• 제목/요약/키워드: Clothing-related contents

검색결과 142건 처리시간 0.02초

고등학교 기술·가정 교과서 「가정생활과 안전」 영역의 한복 내용 분석 (Analysis of the Contents of Hanbok in the 「Home Life and Safety」 section of the High School Technical Family Textbook: Content Analysis and Text Mining Techniques are utilized)

  • 심준영;백민경
    • Human Ecology Research
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    • 제59권2호
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    • pp.261-273
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    • 2021
  • This study is not just a meaning of costume but a function of culture and includes addresses the associated emotions. As the interest of youths has increased recently, the importance of traditional costume education has been growing. Therefore, this study aims to analyze the contents of Hanbok in the 2015 revised high school technology and home textbooks using content analysis techniques and text mining techniques. As a result of the study, first, the symbolic meaning and characteristics of Hanbok and the beauty of Hanbok were practiced in daily life, and the value was found through the excellence of Hanbok and the modernization of Hanbok was dealt with Second, most of the illustrations related to traditional costumes were presented in various ways, but there were some regrets due to lack of quantity and quality. Third, the words used to explain traditional costumes were used in the form of culture, excellence, tradition, modernity, harmony, succession, etc. except for the types of clothing. Therefore, the results and discussions derived from this study are expected to help the textbooks to be efficiently selected and used in the field of the front line school along with the correct understanding of traditional culture in the process of selecting traditional culture contents and illustrations.

조선중엽 출토복식에 관한 연구 -이황 묘 출토 첩리와 창의류를 중심으로- (The Study of The Excavated Clothes of The Mid-Chosun Dynasty -Centering Around Chopri and Changeuis From Lee Hwang's Tomb-)

  • 홍나영
    • 한국의류학회지
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    • 제20권3호
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    • pp.527-537
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    • 1996
  • This study tries to understand the characteristics of a man's clothes from the late 17th century to the early 18th century, held by the Ewha Womans University Museum. The author adopted the Assy CAD, an apparel CAD system developed by Assysit Company of Germany, in measuring clothes which is intended to solve the problems raised in the previous measurement of clothes, as well as in the making of patterns. The author used tracing paper to make copies of the curved parts, put them into the computer by digitiger, and made the patterns for more accurate restoration. Furthermore, the author compared Lee Hwang's with the contents of the related literature and excavated apparel from other tombs. As a result, Chopri among Lee Hwang's clothes, retained the typical characteristics of the mid-Chosun men's fashion in its ratio of bodice to skirt, form of sleeves, and size of breast- ties for fastening which appeared in the 17th century. Daechangeui and Jungchimak also were distinctive for Changot and the width of sleeves since the 17th century and were in wide use not only as the daily clothes but also as the shroud. These changes were brought about from the two wars which emphasized prestige and beauty of the clothes rather than their functions. As a result, Changeuis were used more widely, while Chopri which was used as the underwear of officials' uniform, was in decline.

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D2C(Direct-to-Consumer) 기반 루이비통 모바일 앱에 나타난 뉴 럭셔리(New Luxury) 특성 (Characteristics of New Luxury in Louis Vuitton's D2C-Based Mobile Application)

  • 김미경;임은혁
    • 한국의류학회지
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    • 제45권5호
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    • pp.741-757
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    • 2021
  • In addition to direct sales to consumers, the direct-to-consumers (D2C) strategy, which provides specialized experiences and services, communicates closely with a consumer's perspective. This tendency is related to the recent trend wherein the luxury fashion system is being transformed into a new luxury. Therefore, this study analyzes the development of online D2C platforms and investigates the characteristics of new luxury from the functional, symbolic, and experiential dimension perspectives based on mobile apps, which is becoming increasingly important among online D2C platforms. Based on the study results, the premium of new luxury fashion displayed in Louis Vuitton's mobile D2C platform in terms of product utility and functionality is newly defined as a usable luxury experience. Moreover, from the heritage perspective, based on the cultural sympathy of the brand contents, we determine that an attachment can be formed between new luxury fashion consumers and brands. Additionally, the personalization service and experiential content on the D2C platform can directly afford emotional and bonding induced brand immersion in a playful way.

