• Title/Summary/Keyword: Character contents

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User-Created Content (UCC) based OSMU virtual character making - Focused on K/DA Girl Group - (사용자 제작 콘텐츠(UCC) 기반 OSMU 디지털 캐릭터 메이킹 - K/DA 걸 그룹을 중심으로-)

  • Han, Zhe;Lee, Hyun-Seok
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.49-50
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    • 2019
  • 2018년 11월 '리그 오브 레전드' S8 파이널 폐막식장에서 Riot Games회사는 홀로그래픽 기술을 이용하여 디지털 K/DA 걸 그룹과 리얼 걸 그룹 멤버들과 함께 K/DA의 데뷔 앨범 타이틀곡 'POP/STARS'를 제작하였다. 디지털 캐릭터는 VOCALOID 기술 및 창작자의 디자인에 기반을 두지만, 디지털콘텐츠로써의 가치는 UCC 컨버전스를 통해 기존 콘텐츠의 영역을 확장하여 디지털 캐릭터의 생명력과 활용성을 확대하였다. UCC에 기반을 둔 디지털 캐릭터는 주요한 정보 기여자와 소비자가 콘텐츠를 제작함으로써 그 영역이 확대되고 있다. 이에 본 연구에는 디지털 캐릭터 콘셉트를 이용한 K/DA 걸 그룹의 캐릭터의 특성을 살펴보고, UCC를 바탕으로 K/DA 걸 그룹 데뷔 이래 뉴스, OSMU의 특성, 디지털 캐릭터의 가용성을 중심으로 사용자의 캐릭터에 대한 역할을 분석하고자 한다.

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Research of Mobile 3D Dance Contents Construction Using Motion Capture System (모션캡처 시스템을 이용한 모바일 3D 댄스 콘텐츠 제작 연구)

  • Kim Nam-Ho
    • The Journal of the Korea Contents Association
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    • v.6 no.9
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    • pp.98-107
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    • 2006
  • By improving performance of mobile machine(3D engine, 3D accelerator chip set, etc) and developing wireless network technology, a demand for actual contents of users is being increased rapidly. But, there are some difficulties yet for the speedy development of actual contents because of the limitation of development resources that is dependent on each mobile device's different performance. In general, much of the animated character-creation work for mobile environment is still done manually by experienced animator with the method of key frame processing. However, it needs a lot of time and more costs for creating motion. Additionally, it is possible to cause a distortion of motion. In this paper, I solved the difficulties by using a optical motion capture system, it was able to acquire accurate motion data more easily and quickly, and then it was possible to make 3D dance contents efficiently. Also, I showed techniques of key reduction and controlling frame number for using huge amounts of motion capture data in mobile environment which requires less resources. In making 3D dance contents, using an optical motion capture system was verified that it was more efficient to make and use actual-reality contents by creating actual character motion and by decreasing processing time than existing method.

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A Study on Surface Mixing Method by Chemical Stabilizer (화학약액에 의한 표층혼합공법에 관한 연구)

  • 진병익;유재일
    • Geotechnical Engineering
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    • v.1 no.2
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    • pp.55-66
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    • 1985
  • This paper is studied about the character of mixed soil which is applied lime and water-glass The effectiveness of mining such as cut-off effect and shear strength increasement of the chemically treated soils are investigated. For the main purpose of this study is to develope economical and practical method in chemical mixing method. The principal contents are described as follow. (1) Lime and water-glass series are used as chemical stabilizer and secondary additives in this experiment. (2) This study was analized and compared with engineering properties by the quantity of additives and by the character of chemical stabilizer. (3) And the effects of improvement in those treated soils are investigated as below; the increasement of shear strength, cut.off effect and consolidation character.

