• Title/Summary/Keyword: Chatting sentence

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Statistical Generation of Korean Chatting Sentences Using Multiple Feature Information (복합 자질 정보를 이용한 통계적 한국어 채팅 문장 생성)

  • Kim, Jong-Hwan;Chang, Du-Seong;Kim, Hark-Soo
    • Korean Journal of Cognitive Science
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    • v.20 no.4
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    • pp.421-437
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    • 2009
  • A chatting system is a computer program that simulates conversations between a human and a computer using natural language. In this paper, we propose a statistical model to generate natural chatting sentences when keywords and speech acts are input. The proposed model first finds Eojeols (Korean spacing units) including input keywords from a corpus, and generate sentence candidates by using appearance information and syntactic information of Eojeols surrounding the found Eojeols. Then, the proposed model selects one among the sentence candidates by using a language model based on speech act information, co-occurrence information between Eojeols, and syntactic information of each Eojeol. In the experiment, the proposed model showed the better correct sentence generation rate of 86.2% than a previous conventional model based on a simple language model.

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A three-step sentence searching method for implementing a chatting system (채팅 시스템 구현을 위한 3단계 문장 검색 방법)

  • Jeon, Won-Pyo;Song, Yoeng-Kil;Kim, Hark-Soo
    • Journal of Advanced Marine Engineering and Technology
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    • v.37 no.2
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    • pp.205-212
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    • 2013
  • The previous chatting systems have generally used methods based on lexical agreement between users' input sentences and target sentences in a database. However, these methods often raise well-known lexical disagreement problems. To resolve some of lexical disagreement problems, we propose a three-step sentence searching method that is sequentially applied when the previous step is failed. The first step is to compare common keyword sequences between users' inputs and target sentences in the lexical level. The second step is to compare sentence types and semantic markers between users' input and target sentences in the semantic level. The last step is to match users's inputs against predefined lexico-syntactic patterns. In the experiments, the proposed method showed better response precision and user satisfaction rate than simple keyword matching methods.

A Swearword Filter System for Online Game Chatting (온라인게임 채팅에서의 비속어 차단시스템)

  • Lee, Song-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.7
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    • pp.1531-1536
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    • 2011
  • We propose an automatic swearword filter system for online game chatting by using Support Vector Machines(SVM). We collected chatting sentences from online games and tagged them as normal sentences or swearword included sentences. We use n-gram syllables and lexical-part of speech (POS) tags of a word as features and select useful features by chi square statistics. Each selected feature is represented as binary weight and used in training SVM. SVM classifies each chatting sentence as swearword included one or not. In experiment, we acquired overall 90.4% of F1 accuracy.

Target and Swear Word Detection Using Sentence Analysis in Real-Time Chatting (실시간 채팅 환경에서 문장 분석을 이용한 대상자 및 비속어 검출)

  • Yeom, Choongseok;Jang, Junyoung;Jang, Yuhwan;Kim, Hyun-chul;Park, Heemin
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.1
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    • pp.83-87
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    • 2021
  • By the increase of internet usage, communicating online became an everyday thing. Thereby various people have experienced profanity by anonymous users. Nowadays lots of studies tried to solve this problem using artificial intelligence, but most of the solutions were for non-real time situations. In this paper, we propose a Telegram plugin that detects swear words using word2vec, and an algorithm to find the target of the sentence. We vectorized the input sentence to find connections with other similar words, then inputted the value to the pre-trained CNN (Convolutional Neural Network) model to detect any swears. For target recognition we proposed a sequential algorithm based on KoNLPY.

The Design and Implementation of Multilingual Chatting System Using Exapansion of Sentence Patterns By User (사용자에 의한 문형 확장 방식을 이용한 다국어 채팅 시스템의 설계 및 구현)

  • Park, Hong-Won
    • Annual Conference on Human and Language Technology
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    • 1999.10e
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    • pp.215-220
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    • 1999
  • 본 연구에서는 정해진 주제내에서 높은 번역율과 빠른 처리 시간을 동시에 수용할 수 있는 효과적인 다국어 채팅 시스템을 구현하기 위해 사용자가 어절 단위로 단어를 입력하거나 선택하여 이미 구축되어 있는 문형에 접근하도록 유도하는 사용자 문형확장 방식을 제안하였다. 사용자 문형확장 방식을 사용하여 다국어 채팅 시스템을 구현할 경우 사용자 입력과 동시에 구문분석, 변환, 생성등 일련의 번역과정을 최소한의 처리시간으로 처리할 수 있으므로 매우 용이하게 실시간 번역 시스템을 구현할 수 있다는 장점이 있다. 사용자 문형확장 방식과 더불어 이와 함께 사용될 수 있는 통합 문형코드와 통합 품사체계도 제안하였다. 이는 번역의 대상이 되는 한국어, 영어, 일본어 각각에 대해 문형코드와 품사코드를 따로 설정하지 않고 통일된 하나의 코드체계를 적용함으로써 기계번역에서의 변환과정을 최소화하기 위해 고안하였다.

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Profane or Not: Improving Korean Profane Detection using Deep Learning

  • Woo, Jiyoung;Park, Sung Hee;Kim, Huy Kang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.1
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    • pp.305-318
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    • 2022
  • Abusive behaviors have become a common issue in many online social media platforms. Profanity is common form of abusive behavior in online. Social media platforms operate the filtering system using popular profanity words lists, but this method has drawbacks that it can be bypassed using an altered form and it can detect normal sentences as profanity. Especially in Korean language, the syllable is composed of graphemes and words are composed of multiple syllables, it can be decomposed into graphemes without impairing the transmission of meaning, and the form of a profane word can be seen as a different meaning in a sentence. This work focuses on the problem of filtering system mis-detecting normal phrases with profane phrases. For that, we proposed the deep learning-based framework including grapheme and syllable separation-based word embedding and appropriate CNN structure. The proposed model was evaluated on the chatting contents from the one of the famous online games in South Korea and generated 90.4% accuracy.