• Title/Summary/Keyword: Character contents

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A Study on the Conceptual Origin of Pathogenic Qi in the Mawangdui Yishu (마왕퇴의서 속 사기(邪氣)의 시원적(始原的) 개념 고찰)

  • Lee, Kyung
    • Journal of Korean Medical classics
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    • v.35 no.1
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    • pp.81-92
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    • 2022
  • Objectives : This paper aims to analyze the origins of the pathogenic qi[邪氣] concept through analysis of related character shapes and examples within the Mawangdui Yishu, where we can grasp the state of medicine pre-Huangdineijing. Methods : Etymology was determined through ancient character analysis, while examples of its usage and original texts were compared to extract their implications. For usage analysis, medical texts of later periods that contained similar verses or contents with the Mawangdui text were compared, through which similarities and changes in meaning of the word or verse were examined. Conclusions : While the term 'xieqi(邪氣, pathogenic qi)' had not yet been mentioned in the Mawangdui text, 'eqi(惡氣)' was used similarly. Wind[風], cold[寒], dampness[濕] were not only understood as terms referring to weather or climate but possible causes for disease. Meanwhile, there was lingering belief from the Shang(商) period that saw disease as God's punishment, which could be seen as transition phenomenon from superstition to rational thought. Through diseases 'wind disease[風病]' and 'bi(痹)', we could determine that medicine at the time was limited to the Yin-yang theory, having not yet integrated the Five phases perspective. Moreover, the possibility of other pathogenic qi elements, 'heat[暑]', 'dryness[燥]', and 'fire[火]' could be assumed to have been embedded in 'wenbing(溫病)'.

Interactive Influencer Status and Development Plan (가상 인터렉티브 인플루언서의 현황과 발전 방안)

  • Park, Sung Won
    • Journal of Information Technology Applications and Management
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    • v.29 no.1
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    • pp.59-70
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    • 2022
  • Recently, in platforms such as YouTube and Instagram, virtual characters resembling human life become the main characters, produce various contents, breathe with the public, and create the era of virtual humans. For example, existing game characters appear as virtual characters with unique AUs, or AI characters created by reflecting the public's preferences are actively communicating with the public through advertisements and SNS activities. As the consumption of video content through smart devices increases significantly in the post-corona era, virtual influencers are being used as all-round entertainers because there is little risk of personality controversy or production cost. there is a trend In this study, we investigated the characteristics of the case of being active as an influencer among the activities of a virtual character, and how the interactive aspect of the influencer appears by identifying the current situation through major cases. Combining this, based on the analysis of the influence of virtual influencers, the parts that producers should recognize are derived, and the differentiated characteristics of interactive virtual influencers are summarized. In addition, the difficulties of virtual influencers were investigated and problems were identified, and for the development of the content industry, a more favorable method for interaction was presented and suggestions were made to secure inner sincerity.

Structural analysis of Deactivation Factors behind Urban-Rural Exchange using DEMATEL method (DEMATEL기법을 활용한 도농교류 비활성화 요인 구조화 분석)

  • Kim, Soo-Jin;Bae, Seung-Jong;Kim, Dae-Sik
    • Journal of Korean Society of Rural Planning
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    • v.28 no.1
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    • pp.89-98
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    • 2022
  • This study was attempted to analyze the causal relationship on the factors influencing the inactivation of urban-rural exchanges. 33 previous studies related to urban-rural exchange in Korea were investigated, and 27 factors were derived in 4 sectors (resources and facilities, contents and programs, human resources and management, legal system and support) by deriving, rearranging, and classifying various influencing factors suggested in previous studies. Based on the derived influencing factors, an expert survey was conducted, and the causal relationship between factors was structured through the DEMATEL method. As a result of the analysis, 'human resources and management' was the factors with the highest prominence and 'legal system and support' was analyzed as factors with a very strong dispatcher character, and other factors were analyzed as having a receiver character. This study is meaningful in that it provided basic information for establishing related policies by structurally analyzing and presenting the necessary influencing factors when implementing an efficient urban-rural exchange project despite several limitations.

An Analysis of the Convergence Factors, Convergence Passes, and Convergence Types in Content Industries (콘텐츠의 융합요소 및 융합경로와 융합유형 분석)

  • Rim, Myung Hwan;Lee, Jung Mann
    • Journal of Information Technology Applications and Management
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    • v.20 no.3_spc
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    • pp.295-314
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    • 2013
  • These days a great mix of traditional and digital contents such as movie, broadcasting, advertisement, e-books, music, game, animation, cartoon, character, knowledge information, and art performance are widely available. Many more are yet to come, with improved quality and added features. It is expected that all these contents will be evolved into a new breed of convergence content through the process of consolidation, expansion, integration, and recreation. Across the digital ecosystem, a new formula is being added to the industrial structure : 'Information/Content-Platform/Device-Goods/Service.' In the near future, as a result of technological innovation and convergence, the business sector will lose its boundaries as well, as businesses will be forced to look beyond the product itself and focus more on multi-functionality. Especially, in the era of creative economy, more policies need to be crafted in order to procure a new growth engine for the future with the agenda for convergence between humanities and technology. Therefore, the purpose of this paper is to analyze the concept, factors, elements, types, and cases of convergence, which are the essence of content convergence. This analysis, with its focus on the convergence process, will help identify the effects and limits of content convergence as well as the prospects for convergence contents in the smart ecosystem under the creative economic system.