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IoT Platform Service to Support Characters (캐릭터를 지원하기 위한 IoT 플랫폼 서비스)

  • Oh, Won-Hwan;Nam, Kang-Hyun;Pak, Sang-Hyon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.3
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    • pp.643-650
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    • 2018
  • This service uses beacon with BLE technology, and USER APP has priority with Anchor IPS which secures location and device. Since then, it has been linked with character beacons that can be used in various places. The character beacon which is recognized as a service is able to confirm the user's location through API key of the LBS CMS server, and receives various contents services of the UESR CMS server. The service network consists of character beacon, Anchor IPS, USER APP, LBS CMS server, and USER CMS server. The purpose of the service is to promote local tourism and local culture to tourists through local unique characters.

An Analysis of the Visual Image of Villain Characters - Focusing on Korean Films Since 2000 - (영화에 나타난 악인 캐릭터의 시각적 이미지 분석 - 2000년대 이후 사례를 중심으로 -)

  • Lee, Hye-Joo;Jeon, In-Mi
    • Journal of the Korean Society of Costume
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    • v.59 no.1
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    • pp.1-13
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    • 2009
  • The villains in recent films are given interesting roles not only through the actual contents of the story but also by attractive personal characteristics including internal and psychological aspects. The purpose of this paper is to take a deeper look into the image styling process of villain characters. The cases will focus on seven representative Korean films that have attracted over one million audiences as of the year 2000, and the leading and supporting actors within those films. Analysis will be made mainly on the visual image creations of those villains. The visual images are categorized by the make-up, hair-do, clothing and accessories relevant to the psychological personality type of each actor's role and their background based on the given scenarios. The results are as follows: First, villain characters are portrayed as an individual with multiple personalities with regards to psychological, economical, and vocational aspects. Second, fashion trends of the character is an important element to keep pace with the times or to visualize the sense of the times in which the villain exists. Third, a specific point that characterizes the villain's character are expressed through various touches using noticeable accessories, specific colors in make up, hair style, and a certain fashion.

A Study on Embroidery Patterns of Miao Women′s Traditional Costume Guizhou Province in China (중국 귀주성 묘족 여자복식의 수증문양에 관한 연구)

  • 김영신;홍정민
    • Journal of the Korean Society of Costume
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    • v.52 no.1
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    • pp.21-36
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    • 2002
  • The Miaos have their own unique and luxurious culture traditional and modern formed as they have experienced repeated fusion into and resistance against the Han Race or the Chinese in their long and old history. Taijiang County of Guizhou Provice, in which whey have been living, is endowed with natural beauty. Thus their culture enjoys abundant and diverse contents of artificial and natural character. Naturally, their costume reflects cultural and natural features in abundance and variety. This dissertation aims to investigate the artistic character of Miaos' traditional costume as reflected in patterns for their embroidery. As for the artistic character of the patterns for embroidery, the following were found. To begin with, the space in the Miaos' embroidery is, unlike the measurable three-dimensional space found in Greek art, unmeasurable and fantastic with its beauty, majesty and peculiarity. It is as if immersed in limitless space, they were in communion with gods and universe. Another characteristic is the use of image construction beyond mere imitation. Their mode of image construction was realistic in that patterns as a whole reveal an abstract form or meaning but separately they portray visual representations of concrete thins in nature. Still another is that sense of motion conveyed by the basic curve line is full of life. It was the result of using light rhythm breaking stereotypic balance and symmetry. Finally, the colouring was abstract, and a strong contrast between black and white was gorgeous and fantastic.

Production of Lip-sync Animation, 3D Character in Dialogue-Based Image Contents Work System by Utilizing Morphing Technique (Morphing 기법을 활용한 대화구문기반 영상 콘텐츠 저작도구 시스템 내 3D 캐릭터 Lip-sync Animation제작)

  • Jung, Won-Joe;Lee, Dong-Lyeor;Ryu, Seuc-Ho;Kyung, Byung-Pyo;Lee, Wan-Bok
    • Journal of Digital Convergence
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    • v.10 no.7
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    • pp.253-259
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    • 2012
  • In this study, the dialog syntax-based video content production flow for the character set, 'Form Noah' chart using the mouse, lip-sync Animation been making 3D characters were applying. Vertex Animation Morphing techniques by expressing the natural shape of the mouth for the characters engaging and the transmission of visual information for the viewers to be able to get a high intelligibility is considered.

