• 제목/요약/키워드: Character making

검색결과 395건 처리시간 0.026초

국내 캐릭터를 이용한 이너 웨어 디자인 개발 : 1925 감성 세대를 중심으로 (Inner Wear Design Development with Korean Characters : Focused on the Emotional Generations, Ages in $'19{\sim}25'$)

  • 이미숙;어미경;이연희
    • 복식문화연구
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    • 제14권3호
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    • pp.443-456
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    • 2006
  • The purpose of this study is to present inner wear design making use of domestic characters that can represent the emotions of those kidults, to develop differentiated products as a result of recent revitalization of inner wear industry and to propose the possibility of total marketing in domestic character industry. Three characters of Barunson, which leads the way in developing domestic character products for inner wear design to satisfy the needs of the emotional generation were selected and work began on the designs based on the selected characters' images and themes. The result of this study was as follows. First, adding new designs using characters to inner wear fits the trend. Second, it was able to expand a range of characters' marketability by developing inner wear designs using domestic stationary and fancy characters as motives, and to seek the possibility of developing 'total marketing' plans in domestic character industry. Third, we were able to recognize the possibility of domestic character development and the importance of design development by developing products making use of domestic characters rather than foreign characters.

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모션 캡쳐 자료를 이용한 동작 분석용 캐릭터 애니메이션의 적용 방법에 관한 연구 (A Study on the Application of Character Animation for Motion Analysis Using Motion Capture Data)

  • 손원일;진영완;강상학
    • 한국운동역학회지
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    • 제17권4호
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    • pp.37-44
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    • 2007
  • This study compared the Character Studio of 3ds Max and OpenGL to find an adequate modeling method of character animation to be used in motion analysis in the area of motor mechanics. The subject was one male golfer. We obtained the positional coordinates of marks needed by photographing the subject's golf swing motions. Because the method based on the Character Studio used meticulously designed character meshes, it enabled high.level animation but it took a long time in applying physique and demanded the repeated adjustment of each motion data. With the method based on OpenGL, a character completed once could be usable to almost every testee and desired program control was available, but because each character had to be created by making a computer program, it was hard to make characters delicately. Because the method using the Character Studio is actively studied not only in motor mechanics but also in many research areas, it is expected to be more usable in the near future. On the contrary, the method based on OpenGL is easily applicable and allows the convenient use of other mechanical data.

MBTI 조직성격유형화에 따른 기업분류: 기업리뷰 빅데이터를 활용하여 (Firm Classification based on MBTI Organizational Character Type: Using Firm Review Big Data)

  • 이한준;신동원;안병대
    • 아태비즈니스연구
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    • 제12권3호
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    • pp.361-378
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    • 2021
  • Purpose - The purpose of this study is to classify KOSPI listed companies according to their organizational character type based on MBTI. Design/methodology/approach - This study collected 109,989 reviews from an online firm review website, Jobplanet. Using these reviews and the descriptions about organizational character, we conducted document similarity analysis. Doc2Vec technique was hired for the analysis. Findings - First, there are more companies belonging to Extraversion(E), Intuition(N), Feeling(F), and Judging(J) than Introversion(I), Sensing(S), Thinking(T), and Perceiving(P) as organizational character types of MBTI. Second, more companies have EJ and EP as the behavior type and NT and NF as the decision-making type. Third, the top-3 organizational character type of which firms have among 16 types are ENTJ, ENFP, and ENFJ. Finally, companies belonging to the same industry group were found to have similar organizational character. Research implications or Originality - This study provides a noble way to measure organizational character type using firm review big data and document similarity analysis technique. The research results can be practically used for firms in their organizational diagnosis and organizational management, and are meaningful as a basic study for various future studies to empirically analyze the impact of organizational character.

다양한 문자열영상의 개별문자분리 및 인식 알고리즘 (Character Segmentation and Recognition Algorithm for Various Text Region Images)

  • 구근휘;최성후;윤종필;최종현;김상우
    • 전기학회논문지
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    • 제58권4호
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    • pp.806-816
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    • 2009
  • Character recognition system consists of four step; text localization, text segmentation, character segmentation, and recognition. The character segmentation is very important and difficult because of noise, illumination, and so on. For high recognition rates of the system, it is necessary to take good performance of character segmentation algorithm. Many algorithms for character segmentation have been developed up to now, and many people have been recently making researches in segmentation of touching or overlapping character. Most of algorithms cannot apply to the text regions of management number marked on the slab in steel image, because the text regions are irregular such as touching character by strong illumination and by trouble of nozzle in marking machine, and loss of character. It is difficult to gain high success rate in various cases. This paper describes a new algorithm of character segmentation to recognize slab management number marked on the slab in the steel image. It is very important that pre-processing step is to convert gray image to binary image without loss of character and touching character. In this binary image, non-touching characters are simply separated by using vertical projection profile. For separating touching characters, after we use combined profile to find candidate points of boundary, decide real character boundary by using method based on recognition. In recognition step, we remove noise of character images, then recognize respective character images. In this paper, the proposed algorithm is effective for character segmentation and recognition of various text regions on the slab in steel image.

게임캐릭터애니메이션 동작연기연구 (Study on the Motion Acting in a Game Character Animation)

  • 황길남
    • 한국콘텐츠학회논문지
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    • 제6권9호
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    • pp.116-123
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    • 2006
  • 본 연구에서는 게임캐릭터가 단순행동에서 감정상황에 대한 동작연기로 발전되기를 기대하며 접근을 하였다. 게임캐릭터가 다양한 상황을 표현하고 감정을 부여하는 매개자로서 역할을 부여하고, 표현하는 동작을 마임연기자동작에서 추출하여 3D캐릭터에게 동작 연기별로 적용시켜 표현하였다. 동작연기는 기본동작에서 희, 노, 애, 락의 감정별 단계로 확대하였고, 상징적 언어상황에 대한 반의적 감정연기를 통하여 의사전달을 분명히 하고, 다양한 시각에서 표현되는 동작연기를 제시하였다.

