• Title/Summary/Keyword: Code reusability

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Architecture Design for Real-time Mobile Embedded Software Test Tools (실시간 이동형 내장 소프트웨어 시험 도구의 구조 설계)

  • Kim, Sang-Il;Lee, Nam-Yong;Rhew, Sung-Yul
    • Journal of KIISE:Software and Applications
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    • v.33 no.4
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    • pp.388-401
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    • 2006
  • A tool for analyzing and testing software in real-time is required for the efficient development of highly reliable real-time mobile embedded software This too] requires various technologies, such as source code based white-box test and real-time system monitoring and control. The tool also should be designed to improve reusability and portability by considering the interaction with other kinds of real-time system. This paper identifies and analyzes the functional requirements for the test tool on real-time mobile embedded software and suggests an adequate tool architecture based on the collected requirements. It also suggests the specific implementation technology and architecture design pattern to support the tool's expandability and portability.

Design and Implementation of the Network Turn Game for API Using Design Patterns (디자인 패턴을 이용한 네트워크 턴 게임 API 설계 및 구현)

  • Kim Jong-Soo;Kim Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.7 no.11
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    • pp.1588-1596
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    • 2004
  • Developing a real time network game that is serviced on the internet requires a lot of work, time and manpower. Therefore, it is important to design a game in such a way so that existing design codes could be used. The area which is being studied to maximize the reusability of the existing design code is related to design patterns. If the developers are given various design techniques and application examples that use well defined design patterns, they will be able to make better game API(Application Programming Interface) and to invent a framework for game development based on this API as well. In this paper, the design patterns that the GoF(Gang of Four) proposed have been applied to develop and implement two kinds of network turn games. In the process, efficient design techniques will be proposed for the effective reuse of the existing game API.

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Design of Network-based Game Using the GoF Design Patterns

  • Kim Jong-Soo;Kim Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.9 no.6
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    • pp.742-749
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    • 2006
  • In the network-based game where it uses the Internet infrastructure, the implementation is possible with the various methods. Such Applications are developed in the multi-tired architecture. There are many cases for the server to be separated from the hardware or the software. In this case, a lot of applications make the distributed process possible and are made as the multi-tiered architecture to develop the reusability of the existing software module. Especially, it is mostly general to separate for the case of a database server to a new tier. One of the important points of multi-tiered server side applications is security and because of this, it is difficult to share the related data about the design skill. Using design patterns, it gives help in reusing the existing written-code for the design of the game that needs a lot of money and time. Design Patterns are related to the software reuse. For the development of more efficient games, if well-defined design patterns are provided to the developers, then it would make more easy advanced game API and make possible the framework for the game development based on the API Through the analysis of the general network-based game currently servicing in the Internet, in this paper, we discuss how to implement a business logic tier using database system among the server side architectures. The main objective of this article is to show an efficient APIs(Application Programming Interfaces) design method which can be used to manage the data that must be saved to the database system among the packets that client/server have to be exchange.

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Development of a Supporting Tool for Conceptual Component Modeling and Component Construction on the J2EE Platform (J2EE 플랫폼에서의 개념적 컴포넌트 모델링 및 컴포넌트 생성 지원 도구 개발)

  • Lee, U-Jin;Kim, Min-Jeong;Jeong, Yang-Jae;Yun, Seok-Jin;Choe, Yeon-Jun
    • The KIPS Transactions:PartD
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    • v.8D no.6
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    • pp.761-770
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    • 2001
  • As software industry is rapidly evolving, IT business enterprises have been meeting with cutthroat competition in developing software. As software reusability, time to market, and maintainability are considered as a competitive edge, software component techniques have lately attracted considerable attention. Currently, although there are some supporting tools for developing software components, they do not have tight connections among component developing processes such as component identification, component modeling, detailed design, code generation, deployment, and testing. And it is restrictive for users to construct various scales of components on component platform architecture. In this paper, we provide an implementation and a design of a supporting tool for constructing platform-independent software components, which covers all development lifecycles of components. In the phase of component modeling, platform independent, conceptual components are identified from domain model information in the view of system partitioning. Detailed design and implementation of a component are performed on the J2EE platform architecture. And the changes on the design model and source codes are consistently managed by using round-trip techniques.

