• Title/Summary/Keyword: Cellular mobile computing

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QoS guaranteed I-MRSVP Protocol for Supporting Integrated Mobility in Mobile Computing Environments (이동 컴퓨팅 환경에서 통합 이동성을 지원하는 QoS 보장형 I-MRSVP 프로토콜)

  • 박상윤;임동규;김원태;엄영익
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.5B
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    • pp.388-403
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    • 2003
  • RSVP was published as a resource reservation protocol to guarantee QoS for realtime applications in wired network environments. As mobile application services in wireless network environments are more popular, QoS guaranteeing problem becomes an important issue in mobile computing environments. Therefore, the researches about cooperation between RSVP and Mobile IP supporting mobility in mobile computing environments are activating today. In this paper, we propose I-MRSVP(Integrated-Mobile RSVP), a QoS guaranteed resource reservation protocol supporting the integrated mobility in mobile computing environments. I-MRSVP protocol supports the integrated mobility providing interoperability between Mobile IP-based macro cells and Cellular IP-based micro cells. To minimize resource reservation overheads, it provides efficient resource reservation functions by using the signal strength based predictive resource reservation scheme.

Design and Implementation of a Mobile Runtime Library for Execution of Large-scale Application (대용량 소프트웨어 실행을 위한 모바일 런타임 라이브러리 설계 및 구현)

  • Lee, Ye-In;Lee, Jong-Woo
    • Journal of Korea Multimedia Society
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    • v.13 no.1
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    • pp.1-9
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    • 2010
  • Today's growth of the mobile communication infrastructure made mobile computing systems like cellular phones came next to or surpassed the desktop PCs in popularity due to their mobility. Although the performance of mobile devices is now being improved continuously, it is a current common sense that compute intensive large-scale applications can hardly run on any kind of mobile handset devices. To clear up this problem, we decided to exploit the mobile cluster computing system and surveyed the existing ones first. We found out, however, that most of them are not the actual implementations but a mobile cluster infrastructure proposal or idea suggestions for reliable mobile clustering. To make cell phones participated in cluster computing nodes, in this paper, we propose a redesigned JPVM cluster computing engine and a set of WIPI mobile runtime functions interfacing with it. And we also show the performance evaluation results of real parallel applications running on our Mobile-JPVM cluster computing systems. We find out by the performance evaluation that large-scale applications can sufficiently run on mobile devices such as cellular phones when using our mobile cluster computing engine.

Design and Implementation of Mobile VNC System for GUI Control and Monitoring of Remote Computer (원격 컴퓨터의 GUI 제어와 모니터링을 위한 Mobile VNC 시스템 설계 및 구현)

  • Chon Hee-ja;Seo Jung-Hee;Park Hung-Bog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.912-919
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    • 2005
  • The Growth in wireless Internet has made Networking possible at anytime and anywhere. So mobile devices like cellular phone and PDA are now used in various fields. In particular, the mobility of mobile devices has a great advantage in remote control. This paper designed and implemented a Mobile VNC system that transmitted the screen image of a remote computer, control the remote computer GU and monitor all by cellular phone. The proposed system consists of a Mobile Viewer un on the cellular phone, VNC Server m on a number of remote computers and a VNC Monitor. For communication between the VNC Server and the Mobile Viewer the MRFB protocol is used. The screen image transmitted to the Mobile Viewer is encoded in the PNG format supported by SK-VM, the Java execution environment of the Cellular phone. According to implementation results, the image is about $2KB\~8KB$. According to the 65 times transmission test, the average frame per second is 4.93fps in the emulator and a real cellular phone takes 0.8fps. Therefore, the proposed system is more efficient than existing systems.

