• Title/Summary/Keyword: Character contents

Search Result 1,124, Processing Time 0.031 seconds

Personalized Book Curation System based on Integrated Mining of Book Details and Body Texts (도서 정보 및 본문 텍스트 통합 마이닝 기반 사용자 맞춤형 도서 큐레이션 시스템)

  • Ahn, Hee-Jeong;Kim, Kee-Won;Kim, Seung-Hoon
    • Journal of Information Technology Applications and Management
    • /
    • v.24 no.1
    • /
    • pp.33-43
    • /
    • 2017
  • The content curation service through big data analysis is receiving great attention in various content fields, such as film, game, music, and book. This service recommends personalized contents to the corresponding user based on user's preferences. The existing book curation systems recommended books to users by using bibliographic citation, user profile or user log data. However, these systems are difficult to recommend books related to character names or spatio-temporal information in text contents. Therefore, in this paper, we suggest a personalized book curation system based on integrated mining of a book. The proposed system consists of mining system, recommendation system, and visualization system. The mining system analyzes book text, user information or profile, and SNS data. The recommendation system recommends personalized books for users based on the analysed data in the mining system. This system can recommend related books using based on book keywords even if there is no user information like new customer. The visualization system visualizes book bibliographic information, mining data such as keyword, characters, character relations, and book recommendation results. In addition, this paper also includes the design and implementation of the proposed mining and recommendation module in the system. The proposed system is expected to broaden users' selection of books and encourage balanced consumption of book contents.

Creating Cartoon Contents for the Aged : with Special Reference to 'Sex Education' Cartoon (노인 만화콘텐츠 창출 : 성교육 만화를 중심으로)

  • Kwon, Kyung-Min
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.4
    • /
    • pp.132-139
    • /
    • 2011
  • Despite the importance of sexual life of the aged, it is almost disregarded due to the Confucius value system and bias. The common people's view on the sex of the aged was clearly demonstrated by their attitude toward a movie entitled "I love it though I might die" which was determined "18 Age over"being awareness of its explicit sexual intercourse and several lied on the discussion. For this reason, the sex of the aged is clandestinely revealed and uses to receive publicity for sexual assault for children, sexual crime, and illegal prostitution in parks. And social atmosphere that prevents open discussion of the sexof the aged increases in the number of suffering aged in reality, and it causes the decrease of life quality of them. In this circumstance, cartoon contents can be perfectly used for sex education for them. Entertainment character and genre character of cartoon contents can deliver the understanding of sex rather voluntarily and easily to the aged and it can be used as a tool to motivate by indirect experience and to enhance efficient understanding.

Case Study of Digital Restoration of Korean Traditional Monsters (한국 전통 몬스터 디지털 복원 사례 연구)

  • Han Kwang-Sik
    • The Journal of the Korea Contents Association
    • /
    • v.4 no.4
    • /
    • pp.21-32
    • /
    • 2004
  • This study is aimed that reappearance and restoration of Korean tradition monster's original shape be able to contribute in scenario material development which is filled with history, culture and long imagination of our country. As for method of this study, it is on the basis of literature investigation in history, tale, folk-tale etc. and expert's research, and also restored 50 items of Korean tradition monster in digital way. Study finding is as following. First, prescribed scope of Korean tradition monster including god, ghost, bogy and animal. Second, Korean tradition monster's pattern is classified with S degrees and 4 classes to according to grade of rank and appearance place. Third, each of 50 traditional monsters which are usable to scenario substance development was produced with graphic image and flash animation. Fourth, suggested idea for material development of cultural contents industry as like game and character based on each monster's story. Expect the developed result production from this study to be used as a resource of elevating in comprehension forward to our cultural tradition, to be used as a unique material in field of culture contents industry of game, character, cartoon and movie etc.

