• 제목/요약/키워드: Character making

검색결과 395건 처리시간 0.021초

경관계획수립 관련법규의 비교분석 (Comparative Analysis on the Law Related to landscape Plan-making)

  • 서주환;최현상;김상범
    • 한국조경학회지
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    • 제28권6호
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    • pp.96-105
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    • 2001
  • The purpose of this study is to establish landscape planning, and to find out to administrative system and improvement way on landscape plan in Korea. We have sought for research trend and the concept of landscape planning related to the landscape planning through the investigation of books and documents, and have analyzed the characteristics on the law for landscape plan in United State of America, United Kingdom,, France, Germany, Japan and Korea. As the results of this study are as follows; 1) A state developing local self-governing body as United State of America, United Kingdom and Germany carried out individually landscape plan. Especially, it raises clarity of administration to fix residents participation(Nonprofit Organization : NPO) and secures responsibility. 2) A state of centralized authoritarian rule as France and Japan applies common law to the nationwide but commission's concrete management or conference. 3) And so in Korea and applicable landscape plan was made on the basis of town-planning law and managed with ordinances for landscape. In here the important thing is division of role of central and local government and residents. This study proposes the system of planning and analyzed the related laws for the landscape formation and management. The future research on the character of the local areas, providing many chances with people in the community through publicity activities, and rearing the expert group on this matter should be made in the future.

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GIS를 이용한 진동환경 관리시스템 개발 (Development of The Vibration Management System Using GIS)

  • 허영;구용우;김진구
    • 소음진동
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    • 제7권3호
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    • pp.369-376
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    • 1997
  • With recent progress of developing infrastructure, construction vibration from the sites and traffic vibration caused by high-speed rail, subway, and roads is becoming a hazardous factor for vibration environment. In order to predict the damages caused by the vibrations mentioned above the vibration sources, have to be distinguished between point vibration and line vibration. Once the character of the vibration source is determined vibration propagation phenomenon needs to be analyzed by using prediction formula, and compared to the limits authorized by the law. The main purpose of this thesis is to manage the efficient vibration by reflecting these finding in making a consrtuction plan. Therefore, Vibration Management System (VMS) was developed which can predict and analyze the extent of developed utilizing Geographic Information System (GIS) to build a database. This database contains the attribute and the location information of the sources for predicting the formula of explosive vibration and subway traffic vibration, the buildings, the surrounding area and measurement sites. VMS will be useful in the future for predicting the vibrations caused by pile drive, traffic vibrations such as high speed electric railway, highway and roads, and other explosive vibrations by supplementing and updating the database.

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Generating a Ball Sport Scene in a Virtual Environment

  • Choi, Jongin;Kim, Sookyun;Kim, Sunjeong;Kang, Shinjin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권11호
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    • pp.5512-5526
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    • 2019
  • In sports video games, especially ball games, motion capture techniques are used to reproduce the ball-driven performances. The amount of motion data needed to create different situations in which athletes exchange balls is bound to increase exponentially with resolution. This paper proposes how avatars in virtual worlds can not only imitate professional athletes in ball games, but also create and edit their actions effectively. First, various ball-handling movements are recorded using motion sensors. We do not really have to control an actual ball; imitating the motions is enough. Next, motion is created by specifying what to pass the ball through, and then making motion to handle the ball in front of the motion sensor. The ball's occupant then passes the ball to the user-specified target through a motion that imitates the user's, and the process is repeated. The method proposed can be used as a convenient user interface for motion based games for players who handle balls.

Research on Disney's 3D Animation 's Style, Layout Pipeline, and Camer a Capture System

  • Paik, Jiwon;Kim, Cheeyong
    • 한국멀티미디어학회논문지
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    • 제16권11호
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    • pp.1348-1356
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    • 2013
  • Disney Animation has showed not only artistic excellence but also technological innovations through a lot of animation films that they released. Especially with the unique concept that free-willed game characters dive into different worlds of games in animation film, received both critical and commercial acclaim for its stunning visuals and outstanding CG (computer graphics) effects. The purpose of this study is to analyze different styles of game worlds, Disney's layout pipeline, and in-house camera capture system used in . This paper analyzes that three game worlds in this film such as Fix-It Felix Jr., Sugar Rush, and Hero's Duty express different styles by using appropriate character animation and camera movements. Especially Hero's Duty game which new in-house camera capture system is extensively used maximizes unseen visuals by perfectly making realistic and believable game world. Disney's newly developed in-house camera capture system, which is used in this film for the first time, allows real camera's motion and shake and real-time camera's movement and correction within animation set. Result of this study proves that this system improves directing of feature animation and enhance efficiency of the layout department's production process. Therefore, it contributes to a great extent to development of animation films' business.