A Channel Borrowing Scheme using Genetic Algorithm in Cellular Mobile Computing Environment (셀룰라 이동 컴퓨팅 환경에서 유전 알고리즘을 이용한 채널차용 기법)

  • Lee, Seong-Hoon;Lee, Dong-Woo;Lee, Sang-Gu
    • Journal of KIISE:Information Networking
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    • v.29 no.2
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    • pp.165-173
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    • 2002
  • In the static channel assignment scheme for cellular mobile computing environment, each cell has a fixed number of channels and supports a service for a user′s request entering to the cell. This scheme has an advantage of simplicity. However, this scheme has a disadvantage that can′t control far hot cell problem. Therefore, to solve this problem, the "channel borrowing" concept is needed. In this paper, we propose a load balancing(channel borrowing, channel reassignment) approach using genetic algorithm. The purposes of using genetic algorithm in this paper are ${\circled1}$ to find early a cell including an available channel and ${\circled2}$ to decrease a number of probings and ${\circled3}$ to migrate to the cell after searching an available channel near upon optimality. To represent effectiveness of the proposed algorithm, we simulated various experiments.

Computational Analytics of Client Awareness for Mobile Application Offloading with Cloud Migration

  • Nandhini, Uma;TamilSelvan, Latha
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.11
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    • pp.3916-3936
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    • 2014
  • Smartphone applications like games, image processing, e-commerce and social networking are gaining exponential growth, with the ubiquity of cellular services. This demands increased computational power and storage from mobile devices with a sufficiently high bandwidth for mobile internet service. But mobile nodes are highly constrained in the processing and storage, along with the battery power, which further restrains their dependability. Adopting the unlimited storage and computing power offered by cloud servers, it is possible to overcome and turn these issues into a favorable opportunity for the growth of mobile cloud computing. As the mobile internet data traffic is predicted to grow at the rate of around 65 percent yearly, even advanced services like 3G and 4G for mobile communication will fail to accommodate such exponential growth of data. On the other hand, developers extend popular applications with high end graphics leading to smart phones, manufactured with multicore processors and graphics processing units making them unaffordable. Therefore, to address the need of resource constrained mobile nodes and bandwidth constrained cellular networks, the computations can be migrated to resourceful servers connected to cloud. The server now acts as a bridge that should enable the participating mobile nodes to offload their computations through Wi-Fi directly to the virtualized server. Our proposed model enables an on-demand service offloading with a decision support system that identifies the capabilities of the client's hardware and software resources in judging the requirements for offloading. Further, the node's location, context and security capabilities are estimated to facilitate adaptive migration.

Cost-Efficient Framework for Mobile Video Streaming using Multi-Path TCP

  • Lim, Yeon-sup
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.4
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    • pp.1249-1265
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    • 2022
  • Video streaming has become one of the most popular applications for mobile devices. The network bandwidth required for video streaming continues to exponentially increase as video quality increases and the user base grows. Multi-Path TCP (MPTCP), which allows devices to communicate simultaneously through multiple network interfaces, is one of the solutions for providing robust and reliable streaming of such high-definition video. However, mobile video streaming over MPTCP raises new concerns, e.g., power consumption and cellular data usage, since mobile device resources are constrained, and users prefer to minimize such costs. In this work, we propose a mobile video streaming framework over MPTCP (mDASH) to reduce the costs of energy and cellular data usage while preserving feasible streaming quality. Our evaluation results show that by utilizing knowledge about video behavior, mDASH can reduce energy consumption by up to around 20%, and cellular usage by 15% points, with minimal quality degradation.

An Overview of Mobile Edge Computing: Architecture, Technology and Direction

  • Rasheed, Arslan;Chong, Peter Han Joo;Ho, Ivan Wang-Hei;Li, Xue Jun;Liu, William
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.10
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    • pp.4849-4864
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    • 2019
  • Modern applications such as augmented reality, connected vehicles, video streaming and gaming have stringent requirements on latency, bandwidth and computation resources. The explosion in data generation by mobile devices has further exacerbated the situation. Mobile Edge Computing (MEC) is a recent addition to the edge computing paradigm that amalgamates the cloud computing capabilities with cellular communications. The concept of MEC is to relocate the cloud capabilities to the edge of the network for yielding ultra-low latency, high computation, high bandwidth, low burden on the core network, enhanced quality of experience (QoE), and efficient resource utilization. In this paper, we provide a comprehensive overview on different traits of MEC including its use cases, architecture, computation offloading, security, economic aspects, research challenges, and potential future directions.

