• Title/Summary/Keyword: Client-Server Communications

Search Result 119, Processing Time 0.027 seconds

DLMS SCADA System based on TETRA (TETRA 기반 DLMS 원방감시 시스템)

  • Song, Byung-Kwen;Lee, Suk-Hee
    • Journal of IKEEE
    • /
    • v.13 no.3
    • /
    • pp.95-102
    • /
    • 2009
  • TETRA(TErrestrial Trunked RAdio) is wireless communication system generally adopted to public network and backbone network, as the technology of Trunked Radio System specified by ETSI(European Telecommunications Standards Institute) and currently adopted to the Electric Power IT Backbone Network in Korea. DLMS(Device Language Message Specification) is used in order to meter an electric measuring instrument value. In this paper, DLMS Server and Client simulator are used based on Window operating system. The multi-functional gateway, which transforms the communications based on RS-232C between DLMS Server Simulator and Client Simulator to the one based on TETRA PEI(Peripheral Equipment Interface), is developed such that DLMS SCADA(Supervisory Control And Data Acquisition) system is constructed based on TETRA.

  • PDF

Proposal and Design of a Novel SNA Protocol for the Power Control System (전력제어 시스템을 위한 SNA 프로토콜 제안 및 설계)

  • Park, Min-Ji;Lee, Dong-Min;Min, Sang-Won
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.35 no.8B
    • /
    • pp.1122-1128
    • /
    • 2010
  • In this paper, we proposed and designed a novel SNA protocol which operates in the way of a server and a client in the power control system. The proposed SNA protocol includes the information about the mode switching, the saving position of context information, the user trigger, and so forth, which are needed in the power management devices. We consider the application of the SNA protocol to the home network, where message flows between the SNA server and the SNA client. To verify the operation of the SNA protocol, the state transition diagrams of the server in the home gateway and the client in the network device are shown. Hence, we can conclude the SNA can operate without malfuction.

Cross-Layer Reduction of Wireless Network Card Idle Time to Optimize Energy Consumption of Pull Thin Client Protocols

  • Simoens, Pieter;Ali, Farhan Azmat;Vankeirsbilck, Bert;Deboosere, Lien;Turck, Filip De;Dhoedt, Bart;Demeester, Piet;Torrea-Duran, Rodolfo;Perre, Liesbet Van der;Dejonghe, Antoine
    • Journal of Communications and Networks
    • /
    • v.14 no.1
    • /
    • pp.75-90
    • /
    • 2012
  • Thin client computing trades local processing for network bandwidth consumption by offloading application logic to remote servers. User input and display updates are exchanged between client and server through a thin client protocol. On wireless devices, the thin client protocol traffic can lead to a significantly higher power consumption of the radio interface. In this article, a cross-layer framework is presented that transitions the wireless network interface card (WNIC) to the energy-conserving sleep mode when no traffic from the server is expected. The approach is validated for different wireless channel conditions, such as path loss and available bandwidth, as well as for different network roundtrip time values. Using this cross-layer algorithm for sample scenario with a remote text editor, and through experiments based on actual user traces, a reduction of the WNIC energy consumption of up to 36.82% is obtained, without degrading the application's reactivity.

Client Technology on a Server for Mobile Cloud

  • Nguyen, Tien-Dung;Biao, Song;Wei, Tang;Lee, Jun-Hyung;Huh, Eui-Nam
    • Information and Communications Magazine
    • /
    • v.28 no.10
    • /
    • pp.3-10
    • /
    • 2011
  • The increasing ubiquity of wireless networks and decreasing cost of hardware is fueling a proliferation of mobile devices. These devices are enabling a new revolution in mobile technology, not only running locally on them, but running on cloud as a service as well. From web browsing, email, or video conferencing, presentations to movie and music entertainment or games, multimedia applications, mobile cloud enables providing such diverse applications. Many technologies have been designed to address the limited hardware and performance in thin client PC. However, with the assorted network and graphic condition, those proposed technologies is obligated to alter aim to adapt mobile cloud. In this paper, we provide a survey of client technology on a Server that can be sufficed the requirements of Mobile Cloud. We also analyze each technology and classify with its individual difficulties and challenges.