도쿄시 도시재정비계획과 경관색채 형성에 관한 연구 (A Study on Urban Regeneration Planning and Color-scape Formation in Tokyo)

  • 송대호
    • 한국산학기술학회논문지
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    • 제13권3호
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    • pp.1377-1384
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    • 2012
  • 일본의 도쿄(東京都)와 같은 도시는 도시의 정체성을 드러내는 여러 구성요소 중 경관색채를 적극적으로 활용하여 타 도시와는 차별되는 그 도시만의 특성을 극대화시킨 사례로 나타나고 있다. 이에 본 연구는 경관형성 계획을 통해 도시의 정체성을 살린 일본 도쿄시를 대상으로 도시재정비계획에 나타난 사업배경과 미래상 그리고 도시만들기의 목표, 경관형성 계획에 따른 색채현황 및 형성시책, 진행방식 등을 살펴봄으로써 경관형성의 특징과 그 시사하는 바를 고찰하고자 한다. 이는 향후 장기적 안목에서 도시재정비 및 경관계획시 방향설정을 위한 참고자료가 될 수 있을 것으로 기대한다.

한국한의학연구원의 사상체질 연구동향 - 2007년부터 2010년까지의 논문을 중심으로 - (Researches Trend of Korea Institute of Oriental Medicine in Sasang Constitution Field - from 2007 to 2010)

  • 이영섭;김상혁;이시우
    • 한국한의학연구원논문집
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    • 제18권1호
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    • pp.59-74
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    • 2012
  • Objective : The aim of this study is to investigate current status of Sasang constitutional medicine researches and to provide source in setting a development strategy and making a policy on the Sasang constitutional medicine. Method : This study analyzed trends in research as represented in the 142 articles of Korea Institute of Oriental Medicine in the field of Sasang constitution medicine from 2007 to 2010. Result : The main themes of studies were Sasang constitution clinical study (68, 47%) and developing instruments for measuring diagnosis (48, 33%), especially pulse diagnosis (25, 17%). Genetic researches and trends studies on Sasang constitutional medicine were respectively 17 (12%) and 8 (5%). As a result, Korea Institute of Oriental Medicine established Sasang clinical information bank, and discovered clinical character of Sasang constitution to develope various diagnosis tools include constitution survey form and pulse diagnosis instrument. Genetic researches also discover constitution related genes such as FTO and MC4R, and explore association between heredity and Sasang constitution. Conclusion : The above mentioned achievements of Korea Institute of Oriental Medicine were limited to diagnosis process, unquestionably studies for reproducibility and authenticity of constitution diagnosis were important mission of Sasang constitutional medicine. However, to develop the advance of Sasang constitutional medicine, not only constitution diagnosis but also constitutional treatment studies should be conducted.

중학교 가정교과서 의생활 및 주생활 단원에 대한 교사의 인식 및 활용 (Teachers’Recognition in Food/Nutrition, Textile/Clothing Units in Home Economics Text Book of Middle School)

  • 장현숙;조필교
    • 한국가정과교육학회지
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    • 제7권2호
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    • pp.113-123
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    • 1995
  • The purpose of this study is to investigate teachers’ recognition in Food/Nutrition, Textile/Clothing part in Home Economics Text Book of Middle School and to provide the basic data for the improvement of its curriculum. 147 Home Economics teachers in Taegu city and Kyungsangbukdo area responded to the questionnaire. The results are summarized as follows: 1. Most of Home Economics teachers have graduated Dept. of Home Economics Education and have ever taken teacher training. And even those who ever taken teacher training are not satisfied with training curriculum contents. Therefore, the result of this study shows that teacher training curriculum contents should be improved so as to be helpful for the actual teaching and learning. 2. In terms of the suitability of contents of food & nutrition and contents of textiles & clothing to the student’s learning development levels, the degree of suitability is in the order of nutrition & health, nutrition in adolescence, food selection, kinds and functions of nutrients in food & nutrition curriculum, and in the order of suitable clothing, mixture rate of fabrics, purchase of clothing, clothing in adolescence, clothing selection. The contents of making processed foods and usage of sewing machine of the existing text book have turned out not to be appropriate. 3. Most teachers suggest that dietary guideline for health, misconception about food & nutrition selection of ready-made suit suitable clothing for situation & character as well as the contents of the existing text book should be included in the new text book.

