• 제목/요약/키워드: Character Emotion

검색결과 253건 처리시간 0.026초

골계미가 표현된 TV 코미디 의상 연구 - <개그콘서트>를 중심으로 - (The Comic Expressed Comedy Costume in TV - Focused on -)

  • 이민정;김민자
    • 복식
    • /
    • 제58권1호
    • /
    • pp.61-78
    • /
    • 2008
  • Comedy costumes worn on the comedians/gag men express the information of the performances such as character's era, place, social rank, present environment, age, sex, occupation, emotion, relationships between the characters, importance and mood in visual language. The comic is found when these informations are reversed, revealed, exaggerated or distorted. To analyse the TV comedy costumes, 5 subordinate concepts of the comic which are Body, Gender, Age, T.P.O.(Time, Place, Occasion) and Role could be identified, and the results from the analysis focused on (10 shows were selected from each of the first and second half of the years from 2003 to 2007) are as follows: Distorted and ugly body implies the resistance against the ideal body. Reversed or confused sex are usually expressed as men dressed in women, and these mean breaking the dichotomy between male and female, and coexistence of the masculinity and feminity, and satirizing the social custom restricting women by moral rules. It could be recognized that the way of men's dressing in women have been changing keeping pace with the times. The discord between age and costume was often expressed with children's wear and childish props. This implies the liberation from the age role. The comic expressed from the inadequate costume for T.P.O. usually appeared with the costumes 20-30years behind the times. When there were discordance with the acts and acts expected from the outfit(appearance) also made an ironical laugh. The comics acquired by vulgarization and exaggeration of the characteristics of role(figures/occupation) were from the imitation and deformation of the objects in stereotypes, and through this dissolving the custom was under way.

감성적 접근에 의한 구겐하임 뮤지엄의 공간구성과 조형특성에 관한 기초적 연구 - 라이트와 게리 작품 비교를 중심으로 - (A Basic Study on the Space Organization and Forming Characteristics of the Guggenheim Museums based on Emotional Approach - Focused on Frank L. Wright & Frank O. Gehry′s Works -)

  • 서수경
    • 한국실내디자인학회논문집
    • /
    • 제13권5호
    • /
    • pp.82-89
    • /
    • 2004
  • Today, people are bombarded with information, high-technology and multimedia. With that in mind, museum can no longer attract visitor with traditional concept, so it must find some solution or stimulation to attract their attention back. New museum is becoming a experimental space for new culture, new education, and most of all a place to fulfill one's satisfaction of life. Over the past centuries, Guggenheim Foundation has done a great job in providing place for art and place to get emotional stimulation. Out of all of their museums, Frank L. Wright's Solomon R. Guggenheim in New York and frank O. Gehry's Guggenheim Museum in Bilbao had most unique character yet share similar feature to be recognized as the architectural landmark of the 20th & 21st century Although there are close to 50 years of gap between two museums, their unique, attractive, site-specific, emotional value comes from the two most innovative architect of the past and present century. For Wright the Guggenheim was his last project but it had one of the greatest impact on his career and for Gehry the museum gave him confidence that anything is possible. This study will focus on the spatial organization as well as the architectural formation of both museum to compare and analyze. The goal of the research is to give fundamental data which will reveal emotional elements as well as concepts from each work. The content of this research will mainly focused on their architectural philosophy and it will reveal their concept on human emotion as well as the characteristics of the spatial organization. The result of the study will be a valuable reference for people designing art & cultural facilities in the future.

자궁절제 여성의 부담감에 관한 연구 (The Burden in Women with Hysterectomy)

