• 제목/요약/키워드: Character education

검색결과 925건 처리시간 0.031초

청소년의 전인적 성장을 위한 팀-멘토링 개발 (Development of Team-Mentoring for growth of whole person in adolescent)

  • 박종운;박성미
    • 수산해양교육연구
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    • 제19권1호
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    • pp.150-160
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    • 2007
  • The school system of fisheries high school was proper to specialist objective school system in order to training for expert human resource development.Training a field of human resources development from fisheries high school is fallow; fisheries production, seamen's training, ship engine and refrigerator, marine electronic telecommunication and information, fisheries foods production and fisheries foods production and distribution, fishery fisheries self-management, marine distribution, management and conservation of marine environment, safety and marine prevention of disasters, apparatus of marine development, under water area development.A new department opening and each department was revised toward to department name and department character. The unit-lesson hour of curriculum according to specialist objective school system of fisheries and marine highschool was revised. professional subject 98 unit-lesson hour(52%), normality subject 90 unit-lesson hour(48%), and educational activity of professional subject 10unit-lesson hour, total training activity 10 unit-lesson hour. And the special objective school system need to revise curriculum of 208 total unit-lesson hour.

윤곽선 추적 알고리즘을 이용한 명함 영상에서의 문자 추출에 관한 연구 (A Study on the Extraction of Character from a Calling Card by using Contour Tracking Algorithm)

  • 박소연;윤수정;이정호;김명재;임은경;김광백
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2001년도 추계학술발표논문집 (상)
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    • pp.723-726
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    • 2001
  • 본 논문은 흑백 영문 명함 영상에서 개별 문자 추출에 관한 연구이다. 20개의 원본 명함 영상을 3배로 축소하고, 가로 세로 스미어링 기법을 이용하여 문자간의 여백을 제거하여, 문자 영역의 추출을 용이하게 하였다. 그리고, 윤곽선 추적 기법을 이용하여 문자열과 개별 문자를 추출하였다. 실험결과에서는 윤곽선 추적 알고리즘을 이용한 명함의 개별 문자 추출이 효과적인 것을 보인다.

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GML-based Strategic Approach and Its Application for Geo-scientific Infrastructure Building

  • Moon, Sun-Hee;Lee, Ki-Won;Kwon, Byung-Doo
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.235-237
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    • 2003
  • GIS became increasingly important in information-oriented society as social indirect capital and many GIS data are developed. To use these data effectively standard format that enables easy to transport and store is needed. For this purpose, OGC developed GML based on XML as web standard format of geographical information. In this study, web based mapping with respect to digital geologic map and gravity anomaly map was accomplished using GML. While, styling methods were implemented in XSLT to make the visualizing suitable for the character of each layer, so it is possible to make dynamic maps in the SVG. GML-base map produced in this study can be transferred and represented without loss of the meaning and degrading on the web.

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Research and development of haptic simulator for Dental education using Virtual reality and User motion

  • Lee, Sang-Hyun
    • International journal of advanced smart convergence
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    • 제7권4호
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    • pp.114-120
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    • 2018
  • The purpose of this paper is to develop simulations that can be used for virtual education in dentistry. This development goal is to allow dental students to learn the necessary surgical techniques at the point of their choice, not going into the operating room, away from time, space, and physical limits. In this paper configuration, the optimization method is applied convergent, and when the operation of the VR contents is performed, the content data is extracted from the interaction analysis formed in the VR engine, and the data is processed by the content algorithm. It also computes events and dental operations generated within the 3D engine programming and generates corresponding events through data processing according to the input signal. The visualization information is output to the HMD using the rendering information. In addition, the operating room environment was constructed by studying lighting and material for actual operating room environment. We applied the ratio of actual space to virtual space and the ratio between character and actual person to create a spatial composition at a similar rate to actual space.

한국농수산대학 입학사정관제 도입에 관한 연구 (A Study on the Korea National College of Agriculture and Fisheries Admission Officer System)

  • 권영휴;서규선;김근영
    • 현장농수산연구지
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    • 제12권1호
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    • pp.95-104
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    • 2010
  • The "admission officer system" of the Korea National College of Agriculture and Fisheries does the school life records (50%), a engaging in agriculture and fishery base (33.3%) and an interview (16.7%) with typical element and selects the freshmen. The system of admission officer the instance of domestic and the foreign nation university is suitable in founding goal of the Korea National College of Agriculture and Fisheries which agriculture and fishery manager education. Also the selection of the well rounded student there is character and an aptitude to agriculture and fishery is possible. Also the agriculture and fishery high school curriculum and connectedness of our college between could be strengthened. Consequently the Korea National College of Agriculture and Fisheries was investigated with the fact that the "admission officer system" is necessary

SIRV Q train models for the first outbreak of the Omicron variant in Korea

  • 박제원;김영록
    • 한국수학사학회지
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    • 제36권6호
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    • pp.105-113
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    • 2023
  • We will suggest a train model to explain the weekly periodic character of Covid19 in South Korea on the first half of 2022, the period of the Omicron variant outbreak. In the model, the daily new infected individuals board a train, divided into 4 compartments. The train moves at night by the length of one compartment. Then the infected are quarantined during the daytime after their compartment reaches the quarantine area. Then it remains empty on the 5-th night after boarding. The parameters of the model are fitted with the daily measured quarantine populations and generate the simulated quarantine populations that hit the real weekly and global peaks.

