• 제목/요약/키워드: Character Industry Market

검색결과 77건 처리시간 0.024초

캐릭터산업의 정책변인연구 (Analysis on elements of policy changes in character industry)

  • 한창완
    • 만화애니메이션 연구
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    • 통권33호
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    • pp.597-616
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    • 2013
  • 캐릭터산업은 저작권리를 중심으로 한 지식기반산업이면서 제조업과 서비스업의 판매가치를 촉진시키고 매출효과를 강화하는 보완재적 산업특성을 지니고 있어서 전 산업분야에 걸쳐 기능적으로 작동될 수 있는 창조경제의 핵심동력이다. 2003년부터 시작된 정부의 캐릭터관련 정책은 연관산업간의 연계효과 극대화, 국내 캐릭터의 해외진출확대, 유통구조 개선을 통한 저작권 강화, 캐릭터상품의 질적강화를 통한 산업기반 확대 등에 중점을 두었다. 이러한 정책성과로 인해, 2007년 이후, 연관콘텐츠의 성공사례가 구체화되기 시작했고, 국내외 캐릭터산업은 보다 체계적인 진화과정을 거치게 된다. 창작캐릭터의 자체적인 산업육성 노하우가 축적되고, 만화, 애니메이션, 게임, 소설, 영화, 뮤지컬 등으로 시작된 연관캐릭터가 시장세분화전략에 의해 활성화되면서 캐릭터산업의 범위 및 산업적 통계의 재설정이 요구되기 시작했다. 특히, 2009년 이후 정부는 '세계 5대 캐릭터 강국'으로의 목표를 설정하고, 글로벌 스타캐릭터 발굴, 연관산업간 네트워크 구축지원, 홍보채널 다양화 및 프로모션 강화, 라이선싱 비즈니스 활성화 등의 정책을 발굴하게 된다. 특히, 2013년을 기점으로 캐릭터를 활용한 캐릭터 체험전 등의 전시시장, 키즈카페 등의 시간관리형 캐릭터 실내테마파크, SNS의 이모티콘을 중심으로 한 디지털캐릭터 수요시장, 캐릭터 뮤지컬을 중심으로 한 공연시장 등 새로운 캐릭터시장이 지속적으로 개발되고, 기존 오프라인의 불법복제시장이 국내외적으로 대형화되면서 그에 따른 체계적인 정책대안이 필요하게 되었다. 진화하는 캐릭터 소비시장과 플랫폼 다양화 시대에 대응하여, 캐릭터산업을 활성화시키고 새로운 캐릭터디자인 및 관련 콘텐츠를 지원하기 위해서는 캐릭터산업의 정책변인을 전제로 한 전략방향의 입체적 설정이 요구된다. 지난 정부의 정책성과와 국내외 캐릭터산업의 시장현황, 그리고 진화방향을 분석하여 정책변인을 구체화시키면 다음과 같다. 현재 국내캐릭터산업의 정책변인은 플랫폼 다양화에 따른 디지털 캐릭터시장의 소비다층화, 한류중심의 캐릭터상품 융합콘텐츠화, 불법콘텐츠의 지하경제 양성화, 세분화된 시장의 수용자 편향성관리 등으로 분석되며, 이는 미국과 일본 및 유럽의 기존 캐릭터산업 강국들과는 다른 차원의 정책이슈를 발굴하게 된다. 결국 국내외시장의 연관콘텐츠 저작권계약 모델개발, 플랫폼 경제의 수익모델 다각화, 한류확대에 연계된 목표시장 추가개발, 평생캐릭터의 연령별 맞춤형 시장전략 등이 캐릭터 수요시장진화에 따른 대안으로 제시된다.