  • 성미혜
    • 여성건강간호학회지
    • /
    • 제3권2호
    • /
    • pp.180-191
    • /
    • 1997
  • When women are removed with their matrix which is a emotionally significant organ of symbol in psychologically adapting themselves to mother and woman, that is threatened and injured with woman role decisively. The nursing for women with hysterectomy is limited to medical treatment and the nursing related to troubles in psychology, emotion they experience in general situation due to operations is hardly realized. New basis for nursing can be realized when we both have relation with lived human experience related th health and become to be a part of it. We need to catch their experience due to the loss of matrix to understand women with hysterectomy. The subjects of the study were nine patients who were admitted to a gynecological ward of a hospital in Seoul, suffering from vaginal bleeding, back pain, abdominal pain and so on and diagnosing as non-cancer. The data were collected from April to May 1997 by listening to the subjects' expression of their experience and by participant observation of the subjects' reactions. A tape-recorder was used under the permission of the subjects, to prevent the loss of spoken information. The result of the study was as follows : The data on burden content from the interview were categorized as psych-emotional, physical, personal interaction, financial burden and maternal role burden. The factors which have influence on the burden of the subjects are an offer of information, support system, age, occupation, economic situation, family history, character, season, the existence of ovary and religion. In conclusion, since we ascertained that the nursing in the process of recovery decide the quality of life, though women with hysterectomy undergo various burden experience and adapt to it in the end, it is necessary to give them enough information and educate husband, having on important effect on the burden experience, to be a good supporter. And technically skilled nurses of consultant are thought to be able to contrive better qualitative life of women with hysterectomy as an important bridge between the subjects and their required information, since the nurses have their well-formed position of relationship of confidence through continuous contact with patients and their family.

  • PDF

중국의 영재교육 -비지적 요인을 중심으로 한 북경팔중의 사례- (Gifted Education in China in a non-coginitive factors centered)

  • 고효단;심재영;김언주
    • 한국영재학회:학술대회논문집
    • /
    • 한국영재학회 2003년도 추계학술대회
    • /
    • pp.133-163
    • /
    • 2003
  • 본 연구에서는 비지적 요인을 8가지 요인으로 정리하였다. 즉, 통일작용(도덕), 정항작용(포부), 동력작용(동기), 격려작용(흥미, 지적 호기심), 강화작용(경쟁심과 독립성), 견지작용(의지), 유지 작용(자아개념), 보증작용(신체소질)이다. 본 연구의 목적은 첫째, 중국영재교육 실시유형, 그리고 비지적 요인의 연구를 검토한다. 둘째, 중국 영재교육을 실시하고 있는 북경 팔중 소아반의 영재교육의 전반적 전략을 분석한다. 셋째, 북경 팔중 소아반에 비지적 요인에 관한 영재교육 방법을 탐색한다. 넷째, 북경 팔중 소아반의 추적조사 자료에 의하여 학부모, 영재 재학생 및 졸업생, 사회기관의 평가에서 비지적 요인의 교육방법의 중요한 가치와 실제효과를 연구해본다. 다섯째, 중국의 비지적 요인의 영재교육방법의 경험을 한국영재교육의 현황에 적용하기 위한 연구를 한다.

  • PDF

<셰익스피어 인 러브> 인물 관계망을 통한 인지 감성 분석: 『로미오와 줄리엣』의 창작 및 욕망의 주체 (Cognitive Emotional Schema Analysis through Characters' Network in Shakespeare in Love : The Writing Process of Romeo and Juliet and the Subject of Desire)

  • 박은정;손기락
    • 디지털융복합연구
    • /
    • 제14권4호
    • /
    • pp.425-435
    • /
    • 2016
  • 본 논문은 <셰익스피어 인 러브> 시청자가 영화를 보는 과정에서 어떻게 스토리를 이해하고 감흥하는 지, 영화의 인물관계망을 중심으로 관객의 인지 감성 스키를 분석하는 데에 목적이 있다. 본 논문에서는 4개의 인물관계망 그림을 절차적으로 제시함으로써, 이들은 왜, 그리고 어떻게 셰익스피어가 "로미오와 줄리엣"이라는 불후의 명작을 젊은 나이에 성숙하게 비극으로 만들어 낼 수 있었는지에 대한 스토리 개연적 증거를 제시한다. 필자는 주인공 셰익스피어의 심리를 라캉의 "주체의 열망" 이론을 방법론으로, 셰익스피어의 글쓰기 과정이 셰익스피어로 하여금 영국 르네상스 시기의 대가로 도약하는 계기임을 분석했다. 본 연구는 어떻게 셰익스피어가 엘리자베스 여왕 영국 제국주의의 전성기 시대에 비올라를 욕망의 주체로 삼아서, 크리스토퍼 말로를 제치고 상류 사회로의 진입을 통해 예술적 대가로 도약하게 되었는지, 시청자의 스토리텔링 아키텍처를 인지 감성 과정으로 분석하였다.