Educational Practice Example of Information and Communications Technology: Measurement of Data Transfer Time for Concurrent Server Model (정보통신기술 실습사례: 병행서버모델의 데이터 전송시간 측정)

  • Son, Myung-Rak;Lee, Yong-Jin
    • 대한공업교육학회지
    • /
    • v.33 no.1
    • /
    • pp.265-281
    • /
    • 2008
  • The objective of this study is to show practice example let student experience about concurrent servers based multi-processes and multi-thread among the principles of data communication in ICT(information and communications technology). For this, we first implement multi-process server(fork server) and multi-thread server(thread server), and multi-thread client(thread client), Secondly, for experimental environment, we developed small ethernet networks and measure data transfer time with relation to the number of users. Experimental results show that mean transfer time of thread server is less than that of fork server by 20~61 % on average. Furthermore, it is found that the difference of data transfer time between fork server and thread server is proportional to that of the number of users. Main reason of performance difference dues to the difference between process forking time and thread creation time. We can also find that context switching for process and thread affects the load of web server. Our presentation and experimental results can be applied to used as the educational practice materials with which student can experience data communication principles.

Peer-to-Peer Transfer Scheme for Multimedia Partial Stream using Client Initiated with Prefetching (멀티미디어 데이터를 위한 피어-투-피어 전송모델)

  • 신광식;윤완오;정진하;최상방
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.29 no.7B
    • /
    • pp.598-612
    • /
    • 2004
  • Client requests have increased with the improvement of network resources at client side, whereas network resources at server side could not keep pace with the increased client request. Therefore, it is primary factor of the Qos that efficiently utilize network resources at server side. In this paper, we proposed a new model that peer-to-peer transfer scheme for partial multimedia stream based on CIWP which it decrease server network bandwidth by utilizing client disk resources saves additional server network resources. Especially, adapting Threshold_Based Multicast scheme guarantees to do that data transfer within clients never exceed service time of previous peer by restriction of which data size transferring from previous peer less than data size transferring from server. Peer-to-peer transfer within clients is limited in same group classified as ISPs. Our analytical result shows that proposed scheme reduces appling network resources at server side as utilizing additional client disk resource. furthermore, we perform various simulation study demonstrating the performance gain through comparing delay time and proportion of waiting requesters. As a result, when we compared to Threshold_Based Multicast scheme, the proposed scheme reduces server network bandwidth by 35%.

Design and performance evaluation of the software RAID file system in the NOW environment (NOW(Network of Workstations) 환경에서 소프트웨어 RAID 파일 시스템의 설계 및 성능 평가)

  • 김종훈;노삼혁;원유헌
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.22 no.6
    • /
    • pp.1266-1272
    • /
    • 1997
  • Due to the price and performanceof uniprocessor workstations and off-the shelf networking, network of workstations(NOW) ae now a cost-effective parallel processing platform tht is competitive with supercomputers. Meanwhile, current network fiile system protocols rely heavily on a central server to coordinate file activity among client workstations. This central server can become a bottleneck that limits scalibility for environments with large numbers of clients. In this paper, we propsoe a highly reliable and effective software RAID file system on the network of workstation environment. We present results form a trace-driven simulation study that shows that the designed software RAID file system is more effective in the aspect of elapsed time when compared with client/server file systems.

  • PDF

Design and Implementation of Dynamic Streaming Server based on RTSP (RTSP 기반의 동적 스트리밍 서버의 설계 및 구현)

  • Yeon, Jae-Hyuk;Lim, Hyo-Taek;Park, Jae-Hong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2010.10a
    • /
    • pp.407-410
    • /
    • 2010
  • This paper is to implement a RTSP based streaming server in order to provide streaming service. When a client requests a stream from a server, transmission speed is measured on a regular basis through communications between the client and the server. Server will send different encoded movie clip streams based on measured transmission speeds. Different streams are sent to a server depending on the transmission speed and their locations are saved when streams are sent. Even though different streams are sent, the streams will be sent without any interruptions because they are sent from their original locations.

  • PDF

Multi-Rate TCP Video Streaming for Client Heterogeneity (이종 클라이언트들을 위한 멀티레이트 TCP 비디오 스트리밍에 관한 연구)

  • Jung, Young-H.;Choe, Yoon-Sik
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.33 no.3B
    • /
    • pp.144-151
    • /
    • 2008
  • In this paper, we propose a video streaming server that guarantees a certain level of quality when a server should serve video streaming service to multiple heterogenous clients simultaneously with TCP transport. If each heterogeneous client requests video streaming service in according to its own requirement such as bitrate of content and these requests are accepted by a server, then TCP flows for each video streaming session fairly share limited uplink bandwidth of the server. At this time, because TCP's bandwidth fair-share characteristics can result in bandwidth shrinkage of higher bitrate video streaming session, the client of higher bitrate video may suffer sluggish playback which is related with streaming QoS degradation. To tackle this problem, our proposed server system uses multiple TCP connections adaptively for each video streaming session depending on the anticipated status of the client playout buffer. Simulation results show that our proposed algorithm can successfully reduce the occurrence of playout buffer underrun and enhance streaming quality for whole video clients.