애니메이션캐릭터를 이용한 국내 패션산업의 현황 분석 (Analysis of the Present Situations of Internal Fashion Industry Using Animation Character)

  • 백경실;유태순
    • 한국의류산업학회지
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    • 제1권4호
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    • pp.326-334
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    • 1999
  • The purpose of this study was known the animation history, function of the animation character, the development process of the animation industry, and the industry process of the animation character in the center of the animation character of America and Japan occupying the internal character market largely. Also, it was examined how the animation character was used in the fashion industry and was recognized the importance of the character industry, and it was seen the design development of the fashion character in the future and the proceeding method of the fashion marketing strategy. The following this study was examined by using the various newspaper and magazine, the internal and external reference. In the result of this study, the animation character created in the TV and the screen is extended the related industry and is developed the various cultural products, and it is recognized as the product of the highly added value. The internal animation characters are mostly the characters of America and Japan, but now the internal animation productions is recognized the importance of the animation industry and is producted the animation to attack the internal and external market. The potential of the animation character was really excessive. The excellent animation product was important but the animation character and the activity of the accompaniment industry related to it was important. Also the animation character mostly had influence on the fashion industry.

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역사적 인물의 캐릭터 개발 - 충무공 이순신 장군을 중심으로 (Character development of Korean historical person :Chungmugong General Lee Soon-shin)

  • 차인태;김수정;조택연;이제범
    • 만화애니메이션 연구
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    • 통권6호
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    • pp.91-115
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    • 2002
  • Character industry in Korea has a history of less than 20 years by now, as it began in earnest at the end of the 1980s. Domestic character market is estimated to be around 1.2 trillion won occupying mere 0.01% of the world character market of 1,200 trillion won and less than 4% of the Japanese market, according to the according to the calculation made by Korea Animation Producers Association. Local character takes up only 5% of the domestic character market, necessitating the development of the local character and an increase in market share. It is painful to look at the current status of the local character market especially when compared with the huge world market. However, it might be and opportune moment for us to reverse the situation in our favor by a mental switchover. And we need to face up to the reality that the local character industry has many problems, and it is our duty to settle them. What then are the problems caused by the foreign character taking up 90% of the domestic market? Foreign character overwhelming the local market will bring about cultural dependency, emotional confusion, and financial loss caused by the payment of the royalties stemming from the intellectual property rights. The following is suggested as methods of settlement for such problems: 1. Development of character emotionally appealing to the Koreans 2. Development of long-lived character 3. Development of character firmly based on a good scenario 4. Thorough planning & marketing 5. Establishing an institution exclusively governing character business This study discussed the importance of developing long-lived character appealing not only to the Koreans but also to the whole world, that will meet the requirements as stated in 1 & 2 of above. For this purpose Chungmugong General Lee Soon-shin was chosen out of the Korean historical personages for further analysis, trying to rediscover the significance of the character development based on originality.

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러시아 캐릭터 산업 현황과 과제 (Russian Character Industry Status and Assignment)

  • 권기배
    • 러시아어문학연구논집
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    • 제65호
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    • pp.151-174
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    • 2019
  • This paper examines the development process, status and characteristics of the growing Russian character industry And the future challenges of the Russian character industry. The Russian character industry, which has the 13th largest character market in the world, is expected to make a breakthrough in the next three years (2019-2021) with the following positive environment: 1. Reorganization as the center of online consumption 2. Changes in the tendency of Russian consumers who actively consume educational contents 3. System improvement and active policy of the Russian government 4. Improvement of cultural needs of Russian people. Characters have a strong influence on other cultural contents, such as drama, movie game animation, dramas and musicals, and are vigorously remodeled. In other words, characters are a source of diverse entertainment and gaming industries. And it is easy to find common points of contact with individual cultural contents, so that it can be extended to cartoon, drama, movie, advertisement, etc., and thus various modified contents can be supplied. So in the advertising and copyright business, characters are the most basic necessities of the multi-media, multi-channel and OSMU (One Source Multi-Use) era. The 'character industry', a high-value-added industry that maximizes the benefits of creating such characters, is a very important cultural product. At present, the Russian character industry is in the process of establishing environmental factors that enable stable and sustainable growth compared with the past. It is very likely that Russia's role and position in the world character market will expand if the following five improvements are effective and productive. (1. Creation of characters that all generations can sympathize, 2. Creation and expansion of digital characters, 3. Activation of public character creation, 4. Activation of overseas markets, 5. Government active support) In this case, the Russian character industry will lead the world character market.