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텔레비전 영상 자막의 시각적 구성 형식과 특성 (The composition for Television visual character and characteristics of frame)

  • 함현
    • 한국산학기술학회논문지
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    • 제9권4호
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    • pp.992-999
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    • 2008
  • 본 연구의 목적은 방송 프로그램 제작에 있어서 중요한 역할을 하고 있는 영상 자막의 특성과 영상 커뮤니케이션 기능적인 관점에서 나타나고 있는 현상을 살펴보고자 한다. 다양한 방송 프로그램에서 활용되고 있는 영상 자막의 기능은 단순하게 간략한 정보를 전달하는 기능적인 역할을 수행하였다. 그러나 최근 다양한 방송 프로그램에서 활용되고 있는 영상 자막의 기능과 효과는 새로운 형태로 발전되고 있는 추세이다. 그러므로 본 논문에서는 텔레비전 프로그램에서 활용되고 있는 영상 자막의 특성을 고찰하고, 장르별 프로그램에서 사용되고 있는 영상 자막의 사례를 통한 다양한 현상들을 살펴보았다.

산업재 구매자의 구매의사결정에 미치는 영향요인에 관한 연구 (A Study on Influence Factors of Purchasing Decision Making of Industrial Buyer)

  • 이승희;이영하;김혜경
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2007년도 춘계학술대회
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    • pp.205-214
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    • 2007
  • This paper aimed to exam the influence factor of purchasing decision making of industrial buyer and analyze their effects on success. To accomplish this purpose, this study examined previous studies and summarized influence factors of purchasing decision making of industrial buyer. From previous studies, we drew influence factor. influence factor is buying center, character of industrial goods provider, perceive risk.

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도서관학의 학문적성격과 체계화에 관한 연구 (A Study on the Scientific Character and Systematization Libraty Science)

  • 김정소
    • 한국도서관정보학회지
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    • 제5권
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    • pp.1-31
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    • 1978
  • This thesis is to discuss and prove the identity of the acts of the library and the character of the library which regards these as its objects. And this study is analyzed in view of per ceptual problems and scientific problems and scientific problems, in order to make clear the character of the acts of the library. In these processes, some basic propositions are extracted. First, culture can be found in arranged order. Second, human being can create culture by the acquisition of accmulated culture. Third, an individual is purposely related with culture. Fourth, culture is antonomous to mankind. And in this thesis, library science is defined as the systematic formation of mankind's pursuing acts, and to identify this definition, some theoretical models of library science have been offered as follows : Model I 1. Theory of making culture assets informative. 2. Theory of making culture assets empirical; that of imformation treatment. 3. Theory of medial acts of librarians. Model II 4. Theory of organic systems of libraries. Model III 5. Theory of guiding school activities. 6. Theory of extending the inhabitants' interests of communities. 7. Theory of a kind of resources in social improvement. Model IV 8. Theory of a means of principal approach to the succession of culture. In conclusion, this study is to prove that acts of libraries are the universal ones of those human being that are gualified to be the unique means to the creation of culture and, library science is a science that shapes concepts and rules to describe, to make explanation and to foretell these acts.

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인터넷상에서 캐릭터를 활용한 수익 모델에 관한 연구 (A study on the Revenue model of Character business on the Internet)

  • 김준영
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2004년도 추계 종합학술대회 논문집
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    • pp.78-83
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    • 2004
  • 일상생활의 거의 모든 커뮤니케이션 분야에 걸쳐 다양하게 활용되고 있는 인터넷이 중요한 미디어로 확실히 자리 잡혀 감에 따라 인터넷을 통한 거의 모든 정보가 무료였던 시대에서 비즈니스의 수익 구조가 구성되어 가고 있는 가운데 캐릭터의 OSMU 중 인터넷상에서의 활용 범위가 점차 확장되고 있는데, 캐릭터가 활용되어 수익을 창출할 수 있는 모델에 관하여 연구한다.

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가구특성에 따른 주거이동 동기와 주거환경요소 특성에 관한 연구 - 부산시를 중심으로 - (A Study on the Motives of Mobility and profile of Housing Environment Quality according to Household Characteristics)

  • 조성희
    • 한국주거학회논문집
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    • 제7권2호
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    • pp.69-77
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    • 1996
  • Mobility in housing is a normative way to satisfy family needs for· better· living conditions. In the context of relative decisions. mobility can be understood as forced relocation or unforced relocation In making relocation. the household chooses a particular 'environmental quality profile. Therefore. the understanding of mobility and relocation in housing is needed for· the developing and planning of housing evnironment. The major findings are s follows ;1. The motives of mobility are composed of 4 factors('material porseperity’, 'convenience· safety'. environmental improvement' and 'forced relocation'). Especially, 'material prosperity' was defined the most fundamental factor· for. 2. The components of housing environment quality were composed of 3 factors related to the scale of home environment. They were 'neighborhood character factor', 'dwelling character· factor·'. And 'location character· factor'. The factor 'neighborhood character' was defined the basic factor· to choose for the housing environmental quality profile.3. It was examined that the motives of mobility and the components of home environmental quality were significantly different by the household characteristics (income. family life cycle. and tenure type).

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