• Title/Summary/Keyword: Chatting

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The Practical Use of Web-based Reading System in the Public Libraries (공공도서관에서 웹을 통한 독서교육 실제 및 활성화 - 광주.전남지역을 중심으로 -)

  • 이명규
    • Journal of Korean Library and Information Science Society
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    • v.34 no.3
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    • pp.193-210
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    • 2003
  • For the sake of activating web-based reading education in the public libraries, This study examine the practical use of web-based reading education and research into its activation. Web-based reading, red the book at any time/where with librarian and user, is to achieve the goal of reading education. The methods are to set up Home page of reading education through Internet, to guide user in various web-based reading materials and reading planning at any time. In addition, It is to be completed interactive action such as book review, reading dicussion through E-mail, a bulletin board, chatting etc. with librarian or user.

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A Study on the Flow Control Based Estimated Receiving Capacity on the Video Conference System (화상회의 시스템에서 수신능력 예측을 이용한 흐름제어에 관한 연구)

  • 김상진;남지승
    • Journal of Korea Multimedia Society
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    • v.6 no.3
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    • pp.488-495
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    • 2003
  • With the development of networks, multimedia communication has expanded its application field. From the remote control for household electric appliances to medicine, games, video conferencing and multimedia chatting, multimedia communication is being used in all parts of our lives. This multimedia communication requires the transmission of a lot of data at high speed. But if the transmission rate of the communication network exceeds the processing speed of being used in the high speed network environment, a bottleneck occurs in each node and deteriorates the performance of the network. This is the main reason for the slow speed of data transmission and packet loss. In this paper, considering the client's processing performance, reception performance was predicted and the way of flow control was shown. The computing performance of relevant Processor and its performance was estimated through the actual implementation.

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Educational Software Development of Bluetooth Protocol for Protocol Monitoring and Emulation (프로토콜 모니터링 및 에뮬레이션 기능을 제공하는 블루투스 프로토콜의 교육용 소프트웨어)

  • 정중수
    • The Journal of the Korea Contents Association
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    • v.4 no.1
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    • pp.1-7
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    • 2004
  • In addition to wired communication technology, wireless communication technology has been driving communication revolution nowadays. Bluetooth technology carries out data/voice communication making pico-net and the various application services are supported by access network connected to public network. This paper presents educational software development of bluetooth protocol stack including HCI, L2CAP, RFCOMM, SDP and profiles including GAP, SPP, GEOP, FTP. This software which supports programming environment of these protocol monitoring and emulation is implemented basically step by step for education based on H connected to the bluetooth device through RS-232-C, UART or USB cable. Application program coded by Visual C is operated over the firmware loaded on the bluetooth device connected to the PC. Additionally ftp and chatting function are developed to enhance educational efficiency.

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Semi-automatic Expansion for a Chatting Corpus Based on Similarity Measure Using Utterance Embedding by CNN (합성곱 신경망에 의한 발화 임베딩을 사용한 유사도 측정 기반의 채팅 말뭉치 반자동 확장 방법)

  • An, Jaehyun;Ko, Youngjoong
    • Annual Conference on Human and Language Technology
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    • 2018.10a
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    • pp.95-100
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    • 2018
  • 채팅 시스템을 잘 만들기 위해서는 양질, 대량의 채팅 말뭉치가 굉장히 중요하지만 구축 시 많은 비용이 발생한다는 어려움이 있었다. 따라서 본 논문에서는 영화 자막, 극대본과 같이 대량의 발화 데이터를 이용하여 채팅 말뭉치를 반자동으로 확장하는 방법을 제안한다. 채팅 말뭉치 확장을 위해 미리 구축된 채팅 말뭉치와 유사도 기법을 이용하여 채팅 유사도를 구하고, 채팅 유사도가 실험을 통해 얻은 임계값보다 크다면 올바른 채팅쌍이라고 판단하였다. 그리고 길이가 매우 짧은 채팅성 발화의 채팅 유사도를 효과적으로 계산하기 위해 본 논문에서 제안하는 것은 형태소 단위 임베딩 벡터와 합성곱 신경망 모델을 이용하여 발화 단위 표상을 생성하는 것이다. 실험 결과 기본 발화 단위 표상 생성 방법인 TF를 이용하는 것보다 정확률, 재현율, F1에서 각각 5.16%p, 6.09%p, 5.73%p 상승하여 61.28%, 53.19%, 56.94%의 성능을 가지는 채팅 말뭉치 반자동 구축 모델을 생성할 수 있었다.

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The Design and Implementation of a Spread Sheet WBI for improving Teacher's Information Literacy (교원 정보소양능력 함양을 위한 스프레드시트 WBI 설계 및 구현)

  • Kim, Ko-il;Kim, Myeong-Ryeol
    • The Journal of Korean Association of Computer Education
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    • v.3 no.2
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    • pp.59-66
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    • 2000
  • This study is to design and implement Excel 2000 WBI applying the Cognitive Apprentice Model. Excel 2000 is the most used Spread Sheet program and indispensable for increasing teachers' information literacy. The Cognitive Apprentice Model is one of Constructivism learning models. Constructivism is a new educational paradigm and mainly applied in education fields. This WBI is designed and implemented according to the Cognitive Apprentice Model and composed of practical contents according to Constructivism learning principle which insists learning is occurred in real situation. For more effective interaction the teacher(computer) guides the learners individually and uses a bulletin board, E-mail and chatting room.

