• Title/Summary/Keyword: Character contents

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Encoding Dictionary Feature for Deep Learning-based Named Entity Recognition

  • Ronran, Chirawan;Unankard, Sayan;Lee, Seungwoo
    • International Journal of Contents
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    • v.17 no.4
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    • pp.1-15
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    • 2021
  • Named entity recognition (NER) is a crucial task for NLP, which aims to extract information from texts. To build NER systems, deep learning (DL) models are learned with dictionary features by mapping each word in the dataset to dictionary features and generating a unique index. However, this technique might generate noisy labels, which pose significant challenges for the NER task. In this paper, we proposed DL-dictionary features, and evaluated them on two datasets, including the OntoNotes 5.0 dataset and our new infectious disease outbreak dataset named GFID. We used (1) a Bidirectional Long Short-Term Memory (BiLSTM) character and (2) pre-trained embedding to concatenate with (3) our proposed features, named the Convolutional Neural Network (CNN), BiLSTM, and self-attention dictionaries, respectively. The combined features (1-3) were fed through BiLSTM - Conditional Random Field (CRF) to predict named entity classes as outputs. We compared these outputs with other predictions of the BiLSTM character, pre-trained embedding, and dictionary features from previous research, which used the exact matching and partial matching dictionary technique. The findings showed that the model employing our dictionary features outperformed other models that used existing dictionary features. We also computed the F1 score with the GFID dataset to apply this technique to extract medical or healthcare information.

A Study of the Visual Expressions of Traditional Culture in the 3D Animation Chang'an

  • Lei Xu;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.13 no.2
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    • pp.136-141
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    • 2024
  • Chang'an (Chinese: 长安三万里), also known as 30,000 Miles from Chang'an, is a 2023 Chinese 3D animated historical drama film directed by Xie Junwei and Zou Jing.This thesis aims to explore the visual expression of traditional culture in the 3D animated film Chang'an as an example to reveal the reasons for the success of this type of film. The study analyses in detail the design of the character models and costumes, as well as the use of the traditional landscape painting technique of 'white space' in the composition of the screen from the visual aspect. Through the analysis of character design and screen composition, the thesis concludes that the success of Chang'an lies in its elaborate visual design and clever use of traditional culture, which makes it a 3D animation film with both artistic and commercial values. Finally, the thesis concludes that the production of a successful 3D animation film needs to combine the visual elements of 3D animation with traditional culture in order to win audience recognition and achieve commercial success.

A study on the Graphic Contents of Munja-do of the culture sphere of Chinese Characters -centered on Minhwa of Korea, China, Japan, Vietnam- (한자문화권 문자도의 그래픽 콘텐츠 연구 -한, 중, 일, 베트남의 민간화를 중심으로-)

  • 이명구;남인복
    • Archives of design research
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    • v.17 no.3
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    • pp.209-220
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    • 2004
  • Folk painting was prevalent among working classes in the cultural territory of chinese characters including Korea, Japan, and Vietnam. Other than Gilsangmunja-do(lucky and vulgar illustrated Chinese Character), the most popular of its kind, there are various types of different Munja-do(illustrated Chinese Character) which is more shaped/modeled. Chinese Nianhua style was popular in various parts of China from late Ming Dynasty to early Qing Dynasty, and they were conveyed to neighboring countries after the 17th century, where they adopted unique tradition of each country. Acquiring theme from Chinese characters, these Chinese Nianhua or Munja-do are designed by making images into characters or characters into images. They express the invisible 'Cosmological Taoism' as a visible shape and line. This kind of symbol system, using character as a subject matter, can only be witnessed in the cultural territory of chinese characters by the use of ideograms. It is worth of paying attention today because the uniqueness of each country's style reflects diverse life styles of the contemporary civilization. Specifically, values of Munja-do as a traditional culture may not be underestimated in today's society where culture has become the center of concern. Munja-do in Korea should be carefully examined since Korea has had a very unique Munja-do culture that cannot be found from other countries. Therefore, by comparing Munja-do styles of today's the cultural territory of chinese characters countries, we may enlighten ourselves on our tradition and flourish our cultural contents.