Research on Character Content in K-Pop Idols: Creative Utilization and Formation of Fan Communities

  • Jungyeon Park;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권4호
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    • pp.330-336
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    • 2024
  • In the K-content industry, K-pop is a vital cultural phenomenon that extends beyond music to influence fashion, beauty, tourism, and the character industries. In particular, the idol characterization industry plays a vital role in fostering a bond between artists and fans and strengthening brand identity. For example, BTS's BT21 and New Jeans' rabbit characters are effectively expanding into a variety of products and media content. These characters appear across diverse platforms, contributing to a broader engagement with fans. Moreover, generating revenue through characters serves as a tool to deeply convey the artist's musical worldview and concept, beyond short-term profits. Idol characters have the complementary function of clearly presenting the artist's image to the public and enhancing the character's prominence. Webtoons, animations, and games featuring idol characters contribute to securing and expanding new fandoms. Interactions with these characters can boost brand loyalty and increase product sales. The study reveals that character-based marketing not only strengthens fandom and enhances brand loyalty but also effectively conveys the artist's vision. It highlights the crucial role of leveraging digital platforms to boost profitability and engage audiences. Furthermore, the study explores the long-term impact of these strategies on the K-Pop industry, showing how they facilitate global expansion, market entry, and sustained growth, thereby reinforcing K-Pop's position as a leading force in global entertainment.

Research on Technology Production in Chinese Virtual Character Industry

  • Pan, Yang;Kim, KiHong;Yan, JiHui
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권4호
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    • pp.64-79
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    • 2022
  • The concept of Virtual Character has been developed for a long time with people's demand for cultural and entertainment products such as games, animations, and movies. In recent years, with the rapid development of concepts and industries such as social media, self-media, web3.0, artificial intelligence, virtual reality, and Metaverse, Virtual Character has also expanded new derivative concepts such as Virtual Idol, Virtual YouTuber, and Virtual Digital Human. With the development of technology, people's life is gradually moving towards digitalization and virtualization. At the same time, under the global environment of the new crown epidemic, human social activities are rapidly developing in the direction of network society and online society. From the perspective of digital media content, this paper studies the production technology of Virtual Character related products in the Chinese market, and analyzes the future development direction and possibility of the Virtual Character industry in combination with new media development directions and technical production methods. Consider and provide reference for the development of combined applications of digital media content industry, Virtual Character and Metaverse industry.

딥러닝 신경망을 이용한 문자 및 단어 단위의 영문 차량 번호판 인식 (Character Level and Word Level English License Plate Recognition Using Deep-learning Neural Networks)

  • 김진호
    • 디지털산업정보학회논문지
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    • 제16권4호
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    • pp.19-28
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    • 2020
  • Vehicle license plate recognition system is not generalized in Malaysia due to the loose character layout rule and the varying number of characters as well as the mixed capital English characters and italic English words. Because the italic English word is hard to segmentation, a separate method is required to recognize in Malaysian license plate. In this paper, we propose a mixed character level and word level English license plate recognition algorithm using deep learning neural networks. The difference of Gaussian method is used to segment character and word by generating a black and white image with emphasized character strokes and separated touching characters. The proposed deep learning neural networks are implemented on the LPR system at the gate of a building in Kuala-Lumpur for the collection of database and the evaluation of algorithm performance. The evaluation results show that the proposed Malaysian English LPR can be used in commercial market with 98.01% accuracy.

문화상품 경쟁력 강화를 위한 필요 요인에 관한 발전방안 연구;캐릭터산업을 중심으로 (A Study on Ways to Develop the factors which are necessary to Strengthen the Competitiveness of Cultural Goods;a case study of Character Industry)

  • 서명애;이상복
    • 한국품질경영학회:학술대회논문집
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    • 한국품질경영학회 2007년도 춘계학술대회
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    • pp.391-399
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    • 2007
  • There has been an increasing preference for product with cultural value as people have a growing cultural sensitivity and greater demand for cultural value in current global market. In response to that, countries need to develop cultural products which represent their distinctive cultures and traditions, and such efforts may aim to promote the creation of economically high value-added and enhance the cultural image. In this paper, first, we analyze the correlation between Culture, cultural industry and Cultural goods. In this context, my efforts centered initially on a thorough analysis on the current situation and environmental problems that Korean culture faces presently, and then, processed and organized them into major industry categories of character industry, through a statistical methodology, to estimate its market volume by industry and to analyze the inter-relationship and macro-economic pervasive effects among related industries as well as cultural window effects. This paper could lead to final practical solution and suggestions for optimum policy measures to be taken for a supreme cultural industry for Korea.