청소년의 임파워먼트 향상을 위한 의생활 영역 가정과수업 개발(제1보) (Development of Home Economics Teaching-Learning Plan in the Clothing and Textiles area For Teenager's Empowerment Improving(I))

  • 오경선;하지수;이수희
    • 한국가정과교육학회지
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    • 제31권3호
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    • pp.155-177
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    • 2019
  • 본 연구는 의생활 교육내용을 임파워먼트 향상을 목표로 하는 비판과학 관점의 가정과수업으로 구성하여 청소년들이 직면하는 의생활 문제를 해결하고 나아가 새로운 의생활 문화를 창조시킬 수 있는 교수·학습 과정안을 개발하고자 하였다. 이를 위해 Yoo와 Lee(2010)가 구체적으로 해석한 Laster(1986)의 교육과정 개발 과정을 적용하여 개념화한 후, Brown(1979)의 실질적 내용구성과 미국 위스콘신 주에서 개발한 교사용 지도서 "A Teacher's guide : Family, Food and Society"(Staaland & Storm, 1996)에서 제시된 실천적 추론의 개념적 틀을 적용하였다. 본 연구의 결과를 요약하면 다음과 같다. 첫째, 의생활 관련된 문헌들을 고찰한 결과를 토대로 의생활과 관련된 지속적인 관심사로는 '사회 내의 가족을 위하여 의생활과 관련하여 무엇을 해야 하는가?'로 선정하였다. 추구하는 가치목표는 자유가 많고 책임이 큰 상태인 복합적인 위치로 정의하여, 상호의존성, 감정적 성숙, 지적발달, 의사소통 능력 등을 학습의 목표로 삼았다. 교육내용과 활동 구조를 위해 교육내용의 개념적 틀로 실천적 추론 과정을 사용하였으며, 하위 관심사, 광의의 개념, 하위 개념과 지적·사회적 기술을 포함시켰다. 둘째, 실천적 추론 단계를 토대로 의생활 영역의 교수·학습 과정안을 개발하였다. 그 결과 총 5개 모듈의 12차시 과정안을 개발하였으며, 읽기 자료, 그림 자료, 모둠활동 자료, 동영상 자료 등을 포함하여 총 31개의 학습지를 개발하였다. 본 연구결과, 실천적 추론과정을 수업에 새로이 시도해 보고자 하는 교사들이나, 실천적 추론 과정을 현장에서 실행하는 데에 어려움을 겪은 교사들에게 바로 적용할 수 있는 자료로 활용될 수 있다.

청바지의 소재별 쾌적감에 관한 연구 (Comport Sensation of Blue Jeans depending on Fiber Contents)

  • 홍문경;이미식;권계화;전정애
    • 한국의류학회지
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    • 제25권2호
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    • pp.237-248
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    • 2001
  • The purpose of this study was to compare the comfort sensation depending on four different kinds of denim blue jeans: cotton, cotton/tencel, tencel, cotton/pp. The objective and subjective experiments were conducted to measure the comfort of blue jeans. To investigate the objective comfort, physical properties related to thermal insulation, moisture properties and hand were measured. For subjective comfort measurement, 5 healthy female college students were taken as subjects. The outcomes of the experiments are as follows: The higher the air permeability and bulk density of the denim, the lower the thermal insulation, the thicker the denim, the higher the thermal insulation. Tencel blending denim showed the higher bulk density, the lower air contents, and consequently the lower thermal insulation than the other denims. Tencel showed the highest moisture regain, and cotton/tencel blend showed the highest water vapor permeability. Tencel denim had relatively better flexibility, shape stability and elastic recovery than the other denims. The total hand values of the denims by KES-FB system were not significantly different. Cotton and cotton/pp denims raised the subjects body temperature after excercise more than tencel or cotton/tencel denims. Average skin temperature was found to have a correlation with micro climate temperature and micro climate humidity. The correlation coefficients were 0.749 and 0.767, respectively. However, average skin temperatures were not significantly different among the materials. Pulse rate was found to be the highest when wearing cotton/pp and the lowest in case of cotton/tencel denim. The energy was consumed in order of cotton>cotton/pp>tencel>cotton/tencel. There was no significant difference in preference before excercise, but, after the excercise, the order of preference changed as the following; cotton/tencel>tencel>cotton/pp>cotton.

