• Title/Summary/Keyword: Character Style

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A study on the Turfan's costume -Centering around Kochang- (트르판의 복식에 관한 연구 -고창을 중심으로-)

  • 김소현
    • Journal of the Korean Society of Clothing and Textiles
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    • v.23 no.2
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    • pp.208-219
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    • 1999
  • The costume style of Turfan had changed three times which were the period of peculiar style the period of Kochang style the period of influence of T'ang's culture. Before the founding of Kochang country the costume style of Turfan was two piece style. It was a character of nomadic people's clothes. Tops were tunic and caftan. The method of adjust caftan were two types. The one is wrapping toward left so the right edge of the top covers the left. The other is wrapping toward right. Bottoms were pants and skirts. This period was characterized by the traditional style. I called in it the period of peculiar style After the founding of Kochang country style as Kochang style. In this period Silkroad was so activated that cultural exchanges between many people and materials passed through Turfan. Turfan's culture soaked up the products of civilization of chinese and western Turkestan. Chinese and western Turkestan's costume influencd under the direct control of T' ang dynasty. Such an aspects were reflected the Trufan's costume. The Trucan's costume had changed into the foreign style that was the T'ang's costume. It was the period of influence of T'ang culture.

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Study on AI-based content reproduction system using movie contents (영화를 이용한 AI 기반 콘텐츠 재생산 시스템 연구)

  • Yang, Seokhwan;Lee, Young-Suk
    • Journal of Korea Multimedia Society
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    • v.24 no.2
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    • pp.336-343
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    • 2021
  • AI technology is spreading not only to industrial fields, but also to culture, art, and content fields. In this paper, we proposed a system based on AI technology that can automate the process of reproducing contents using characters for movie contents. After creating the basic appearance of the character by using the StyleGAN2 model from the video extracted from the movie contents, analyzing the character's personality and propensity using the extracted dialogue data, it was determined from the contemplative appearance based on the yin-yang and five elements to the character's propensity. Accordingly, the external characteristics are reflected in the character. Using the OpenPose model, a character's motion is created, and the finally generated data is integrated to reproduce the content. It is expected that many movie contents can be reproduced through the study of the proposed system.

일본(日本) 패션의 미적(美的) 특성(特性)에 관(關)한 연구(硏究) -<모드 자포니슴>을 중심(中心)으로-

  • Cho, Kyu-Hwa
    • Journal of Fashion Business
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    • v.11 no.4
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    • pp.232-246
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    • 2007
  • The purpose of this study is to investigate aesthetic characteristics and aesthetic consciousness of the style that European fashion(Paris, London, Netherlands) has accepted the since $19^{th}$ century. The mode Japonisme's development process in around $20^{th}$ century and 21st century has 6 characteristics as follows; 1. Accepting kimono as dressing gown 2. Accepting kimono as Japanese style's objet of Japanese taste 3. Accepting Japanese textile's skills, patterns, and asymmetry. 4. Accepting kimono's formative nature : flat pattern, flexibility, style etc. 5. Shocking of Japanese style's beauty 6. Accepting characters and casual wear Japanese aesthetic consciousness expressed on unconstructed design or deconstructed design that is the aesthetic characteristic of Japanese fashion is , , and the aesthetic consciousness expressed on Zen(Seon) style, cartoons of character fashion, and costume play is .

A Study on the Costume and the inner Symbolic Meaning expressed in the Stanley Kubrick's film (스탠리 큐브릭의 영화 <로리타(1962)>에 나타난 의상의 상징성에 관한 연구)