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A Study on the Standard Architecture of IFF Interface SW in the Naval Combat Management System

  • Yeon-Hee Noh;Dong-Han Jung;Young-San Kim;Hyo-Jo Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.1
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    • pp.139-149
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    • 2024
  • In this paper, we propose the standard architecture for the IFF interface SW in naval combat management system(CMS). The proposed standard interface architecture is a method designed to reduce modification efforts and man-month of reliability test for the existing the IFF interface SW of 11 types. We identified highly dependent CMS and GFE information, leading to the redefinition of standard requirements and functions, and proceeded with the initial design applying the Naval Shield Component Platform(NSCP). Subsequently, using the Feature Model, we derived additional common and variable elements for the interface of multiple CMS and GFE. Considering the S.O.L.I.D principles, we designed the final architecture. The proposed IFF Interface SW, based on the standard architecture, is expected to enhance management efficiency through a common architecture, increase code reusability and scalability, and reduce development costs by shortening reliability testing times.

A Study on Refined Information Generation through Classes Composition Based on Reengineering (재공학 기반의 클래스 합성을 통한 정련화된 정보 생성에 관한 연구)

  • 김행곤;한은주
    • Journal of Korea Multimedia Society
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    • v.1 no.2
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    • pp.239-248
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    • 1998
  • Software reengineering is making various research for solutions against problem of maintain existing system. Reengineering has a meaning of development of softwares on existing systems through the reverse-engineering and the forward-engineering. It extracts classes from existing system's softwares to increase the comprehension of the system and enhance the maintenability of softwares. Most of the important concepts used in reengineering is composition that is restructuring of the existing objects from other components. The classes and clusters in storage have structural relationship with system's main components to reuse in the higher level. These are referenced as dynamic informations through structuring an architect for each of them. The classes are created by extractor, searcher and composer through representing existing object-oriented source code. Each of classes and clusters extract refined informations through optimization. New architecture is created from the cluster based on its classes' relationship in storage. This information can be used as an executable code later on. In this paper, we propose the tools, it presented by this thesis presents a new information to users through analysing, based on reengineering, Object-Oriented informations and practicing composition methodology. These composite classes will increase reusability and produce higher comprehension information to consist maintainability for existing codes.

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Design of Integrated Management System for Electronic Library Based on SaaS and Web Standard

  • Lee, Jong-Hoon;Min, Byung-Won;Oh, Yong-Sun
    • International Journal of Contents
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    • v.11 no.1
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    • pp.41-51
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    • 2015
  • Management systems for electronic library have been developed on the basis of Client/Server or ASP framework in domestic market for a long time. Therefore, both service provider and user suffer from their high cost and effort in management, maintenance, and repairing of software as well as hardware. Recently in addition, mobile devices like smartphone and tablet PC are frequently used as terminal devices to access computers through the Internet or other networks, sophisticatedly customized or personalized interface for n-screen service became more important issue these days. In this paper, we propose a new scheme of integrated management system for electronic library based on SaaS and Web Standard. We design and implement the proposed scheme applying Electronic Cabinet Guidelines for Web Standard and Universal Code System. Hosted application management style and software on demand style service models based on SaaS are basically applied to develop the management system. Moreover, a newly improved concept of duplication check algorithm in a hierarchical evaluation process is presented and a personalized interface based on web standard is applied to implement the system. Algorithms of duplication check for journal, volume/number, and paper are hierarchically presented with their logic flows. Total framework of our development obeys the standard feature of Electronic Cabinet Guidelines offered by Korea government so that we can accomplish standard of application software, quality improvement of total software, and reusability extension. Scope of our development includes core services of library automation system such as acquisition, list-up, loan-and-return, and their related services. We focus on interoperation compatibility between elementary sub-systems throughout complex network and structural features. Reanalyzing and standardizing each part of the system under the concept on the cloud of service, we construct an integrated development environment for generating, test, operation, and maintenance. Finally, performance analyses are performed about resource usability of server, memory amount used, and response time of server etc. As a result of measurements fulfilled over 5 times at different test points and using different data, the average response time is about 62.9 seconds for 100 clients, which takes about 0.629 seconds per client on the average. We can expect this result makes it possible to operate the system in real-time level proof. Resource usability and memory occupation are also good and moderate comparing to the conventional systems. As total verification tests, we present a simple proof to obey Electronic Cabinet Guidelines and a record of TTA authentication test for topics about SaaS maturity, performance, and application program features.

