• Title/Summary/Keyword: Character life

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A Study on the Outdood Activity, Cognition, Independent Behavior of Infant according to the Physical Character of the Intermediate-Territory at the Group Houses (집합주택에 있어서 중간영역의 물리적 특성에 따른 유아활동, 인지, 자립성에 관한 연구)

  • YunGumPak
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 1994.10a
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    • pp.79-84
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    • 1994
  • The purpose of this study is to find out the relation between the outdoor activity and independent behavior of infant and the physical charater of the intermediate-territory. Another purpose is to find out the estimate of infant smother to the intermediate-territory as the space of the infant's outdoor life. As the result of this study, the following points are confirmed :1) The outdoor activity. cognition. independent behavior of infant is affected by the physical character of the intermediate-territory.2) The time and frequency of outdoor activity is affected by the physical character of the intermediate-territory. 3) The cognition and the boundary of outdoor activity are affected by the physical character of the intermediate-territory.4) The time of independent behavior is affected by the physical character of the intermediate-territory.5) The estimate of infant's mother to the intermediate-territory as the space of infant’s activity is very bad. Therefore the physical environment of intermediate-territory is very poor.

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A Study on the Outdoor Activity , Cognition , Independent Behavior of Infant according to the Physical Character of the Intermediate-Territory at the Group Houses (집합주택 중간영역의 물리적 특성별 유아의 활동 , 인지 , 자립성에 관한 연구)

  • YunGumPak
    • Journal of the Korean housing association
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    • v.6 no.2
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    • pp.43-49
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    • 1995
  • The purpose of this study is to find out the relation between the outdoor activity and independent behavior of infant and the physical charater of the intermediate-territory. Another purpose is to find out the estimate of infant's mother to the intermediate-territory as the space of the infant's outdoor life. As the result of this study, the following points are confirmed: 1) The outdoor activity, cognition, independent behavior of infant is affected by the physical character of the intermediate-territory. 2) The time and frequency of outdoor activity is affected bu the physical character of the intermediate-territory. 3) The cognition and the boundary of outdoor activity are affected by the physical character of the intermediate-territory. 4) The time of independent behavior is affected by the physical character of the intermediate-territory. 5) The estimate of infant's mother to the intermediate-territory as the space of infant's activity is very bad. The physical environment of intermediate-territory is very poor.

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Comparative Morphology and Seasonality of Campylaephora borealis and C. crassa (Ceramiaceae, Rhodophyta)

  • Seo, Kyung-Suk;Boo, Sung-Min
    • ALGAE
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    • v.20 no.4
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    • pp.325-331
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    • 2005
  • Populations of Campylaephora borealis (Nakamura) Seo, Cho et Boo and C. crassa (Okamura) Nakamura show a year-around occurrence of all life-history stages. Such a concurrency of life-history stages produces problems in recognizing species in the field. Here, we invesitgated the morphological variation and life-history stages of both species using a statistical character analysis. Life-history stage was correlated with the seawater temperature in C. borealis, whereas it was dependant on biomass in C. crassa. Thalli had dichotomous branches with adaxial branchlets. The statistics showed that the seasonal change in morphology of C. borealis was significantly different from that of C. crassa in seven qualitative characters and five quantitative characters (p < 0.001), although six quantitative features including tetrasporangial size were similar in both species. The morphological difference between the two species may be due to the annual variation of branchlet number and the variance of branch subangle.

A Study on the Clothing Design of Giacomo Balls (발라(Giacomo Balla)의 복식디자인 연구)

  • 이금희
    • Journal of the Korean Society of Clothing and Textiles
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    • v.21 no.6
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    • pp.1094-1105
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    • 1997
  • Balla within Italian art is characterized by the irreducibility of proteiforme work. He was aware of the possibility of abolishing all the barriers between major arts and minor arts and he placed dissemination of art in life: He applied his idea of a lively, joyous art to the world around him. His irruption of art into life appeared in futurist clothing. As a father of Futurist fashion he designed the futurist dress for men and women. It was invented a new type of dress. It was conceived as the realisation of his art-life-festivity and created with an mimic funtion of modern city. In futurist men's out-fit, he eliminated static lines, forms and colors and he used asymmetrical cuts and various strong bright colors. The colors was the determinent of factor of use of clothing. Women's dress was secondary to his reevaluation of the male dress but it was current with other European trend. He made dynamic patterns in textile design, which were the key point in the futurist design. The factors of the futurist textile design were abstract character, dynamic character and asymmetrical character. But the patterns was not related to the dynamic forms. His invention of the new style was simple form with dynamic patterns as a modernizing factor in clothing design.