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퍼스널 트레이닝 효과 향상을 위한 스마트 피트니스웨어의 상품기획 및 디자인 방향 연구 (Research on Planning and Design of Smart Fitness Wear for Personal Training Improvement)

  • 정찬웅;곽용후;박서연;이주현
    • 감성과학
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    • 제20권3호
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    • pp.97-108
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    • 2017
  • 본 연구의 목적은 스마트 피트니스웨어가 갖추어야 할 요건과 스마트 피트니스웨어의 수용 정도 및 기능 수요를 고찰하고, 이를 기반으로 퍼스널 트레이닝 효과 향상을 지원하는 피트니스용 스마트 스포츠의류의 상품기획 및 디자인 방향을 제시하는 것이다. 이를 위해 전문 피트니스 트레이너를 심층 인터뷰하고 그 응답 자료에 대해 범주분석을 실시한 결과 5개의 범주와 13개 주제어를 도출하였다. 또한 일반 소비자들을 대상으로 설문조사를 실시하여 스마트 피트니스웨어의 수용 정도와 상품개발에 필요한 기능 수요를 탐색하였다. 그 결과 전반적으로 인구통계학적 특성에 따른 차이보다는 운동의 관여도 및 운동관련 문화와 관련된 특성에 따라 스마트 피트니스웨어의 수용 정도에 차이가 있는 것을 발견할 수 있었다. 스마트 피트니스웨어에 대한 기능 수요에 대한 차이점으로는 전문 트레이너의 경우 운동 효과의 과학적 향상에 중점을 두는 반면 일반 소비자는 운동 시 지속성을 고려한 기능을 중요시 하는 것으로 분석되었다. 본 연구 결과를 종합하여 '심박 센싱, 근육 활성도 센싱, 부위별 운동 동작 각도 또는 자세 센싱, 운동량 센싱 등의 기능 탑재', '전문가 라인과 일반 라인별 컨셉 및 컨텐츠 개발', '압박 의류 형태로 디자인', '운동지역에 따른 상품개발의 차별화' 등의 상품기획 및 디자인 방향을 제시하였다.

유적건조물 문화재 내의 복식 전시물에 대한 연구 - 서울, 인천, 경기도를 중심으로 - (The Study of Costume Exhibition in Architectural Structures Heritage - Focused on Seoul, Incheon, Gyonggi-do -)

  • 권수현;강순제
    • 복식
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    • 제62권6호
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    • pp.182-199
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    • 2012
  • The purpose of this study is to analyze the actual status of costume exhibitions displayed in architectural structures heritage today to examine if they play proper roles as visual materials and suggest the necessity of post-management for comfortable viewing. This is significant in that it makes costume exhibitions function as educational culture contents to let Korean and also foreign viewers know of our costume culture properly. As a research method, the database of the Office of Cultural Properties homepage was used to extract anything related to the lives of figures during the Chosun Dynasty among the architectural structures heritages in Seoul, Incheon, and Gyeonggido. By doing so, the costume exhibitions were able to be examined among them. With field investigation and interviews of related institutions, this study examined the current status of costume exhibitions, planning of exhibitions, and post-management. Also, they found costume exhibitions that were not right for the era, and suggested ways that were more appropriate for them. The results of this study were as follows : First, according to the third selection results, there were only six among 71 places where three districts of the architectural structures heritage were present. This is a very small quantity of places when compared with the total number of architectural structures heritage. Second, as a result of the current condition investigation, the costume exhibition in the Architectural Structures Heritage is not nearly enough for a historical investigation, and almost all polluted costumes were not displayed in suitable environments for an exhibition. Therefore, qualified managers who have expertise in exhibition planning were needed to be trained to do a post-management follow up. Furthermore, it is important to systematically reorganize post-management methods. Third, the two selected places(Haepung-buwongun-yuntaegyeong-jaesi and Sunaedong-gaok) were thought not to be right for the era among the six places with costume exhibitions, and suggestions such as flat-drawing and illustration were made.

