• Title/Summary/Keyword: Chatting

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Emotion Classification System for Chatting Data (채팅 데이터의 기분 분류 시스템)

  • Yoon, Young-Mi;Lee, Young-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.5
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    • pp.11-17
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    • 2009
  • It's a trend that the proportion of using an internet messenger among on-line communication methods is getting increased. However, there are not many applications which efficiently utilize these messenger communication data. Messenger communication data have specific characteristics that reflect the user's linguistic habits. The linguistic habits are revealed through frequently used words and emoticons, and user's emotions can be grasped by these. This paper proposes the method that efficiently classifies the emotions of a messenger user using frequently used words or symbols. The emotion classifier from repeated experiments achieves high accuracy of more than 95%.

Design and Implementation of IoT Chatting Service Based on Indoor Location (실내 위치기반 사물인터넷 채팅 서비스 설계 및 구현)

  • Lee, Sunghee;Jeong, Seol Young;Kang, Soon Ju;Lee, Woo Jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.10
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    • pp.920-929
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    • 2014
  • Recently, embedded system which demand is explosively increasing in the fields of communication, traffic, medical and industry facilities, expands to cyber physical system (CPS) which monitors and controls the networked embedded systems. In addition, internet of things(IoT) technology using wearable devices such as Google Glass, Samsung Galaxy Gear and Sony Smart Watch are gaining attention. In this situation, Samsung Smart Home and LG Home Chat are released one after another. However, since these services can be available only between smart phones and home appliances, there is a disadvantage that information cannot be passed to other terminals without commercial global messaging server. In this paper, to solve above issues, we propose the structure of an indoor location network based on unit space, which prevents the information of the devices or each individual person from leaking to outside and can selectively communicate to all existent terminals in the network using IoT chatting. Also, it is possible to control general devices and prevent external leakage of private information.

Hangeul Keypad for Smart Phones Using Gesture

  • Lee, Jung-Hwa
    • Journal of information and communication convergence engineering
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    • v.9 no.6
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    • pp.706-711
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    • 2011
  • In accordance with development of smart phone, the importance of keypad was increasing, because the smart phone provides a variety of feature like word processor, chatting program, messenger and etc. In this paper, we propose the new Hangeul keypad for smart phones using gestures. And, also we do experiment for performance evaluation of the proposed keypad in this paper. The experiment shows that the proposed keypad is more efficient than other keypads.

Implementation of Mobile Internet E-mail & Chatting Program using WIPI Platform

  • Hwang, Byung-Kon
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.7-12
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    • 2005
  • In this paper, we implemented an e-mail and chat program (client) for communication between mobile devices and PCs based on WIPI a South Korea's open wireless platform form developing device and content independent software to break from the way of developing contents that is dependent on different wireless platforms to each mobile communications company. While traditional e-mail and chat programs are written for PC-to-PC communication, we develop them for mobile-to-PC and mobile-to-mobile communications, and we expect to see various mobile contents in the future.

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Chatting System that Pseudomorpheme-based Korean (의사 형태소 단위 채팅 시스템)

  • Kim, Sihyung;Kim, HarkSoo
    • 한국어정보학회:학술대회논문집
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    • 2016.10a
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    • pp.263-267
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    • 2016
  • 채팅 시스템은 사람이 사용하는 언어로 컴퓨터와 의사소통을 하는 시스템이다. 최근 딥 러닝이 큰 화두가 되면서 다양한 채팅 시스템에 관한 연구가 빠르게 진행 되고 있다. 본 논문에서는 문장을 Recurrent Neural Network기반 의사형태소 분석기로 분리하고 Attention mechanism Encoder-Decoder Model의 입력으로 사용하는 채팅 시스템을 제안한다. 채팅 데이터를 통한 실험에서 사용자 문장이 짧은 경우는 답변이 잘 나오는 것을 확인하였으나 긴 문장에 대해서는 문법에 맞지 않는 문장이 생성되는 것을 알 수 있었다.

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Analysis of Internet Communicative Languages and Problem Resolution Methods (인터넷 상에서 쓰이는 통신 언어에 대한 분석 및 문제점 해결 방안)

  • 조동욱;이현경
    • Proceedings of the Korea Contents Association Conference
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    • 2003.11a
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    • pp.79-83
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    • 2003
  • This paper analyze usage type of the Internet communicative language such as chatting or e-mail. For this, we analyze the communicative language usage type and problems. Also we present the communicative language problems resolution method by analyzing the problem for robust and healthy communicative language environments on Internet.

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A Chatting System using XML based Messages (XML 기반 메시지를 이용한 채팅 시스템)

  • 김경덕;여재욱;조우찬;정은주
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.433-436
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    • 2001
  • 본 논문은 XML 기반의 문자 메시지를 전송하는 실시간 채팅 시스템을 제안한다. 기존 채팅 시스템은 대부분 의사 전달을 위하여 고정된 크기의 문자 메시지를 사용함으로써, 사용자의 의도를 효율적으로 표현하기 어렵다. 그러므로, 본 논문에서는 사용자 대화의 높낮이 및 행위를 효율적으로 표현하기 위하여 XML 기반의 메시지를 이용하여 다양한 효과를 제공한다. 제안한 시스템의 구성은 클라이언트/서버 구조를 가지며, 클라이언트는 브라우저에서 수행 가능한 자바 애플릿으로 구현하였다. 응용분야로는 온라인 게임 및 교육 등이다.

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Design of Chatting Web Application supporting a Map Share (지도 공유를 지원하는 채팅 웹 응용의 설계)

  • Lee, Han-Bin;Kim, Dong-Hyon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.430-432
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    • 2015
  • 아웃도어는 일상공간과 자신으로부터의 탈출이라는 의미가 있다. 아웃도어 활동을 보조하는 다양한 어플리케이션이 있으며 대부분 어플리케이션은 서버에 등록된 코스를 스마트폰에 출력하고, 사람들과 대화하기위한 메신저 기능을 제공한다. 이 논문에서는 지도를 공유하며 채팅을 할 수 있는 웹 어플리케이션 설계을 제시한다.

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A Study on a technology of extraction of motion objects (3차원 동작객체 추출기술에 관한 연구)

  • 오용진;박노국
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1999.05a
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    • pp.154-162
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    • 1999
  • This paper introduces the research and development of automatic generation technology to develop the character agent. The R&D of this technology includes three major elements-body model generation, automatic motion generation and synthetic human generation. Main areas of application would be cyber space- 3D game, animation, virtual shopping, on line chatting, virtual education system, simulation and security system.

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A Case Study on Managing Chatting Services (채팅서비스 사례를 통한 채팅서비스 운영방안)

  • Kim, Yong-Uk;Ok, Kyung-Suk;Choi, Jae-Hwang
    • Proceedings of the Korean Society for Information Management Conference
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    • 2005.08a
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    • pp.33-40
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    • 2005
  • 인터넷의 등장은 참고봉사 분야에 많은 변화를 가져왔다. 미국 등 선진국의 도서관에서는 채팅이라고 하는 새로운 참고봉사 기법이 등장하여 이용자들에게 신속하고 편리한 서비스를 제공하고 있다. 본 연구에서는 채팅서비스 운영사례를 통해 채팅서비스의 특징 및 장단점을 살펴보고 국내 도서관에서의 운영 방안을 모색해 보고자 한다.

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