  • Kim, Hye-Jeong;Lee, Sang-Rye
    • Journal of Fashion Business
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    • v.13 no.1
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    • pp.152-166
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    • 2009
  • By virtue of the development of mass media, the cinema, the composite space art taking the visual and auditory elements together, exhibits the actual life of the realities, thereby having a mutually close relationship to social, cultural and economic fields and continuing to generate the fashion code as well as reflecting the image of the times. Especially, fashion style in movies delivers their image and atmosphere and becomes the means for containing the personality, spiritual world and inner thinking of the characters in the movie and inducing its plot. Therefore, this study was intended to make clear that fashion fuses and shares with a diversity of genres such as movies and the like, becomes the cultural model that proceeds to create a new culture in relation to daily life and induces and presents the trend of contemporary fashion. For this purpose, this study attempted to analyze fashion style in the movie. Lolita is the fiction published by the Russian?American writer Vladimir Nabokov($1899{\sim}1977$) in 1954. It is the fiction that portrays the unethical love between Humbert, a middleaged man, and Lolita, a girl in her 10s. It was cinematized by the director Stanley Kubrick for the first time in 1962 and revived by the movie director Adrian Lyne in 1997. The character of Lolita has a younger look like a girl and looks immature in the movie directed by the movie director Stanley Kubrick and the movie director Adrian Lyne. But the character of Lolita has the commonality that she showed an incomplete female image of having a sexually freewheeling thinking. Thereby, this study sought to prove that the created fashion style of the character in the film not only became the clue to enable us to know the time and space background in the film but also helped the film develop effectively by performing a role of portraying the character in the movie. And it attempted to present that it becomes both the foundation for leading the fashion trend shown in contemporary fashion and the code of mass culture. Fashion style of Lolita in the movie appears to be reflected diversely in mass culture as well as fashion style in the contemporary times.

A Study on the Communication Styles of the Husbands and Wives in Korea (한국남편과 부인들의 커뮤니케이션 유형 분류에 대한 연구 - 서울시 주거 남편과 부 인들을 대상으로-)

  • 이창숙;유영주
    • Journal of Families and Better Life
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    • v.6 no.1
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    • pp.1-25
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    • 1988
  • The purpose of this study was to classify the communication styles of the husbands and wives in Korea. The instrument of this study was questionnaire which was made through the three times' pre-research by the researcher. In the pre-research, husbands and wives were asked what were the communication styles in their daily life. Among the gathered data 55 items were chosen by the frequency of the communication styles. The subjects were 240 husbands and 264 wives who lives in Seoul. In this study the following questions were examined. 1) What are the communication styles of the husbands? 2) What are the communication styles of the wives? The data were analyzed by the method described below with SAS and SPSS computer programs. 1) To find out general character of the subjects, frequency distribution and frequency percentage should be computed. 2) To analyze items of the scale, mean standard deviation, and relative frequency distribution of the respective items should be computed. 3) To extract factor of the respective group, the procedure of factor analysis should be applied. 4) To verify the reliability of the respective factor, Cronakch's α should be computed. 5) To notice the differences in background variables, the analysis variance should be computed. The conclusions derived from the findings were as follows: 1) The communication styles of the husbands group were categorized into authoritarian style, contactful style, sincere style, speculative, speculative style, other-oriented style. 2) The communication styles of th wives group were categorized into authoritarian style. sincere style, other-oriented style, sacrifice style, speculative style.

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Game Character Image Generation Using GAN (GAN을 이용한 게임 캐릭터 이미지 생성)

  • Jeoung-Gi Kim;Myoung-Jun Jung;Kyung-Ae Cha
    • IEMEK Journal of Embedded Systems and Applications
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    • v.18 no.5
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    • pp.241-248
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    • 2023
  • GAN (Generative Adversarial Networks) creates highly sophisticated counterfeit products by learning real images or text and inferring commonalities. Therefore, it can be useful in fields that require the creation of large-scale images or graphics. In this paper, we implement GAN-based game character creation AI that can dramatically reduce illustration design work costs by providing expansion and automation of game character image creation. This is very efficient in game development as it allows mass production of various character images at low cost.