21세기 디지털 패션에 나타난 인터랙션 - 발광형 디지털 패션디자인을 중심으로 - (The Interaction Expressed in 21st Century's Digital Fashion - Focused on the Luminescence digital fashion designs -)

  • 허승연;이연희
    • 복식
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    • 제63권4호
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    • pp.17-29
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    • 2013
  • The purpose of this study is to analyze the factors of action and reaction through the examples of luminescence digital fashion design, which is a part of the interactive digital paradigm in 21st century, and to classify types of interaction expressed in luminescence digital fashion design. The significance of this study is to provide an effective database for researches on new ideas and expression methods of fashion design using luminescence digital device. The contents are as follows. First, identifying the concepts of interaction, digital fashion, and luminescence digital device. Second, analyzing the factors that put the luminescence digital device into effect through materials such as the collected photos and the stimulus behind the materials. Third, analyzing and classifying types of reaction according to the types of stimulus in luminescence digital fashion design. Detailed use of luminescence digital devices in Fashion designs did not start until after 2000 so the scope of this study starts from 2000 and on. The methods of this study are as follows. The theoretical frameworks of digital fashion and interaction were setup by using information from various related books, papers, and internet sites. In addition, the empirical analysis was performed using collected photos and explanations through related Internet sites of digital fashion. Through the study, the interaction types in 21st century's luminescence digital fashion design can be expressed variously according to the current input type, biometric recognition type, environment recognition type.

지용성/고형오구의 혼합오염계에서 지용성오구의 혼합특성에 따른 PET직물의 세척성 (Effects of Mixed Characteristics of Oily Soil on Detergency of PET Fabric in Oily/Particulate Soil Mixed System)

  • 강인숙
    • 한국의류학회지
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    • 제35권10호
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    • pp.1242-1251
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    • 2011
  • This study investigates the effect of mixed characteristics of oily soil such as mixed ratio, polarity of oily soil on contact angle of fabric, removal of oily and particulate soil from PET fabric in oily/particulate soil mixed system. The contact angle of fabric in the surfactant solution with suspended oily soil was examined as a fundamental environment of detergency of soil from fabrics. Detergency was investigated as function of mixed ratios of oily/ particulate soil, type of oily soil, surfactants concentration, surfactant type and temperature of detergency in surfactant solution. The contact angle of fabric in surfactant solution sharply increased with mixing nonpolar oily soil; in addition, the contact angle slightly increased with increasing contents of oily soil and decreased with increasing surfactant concentration. The removal of oily and particulate soil from fabric was higher in the solution mixed with polar versus nonpolar oily soil. The detergency increased with increasing surfactant concentration and the increased temperature of surfactants solution that were relatively improved in NPE compared to DBS solutions, The results indicated that the detergency of oily and particulate soil showed a similar trend in oily/ particulate mixed soil systems. The general contact angle of fabric was well related with the detergency of oily and particulate soil in oily/particulate mixed soil system, therefore, the primary factor determining the detergency of soil in oily/particulate mixed soil system may be the contact angle of fabric caused by wettability.

메타버스 패션쇼 이용자 경험 평가에 관한 근거 이론 연구 - 번 슈미트의 체험 마케팅을 중심으로 - (An Analysis of User Experience of Metaverse Fashion Shows Based on Grounded Theory - Focusing on Schmitt's Experiential Marketing -)

  • 이민지;이정민;신은정
    • 한국의류산업학회지
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    • 제25권5호
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    • pp.578-592
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    • 2023
  • This study identified and evaluated by deriving and categorizing concepts related to the user experience of metaverse fashion shows using grounded theory, which is a qualitative research method. Based on experiential marketing theory, in-depth interviews were conducted for 14 days with 14 males and females in their 20s and 30s. The research results and contents are as follows: The causal condition was the purpose of using metaverse fashion shows, and the action/interaction strategy caused by such a case was found to be establishing a system for metaverse fashion shows and promoting a positive brand image. The results included content evaluation of satisfaction, normal, or dissatisfaction. The contextual condition was a change in the form of consumption that emphasized experience, while the interventional condition was psychological distance. Based on this, the core category was defined as "consumption patterns that emphasized the purpose of use and experience affects the metaverse fashion shows and psychological distance appeared as a user experience evaluation through the establishment of a system of metaverse fashion shows and the promotion of a positive brand image". User types were classified as active or passive. Active users have the autonomy to select content according to their individual preferences, and accordingly, their experience preference tends to change. In contrast, passive users' preference for the technical quality of content is relatively low, but they have a high concentration of content diversity and audio-visual interest elements.