• 제목/요약/키워드: Character Industry

검색결과 519건 처리시간 0.022초

A study on the analysis of Industrial difference in Skill & Job Requirements for IT Personnel (정보기술 인력의 스킬 및 직무요건 분석연구 : -산업간 차이에 대한 분석을 중심으로-)

  • 조남재;오승희
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 한국정보기술응용학회 2002년도 춘계학술대회
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    • pp.123-135
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    • 2002
  • Being in era of the digital economy, the influence of IT that effects on our economy is getting greater. Along with this effect, IT becomes origin of predominance of competition in every category of industry. Regarding new trends in industry, how companies mutate their IT skill become important factor. Every industry has their own color and environment of IT and uncertainty is different. For a company, It is most important to plan own strategy with strategic view on industrial environment. The idea of this study is to find the difference of Skill Requirement and Job Requirement in every category of industry by find what are the most important jobs and skills of IT in every industry and to analyze the results. The second idea is to find what kinds of skill are required in every sector of job. Base on the analyzed data, we classified the uncertainty in every industry by Duncan′s "classification of environment", and extracted some pattern within the skill and job in industry that found in our study by applying OIP model. We set skills by categorized curriculum of specialized IT education center, then with IT specialist, checked and retouched the results and surveyed with IT people in every industry on skill set and job of IT. The summery of this study is as follow : 1. Importance of IT skill is differentiated in each industry. It shows that IT skills, which requested in a field are differentiated by uncertainty of environment that comes from the character of industry. 2. Importance of IT job differs by the fields of industry. It shows as IT skills are differentiated, the importance of job that apply these skills is differentiated. 3. As the character of each job that work on is diversified, the importance of skills are diversified in each field of jobs. The Result of this study can give the idea to who designs curriculum and builds educational contentsthat would fulfill the need of fields. Also this study would be meaningful that it opens the field of study of skill requirement in Korea.

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Study on the Consumer Characteristic and the Facter of Goods as well as the Type of Goods Image in Kidult Fashion Goods (키덜트(kidult) 패션상품의 소비자 특성과 제품이미지 유형 및 제품선택에 관한 연구)

  • Lee, Seoung-Jin;Yoo, Tai-Soon
    • Journal of the Korean Society of Clothing and Textiles
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    • 제31권2호
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    • pp.225-235
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    • 2007
  • The purpose of this study is to grasp the character of consumers and the situation of domestic kidult fashion market. By grasping the distribution of kidult generation and the factors of product-selection based on products images, this research could be a substantial data to kidult associated company product planning and marketers. Subjects for this study were 213 Daegu women from 20 to 30 yearn of age who have high propensity to kidult. The statistical treatment of material used by SPSS 1.0 program consists of frequency analysis, factor analysis, multiple regression analysis, cluster analysis, and t-test. As a results, the characteristics of kidult consumers are classified as six factors. On image toward of kidult fashion goods, there was a significant difference 20 and 30 aged generation. According to fashion goods group, each group recognized on image of fashion products as follow: Group A is 'fancy', group B is 'childish', group C are 'familiarity', group D was recognized as 'fancy' and was identical to A on adjective expression, but was different A on recognition. All consumer characteristics of fun, character, girlish, nostalgia have a significant relation with the recurrence of products selection factor, and its order was character, girlish, nostalgia, and fun.

Effects of Brief Character Strength Workshop for Enhancement of Positivity to Psychiatrists (정신건강의학과 의사를 대상으로 한 긍정성 증진을 위한 단기 성격 강점 워크숍의 효과)