가상 캐릭터를 활용하여 아동의 구어 대화를 유도하는 대화형 에이전트 (Embodied Conversational Agent Using a Virtual Character to Induce Children's Verbal Communication)

  • 최지영;정기철
    • 한국멀티미디어학회논문지
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    • 제23권10호
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    • pp.1296-1306
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    • 2020
  • Childhood verbal communication impacts children's language skills and has a positive effect as partners use more vocabulary. But reduction in family time, caused by lowered age for private education and so on, has reduced the chance for children to speak with partners who have a proficient language skill. This vacancy was naturally occupied by the media, which has become one of the cornerstones of the growth of kids' contents. Kids contents are making various attempts to expand the breadth of services. But most contents still focus on unilateral visual information delivery yet, so there is a limit to satisfy the vacancy of conversation partners. Therefore this paper suggests an ECA(Embodied conversational agent) to induce children's spoken conversation using a virtual character frequently used in kids contents. This system is implemented by the voice bot and agent model produced using an IBM assistant and Unity. As a result of using ECA for 66 children of 5-9 years old, it showed meaningful results in terms of induction of verbal communication.

Bag of Characters를 응용한 단어의 벡터 표현 생성 방법 (Word Vectorization Method Based on Bag of Characters)

  • 이찬희;이설화;임희석
    • 한국컴퓨터교육학회 학술대회
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    • 한국컴퓨터교육학회 2017년도 하계학술대회
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    • pp.47-49
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    • 2017
  • 인공 신경망 기반 자연어 처리 시스템들에서 단어를 벡터로 변환할 때, 크게 색인 및 순람표를 이용하는 방법과 합성곱 신경망이나 회귀 신경망을 이용하는 방법이 있다. 이 때, 전자의 방법을 사용하려면 시스템이 수용 가능한 어휘집이 정의되어 있어야 하며 새로운 단어를 어휘집에 추가하기 어렵다. 반면 후자의 방법을 사용하면 단어를 구성하는 문자들을 바탕으로 벡터 표현을 생성하기 때문에 어휘집이 필요하지 않지만, 추가적인 인공 신경망 구조가 필요하기 때문에 모델의 복잡도와 파라미터의 수가 증가한다는 단점이 있다. 본 연구에서는 위 두 방법의 한계를 극복하고자 Bag of Characters를 응용하여 단어를 구성하는 문자들의 집합을 바탕으로 벡터 표현을 생성하는 방법을 제안한다. 제안된 방법은 문자를 기반으로 동작하기 때문에 어휘집을 정의할 필요가 없으며, 인공 신경망 구조가 사용되지 않기 때문에 시스템의 복잡도도 증가시키지 않는다. 또한, 단어의 벡터 표현에 단어를 구성하는 문자들의 정보가 반영되기 때문에 Out-Of-Vocabulary 단어에 대한 성능도 어휘집을 사용하는 방법보다 우수할 것으로 기대된다.

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임상 간호 실무에서의 기초 의학용어에 대한 지식, 필요도 및 활용 정도 (The Knowledge, Need, and Usage of Medical Terminology in Clinical Nursing Practice)

  • 신기수;조미경
    • Journal of Korean Biological Nursing Science
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    • 제16권4호
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    • pp.276-283
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    • 2014
  • Purpose: The purpose of this study was to identify levels of knowledge, need, and usage of medical terminology in clinical nurses. Methods: Participants for this study consisted of 127 clinical nurses who work at one general hospital located in Seoul in Korea. The data was collected from April 1st to the 22nd in 2014. Participants responded to self-administered questionnaires about their knowledge, need, and usage of English medical terminology, Chinese character medical terminology, and Korean medical terminology. The data was analyzed using an independent t-test, one-way ANOVA, Duncan's test as post hoc and Pearson's correlation. Results: The mean scores of knowledge and needs with English medical terminology were high. English medical terminology and Chinese character medical terminology were more useful tools for disease than Korean medical terminology. Knowledge of medical terminology was positively correlated between needs and correct use with the clinical nursing situation. Conclusion: Based on these results, it can be concluded that medical terminology education for bio-nursing curriculum is important for clinical nurses and standardization of essential medical terminology is needed.

도시휴양림의 포지셔닝 검토를 통한 적정시설기준 탐색 (A Study on the Facility Regulations of Urban Recreation Forest by the Positioning Concept)

  • 김태진;홍윤순;안승홍
    • 한국조경학회지
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    • 제32권1호
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    • pp.1-9
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    • 2004
  • This study is focused on finding out the character of urban recreation forest and investigating facilities regulations of forest resources around urban areas to meet future recreation needs. The method of this study is to compare urban recreation forests with similar facilities like urban parks and natural recreation forests. By this way, this study not only identifies the characteristics of urban recreation forest as emerging recreational facility, but also outputs regulations that can be adapted to real environment. Urban recreation forest is defined as follows: It has forest with good natural landscape and easy access. It makes emotion rich and its function is focused on outdoor recreation nature education, and experiences for family group mainly within a day or on weekends. This study suggests that the minimal area of urban recreation forest should be over 100,000$m^2$, with a facility ratio less than 20%. Building coverage should be less than 7% when the urban recreation forest is under 300,000$m^2$, less than 5% when 300,000∼500,000$m^2$, and less than 3% when over 500,000$m^2$ The limits of building height is 3 stories, or under 12m. This study finds out the character, the needs of urban recreation and the criterion for project feasibility. significance of the result is supplying theoretical basement on related regulation. Based on the results, further study will establish landscape management method and legislation & application in a detailed examination.