  • PDF

A Study on the Present Status and Promotion of Expo Character (엑스포 캐릭터의 현황과 활성화 방안)

  • Hong, Il-Yang;Kwon, Yun-Kyung
    • Journal of Korea Multimedia Society
    • /
    • v.15 no.1
    • /
    • pp.140-147
    • /
    • 2012
  • Expo is now firmly established as one of the top three world event, with Olympic and World Cup, which can be achieved a centralized investment of various contents in economy, technology, and culture and so on. Local government, in South Korea, actively has worked to hold Expo to revitalize the local economy and to increase the local identity since Daejeon World Expo in 1993. However, it is a fact that is hard to find Expo making good professional identity design system of Expo for lack of adequate understanding of the local community and government about design system. Accordingly, this study will suggest the promotion Expo along with the importance of character development, and the present status and analysis of Expo character which is essential to identity establishment of Expo and the core of the communication.

A Study on the Su hyeol lon (兪穴論) of the Nan gyeong (難經) (난경(難經).유혈론(兪穴論)에 대(對)한 연구(硏究))

  • Kim, Young-Un
    • Journal of the Korean Institute of Oriental Medical Informatics
    • /
    • v.15 no.1
    • /
    • pp.11-55
    • /
    • 2009
  • The nan gyeong(難經) is another name of hwang je pal sib-il nan gyeong(黃帝八十一難經) which is book of traditional oriental medicine that contains many medical theories. This thesis studies 'su-hyeol'(兪穴) that is recorded in the books. 1. '62th nan' contains that um-gyeong(陰經) has five su-hyeols and yang-gyeong(陽經) has six su-hyeols. 2. '63th nan' contains why Jeong-hyeol(井穴) starts at first among the five su-hyeols. 3. '64th nan' appears su-hyeol's character and explains it's reason. 4. '65th nan' discusses that some divisions of su-hyeol's character correspond with the climate. 5. '66th nan' explains the importance of 'Won-hyeol(原穴). 6. '67th nan' appears the eum-yang's character of 'Mo-hyeol'(募穴), eum-yang's character of 'Bae-suhyeol'(背兪穴), it's situation and it's pathological significance. 7. '68th nan' explains the stream of 'su-hyeol' in twelve meridians and it's symptoms of a disease. The Nan gyeong(難經) has the difficulty in it's contents and many scholars take charge of that differently. In that reason, each argument is subjectly. This thesis unites scholar's arguments of 'Su-hyeol'(兪穴) as many as possibly and investigates their differences objectively.

  • PDF

The character of teachers'and liberal teacher education (교사의 인성과 교양적 교사교육)

  • chung, Yun-Kyoung
    • (The)Korea Educational Review
    • /
    • v.23 no.4
    • /
    • pp.53-77
    • /
    • 2017
  • This paper suggests that the meaning and the direction of character education should be understood and approached from a point of view which human formation is regarded as the essence of education. The best way of approach to the character education with this point of view could start from the teachers' character, because teachers are key actors for character formation of students. This study therefore places strong emphasis on the importance of teachers' character and suggesting liberal education, as a key solution, its aim is raising and developing the whole human being. The purpose of this study is to explore the possibility of liberal teacher education. With this purpose of study, the author argues the moral dimension of teaching and the importance of the teachers' role as a character builder in ch.II. In ch.III, the present state of teachers' character education is examined and is argued the necessity of liberal perspective for teacher education to stress the character formation of teachers. The liberal teacher education means that the teacher education is integrated into the quality of liberal education which emphasizes the whole human formation, transformation of personality and critical reflection for human formation. The ch. IV contains exploration of the possibility of liberal teacher education by discussing the compatibility between liberal education and vocational education. Furthermore, it covers how teacher education can reflect the quality of liberal education on the aim of teaching, contents and methods of teacher education concretely.