폭력적 비디오게임의 사용자 경험과 공격행동성에 대한 연구 (A study on the User Experience and Aggressive Action in Violent Video Game)

  • 윤주성;노기영
    • 한국콘텐츠학회논문지
    • /
    • 제15권11호
    • /
    • pp.215-226
    • /
    • 2015
  • 폭력적 비디오게임은 이용자의 능동적인 상호작용과 관여를 바탕으로 이용되기 때문에 기존의 폭력적인 영상물보다 개인의 폭력성과 공격성에 미치는 영향이 더 클 것이라고 생각되는 것이 보통이다. 이 연구는 폭력적 게임 이용에서 형성되는 적대감, 분노와 같은 감성과 각성, 유희성, 동일시와 같은 사용자 경험이 사용자의 공격적 행동성에 어떠한 영향력을 가지고 있는지 검증하고자 하였다. 이를 위해 폭력적 콘텐츠로 구성된 1인칭 FPS 슈팅게임을 이용하여 남녀 대학생 각 40명씩 총 80명을 대상으로 플레이테스트 실험연구를 진행하였다. 연구결과, 폭력적인 게임 이용에 따른 사용자의 각성수준과, 상태분노, 유희성, 동일시의 경험이 공격적 행동성에 영향을 미치는 것으로 나타났다. 폭력적인 게임 이용에 따라 공격적 행동성으로 나타날 수 있는 요소 중 감성, 각성 외에 캐릭터와의 동일시의 정도 역시 중요한 영향 요인이라는 점이 확인되었다. 공격적 행동성에 영향을 미칠 것으로 추론했던 적대감 효과는 유의미하지 않았지만 게임의 유희성은 사용자들의 공격행동성에 영향을 주는 것으로 나타났다.

계측기(計測器)를 이용한 O-Ring Test법(法)의 검증(檢證)에 관(關)한 연구(硏究) (The Study of Verification Bi-Digital O-Ring Test by gauges)

  • 김정렬;김달래
    • 대한한의학회지
    • /
    • 제16권2호
    • /
    • pp.225-247
    • /
    • 1995
  • Using Bi-Digital O-Ring Test which was developed by Ohmura Toshiaki, constiution classification by the vegetables' was Measured by various muscle power measurement meters and the results are as follow: 1. Pinch Gauge (Model:pc5030HPG, Japan) is the gauge to measure finger power between the thumb and the second finger, Grip Strength Dynamometer (Model: T.K.K. 5101, Japan) is to measure the hand power (hand dynamometer), Back Strength Dynamometer (Model: T.K.K. 5102, Japan) is to measure back muscle strength, Vertical jump Meter (Model: T.K.K. 5106, Japan) is to measure the height of jump. The above gauges were and its result found that the radish, potato, carrot and cucumber can influence to muscle strength was not true. 2. When the physical constitution is distinguished by the O-Ring Test method, Taeyangin's rate appeared as average 21% although it was insisted that there will be only 0.03-0.1%. This means that the physical constitution but it appears accidently according to the examinee's emotion about the material such as vegetable etc. as favor or unfavor. 3. It was found that the result of O-Ring Test is the same at any time and at any place was not true. there is no reemergence character. 4. The import of O-Ring Test mehtod to the physical discrimination disregarded that the mental factor influences absolutely to the physical heath in the ideological physi cal constitution medical science. 5. 'O-Ring Test method is a objective judgement method.' is wrong judgement. As you see on the above result, Bi-Digital O-Ring Test set the changeable voluntary muscle as the standard of the judgument, that was first mistake logically, second in spite of leass influence of mental influence by the examiner and examinee than the vegetable discrimination influence, the test disregarded the influence. Third, only grasp of some material on hand can influence to the voluntary muscle was a wrong theory disregarding the physiology. Finally the misunderstaning his subjective view as an objective view in spite of examiner and examinee's strong influence. Therefore such kind of physical descrimination method must be sublated.

