• Title/Summary/Keyword: Client-side Performance

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An Efficient Cache Maintenance Scheme for Long Disconnected Mobile Clients (장기간 접속 단절된 이동 클라이언트를 위한 효과적 캐시 유지 기법)

  • Park Kwangjin;Song Moonbae;Kang Sangwon;Hwang Chongsun
    • Journal of KIISE:Databases
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    • v.32 no.3
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    • pp.276-284
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    • 2005
  • In the mobile computing environment, caching data at the client's side is a useful technique for improving the performance. For caching to be effective, the cache contents must be consistent with those stored in the server. That is, unfortunately, difficult to enforce due to the frequent disconnection and mobility of clients. In the literature, the basic approach adopted is for the sever to periodically broadcast invalidation reports(IRs) that contain information about objects that have been updated recently. However IR-based cache maintenance scheme has a main drawback. Any client who has been disconnected longer than w seconds has to discard all cached items even some of them may still be valid. In this paper, we propose two main schemes which can adapt clients' losing IR messages by long disconnection. First, the client sends its disconnection time when connection is re-established, and the server uses this information to decide the size of broadcast window w dynamically. Second, the server maintains IR messages for a given period of time and a client who has been disconnected longer than w seconds can verify its cache consistency individually. Compared to previous IR-based schemes, our schemes can significantly reduce cache missing and uplink request and improve the throughput by reducing response time.

A Scheme on High-Performance Caching and High-Capacity File Transmission for Cloud Storage Optimization (클라우드 스토리지 최적화를 위한 고속 캐싱 및 대용량 파일 전송 기법)

  • Kim, Tae-Hun;Kim, Jung-Han;Eom, Young-Ik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.8C
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    • pp.670-679
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    • 2012
  • The recent dissemination of cloud computing makes the amount of data storage to be increased and the cost of storing the data grow rapidly. Accordingly, data and service requests from users also increases the load on the cloud storage. There have been many works that tries to provide low-cost and high-performance schemes on distributed file systems. However, most of them have some weaknesses on performing parallel and random data accesses as well as data accesses of frequent small workloads. Recently, improving the performance of distributed file system based on caching technology is getting much attention. In this paper, we propose a CHPC(Cloud storage High-Performance Caching) framework, providing parallel caching, distributed caching, and proxy caching in distributed file systems. This study compares the proposed framework with existing cloud systems in regard to the reduction of the server's disk I/O, prevention of the server-side bottleneck, deduplication of the page caches in each client, and improvement of overall IOPS. As a results, we show some optimization possibilities on the cloud storage systems based on some evaluations and comparisons with other conventional methods.

Provably secure attribute based signcryption with delegated computation and efficient key updating

  • Hong, Hanshu;Xia, Yunhao;Sun, Zhixin;Liu, Ximeng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.5
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    • pp.2646-2659
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    • 2017
  • Equipped with the advantages of flexible access control and fine-grained authentication, attribute based signcryption is diffusely designed for security preservation in many scenarios. However, realizing efficient key evolution and reducing the calculation costs are two challenges which should be given full consideration in attribute based cryptosystem. In this paper, we present a key-policy attribute based signcryption scheme (KP-ABSC) with delegated computation and efficient key updating. In our scheme, an access structure is embedded into user's private key, while ciphertexts corresponds a target attribute set. Only the two are matched can a user decrypt and verify the ciphertexts. When the access privileges have to be altered or key exposure happens, the system will evolve into the next time slice to preserve the forward security. What's more, data receivers can delegate most of the de-signcryption task to data server, which can reduce the calculation on client's side. By performance analysis, our scheme is shown to be secure and more efficient, which makes it a promising method for data protection in data outsourcing systems.

Access Control for Efficient Query Processing on Limited Resource Mobile Terminal (자원제약적인 모바일 단말기에서 효율적인 질의처리를 위한 접근제어)

  • An, Dong-Chan
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.8
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    • pp.19-27
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    • 2011
  • Access control that has been previously performed mainly on safety, and thus not much effort has been done to consider access control in terms of efficiency. This paper proposes a method for an efficient and secure query processing of XML data streams, such as a personal digital assistant and a portable terminal, at the client side with limited resources. Specifically, this paper proposes an access control processing that possesses a small overhead for attaining a secure result with limited memory and a method to enhance the performance, finding the parts capable of optimizing each processing step for offsetting the overhead caused by the addition of access control processing. The superiority of the new method is analyzed through an experiments.

A Study of Cheater Detection in FPS Game by using User Log Analysis (사용자 로그 분석을 통한 FPS 게임에서의 치팅 사용자 탐지 연구: 인공 신경망 알고리즘을 중심으로)

  • Park, Jung Kyu;Han, Mee Lan;Kim, Huy Kang
    • Journal of Korea Game Society
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    • v.15 no.3
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    • pp.177-188
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    • 2015
  • In-game cheating by the use of unauthorized software programs has always been a big problem that they can damage in First Person Shooting games, although companies operate a variety of client security solutions in order to prevent games from the cheating attempts. This paper proposes a method for detecting cheaters in FPS games by using game log analysis in a server-side. To accomplish this, we did a comparative analysis of characteristics between cheaters and general users focused on commonly loaded logs in the game. We proposed a cheating detection model by using artificial neural network algorithm. In addition, we did the performance evaluation of the proposed model by using the real dataset used in business.