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Character building through reading (독서에 의한 인격형성)

  • 변우열
    • Journal of Korean Library and Information Science Society
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    • v.23
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    • pp.29-77
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    • 1995
  • The purpose of this study is to investigate the effectiveness and value of reading, the role of reading for character building and reading education for the character building instruction. A great book can change a person's life and future. Especially, reading in the juvenile period is important because of their intellectual curiosity and sensitivity. The results of the study were as follows. (1) In order to solve the problem of the dehumanization, and the confusion of the sense of value among young adults, we should enrich and cultivate the character of young adults through the reading education. (2) The effects of reading for personality are verbal effects, experimental effects, cultural effects, reformational effects and recreational effects etc. (3) The value of reading in the past were inspiration, information and recreation. But, in recent times, the interest in therapeutic value of reading is increasing. The theraputic value of reading is identification, catharsis and insights of one's problem through the character in the works. (4) The role of reading for the character building are the assistance of self-realization, the promotion of self-regulation and the assistance of self-understanding. (5) Psychological needs causing reading activity are the desire to escape from reality, better socialization, recreation and pleasure. (6) The mechanism of character building through the reading are the enlargement of experience, better adjustment to the environment and the society. (7) Reading education for the solution of developmental tasks of the young adults is important. The standard reading lists of Japan Reading Society, the list compiled by Lee Kyung-Sik and the list of Park Yong Doo are the example of the selected reading list for the solution of developmental tasks.

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A Study on Character Fashion - Concentrating on the Motive of the Character Appeared on Apparel - (캐릭터 패션에 관한 연구(硏究) - 캐릭터 모티프의 의복(衣服)을 중심(中心)으로 -)

  • Kim, Sung-Hee;Cho, Kyu-Hwa
    • Journal of Fashion Business
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    • v.1 no.2
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    • pp.31-45
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    • 1997
  • The purpose of this study is to examine the state of the character fashion which is worn everyday by people regardless of their sex, class, and age after the 1960's, and to look at its significance. Under the influence of mass media, TV, film, comic and popular music exercised its power over the modern living after the 1960's. Such culture has its character in youth, aspiration of wide spread and overflow of the visual image. While active life style and increase of time spent on sports and leisure created the casual trend in fashion. In addition to Pop Art leads to the usage of sign and symbol on clothes, and this created a trend called 'character fashion'. Character fashion can be divided into 'motive' and 'expression'. Motive then is segmented by the 'person' that includes an impersonated figure and 'symbol' of picture or figure with a special meaning. However, expression can be classified by 'one's belonging' which can be a sports team, school or a group. Also, by the 'message' of the phrase or letter. The meaning contained in character fashion by the various motive and expression can be classified as unisex, ego screaming, and escapism.

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A Study of Necessary Elements of Game Character Storytelling (게임캐릭터 스토리텔링의 필요 요소 연구)

  • Lee, Jae Hong
    • Journal of Korea Game Society
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    • v.17 no.4
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    • pp.169-178
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    • 2017
  • In order for the game industry to grasp the initiative of the global industry, it is time to positively need storytelling that can move the emotions of gamers over graphical appearance. Also, in the era of the 4th industrial revolution where the point of contact between virtual and reality spreads widely, it seems that the game character industry will rapidly emerge. Therefore, the author recognizes the importance of the character industry in the future, and based on the accumulated game research, he has identified 10 elements necessary for character storytelling. The ten elements are as follows. Design of life, design of race, design of occupation, design of PC and NPC, design of monster, design of personality, design of conflict, design of protagonist, design of external image, design of birth and death.

A Study on Effective Early Childhood and Elementary Character Education Through Family-School Partnership : Based on Parents' Satisfaction and Needs (가정-학교 연계를 통한 유아 및 초등학생 인성교육 활성화 방안 : 학부모의 만족도 및 요구도 조사를 바탕으로)

  • Lee, Seung-Mie;Chang, Young-Eun;Park, Jeong-Yun
    • Journal of Families and Better Life
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    • v.29 no.4
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    • pp.35-47
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    • 2011
  • The purpose of the current study is to investigate parents' understanding and needs for character education in early childhood and during elementary education and to suggest policy implications effective character education for young children. Using focus group interviews, we collected qualitative data from 14 mothers in Seoul, Korea. The mothers were unclear about the definition of character education for their children and about their role in teaching proper values during the early years of their children's development. Most mothers with preschoolers were satisfied with the character education their children were receiving, whereas mothers with children in elementary school were not satisfied with the character education provided by school. The mothers expressed their concerns about the reliability of the teachers and schools of their children. As policy implications, providing regular parent education, activating parent-teacher associations, and strengthening the partnership through support from the community are suggested.

Research on Technology Production in Chinese Virtual Character Industry

  • Pan, Yang;Kim, KiHong;Yan, JiHui
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.64-79
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    • 2022
  • The concept of Virtual Character has been developed for a long time with people's demand for cultural and entertainment products such as games, animations, and movies. In recent years, with the rapid development of concepts and industries such as social media, self-media, web3.0, artificial intelligence, virtual reality, and Metaverse, Virtual Character has also expanded new derivative concepts such as Virtual Idol, Virtual YouTuber, and Virtual Digital Human. With the development of technology, people's life is gradually moving towards digitalization and virtualization. At the same time, under the global environment of the new crown epidemic, human social activities are rapidly developing in the direction of network society and online society. From the perspective of digital media content, this paper studies the production technology of Virtual Character related products in the Chinese market, and analyzes the future development direction and possibility of the Virtual Character industry in combination with new media development directions and technical production methods. Consider and provide reference for the development of combined applications of digital media content industry, Virtual Character and Metaverse industry.