  • Kwon, Ye-Ji;Lee, Ji-Eun;Beak, Kyung-Hee;Nho, Jae-Heung;Chae, Jeong-Ho
    • Anxiety and mood
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    • 제11권2호
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    • pp.155-161
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    • 2015
  • Objective : The purpose of this study was to verify the effect of a single-session, positive psychology-based, strength-enhancing workshop for psychiatrists. The program is composed of lecture about positive psychology and workshop activities for identifying and utilizing character strengths. Methods : A total of 42 psychiatrists participated in this study. The program consisted of a lecture about positive psychology and workshop activities for identifying and utilizing character strengths. Results of a positive resources test, given before and after the session, were used to assess changes in the personal positive resources of the participants as a result of the program. Results : We noted significant increases in participants' satisfaction with life, positive affect, gratitude, acceptance, positive and cognitive emotion regulation, orientation of life, growth, spirit, autonomy, social support, and care factors after completion of the program. On additional analysis, spirit and care scores of female participants's were significantly increased than male participants's. Conclusion : The findings are meaningful in verifying the efficacy of a short-term intervention to improve psychiatrists's positive resources.

Comparative study on methods to improve understanding of food information between Korea and China

  • Park, So Ra;Lee, Jong Man
    • Journal of Korea Society of Digital Industry and Information Management
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    • 제10권4호
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    • pp.37-51
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    • 2014
  • In this study, we propose a scheme for providing the consumer of Korea and China with more effective information about the safety of the food to understand easily. Among these countries and consumers, we proposed the graphical displays to help you understand the factors disturbing to think of pesticide residues in common. In the form of a one-dimensional graphical display, whether to provide a safety-related information in the form of conventional foods character, as compared to the graph representation of the larger amounts of information than a two-dimensional character which easily measures the effect of promoting the understanding of the most appropriate information, were reviewed. As a result, in the case of Korea, text and graphs utilizing the standards of pesticide residues than the information provided in a one-dimensional form'Text + Graphics Display'to take advantage of the information provided with the relevant safety standards form the three was found that easy to show. On the other hand, Chinese, between the character and graph form with the advantage that the information providing service type information using the graphic display shown in one dimension could not see the difference between the evaluation and understanding.

Detecting Numeric and Character Areas of Low-quality License Plate Images using YOLOv4 Algorithm (YOLOv4 알고리즘을 이용한 저품질 자동차 번호판 영상의 숫자 및 문자영역 검출)

  • Lee, Jeonghwan
    • Journal of Korea Society of Digital Industry and Information Management
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    • 제18권4호
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    • pp.1-11
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    • 2022
  • Recently, research on license plate recognition, which is a core technology of an intelligent transportation system(ITS), is being actively conducted. In this paper, we propose a method to extract numbers and characters from low-quality license plate images by applying the YOLOv4 algorithm. YOLOv4 is a one-stage object detection method using convolution neural network including BACKBONE, NECK, and HEAD parts. It is a method of detecting objects in real time rather than the previous two-stage object detection method such as the faster R-CNN. In this paper, we studied a method to directly extract number and character regions from low-quality license plate images without additional edge detection and image segmentation processes. In order to evaluate the performance of the proposed method we experimented with 500 license plate images. In this experiment, 350 images were used for training and the remaining 150 images were used for the testing process. Computer simulations show that the mean average precision of detecting number and character regions on vehicle license plates was about 93.8%.

Study on 2D Sprite *3.Generation Using the Impersonator Network

  • Yongjun Choi;Beomjoo Seo;Shinjin Kang;Jongin Choi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제17권7호
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    • pp.1794-1806
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    • 2023
  • This study presents a method for capturing photographs of users as input and converting them into 2D character animation sprites using a generative adversarial network-based artificial intelligence network. Traditionally, 2D character animations have been created by manually creating an entire sequence of sprite images, which incurs high development costs. To address this issue, this study proposes a technique that combines motion videos and sample 2D images. In the 2D sprite generation process that uses the proposed technique, a sequence of images is extracted from real-life images captured by the user, and these are combined with character images from within the game. Our research aims to leverage cutting-edge deep learning-based image manipulation techniques, such as the GAN-based motion transfer network (impersonator) and background noise removal (U2 -Net), to generate a sequence of animation sprites from a single image. The proposed technique enables the creation of diverse animations and motions just one image. By utilizing these advancements, we focus on enhancing productivity in the game and animation industry through improved efficiency and streamlined production processes. By employing state-of-the-art techniques, our research enables the generation of 2D sprite images with various motions, offering significant potential for boosting productivity and creativity in the industry.

