-소프트웨어 통합설계에서의 새로운 분할 방법)

  • 김남훈;신현철
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.5
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    • pp.1-10
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    • 1998
  • In this paper, a new hardware-software patitioning algorithm is presented, in which the system behavioral description containing a mixture of hardware and softwae components is partitioned into the hardware part and the software part. In this research, new techniques to optimally partition a mixed system under certain specified constaints such as performance, area, and delay, have been developed. During the partitioning process, the overhead due to the communication between the hardware and software parts are considered. New featues have been added to adjust the hierarchical level of partitioning. Power consumption, memory cost, and the effect of pipelining can also be considered during partitioning. Another new feature is the ability to partition a DSP system under throughput constraints. This feature is important for real time processing. The developed partitioning system can also be used to evaluate various design alternatives and architectures.

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Study on Hardware/Software Codesign of IEEE 802.1la Wireless LAN (IEEE 802-11a 무선 LAN 모델의 하드웨어/소프트웨어 통합 설계 방안)

  • Lee, Seo-Goo;Shin, Hyong-Shik;Jung, Yun-Ho;Kim, Jae-Seok;Seo, Jung-Uk;Choi, Jong-Chan
    • Proceedings of the KIEE Conference
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    • 2002.11c
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    • pp.461-464
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    • 2002
  • OFDM is a promising technology for high speed multimedia communication. In this paper, Software IPs for IEEE 802.11a OFDM system are designed and optimized for TI's TMS320C6201 fixed-point DSP. Then considering the execution cycles of the target DSP for each functions of the system, an efficient HW/SW partitioning method is proposed and according to this results, high speed Viterbi decoder hardware IP for 802.11a system is designed and verified.

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The HW/SW Partitioning Methodology applied WinWin Negotiation Model (WinWin 합의 모델을 적용한 HW/SW 분할 방법론)

  • Park Ji-Yong;Kim Sang-Soo;Chae Jung-Wook;In Hoh
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06c
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    • pp.178-180
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    • 2006
  • 임베디드 시스템이 복잡해지고 Time-to-Market이 요구되면서 HW/SW 통합설계 방법론(codesign)이 제시되었다. 통합설계 과정 중, HW/SW 분할 과정은 시간 성능, 비용, 전력 등의 모든 요구사항을 만족시키기는 불가능하므로 특정 목적함수에 근거한 알고리즘을 이용하여 진행된다. 하지만 고정된 분할 알고리즘을 이용해서는 이해관계자들의 요구사항을 최대한 반영하기 어렵다. 본 논문에서는 이해관계자들의 의견을 최대한 반영하고, 이를 만족시키는 모델을 유도하기 위하여 WinWin negotiation model을 적용된 요구사항 절충을 고려한 HW/SW 분할 방법론을 제안하였다. WinWin 모델을 통해서 도출된 요구사항에 가장 적합한 목적함수를 가지는 분할 알고리즘을 선택하여 HW/SW 분할 과정을 진행하는 방법이다.

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BILI-Hardware/Software Partition Heuristic (BILI-하드웨어/소프트웨어 분할 휴리스틱)

  • Oh Hyun-Ok;Ha, Soon-Hoi
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.37 no.9
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    • pp.66-77
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    • 2000
  • This paper presents a fast partitioning heuristic for hardware/software codesign called Best Imaginary Level-Iterative(BILI) partitioning which iteratively applies BIL heterogeneous multiprocessor scheduling heuristic to minimize the cost within the given time constraint. The proposed algorithm solves the partitioning problem with the implementation bin selection problem as well as architectures with multiple software modules. It costs about 15% less than the GCLP and at most about 5% more than the optimal solution obtained by the Integer Linear Programming(ILP) algorithm.

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A partitioning algorithm that apply pipeline architecture in codesign (통합설계에서 파이프라인을 지원하는 분할 알고리즘에 관한 연구)

  • Oh, Ju-Young;Park, Do-Soon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.527-530
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    • 2002
  • 본 논문에서는 하드웨어/소프트웨어 시스템의 파이프라인 실행을 지원하는 알고리즘을 제안한다. 파이프라인 실행을 지원하기 위해 시간제약과 면적제약조건을 만족하는 분한 결과를 찾는 기존의 방법은 하드웨어/소프트웨어 분할과 파이프라인 스케줄링을 독립적으로 실행하였으며 최소시간의 파이프라인 입력간격으로부터 최적의 분할 결과를 얻기 위해 점진적인 방법을 사용하기 때문에 많은 알고리즘 실행시간을 가진다. 본 논문에서는 분할 단계에서 스케줄링을 함께 고려하면서 최소 입력 간격을 갖는 파이프라인 실행을 지원하는 낮은 복잡도의 알고리즘을 제안한다. 이를 위해 최소입격간격에서의 파티션에 분포하는 노드와 종속성을 찾아서 하드웨어 구현과 프로세서에서의 분포 그래프를 생성하고, 상대적 스케줄 긴박도[8]를 구할 때는 노드 별 실행시간과 구현비용을 고려하며 분할 이후에 발생하는 통신 지연 시간을 힘 에 반영한다. 논문은 최소 입력 간격내에서 구성되는 파티션에 존재하는 노드의 파이프라인 스케줄과 시스템 제약시간을 만족하면서 구현비용을 저하시키기 위한 낮은 실행시간을 갖는 분한 알고리즘을 제안한다.