3D Character Motion Synthesis and Control Method for Navigating Virtual Environment Using Depth Sensor (깊이맵 센서를 이용한 3D캐릭터 가상공간 내비게이션 동작 합성 및 제어 방법)

  • Sung, Man-Kyu
    • Journal of Korea Multimedia Society
    • /
    • v.15 no.6
    • /
    • pp.827-836
    • /
    • 2012
  • After successful advent of Microsoft's Kinect, many interactive contents that control user's 3D avatar motions in realtime have been created. However, due to the Kinect's intrinsic IR projection problem, users are restricted to face the sensor directly forward and to perform all motions in a standing-still position. These constraints are main reasons that make it almost impossible for the 3D character to navigate the virtual environment, which is one of the most required functionalities in games. This paper proposes a new method that makes 3D character navigate the virtual environment with highly realistic motions. First, in order to find out the user's intention of navigating the virtual environment, the method recognizes walking-in-place motion. Second, the algorithm applies the motion splicing technique which segments the upper and the lower motions of character automatically and then switches the lower motion with pre-processed motion capture data naturally. Since the proposed algorithm can synthesize realistic lower-body walking motion while using motion capture data as well as capturing upper body motion on-line puppetry manner, it allows the 3D character to navigate the virtual environment realistically.

Estimation of 3D Rotation Information of Animation Character Face (애니메이션 캐릭터 얼굴의 3차원 회전정보 측정)

  • Jang, Seok-Woo;Weon, Sun-Hee;Choi, Hyung-Il
    • Journal of the Korea Society of Computer and Information
    • /
    • v.16 no.8
    • /
    • pp.49-56
    • /
    • 2011
  • Recently, animation contents has become extensively available along with the development of cultural industry. In this paper, we propose a method to analyze a face of animation character and extract 3D rotational information of the face. The suggested method first generates a dominant color model of a face by learning the face image of animation character. Our system then detects the face and its components with the model, and establishes two coordinate systems: base coordinate system and target coordinate system. Our system estimates three dimensional rotational information of the animation character face using the geometric relationship of the two coordinate systems. Finally, in order to visually represent the extracted 3D information, a 3D face model in which the rotation information is reflected is displayed. In experiments, we show that our method can extract 3D rotation information of a character face reasonably.

Space Structure Character of Hangeul Typography (한글 타이포그래피의 공간 구조적 특성)

  • Kim, Young-Kook;Park, Seong-Hyeon
    • The Journal of the Korea Contents Association
    • /
    • v.8 no.3
    • /
    • pp.86-96
    • /
    • 2008
  • General development basis of letter system is recognized by formative value in terms of its function and structure. principle of clustered writing is the most significant feature of Hangeul typography as considered that it is based on function and formativeness. Thus, not only by changes with its form but also by its characteristic syllable combination, space structure is made as consonants and vowels are combined in single letter, then the combination develop into word, sentence, paragraph to make second, third space structure character. This character has significant impact on readability that is core function of typography. With this property, space structure character is regarded as very important component of Hangeul typography. First, space structure character of Hangeul typography is reviewed by relating it to visual perception of gestalt psychology and compared square-framed letter and framed latter By applying square-framed letter and framed latter in same sentence, legibility and readability were studied. Researcher has found that space structure character of Hangeul typography has significant impact on its function, and in terms of future design, it is very critical not only for design but also for communication environment as space structure formativeness of Hangeul typography interact with communication that is basic concept.

Actors' Challenging Journey to Self-discoveries in Building a Character (배우의 자아발견을 향한 여정과 인물구축을 위한 도전)

  • Kim, Jun-Sam;Kim, Hak-Min
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.9
    • /
    • pp.57-67
    • /
    • 2012
  • There is much confusion with the relationship between character and actor. Under the pressure of 'becoming' a character, the actor tends to begin his work apart from his own senses, imagination and memory, and is most likely to fall into the trap of artificiality and clich$\acute{e}$. Like every other art, the actor has to begin honestly with himself who, in nature, has unfathomable possibilities. To be and live as a character, the actor has to experience. To experience, to react. To react, to see with all the senses. Like ours, each character's life goes on from reaction to reaction, reacting to the images from the imagination and the memory. "You are what you see." The actor is put into the extremely unfamiliar circumstances of drama, given only with his own senses, imagination and memory. Fear comes in. However, fear cannot stop the actor's challenging journey to self-discoveries. The actor does and acts, not because he is certain but because he is not. The actor challenges himself to go beyond the limit and uncertainty, so that he will finally come to know and truly understand human beings from the challenges of his own. In a nutshell, acting is a journey to the unknown and the unfamiliar in which the actor unceasingly discover new 'I's.