Research on Character Collaboration Expression in Cushion Cosmetic Products (쿠션화장품에 나타난 캐릭터컬래버레이션 표현분석)

  • Shang, Cun;Lim, Kyung-Ho
    • Journal of Korea Entertainment Industry Association
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    • 제13권5호
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    • pp.111-117
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    • 2019
  • This paper analyzes the unique consume psychology characteristics of the youth consumer groups, analyzes art collaboration in the cosmetics products design, and takes the cushion cosmetic product as example, and study the expression of art collaboration between the character image and the cosmetic products. The purpose of research is to improve the product value and brand image by analyzes the art collaboration of cosmetics product, In order to provide consumers with novel and personalized product experiences, and to make products more attractive to the youth consumer groups. It can be provided some reference and inspiration for the future direction of cosmetic packaging design for the youth consumer groups.

Investigating the Work Ability of Employees in the Korean Machinery Industry (기계산업에서의 작업능력 평가에 관한 연구)

  • Kang, Jong-Cheol;Baek, Seung-Yub;Chang, Seong-Rok
    • Journal of the Korean Society of Safety
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    • 제20권3호
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    • pp.197-201
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    • 2005
  • The purpose of this study is to investigate the work ability of employees using the work ability index(WAI) and to confirm factors affecting the work ability of employees in the Korean machinery industry. In this study, correlations between the WAI score and variables affecting the work ability of employees(age, the class of the employee's position the character of the work and the type of the work) were analysed by the correlation analysis. The study population was consisted of employees from Korean machinery industry(n=446) and the WAI questionnaire was more or less modified considering actual circumstances in Korean. The WAI score of entire employees was slightly high (WAI score=42, Level=Good) and the WAI score of employees under 29 years of age was slightly higher than that of employees over 30 years of no. As a result of one-way ANOVA and correlation analysis, the character of the work and the type of the work were variables affecting the WAI score and the WAI score of physical/mental workers was higher than that of physical workers.

Future of Performing Arts Specialized Animation Characters Theme Park (공연전문 애니메이션 캐릭터 테마파크의 미래)

  • Cho, Joon-Hui
    • The Journal of the Korea Contents Association
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    • 제12권9호
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    • pp.146-155
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    • 2012
  • I will analyze the current status and limit of domestic animation character theme parks as a new trend of Kids industry so that diagnose the future of performing arts specialized animation character theme parks through the examples of foreign ones such as , , , and . Revisiting ratio is the most important factor for the domestic animation character theme parks which are being built in downtown. Close interaction with visitors will be possible through great quality character shows. Top quality shows could make this possible so that visitors could be more familiar with the park and the revisiting ratio must be raised as well as the difference between the theme park and others would be emphasized.

A Study on the Marketing Performance of Self-character Identification and Relation Internalization in MMOPRPGs (MMORPG의 자아-캐릭터 동일시와 관계 내재화가 마케팅 성과에 미치는 영향)

  • Lee, Yongkuk;Hong, Seongtae;Lee, Won-jun
    • Journal of Korea Game Society
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    • 제21권2호
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    • pp.111-122
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    • 2021
  • MMORPG game is an industry that is growing fast through COVID-19. This study confirmed the factors that influence the self-character identification and social relation internalization of MMORPG games and identified the factors that affect the intention to purchase items and the intention to continue play. According to the PLS analysis, the influence of the character characteristics and social characteristics of MMORPG on self-character identification and game commitment was significantly confirmed. In addition, the relationships between these mediating variables and user behavior were tested. The results of this study suggested the importance of researching MMORPGs' game characters and could be used to improve the competitiveness of MMORPG game companies.