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Aspect of Using Contents and Strategy of Storytelling in The Death Angel's Character of Shamanistic Epics (서사무가에 나타난 차사형 인물의 콘텐츠 활용 양상과 스토리텔링 전략)

  • Jeong, Jeho
    • (The)Study of the Eastern Classic
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    • no.68
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    • pp.409-437
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    • 2017
  • The curiosity of the human afterlife created many imaginations. The Death Angel's Character are also the product of this imagination. This is because we needed a connection between this world and the otherworld in human' imaginations. The Death Angel revealed in detail in Shamanistic Epics. First, It is the person who performs the task assigned by The King of the Otherworld. Second, It is a person who can go to this world and the otherworld. Third, It is the person who takes the deceased to the otherworld. Fourth, It is the person who takes out the soul of human and modify the life list. Fifth, It is the person who sympathetic and humane qualities. This The Death Angel's character is actively accepted in modern contents. The most representative works are <49 Days>, , . Contemporary content, but the otherworld and the afterlife were accepted. And The Death Angel played an important role. Of course, this process also happens that modern changes. Namely, Function and personality retains existing character. And the appearance and background change a modern sense. As a result, The Death Angel became a new character through the encounter between the past and the present.

An Exploratory Study of Psychological and Biosocial Variables Based in the Latent Profile Analysis of Temperament and Character among College Student (대학생의 기질 및 성격 잠재 프로파일에 따른 심리 및 생물사회적 변인의 탐색적 연구)

  • Jeong, Su Dong;Lee, Soo Jin
    • The Journal of the Korea Contents Association
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    • v.22 no.3
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    • pp.165-178
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    • 2022
  • In this study, to explore the psychological and biosocial characteristics of the temperament and character's latent profile group, first, the latent group was identified with the seven variables of the Temperament and Character Inventory(TCI), and second, the difference between the psychological and biosocial characteristics of three identified latent groups. A total of 287 university students participated, and the latent groups was identified through latent profile analysis, a human-centeted statistical method, using Cloninger's TCI, Cognitive Emotion Regulation Questionnaire(CERQ), Positive Affect and Negative Affect Schedule(PANAS), Composite Scale of Moriningness(CSM), Pittsburgh Sleep Qulity Index(PSQI), and Satisfaction With Life Scale(SWLS). As result, first, three latent groups were identified through latent profile analysis using the seven variables of TCI. second, significant differences were identified in CERQ, PANAS, which are psychological variables, CSM, PSQI, and SWLS, which are biosocial variables among the latent groups. In conclusion, the importance of Self-Directedness(SD), a character factor that can be developed rather than Harm-Avoidance(HA), a temperament factor from nature, was confirmed. And the necessity of follow-up studies on psychological and biosocial variables for adaptive and mature personality was discussed.

A Study on the Formative Characteristics of Character Design : Focusing on Body Proportion (캐릭터 디자인의 조형적 특성에 관한 연구 -신체비례를 중심으로-)

  • Jung, Hye Kyungg
    • Journal of the Korean Society of Floral Art and Design
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    • no.41
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    • pp.45-59
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    • 2019
  • The characters that could be connected to diverse cultural contents have formed diverse platforms with the development of digital technology, and the size of the relevant industry and market is rapidly growing. Recently, the utilization of character emoticons for smartphone messenger has been rapidly increased, so that the characters are settled down as a tool for non-verbal communication, on top of drawing attention as an independent area. With the expansion of character market, the importance of design that could give interest and familiarity to consumers is more emphasized. The body proportion of characters includes the implicative and symbolic meanings that could express diverse personalities. Thus, this study examined the body proportion of the characters with the high consumers' preference, and then analyzed the characteristics of formative elements of character design in accordance with the body proportion. In the results of the analysis, the exaggerated form of SD characters in two or three-head figure, and the realistic Real characters in seven or eight-head figure were preferred. For the SD characters, the colors with a high chroma showing the cute and cheerful image were used. For the Real characters, the cubic effect was expressed through the colors with active images and the light and shade of color. Even though the SD characters have limited motions due to the omitted body parts, the facial movements of animation characters are exaggerated while the Real characters describe the realistic and dynamic motions.