Ralph Lauren's Design Characteristics and Brand Strategies of Ad Pictures on Internet Website (인터넷 광고(廣告)를 통(通)한 랄프 로렌의 브랜드 전략(戰略) 및 디자인 특성(特性))

  • Park, Hye-Won
    • Journal of Fashion Business
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    • v.6 no.4
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    • pp.125-140
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    • 2002
  • The purpose of this study is confirming the design characteristics and brand strategies of Ralph Lauren's products through the advertising pictures on internet website. Methods of this study are the analysis of his brand growth process, concept strategy and designs by web promotion sites. Also this study defined his brand character and fashion mind. The Results are as follows. 1) Ralph Lauren's concept strategies are 1. Convert british type into American style 2. Presentation an American life style 3. Marketing strategy using life style and IT business. 2) Ralph Lauren's designs characters are 1. Rich and simple style by preppy look 2. Traditional wear of noble taste 3. Western style of American reclamation period 4. Using of comfortable material 5. Unique colors which are simbolic. Today, his classic and preppy designs all draw upon an image of old word wealth and luxury and he pioneered the concept of clothes as part of a lifestyle environment.

Few-Shot Content-Level Font Generation

  • Majeed, Saima;Hassan, Ammar Ul;Choi, Jaeyoung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.4
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    • pp.1166-1186
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    • 2022
  • Artistic font design has become an integral part of visual media. However, without prior knowledge of the font domain, it is difficult to create distinct font styles. When the number of characters is limited, this task becomes easier (e.g., only Latin characters). However, designing CJK (Chinese, Japanese, and Korean) characters presents a challenge due to the large number of character sets and complexity of the glyph components in these languages. Numerous studies have been conducted on automating the font design process using generative adversarial networks (GANs). Existing methods rely heavily on reference fonts and perform font style conversions between different fonts. Additionally, rather than capturing style information for a target font via multiple style images, most methods do so via a single font image. In this paper, we propose a network architecture for generating multilingual font sets that makes use of geometric structures as content. Additionally, to acquire sufficient style information, we employ multiple style images belonging to a single font style simultaneously to extract global font style-specific information. By utilizing the geometric structural information of content and a few stylized images, our model can generate an entire font set while maintaining the style. Extensive experiments were conducted to demonstrate the proposed model's superiority over several baseline methods. Additionally, we conducted ablation studies to validate our proposed network architecture.

A study on compression and decompression of hanguel and chinese character bit map font (한글 한자 비트 맵 폰트의 압축과 복원에 관한연구)

  • 조경윤
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.4
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    • pp.63-71
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    • 1996
  • In this paper, a variable length block code for real time compression and decompression of hanguel and chinese character bit map font is proposed. The proposed code shows a good compression ratio in complete form of hangeul myoungjo and godik style and chinese batang and doddum style bit map font. Besides, a compression and decompression ASIC is designed and simulated on CAD. The 0.8 micron CMOS sea of gate is used to implement the ASIC in amount of 5,200 gates, and it runs at simple hardware and compress and decompress at 33M bit/sec at maximum, which is ideal for real time applications.

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Formative Character of Korean and Japanese Dress Design in Modern Fashion (현대 패션에 표현된 한국과 일본 전통 복식 디자인의 조형적 특성에 관한 연구)

  • Choi, In-Ryu;Lee, Seon-Hee
    • The Research Journal of the Costume Culture
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    • v.15 no.5
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    • pp.749-759
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    • 2007
  • As the traditional style is treated as one of the important themes in fashion recently, how to apply the formative character in Korean and Japanese traditional dress to modern fashion is searched through actual analysis of photograph material, Both design formative elements were confirmed by clothing and fashion department majors through visual data so that 20 pieces of them were selected as final analysis object. Korean traditional dress form in modern fashion emphasizes curvaceousness as plane division. On the other hand, that of Japanese shows straight line, layered, belt, big look through up & down connection style. Color in Korean traditional dress prefers white and original color and modern fashion displays the natural beauty through harmony of similar colors ; that of Japanese based on natural color such as persimmon color cherishes natural beauty and implicit moderation showing harmony of various original color with brilliance and neutral color. While texture in Korean traditional dress was fine and exquisite, that of Japanese preferred coarse and tactile ones. In motif, Korea was natural and geometric but Japanese variously used complex and geometric ones. Likewise, the result suggests that the formative character in Korean and Japanese modern fashion affects the modern dress format as new aesthetic sense and takes on more complicated and subtle aspect in basic form, not just use so far.

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