• Title/Summary/Keyword: Chatting

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Implementation of .NET-based Multi Messenger supporting Face to face chatting (.NET을 기반으로 한 화상 전송이 가능한 멀티 메신저의 구현)

  • Kim, Dong-Gyu;Park, Jae-Uk;Lee, Seong-Jin;An, Seong-Ok
    • The Journal of Engineering Research
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    • v.5 no.1
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    • pp.5-16
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    • 2004
  • In the era which computer communication changes from auxiliary means of communication to main means of communication, the messenger system becomes the leader of communication. The multi messenger implemented in this paper used .NET and strong MFC as a language of next generation to put n higher competitiveness than current another messenger systems. In addition, it included face to face chatting function as well as messenger function.

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Game-type as Metaverse System for Problem Based Learning Classes

  • Sung-Jun, Park
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.211-221
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    • 2023
  • After COVID-19, various metaverse platforms for online lectures are being provided. Most of the classrooms are tiered type, and they are divided into intensive classrooms and open classrooms depending on the shape of the classrooms. Intensive classrooms provide a one-sided lecture format, so there are many difficulties in conducting communication-based classes that carry out team missions like PBL classes. In this study, we propose a metaverse classroom that applies the functions of a multiplayer online role-playing game (MMORPG), one of the game genres suitable for PBL classes. The proposed system provides various interaction techniques for PBL classes. We evaluated user satisfaction when this was applied to actual classes. As a result of the evaluation, it was found that users preferred text and voice chatting more than video chatting and solving missions like games was very helpful in online classes.

Effects of Anthropomorphic Conversational Interface for Smart Home: An Experimental Study on the Voice and Chatting Interactions (스마트홈 대화형 인터페이스의 의인화 효과 음성-채팅 인터랙션 유형에 따른 실험 연구)

  • Hong, Eunji;Cho, Kwangsu;Choi, Junho
    • Journal of the HCI Society of Korea
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    • v.12 no.1
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    • pp.15-23
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    • 2017
  • Applying the concept and components of human nature to the conversational agent in the smart home context, this study investigated the effects of the level of anthropomorphism and interaction type on the emotional user experiences and future use intention. The results of experiment study showed that the high-low condition of anthropomorphism and the voice-chatting interaction type have impacts on the perceived closeness, likability, and future use intention. That is, people evaluate the conversational agent as more close, likable, and useful when they perceive more human nature components and when in the voice interaction mode. Psychological resistance was lower in the voice than in the chatting mode regardless of the level of anthropomorphism. The results also demonstrated an interaction effect of anthropomorphism and interaction type on the future use intention: the effect of anthropomorphism existed only in the voice interaction mode. It leads to the conclusion that a conversational agent with the voice recognition interface should be designed with the higher level of human nature components for the continuous use.

A three-step sentence searching method for implementing a chatting system (채팅 시스템 구현을 위한 3단계 문장 검색 방법)

  • Jeon, Won-Pyo;Song, Yoeng-Kil;Kim, Hark-Soo
    • Journal of Advanced Marine Engineering and Technology
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    • v.37 no.2
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    • pp.205-212
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    • 2013
  • The previous chatting systems have generally used methods based on lexical agreement between users' input sentences and target sentences in a database. However, these methods often raise well-known lexical disagreement problems. To resolve some of lexical disagreement problems, we propose a three-step sentence searching method that is sequentially applied when the previous step is failed. The first step is to compare common keyword sequences between users' inputs and target sentences in the lexical level. The second step is to compare sentence types and semantic markers between users' input and target sentences in the semantic level. The last step is to match users's inputs against predefined lexico-syntactic patterns. In the experiments, the proposed method showed better response precision and user satisfaction rate than simple keyword matching methods.

Discrete-Time Sliding Mode Controller Design for Scanner system (Scanner System을 위한 Discrete-Time Sliding Mode Controller 설계)

  • 이충우;정정주
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.172-172
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    • 2000
  • In this paper, we propose a new discrete-time sliding mode controller for reference tracking. Stability of tracking error is analyzed. Design method of sliding surface for tracking control is proposed. Simulation and experimental results are included to show the effectiveness of the proposed method.