Strategy Development for Cultural Tourism Contents account to Ginseng (인삼을 활용한 문화관광콘텐츠 개발전략)

  • Lee, Yk-Soo
    • The Journal of the Korea Contents Association
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    • v.8 no.8
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    • pp.206-212
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    • 2008
  • In spite of the element that tourism contents are importance for tourism activation attract attention that I took the culture sightseeing contents development strategy that utilized Ginseng. A basic course of contents development is the element which is well-being to be able to let you increase health and high value-added article development. A development strategy must be accompanied with a story in representative well-being and must develop the contents that can be full of character of multipurpose not a story for an article and in consideration of a last article form and develop feasible contents. Lastly, direct profit and participation must be guaranteed by local inhabitants.

A Comparison Study on Accredited Architectural Education Contents between US and Korea

  • Kim, Jin-Wook
    • Architectural research
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    • v.13 no.2
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    • pp.13-21
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    • 2011
  • Since 2002, Architecture Schools in Korea was changing long traditional architectural education system from 4 years generalized architectural engineering curriculum to 5 years professional architecture program. Until 2010, 76 architecture schools have changed their program to 5 years course which was focused to design studio education. It was a very rapid change and there was not much time develop their own system which could represent institutional identity, character of students and local environment. Korea joined as a regular member of Canberra Accord in 2010 and it is meaningful to compare Korean architecture program contents to another country education contents. US architecture programs were selected for this comparison study. The goals of this study are to create a comparable understanding the form of contents of Architectural Education in US and Korea and to verify the substantial equivalence of these systems. To achieve above goals, three public institutes of each country were selected and analyzed with general information, history, resources, curriculum and the matrix of Student Performance Criteria for quantitative comparison. For qualitative comparison education context of programs were analyzed with program missions, the way of advising, professional connection and distribution of faculty loads.

Development of an Inventory for Adolescent's Image about their Father (청소년이 지각하는 아버지 상(像) 척도 개발 연구)

  • Cho, Seon-Hwa;Choi, Myung-Seon
    • Korean Journal of Child Studies
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    • v.25 no.6
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    • pp.53-68
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    • 2004
  • The purpose of this study was to develop an instrument for adolescent's image about their father. The preliminary survey was performed for 318 adolescents in Seoul. It was a free-writing style survey for adolescent's image, feeling, and thoughts about their father. The main survey which included 121 contents were performed for 400 students in Seoul and finally 75 contents were selected by the results of factor analysis and contents validation. The contents were categorized into 10 sub-variables based on previous studies. 10 sub-variables are Father of mature character, Father who do love me, Father who is devoted to his parents, Father as a friend, Father as a counsellor, Father who is very domestic, Father who is exhausted with work, Father who is hard to be familiar for me, Father with financial competence, Father responsible for supporting the family. This study showed construct validity and concurrent evidence because the correlation among the sub-variables and total score were high.

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A Study on the Success Strategies of Korean Women's Games (한국 여성향 게임의 성공 전략에 관한 연구)

  • Lee, Seong-Hyeon;Kim, Da-in;Ma, Jeong-Ah;Kim, Hyo-Nam
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.63-66
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    • 2019
  • 국내 모바일 게임 시장에서 여성 유저가 차지하고 있는 비율 및 소비 규모는 점점 증가하고 있는 추세이다. 그러나 국내 게임 시장에는 이러한 여성 유저의 마음을 잡을 수 있는 게임의 폭이 좁을 뿐만 아니라 그에 대한 분석이 제대로 이루어지지 않고 있다. 본 논문에서는 국내 여성향 게임 시장의 확대 가능성이 있다는 가정 하에 한국보다 앞서 큰 시장을 이루고 있는 일본 여성향 게임의 특징을 분석하고 그를 토대로 한국 여성향 게임에 적용할 수 있는 성공 전략을 제시하고자 한다.

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