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[Review] The Impact of Character Collaboration Product Characteristics on Brand Awareness and Purchase Intention: Focusing on F&B Products

  • Kyung Tae JANG;Senghyeon LEE;Seong-Soo CHA
    • 식품보건융합연구
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    • 제10권2호
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    • pp.1-5
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    • 2024
  • This study aims to investigate the impact of character collaboration product characteristics on brand awareness and purchase intention within the food and beverage (F&B) industry, with a special focus on Generation MZ's growing interest in such products. The methodology involves a comprehensive review of existing literature on character marketing, brand awareness, and consumer purchase intention, supplemented by case studies of successful character collaborations in the F&B sector. The findings reveal that character collaborations significantly impact brand awareness and purchase intentions, particularly among younger consumers like Generation MZ. These collaborations not only rekindle nostalgia but also introduce new and exciting consumer experiences, effectively attracting a wide demographic. The success of character-themed products, from Pokémon bread to Coca-Cola's League of Legends collaboration, underscores the strategy's effectiveness in boosting brand recognition and consumer engagement. The implications of this research are manifold for the F&B industry. Firstly, it highlights the importance of leveraging popular characters to forge emotional connections with consumers. Secondly, it suggests that product development should closely align with consumer preferences and market trends to maximize appeal. Lastly, it positions character collaboration as a strategic marketing tool that not only enhances product sales but also strengthens brand loyalty and facilitates sustained brand growth.

미디어믹스를 활용한 웹툰 캐릭터 마케팅 : <하마탱의 일편단심 하여가>를 중심으로 (Media Mix for Webtoon Character Marketing : Focusing on )

  • 최인수;윤기헌
    • 만화애니메이션 연구
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    • 통권19호
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    • pp.145-159
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    • 2010
  • 캐릭터 산업은 여타의 문화콘텐츠 산업과 같이 창작된 콘텐츠와 더불어 미디어라는 기술적 환경을 토대로 한다. 즉, 창작 캐릭터가 미디어를 통해 수용2자에게 도달되고 이를 기반으로 시장에서 형성된 캐릭터의 브랜드 가치를 바탕으로 라이선싱을 통해 이루어지는 산업이라 할 수 있다. 캐릭터의 생명력을 연장시키고 브랜드로서의 가치를 높이기 위해서는 효율적인 미디어의 선택과 활용이 필요하다. 웹툰 역시 웹툰 캐릭터가 브랜드로서 발전하기 위해 인터넷 미디어를 활용한 마케팅 수단 중 하나로 볼 수 있다. 또한 타 미디어에 비해 짧은 기간에 적은 비용으로 제작하여 시간, 장소에 구애 받지 않고 콘텐츠의 전달이 가능하다. 그리고 쌍방향 소통, 미디어 확산이 용이한 디자인적 형태와 매체적 특성을 가지고 있다. 국내 웹툰 캐릭터의 사례를 분석한 결과, 인터넷 미디어를 중심으로 한 캐릭터 마케팅이 가장 효율적이었다. 또 캐릭터 브랜드화를 위해서는 전략적인 미디어믹스 전개가 필요한 것으로 나타났다. 아울러 웹툰 캐릭터의 외형적, 매체적 특성이 일관된 아이덴티티를 유지해야 효과적인 미디어믹스가 가능하다. 캐릭터가 수용자에게 도달되는 과정에서 미디어믹스가 실질적으로 어떤 작용을 하는지 알기 위해 캐릭터 '하마탱'을 개발하였다. 더불어 자체 제작한 웹툰과 기타 콘텐츠를 활용한 마케팅 과정과 캐릭터 브랜드 구축방안, 그리고 타 미디어로의 변경과 확장을 위한 미디어믹스 전략을 제시하였다.

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