  • PDF

판타지영화 캐릭터와 의상에 관한 연구 - 신화적 캐릭터를 중심으로 - (A Study on the Characters and Costumes in Fantasy Movies - With a Focus on the Mythic Characters -)

  • 김수경;이인성
    • 복식문화연구
    • /
    • 제18권5호
    • /
    • pp.1031-1047
    • /
    • 2010
  • This study examines the conceptual characteristics of fantasy movies. It also studies the process of socio-cultural changes of the mythical images such as heroes, goddesses and the devil that have often become the centre of fantasy movie characters. This study further examines the features of each character that correspond to specific mythical images. The purpose of this research is to suggest the conceptual and aesthetic characteristics of fantasy reflected in the characters and the costumes of fantasy movies, which were released since the year 2000. The followings are the results of the research: The conceptual characteristics of fantasy reflected in the characters and the costumes of fantasy movies are summarized as representation of reality, allegory and symbols, horror, desire, deconstruction and metamorphosis, otherness and counter-cultural sentiments. The aesthetic characteristics of the costumes of fantasy movies are defined as typicality and symbolism, grotesqueness, sensuality, hybridization, and otherness. These characteristics are very interconnected. The costumes of heroic characters appearing in fantasy movies show strong side of standard while the costumes of the evil characters revealed the limit of dualistic point of worldview centered on West. Heroic characters show realistic and human side that reflects the ethos of the time. Negative characters such as the devil or witches, which were created in human imagination and emotion, become the dynamic force of fantasy movies through their deviant actions. Their clothes, with variety and hybridization, become the source of creativity expected in present society.

학령전기 아동의 정서인지행동특성과 양육스트레스 (The Relationship of the Parenting Stress with Child's Characteristics in Preschool Children)

  • 박장호;정석훈;김효원
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
    • /
    • 제22권4호
    • /
    • pp.236-245
    • /
    • 2011
  • Objectives : The objective of this study was to evaluate the relationship of the parenting stress with their children's characteristics for typically developing preschool children. Methods : Parents of 38 preschool children (mean age : 4.4${\pm}$0.7 years, 22 boys) completed the Korean Parenting Stress Index, the Korean Child Behavior Checklist, the Conners Parent and Teacher Rating Scale-Abbreviated form (CPRS and CTRS), the Junior Temperament and Character Inventory, the Children's Sleep Habit Questionnaire and the Social Responsiveness Scale. All 38 children performed the Comprehensive Attention Test (CAT). Results : The children's inattentive and hyperactive problems, as measured by the CBCL, CPRS and CAT, had positive correlation with parenting stress. Both internalizing and externalizing behavioral problems were associated with parenting stress. Of the child's temperament dimensions, Novelty Seeking and Harm Avoidance were positively correlated with parenting stress, but Persistence and Cooperativeness were negatively correlated with parenting stress. Sleep anxiety and other sleep characteristics showed a correlation with parenting stress. Social Motivation and Communication were also positively related to parenting stress. Conclusion : Our results suggest that parenting stress could be related to the children's cognition, emotion, behavioral characteristics, sleep habits and social development. These results could assist in the development of interventions to improve the parental well-being in typically developing preschool children.

타이포그래피적 관점에서 본 한글구체시의 조형성에 관한 연구 -고원의 한글구체시를 중심으로- (A Study on the configuration of Hangul Concrete Poetry in the typographic point of view)

  • 이민영
    • 디자인학연구
    • /
    • 제15권3호
    • /
    • pp.259-270
    • /
    • 2002
  • 한 편의 시를 대하는 마음은 읽는 이의 감정상태에 따라서 작가가 전달하고자 하는 심상이 각각 다른 빛깔의 색으로 나타난다. 시는 세상과 작가의 세계를 이어주는 텍스트이자 하나의 다리이며 그 관계 속에서 활자를 통한 커뮤니케이션이 일어난다. 현대의 타이포그래피는 인터넷과 영상매체의 발달에 따라 그 응용 범위가 매우 방대하여지고 있으며, 표현방법 또한 다양한 소프트웨어의 지원으로 타이포그래피는 이미 움직이고 변화하여 마치 살아 숨쉬는 듯한 유기적 언어로 거듭나고 있다. 움직임과 시간, 공간을 연출하는 하나의 영상언어로서의 타이포그래피와 유사한 구조적 특성과 한글 글자체 고유의 조형성을 지니고 있다. 특히 기존의 시들이 의미를 함축하고 있으나 서술적 구조를 지니고 있음에 반해, 한글구체시에 나타난 활자는 한글의 고유의 조형성에서 빚어지는 다른 영역의 시이자 하나의 비선형구조의 타이포그래피적 형태를 보이고 있다. 이에 본 연구에서는 한글구체시를 한글 타이포그래피의 조형성과 함께 비선형구조를 분석하여 봄으로써 타이포그래피의 연구 영역을 넓히고, 문학의 시각화의 시도로서 그 의의를 찾을 수 있다.

  • PDF