A Study on the Formal Systematization within the 3D Modeling Designs - Focused on The Law of Grouping -

  • Gu, Ling-Feng;Jeon, Hyung-Jin;Pak, Hong-Sik
    • Journal of Multimedia Information System
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    • v.4 no.3
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    • pp.107-114
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    • 2017
  • As to talk about computer aided 3D modeling, it can be conformed to the popular aesthetics based theory of heightening the organizing useful visual information. This thesis heightens the formativeness of the 3D modeling from the angle of the Gestalt psychology and attempts a finding of a method as also explains among the grouping laws of Gestalt. They are the definitions and the special features of 'The Law of Proximity', 'The Law of Similarity', 'The Law of Closure', 'The Law of Continuity', etc. And, through a logical, theoretical analysis, the relationships between such laws are found out. And the case examples of the uses of such laws in the 3D animation character designs and the situation in which such laws are applied to the things in the actual lives are analyzed. If it is intended to improve the formativeness of the 3D model forms, the rules of the simplicity, the safety, and the symmetry must be pursued according to the visual recognitions of the human beings. Because the actual objects are seen and touched, other than the visual pursuits by the human beings, the functionalities and the practicalities of the objects must be considered.

A Study for u-Jinju Construction Plan through Youth Digital Film Festival in Education Culture(The City of Jinju Case) (청소년 디지털 영화제를 통한 교육 문화 u-진주 구축 방안 연구(진주시 사례))

  • Ahn Byeong-Tae;Kim Yong-Man;Chung Bhum-Suk
    • The Journal of the Korea Contents Association
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    • v.6 no.9
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    • pp.67-74
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    • 2006
  • Resently, We suggested u-Korea strategy to manage and develop a nation based on national ubiquitous technology using mobile.. therefore many a local self-governing body is writing out u-City construction plan to build most suitable future city in oneself environment. In this paper, after analyze tendency and character of ubiquitous related plans, it makes a plan international youth digital film festival based on ubiquitous technology in jinju. And it suggest strategy of digital film or game industry on a department of digital contents industry. also, an opportunity this paper propose research scheme of early level for u-Jinju of city-farm composition supported ubiquitous service in all the jinju area.

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A Study on the Masculinity of Male Characters Represented in the Disney Feature Animation Frozen (디즈니 장편 애니메이션 <겨울왕국>에 나타나는 남성 캐릭터의 남성성 연구)

  • Oh, Dong-Il
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1217-1226
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    • 2017
  • The Disney Studios have been aiming at the animation storytelling of the signification system that the contemporary audience can universally accept. And it can be said that such storytelling is aesthetic expression based on the contemporary mainstream dominant mythology. Seen from this perspective, the changes of the masculinity of male characters that are represented in the Disney feature animation Frozen are not just a simple aesthetic phenomenon but a strategy of animation storytelling that reflects the contemporary cultural and social trend. The gender identity of the male characters of Frozen is completely freed from the existing stereotypes about Disney feature animations, and it positively presents the changes of the gender roles that reflect the changes in social value and the needs of the times.

Polyphonic Adaptation of Double Spy Motif in Visual Contents -Focusing on the Novel and Movie <Tinker, Tailor, Soldier, Spy> (이중첩자 모티프 영상서사의 다성성(polyphony)적 변형 연구 -<팅커, 테일러, 솔저, 스파이>를 중심으로)

  • Lee, Young-Soo
    • The Journal of the Korea Contents Association
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    • v.12 no.7
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    • pp.29-39
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    • 2012
  • This paper focused on the difference between an adaptation of novel and movie and the common process of making spy novel into an action-packed movie. The polyphony what Mikhail Bakhtin said turned out to be the way of description for double spy, a major motif of narrative in this novel and movie. There is a new possibility of adaptation that has a dialogical narrative, character description by multiple narrators and repetition of the same place. It was suggested the possibility of polyphonic adaptation by the consideration for a narrative aspect in the process of making the novel into the movie. This study will be expected to be help for studies of an adaptation between the novel and movie.

Story Generation System using Emotional Agent (감정 에이전트를 이용한 자동 이야기 생성 시스템의 설계)

  • Kim, Won-Il;Kim, Dong-Hyun;Hong, You-Sik;Lee, Chang-Min
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.5
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    • pp.140-147
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    • 2008
  • This paper proposes Story Generation system based on Emotional Agent. In the proposed system, Emotional Agent is used as Actor whereas Story Generation produces goal and detailed plans to achieve goal. The storyline is constructed when the goal oriented plan is processed. The proposed system is effective and realistic since it employs human-like Emotional Agent as a main character in generating story.

An empirical investigation on the information service systems of the theses of Korean medicine (한의학 학위논문 정보서비스 실태에 대한 조사연구)

  • Choi, Hwan-Soo;Nam, Bong-Hyun
    • Korean Journal of Oriental Medicine
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    • v.8 no.1
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    • pp.45-53
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    • 2002
  • Objectives : On the internet, the bibliographic information service systems of the theses for the degree of Korean medicine(KMT) have been builded by the National assembly library, the National library of Korea and the eleven central libraries of eleven colleges of Korean medicine in Korea(KMU). Because there was a lot of information of Korean medicinal research & development(R&D) in those KMT, the MKT are most valuable in the Korean medicinal R&D. This study was carried out to understand and analyze the information service systems of the theses of Korean medicine provided by those libraries. Methods : We collected the bibliographic information of KMT on the internet in the National assembly library, the National Library of Korea, KMU, and some references of KMT, and then made a comparison between the bibliographic information of KMT and those KMU about the simpleness of searching and the accuracy of the contents. Results : Many of the Korean medicinal information service systems of KMU are poor on the simpleness of searching and the accuracy of the contents. On the accuracy of the contents, the bibliographic information service systems of KMT mistakes about 20% because of misusing of a Chinese character, a rule of the initial sound of a syllable of the Korean alphabet, and an erroro of the term day on KMT.

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