Design of Location and User Status Awareness Service Architecture Based on Opportunistic Computing with Ad-hoc Nodes (Ad-hoc 통신 노드를 이용한 기회 컴퓨팅형 위치인식 및 상황인지 서비스 구조 설계)

  • Kim, Tae-Hyon;Jo, Hyeong-Gon;Jeong, Seol-Young;Kang, Soon-Ju
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.12B
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    • pp.1199-1210
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    • 2010
  • In recent years opportunistic computing has gained popularity in Ad-hoc network research area and it is highly required to research for actual services and related requirements. In this paper we summarized a virtual opportunistic service that is named "Children Care System" and proposed an Ad-hoc communication node (uMobile) that is connected with cellular phone and a sensor node (uClo) which is embedding into clothes. uMobile can support cellular phone communication and Ad-hoc communication and uClo can be embedded into clothes and recognize the user status using multiple sensors. In this paper we implemented the location awareness and user status awareness services using uMobile and uClo. We also tested them in indoor situation and showed the result. We expect that our research can play a significant role to inspire another various opportunistic computing services.

A Token-based Mutual Exclusion Algorithm in Mobile Computing Environments (모바일 컴퓨팅 환경에서의 토큰기반 상호배제 알고리즘)

  • Yang, Seung-Il;Lee, Tae-Gyu;Park, Sung-Hoon
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.3
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    • pp.263-274
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    • 2010
  • Mutual exclusion that applied on existing systems was designed for static distributed systems. but now computing environments are going to mobile computing environments. Therefore a mutual exclusion algorithm in static distributed environments should be designed for new computing environments. So this paper proposes a mobile mutual exclusion algorithm to support the mutual exclusion of shared resources in mobile computer environments. Mobile computing resources as wireless hosts cause new issues because of their mobility and weakness and made mutual exclusion problem more complex than stationary distributed environments. So we proposed a new mobile token mutual exclusion algorithm with deadlock-free and starvation-free in mobile computing environments based on spanning tree topology and extend for mobile computing environments. The proposed algorithm minimizes message complexity in case of free hopping in cellular networks.

Design and Prototype Implementation of Museum Asset Management System Using Mobile RFID Devices (모바일 RFID 장치를 이용한 박물관 관리 시스템 설계 및 구현)

  • Kim, Young-Il;Cheong, Tae-Su
    • Proceedings of the CALSEC Conference
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    • 2005.11a
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    • pp.78-84
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    • 2005
  • As the research activities related to 'Ubiquitous Computing' whose concept was introduced by Mark Weiser are growing, RFID(Radio Frequency Identification) technology has recently gained attention as a technology to advance the ubiquitous computing and a lot of related researches are also in progress. Research works done so far are mainly linked to the situation that the research outputs apply to meet the requirements for asset tracking and data sharing with partners over supply chain by using fixed RFID readers. However, it is essential that users have access to real-time information about the tagged objects and services whenever and wherever they want in the era of ubiquitous computing, so mobile devices-including PDA, smart phone, cellular phone, etc - which are equipped with an RFID reader can be regarded as an essential terminal for users living in ubiquitous computing environment. As far as the application with mobile devices are concerned, there are many considerations due to their limited capabilities of data processing, battery consumption and so on. In this paper, we review the generic RFID network model and introduce the revised RFID network model in consideration of incorporation with mobile devices equipped with an RFID reader. Also, we derive the requirements for software embedded within an RFID- enabled mobile terminal and then discuss essential components for implementation. Moreover, we develop the applications for asset management at museum by using mobile RFID network model.

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