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A Hardware/Software Codesign for Image Processing in a Processor Based Embedded System for Vehicle Detection

  • Moon, Ho-Sun;Moon, Sung-Hwan;Seo, Young-Bin;Kim, Yong-Deak
    • Journal of Information Processing Systems
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    • v.1 no.1 s.1
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    • pp.27-31
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    • 2005
  • Vehicle detector system based on image processing technology is a significant domain of ITS (Intelligent Transportation System) applications due to its advantages such as low installation cost and it does not obstruct traffic during the installation of vehicle detection systems on the road[1]. In this paper, we propose architecture for vehicle detection by using image processing. The architecture consists of two main parts such as an image processing part, using high speed FPGA, decision and calculation part using CPU. The CPU part takes care of total system control and synthetic decision of vehicle detection. The FPGA part assumes charge of input and output image using video encoder and decoder, image classification and image memory control.

A syntax-directed debugger for Esterel interpreter (Esterel 인터프리터를 위한 문맥지시적 디버거)

  • Hao, Sun;Rim, Kee-Wook;Nam, Ji Yeun;Lee, Jaeho;Han, Taisook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.763-765
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    • 2007
  • As a useful tool for embedded system codesign approach, it's necessary to make a custom-built interpreter for the system description verification. Usually, designers need to write their program to simulate the environment their system works in. Sometimes making the simulation environment consumes designers more time and energy than describing their embedded system. The interpreter saves the cost that is spent on making such an environment. In this paper, the necessity and motivation of the interpreter will be introduced first, and then the details about each part of it will be illuminated.

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High-Level Design Verification Techniques for Hardware-Software Codesign Systems (하드웨어-소프트웨어 통합 설계 시스템을 위한 상위 단계에서의 검증 기법)

  • Lee, Jong-Suk;Kim, Chung-Hee;Shin, Hyun-Chul
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.4
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    • pp.448-456
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    • 2000
  • As the system complexity increases, it is important to develop high-level verification techniques for fast and efficient design verifications. In this research, fast verification techniques for hardware and software co-design systems have been developed by using logic emulation and algorithm-level simulation. For faster and superior functional verification, we partition the system being designed into hardware and software parts, and implement the divided parts by using interface modules. We also propose several hardware design techniques for efficient hardware emulation. Experimental results, obtained by using a Reed-Solomon decoder system, show that our new verification methodology is more than 12,000 times faster than a commercial simulation tool for the modified Euclid's algorithm block and the overall verification time is reduced by more than 50%.

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Translation utilizing Dynamic Structure from Recursive Procedure & Function in C to VHDL (C의 재귀 호출로부터 동적 구조를 활용한 VHDL로의 변환)

  • Hong, Seung-Wan;Lee, Jeong-A
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.10
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    • pp.3247-3261
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    • 2000
  • In recent years, as the complexity of signal processmg systems Increases, the needs for dcslgners to mlx up hardware-part and software-part grow more and more considering both performance and cost There exist many algorilhms In C for vanous Signal processung apphcations. We have to translate the algonlhm C to hardware descnptlon language(HDL), If portion or the algonlhm needs to be unplcmenled in hardwarc pari of the syslcm. For this translation. it's dtfftcult to handle dynamic memory allocalion, function calls, pointer manipoJalion. This research shows a design method for a hardware model about recursive calls which was classified into software part of the system previously [or the translation from C to VHDL. The benefits of havlIlg recursive calls m hardware structure can be quite high since provides flexbility in hardware/software partitioming in codesign sysem.

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Co-specification for control and dataflow based on the codesign backplane (백플레인에 기반한 제어 부분과 데이터 처리 부분의 통합적 명세)

  • Kim, Do-Hyung;Ha, Soon-Hoi
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.12
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    • pp.36-46
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    • 1999
  • As the requirements of embedded systems increase, the design complexity of the system becomes higher. The formal design methodology is required which supports well-balanced specification for control and dataflow to design a complex system. In this paper, control modules and function modules are separately described with FSMs and dataflow graphs respectively, and integrated into a system specification via inter-model communications. In previous approaches, the system could not be verified until control modules and dataflow modules are combined at the final design stage. However our approach enables us to design each part as the proper model of computation at early stage, and to verify the compositions and to co-synthesize the system effectively in the same framework. Especially this paper focuses on the communication protocols between control and dataflow models. Preliminary experiments show practicality of the proposed technique.

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