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모피 의류의 패션 변화와 수출 산업 육성 방안 연구 (Fashion Changes in fur Clothing & Export Industry Supporting Plan)

  • 김혜경
    • 복식
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    • 제38권
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    • pp.245-260
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    • 1998
  • Our country's fur clothing industry has rapidly grown for a short time since it started with simple needlework of fur pieces, and now it is still developing as export industry that some enterprises besides general business firm export more than ten million dollars a year. However, it is true that fur clothing industry is still in unsatisfactory level in its size and system, compared with manufacturing or leather industry. Of course, we import crude material and processed fur on an entire base, and we have few wild fur on an entire base, and we have few wild fur animals because of our natural condition and it is hard to breed them. On the other hand, the world's fur industry shows that the demand of fur clothes is increasing as fur animal breeding is improved and developed and supply has become rather abundant with the help of fur clothing fashion since late 19th century : Also, there is a trend that some developed countries depend on importing rather than self-prodoction because of the character-istic of labor-concetntraled fur industry. Accordingly, considering this situation, we can expect fur clothing industry as promising export industry by analyzing the present situation of our country's fur clothing industry and suggesting its problems and solutions, and here are developing plans for growing fur clothing industry as promising export industry. First, smoothing delivery of crude material. Second, making high quality products and diversifying goods. Third, establishing effective competition system in fur clothing industry. Fourth, raising skilled man power. Lastly, there should be coopetation among the related fields in the aspect of policy including the support from the government.

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발포 배율의 향상을 위한 금형 시스템의 공리적 설계 (Axiomatic Design of Mold System for Advance of Foaming Magnitude)

  • 황윤동;차성운
    • 대한기계학회논문집A
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    • 제25권4호
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    • pp.637-644
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    • 2001
  • Polymer materials have a lot of merits including the low cost and the easiness of forming. For these reasons they are widely using at many manufacturing industries. Microcellular foaming process appeared at MIT in 1980s to save a quantity of material and increase mechanical properties. There are many process variables in appling microcellular foaming process to the conventional injection molding process. They can be solved by using Axiomatic Design Method which is very useful design method for designing a new product. Its main character is scientific and analytical. The information about the thickness of cavity plays an important role in making an effective foam. The goal of this research is to design mold system for advance of foaming magnitude with axiomatic design method. There is a relation between the change of cavitys thickness and foaming magnitude made after inserting a gas. R/t is a conception that indicate proportion between radius and thickness of cavity in mold system. By means of SEM observation of side surface of cavity sample, foaming magnitude of polymer in microcellular foaming process is decreasing gradually as the value of R/t is increasing. In this paper, an advanced mold system was presented by mapping the relation between functional requirements and design parameters.

게임 캐릭터의 전략적인 이동을 위한 상성 정보에 기반한 영향력 분포도 방법 (Influence Map Method based on Intransitive Relationship Information for Game Character's Strategic Movement)

  • 윤태복;이지형;최영미;주문원
    • 디지털콘텐츠학회 논문지
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    • 제10권4호
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    • pp.615-623
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    • 2009
  • 게임에는 여러 가지의 유닛이 존재한다. 각각의 유닛들 사이에는 가위, 바위, 보와 같은 관계가 존재 한다. 이것을 유닛간의 상성이라고 부른다. 유닛 간의 상성은 다양한 선택의 기회를 보장해줌으로써, 심리전의 즐거움을 보장한다. 유닛간의 상성은 매우 복잡한 관계를 이루기 때문에 대부분의 게임인공지능들이 유닛간의 상성을 무시하고 있다. 본 논문에서는 유닛간의 상성을 수치화하는 방법과, 이를 이용하여 영향력 분포도를 변경하는 방법을 제안한다. 이처럼 변경된 영향력을 바탕으로 인공지능은 보다 전략적인 행동을 하게 된다. 전략적 이동을 통해 변경되는 영향력 분포도의 효용성을 증명하였다.

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