A Study of Image Enhancement Processing for Letter Extraction of Image Using Terahertz Signal (테라헤르츠 신호를 이용한 영상의 글자 추출을 위한 화질 개선처리에 대한 연구)

  • Kim, Seongyoon;Choi, Hyunkeun;Park, Inho;Kim, Youngseop;Lee, Yonghwan
    • Journal of the Semiconductor & Display Technology
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    • v.16 no.3
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    • pp.111-115
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    • 2017
  • Terahertz waves are superior to conventional X-ray or Magnetic Resonance Tomography(MRI), and the amount of information that can be transmitted is as large as thousands of times that conventional X-ray or MRI. In addition, Terahertz waves have great performance in analyzing an object which have some layered structure. By using this advantage, we can extract the letters of a page by analyzing information such as absorption amount and reflection amount by irradiating a closed book with pulses of various frequencies within gap of a terahertz wave. However, in the image of each page using the Terahertz wave might be obtained various kinds of noise and the different character occlusion region. So, to extract letters from the terahertz image, we must take the noise and occlusion region away. We have been working to enhancement the image quality in various ways, and keep on studying de-noising processing for enhancement about the image quality and high resolution. Finally, we also keep on studying about OCR(Optical Character Recognition) technology, which based on pattern matching technique, to read letters.

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A Study of the Development of Domestic Animation Industry through the Analysis of the OSMU cases in TV Contents (방송콘텐츠의 OSMU사례고찰을 통한 애니메이션산업의 육성방안 연구)

  • Bang, Kee-Chun;Oh, Seong-Suk;Cho, Hyun-Il
    • Journal of Digital Contents Society
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    • v.7 no.3
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    • pp.211-217
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    • 2006
  • The digital contents industry has now become the most important industry in the 21st century. Among the various digital contents industries, the animation industry has emerged as a higher value-added culture contents business with a strong possibility of growth from the field of image and character to the copyright area. Yet, the overall market structure has not been consolidated except for a few successful projects because of the sharp decline in domestic animation and the upward trend in global animation business. Due to reduced investment in producing TV animations, OSMU is an essential alternative for the animation industry. In this research, we aim to analyze the development of the domestic animation industries by studying the actual condition of OSMU for broadcasting contents.

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2009 Revised Home Economics Curriculum in Relation to the Character Education (2009 개정 교육과정에 따른 가정과 교육과정과 인성교육과의 관련성)

  • Lee, Yon Suk;Chae, Jung Hyun;Yoo, Tae Myung;Wang, Seok Soon;Lee, Eun Hee;Kim, Hanui;Choi, Minji
    • Journal of Korean Home Economics Education Association
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    • v.25 no.2
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    • pp.21-47
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    • 2013
  • The purpose of this study is to examine the previous literature in home economics and contents and achievement standards of 2009 revised curruculum in relation to character education. To achieve this purpose 1) the literature review in human development and family, self-management and consumption life, food, clothing, and housing life area is critically discussed in relation to character education, and 2) curriculum contents and achievement standards are analysed in relation to the six pillars(trustworthiness, respect, responsibility, fairness, caring, and citizenship) of character education proposed by Josephson Institute. The results of analysis are verified by five experts in home economics content areas. Specific results of relation between home economics contents/achievement standards and six elements of character education are as follows. Human development and family area is most closely related with all elements of character education among other content areas. In Self-management and consumption life areas, self-management sub-area is very closely related with responsibility element; and consumption life sub-area is very closely related with citizenship element. In food area, health diet and eating sub-area is very closely related with trustworthiness, respect, and responsibility elements; and eco-frendly diet and food sub-area is very closely related with all six elements. In clothing area, clothing and self-expression sub-area is very closely related with trustworthiness, caring, and citizenship elements; and eco-friendly clothing and clothing reform sub-area is very closely related with responsibility, caring, and citizenship elements. In hosing area, housing and living environment sub-area is very closely related with responsibility and caring elements; and sustainable living and decorating living space sub-area is very closed related with trustworthiness, fairness, and citizenship elements.

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