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Additional functions of the Kitchen in the Apartment (아파트 부엌공간의 부가적 기능에 관한 연구)

  • 박희진;김묘정
    • Journal of the Korean housing association
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    • v.14 no.3
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    • pp.101-108
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    • 2003
  • Kitchen has been an essential space and plays an important role in the house regardless of culture and regional differences. However, due to social and economical changes, kitchen is no longer used only for preparing food and dining which seem to be a traditional function. The purpose of this study is to investigate the additional functions of the kitchen and figure out the related variables. The survey method was used to collect data from 321 housewives living in the apartment sized over 99$\textrm{m}^2$(30 pyung) in Ulsan. The data were analyzed by SPSS/$PC^+$ with frequency, percent, and chi-squared test. The results of this study were: (1) Kitchen was now used for eating snacks(45.6%), keeping household account(42.5%), and chatting(41.6%). (2) Homemakers wanted to do laundry such as ironing, drying clothes, and folding clothes in the kitchen. However, there were several activities(i.e., grooming, rest and taking a nap, exercise) they do not want to do in the kitchen. (3) The variables which related to the additional functions of the kitchen were size of the apartment, age, and level of education. The findings of this study imply that there must be design considerations for chatting and keeping household account such as providing tables and comfortable chairs. In addition, new counter layout types should be developed based on needs of additional functions and related variables.

Advanced Unified Communication Service System (차세대 통합 커뮤니케이션 서비스 제공 시스템)

  • Shin, Young-Mee;Bae, Hyun-Joo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.8B
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    • pp.962-970
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    • 2011
  • This paper describes an advanced unified communication system. The advanced unified communications mean a service that integrates basic communications such as call, SMS, email, and chatting with social networking service considered as a new communication channel, presenting a unified user interface. The advanced unified communication system is composed of advanced UC(Unified Communications) applications, open UC service platform, and UC back-end servers. The advanced UC applications consist of web-based application and smart phone application. The open UC service platform provides a variety of service components that enable the third party applications to access basic communications and social network services within an enterprise. The UC back-end servers provide server functionalities for call, SMS, email, and chatting.

Variables Predicting Advertisement Preference and Intention to Purchase Product in Sexuality-Oriented Jeans Advertising (성적 소구에 의한 진 의류 광고의 선호도 및 제품 구매의도에 대한 예측 변인 규명)

  • 홍희숙
    • Journal of the Korean Society of Clothing and Textiles
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    • v.21 no.3
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    • pp.607-620
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    • 1997
  • The purpose of this study was to identify the variables which could predict advertisement preference and intention to purchase product in sexuality-oriented fashion advertising. The data were collected using questionnaires which contained nine advertisements of Guess jeans, selected from Vogue magazine published from 1990 to 1996.441 college students (female= 225, male=216) living in Seoul, Korea participated in the study. The data were analyzed by factor analysis and stepwise elimination method of multiful regression analysis. The results of this study were as follows: First, seven factors of New Young Generation oriented characteristics were identified: fashion, individuality, preferences of caffa or reggae bar with affective mood, expression of emotion, individualism, preferences of a foreign-made product/western culture oriented tastes and activity of fan club/chatting through personal computers. Three factors of fashion advertising involvement were identified: social involvement, hedonic involvement and utilitarian involvement. Second, the variables which predicted preferences of advertisements in sexuality-oriented fashion advertising were perceived eroticism levels, hedonic involvenent, prior brand attitude and preference of a foreign-made product/western culture oriented tastes in the case of females, while perceived eroticism levels, hedonic involvenent prior brand attitude, preference of a foreign-made product/western culture oriented tastes and activity of fan club/ chatting through personal computers were identified as predictor variables for males. Third, the intention to purchase product was predicted by preference of a foreign-made product/western culture oriented tastes, prior brand attitude, hedonic involvenent and fashion for females, and by perceived eroticism levels, fashion opinion leadership, hedonic involvenent and prior brand attitude in the case of males.

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