A Implementation of Electronic Measurement Datum Point Monitoring S/W based on Object-Oriented Modeling for Multi Purpose and High Availability (다목적 및 고활용성을 위한 객체지향 모델링 기반의 전자 측량기준점 모니터링 S/W 구현)

  • Jung, Se-Hoon;Sim, Chun-Bo
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.2
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    • pp.99-112
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    • 2015
  • Datum point for displaying location and altitude of point has being advantage usefully in various measurement parts. However, datum point has been increasing loss cases owing to weather changes and stratum changes and neglecting meaninglessly. In this paper, we design and implement a multi electronic measurement system monitoring software with functions such as include maximize utilization of existing measurement datum system as well as collected various environment data and detection stratum changes of surround area. Proposed software is implemented to support that reusability and extensibility of software using object oriented modeling method. Our software supports a GUI for electronic measurement datum point administrator as well as for web user and mobile user. Our system can support a graph GUI for various data analysis and reposition in realtime to database that measured location information and various sensing information to prevent loss of electronic measurement datum point and to detected stratum changes. In addition, we include a QR code and RFID recognition function. Finally, we suggest performance evaluation result to confirm stratum changes detection and GPS location error rate.

Application of an imaging plate to relative dosimetry of clinical x-ray beams (Imaging Plate를 이용한 의료용 광자선의 선량측정)

  • 임상욱;여인환;김대용;안용찬;허승재;윤병수
    • Progress in Medical Physics
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    • v.11 no.2
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    • pp.117-122
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    • 2000
  • The IP(imaging plate) has been widely used to measure the two-dimensional distribution of incident radiation since it has a high sensitivity, reusability, a wide dynamic range, a high position resolution. Particularly, the easiness of acquiring digitized image using IP poses a strong merit because recent trend of data handling prefers image digitization. In order to test its usefulness in photon beam dosimetry, we measured the off-axis ratio(OAR) on portal planes and percent depth dose(PDD) within a phantom using IP, and compared the results with the data based on EGS4 Monte Carlo particle transport code, ion-chambers, conventional films. For the measurement, we used 6 MV X-rays, various field sizes. As a result, IP showed significant deviation from ion-chamber measurement: a significant overresponse, 100% greater than that of ion-chamber measurement at deep part of the phantom. Filtration of low-energy scattered photons at deep part of the phantom using 0.5 mm thick lead sheets did improve the result, only to the unacceptable extent. However, portal dose measurement showed possibilities of If as a dosimeter by showing errors less than 5%, as compared with film measurement.

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Framework Construction with Multimedia Component Management System on CORBA (CORBA 환경에서 멀티미디어 컴퍼넌트 관리 시스템을 통한 프레임워크 구축)

  • 김행곤
    • Journal of Korea Multimedia Society
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    • v.2 no.2
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    • pp.217-229
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    • 1999
  • Framework is the set of interrelated classes, constructing reusable design in specific domain or set of abstracted classes, and defines common architecture among applications included in domain. Developers can reuse not only class code but also wide range of knowledge on domain by reusing framework. In this papers, we present COM(Component-Oriented Methodology) for the reuse of framework, and develop construction environment for framework and domain development. That is, domain is analyzed by input of domain knowledge on real world to create software based on component, and hotspot is identified through analyzed information, and redesigned(refactoring) by putting additional information on users and developers. After that, I will create domain framework and application framework depending on domain. In this Component-oriented methodology, information is searched, understood and extracted or composite through component-pattern library storage internally. Then this information is classified into the information on component and pattern respectively, and used as additional information in redesigning. With this, developer can obtain reusability, easiness and portability by constructing infrastructure environment that allow to register, update and delete component through Component Pattern Management System(CPMS) under the development environment which can be easily applied to his own application using multimedia component, in this thesis, CORBA(Common Object Request Broker Architecture) environment.

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