Construction of Incremental Federated Learning System using Flower (Flower을 사용한 점진적 연합학습시스템 구성)

  • Yun-Hee Kang;Myungju Kang
    • Journal of Platform Technology
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    • v.11 no.4
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    • pp.80-88
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    • 2023
  • To construct a learning model in the field of artificial intelligence, a dataset should be collected and be delivered to the central server where the learning model is constructed. Federated learning is a machine learning method building a global learning model without transmitting data located in a client side in a collaborative manner. It can be used to protect privacy, and after constructing a local trained model on individual clients, the parameters of the local model are aggregated centrally to update the global model. In this paper, we reuse the existing learning parameter to improve federated learning, describe incremental federated learning. For this work, we do experiments using the federated learning framework named Flower, and evaluate the experiment results with regard to elapsed time and precision when executing optimization algorithms.

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Group Synchronization Method Using Adaptive Synchronization Delay Time for Media Streaming (미디어 스트리밍을 위한 적응적 동기 지연시간을 이용한 그룹 동기화 기법)

  • Kwon, Dongwoo;Ok, Kisu;Kim, Hyeonwoo;Ju, Hongtaek
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.3
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    • pp.506-515
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    • 2015
  • In this paper, we propose a group playback synchronization method using adaptive synchronization delay time by the bit rate of media to synchronize a play position of streaming media between mobile smart devices. This method consists of streaming server-side and client-side synchronization algorithms based on synchronization delay time which includes connection time, control packet transmission time, streaming data buffering time, and synchronization processing time. We implement the Android media player application with synchronization support using the proposed algorithms and present the result of performance evaluation.

An Efficient Adaptive Bitmap-based Selective Tuning Scheme for Spatial Queries in Broadcast Environments

  • Song, Doo-Hee;Park, Kwang-Jin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.10
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    • pp.1862-1878
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    • 2011
  • With the advances in wireless communication technology and the advent of smartphones, research on location-based services (LBSs) is being actively carried out. In particular, several spatial index methods have been proposed to provide efficient LBSs. However, finding an optimal indexing method that balances query performance and index size remains a challenge in the case of wireless environments that have limited channel bandwidths and device resources (computational power, memory, and battery power). Thus, mechanisms that make existing spatial indexing techniques more efficient and highly applicable in resource-limited environments should be studied. Bitmap-based Spatial Indexing (BSI) has been designed to support LBSs, especially in wireless broadcast environments. However, the access latency in BSI is extremely large because of the large size of the bitmap, and this may lead to increases in the search time. In this paper, we introduce a Selective Bitmap-based Spatial Indexing (SBSI) technique. Then, we propose an Adaptive Bitmap-based Spatial Indexing (ABSI) to improve the tuning time in the proposed SBSI scheme. The ABSI is applied to the distribution of geographical objects in a grid by using the Hilbert curve (HC). With the information in the ABSI, grid cells that have no objects placed, (i.e., 0-bit information in the spatial bitmap index) are not tuned during a search. This leads to an improvement in the tuning time on the client side. We have carried out a performance evaluation and demonstrated that our SBSI and ABSI techniques outperform the existing bitmap-based DSI (B DSI) technique.

Design of IoT Gateway based Event-Driven Architecture for Intelligent Buildings. (IoT 게이트웨이 기반 지능형 건물의 이벤트 중심 아키텍쳐 설계)

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.256-259
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    • 2016
  • The growth of mobile devices in Internet of Things (IoT) leads to a number of intelligent buildings related IoT applications. For instance, home automation controlling system uses client system such web apps on smartphone or web service to access the home server by sending control commands. The home server receives the command, then controls for instance the light system. The gateway based RESTful technology responsible for handling clients' requests attests an internet latency in case a large number of clients' requests submit toward the gateway increases. In this paper, we propose the design tasks of the IoT gateway for handling concurrency events. In the procedure of designing tasks, concurrency is best understood by employing multiple levels of abstraction. The way that is eminently to accomplish concurrency is to build an object-oriented environment with support for messages passing between concurrent objects. We also investigate the performance of event-driven architecture for building IoT gateway using node.js on one side and communication protocol based message-oriented middleware known as XMPP to handle communications of intelligent building control devices connected to the gateway through a centralized hub. The Node.JS is 40% faster than the traditional web server side features thread-based approach. The use of Node.js server-side handles a large number of clients' requests, then therefore, reduces delay in performing predefined actions automatically in intelligent building IoT environment.

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Optimistic Concurrency Control Using Time-stamp Ordering in Mobile Databases (이동 데이터베이스 시스템에서 타임스탬프를 이용한 낙관적 동시성 제어 기법)

  • Kim Dae-Ho;Jeong Byeong-Soo;Lee Young-Koo
    • Journal of Internet Computing and Services
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    • v.7 no.4
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    • pp.79-90
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    • 2006
  • Data broadcasting is an efficient method for disseminating data, and is widely accepted in the database applications of mobile computing environments because of its asymmetric communication bandwidth between a server and mobile clients. This requires new types of concurrency control mechanism to support mobile transactions executed in the mobile clients, which have low-bandwidths toward the server. In this paper, we propose an OCC/DTA (Optimistic Concurrency Control with Dynamic Time-stamp Adjustment) protocol that can be efficiently adapted to mobile computing environments. The protocol reduces communication overhead by using client-side validation procedure and enhances transaction throughput by adjusting serialization order without violating transaction semantics. We show that the proposed protocol satisfies data consistency requirements, and simulate that this protocol can improve the performance of mobile transactions in data broadcasting environments.

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