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Data Control Methods of Online Application based on Multi-Platform (멀티 플랫폼 기반 온라인 응용의 데이터 제어 기법)

  • Kim, Jin-Deog;Jin, Kyo-Hong
    • The Journal of Korean Association of Computer Education
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    • v.5 no.4
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    • pp.79-89
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    • 2002
  • Several multi-user online applications which are operated by the existing fixed terminals(PC) are being changed into online application based on multi-platform operated by the several PC, PDA and mobile phones to perform concurrent works recently. The contents of current online application based multi-platform are, however, very unsophisticated because the applications don't consider the simultaneous accesses of shared data by multi-user and also the asymmetry of computing power and network bandwidth among each client. This paper proposed the methods of consistency control based on multi-platform, update propagation protocols among diverse clients, object management techniques which take the characteristics of mobile clients into account. We also implemented a chatting application based on multi-platform and it showed the proposed methods perform well.

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Fact finding surveying adolescents's language and culture in online games and a countermeasure strategy (온라인 게임에서 청소년들 언어문화의 실태 조사와 개선 방안)

  • Kim, Sung Yul;Lee, Jong Yun
    • The Journal of Korean Association of Computer Education
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    • v.16 no.1
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    • pp.33-42
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    • 2013
  • In this paper, through conducting a survey from 547 male and female high school students in Busan, we found their favorite computer games are about five and the highest linguistic problem in on-line computer games was vulgar languages. Most of respondents thought that the vulgar languages on the on-line games were serious and said that we have experienced the vulgar languages before high school. Therefore, in this paper, we suggest it is necessary to prepare a countermeasure system about adolescents' vulgar languages on the on-line games and for adolescents to take etiquette lessons on the on-line games from either the primary school or before then.

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An analysis on the characteristics of digital life reflected in web sites (웹사이트에 나타난 디지털 라이프의 특성 분석)

  • 조명은;김현경;이현수
    • Journal of the Korean housing association
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    • v.12 no.2
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    • pp.181-190
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    • 2001
  • The purpose of this study is to analysis web sites which relate to housing environment on Internet and to suggest guidelines which are needed in digital life. Data are in 53 web sites searched by housing environmental word such as people, living, town and so on. The web sites are analyzed by key words. The results of this study were as follow: The web sites are divided into e-housing community, e-housing management, e-housing workplace and e-housing design. These are the digital life of new type. E-housing community sitess key words are 3D virtual world, chatting, information, service, community etc. E-housing community is related to making new wired community cross time and space. E-housing management sitess key words are guard management, apartment management, building management etc. E-housing management sites provide the useful information of housing management. E-housing workplace sitess key words are virtual office. conference etc. E-housing workplace sites enable us to work in cyberspace. E-housing design sitess key words are design, interior, furniture etc. E-housing design sites provide marketing, consulting and designing in relation to the house. The web life style on cyberspace is common and makes many changes happen in house life and environment.

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Design of Smart phone English Keypad using Frequency Information of Characters and Bigram (글자 빈도수와 바이그램을 이용한 스마트폰 영어 글자판 설계)

  • Lee, Jung-Hwa;Park, Yoo-Hyun;Kim, Pyeoung-Kee
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.5
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    • pp.43-51
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    • 2012
  • Smart phones provide variety of functions like world processing, chatting, web browsing, etc. for users. Therefore, efficiency of the keypad that are used in text entry are becoming more important. But, in traditional english mobile keypad, text entry speed is not efficient because simple placement of characters in accordance with the order of characters. In this paper, we propose the improved english keypad for smart phone using the frequency information of english characters and bigram. And, we verified that the proposed keypad is more efficient than other keypads through the experiment.

Fossil Learning Utilizing Web-Based STS theory in Elementary School (웹 기반 STS 이론을 활용한 초등학교 화석 학습)

  • Jang, Sae-Cheul;Moon, Gyo Sik
    • The Journal of Korean Association of Computer Education
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    • v.4 no.2
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    • pp.97-103
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    • 2001
  • We developed a Web courseware using multimedia based on STS(Science-Technology-Society) and constructivism on fossil of fourth grade natural science in Primary school, which is recognized to be hard to simulate and watch the phenomena in real life. At present, there are several researches manifesting the effectiveness of the theory with off-line instructional materials. However, there are few results which demonstrate its ability on the Web. The main objective of the paper is to apply the STS theory on a Web courseware and to observe its efficacy. The Web courseware based on the theory allows students to observe and experiment in the Web environment and to have diverse experiences and thoughts through communication via Web. The paper shows that Web courseware based on STS theory can improve its effectiveness in a collaborative learning environment by providing Web facilities such as E-mail, Web search, information sharing, chatting, and so on.

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