• Title/Summary/Keyword: Capture

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Process Improvement and Evaluation of 0.1 MW-scale Test Bed using Amine Solvent for Post-combustion CO2 Capture (0.1 MW급 연소후 습식아민 CO2 포집 Test Bed 공정개선효과 검증)

  • Park, Jong Min;Cho, Seong Pill;Lim, Ta Young;Lee, Young ill
    • KEPCO Journal on Electric Power and Energy
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    • v.2 no.1
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    • pp.103-108
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    • 2016
  • Carbon Capture and Storage technologies are recognized as key solution to meet greenhouse gas emission standards to avoid climate change. Although MEA (monoethanolamine) is an effective amine solvent in $CO_2$ capture process, the application is limited by high energy consumption, i.e., reduction of 10% of efficiency of coal-fired power plants. Therefore the development of new solvent and improvement of $CO_2$ capture process are positively necessary. In this study, improvement of $CO_2$ capture process was investigated and applied to Test Bed for reducing energy consumption. Previously reported technologies were examined and prospective methods were determined by simulation. Among the prospective methods, four applicable methods were selected for applying to 0.1 MW Test Bed, such as change of packing material in absorption column, installing the Intercooling System to absorption column, installing Rich Amine Heater and remodeling of Amines Heat Exchanger. After the improvement construction of 0.1 MW Test Bed, the effects of each suggested method were evaluated by experimental results.

Membrane-based Direct Air Capture Technologies (분리막을 이용한 공기 중 이산화탄소 제거 기술)

  • Yoo, Seung Yeon;Park, Ho Bum
    • Membrane Journal
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    • v.30 no.3
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    • pp.173-180
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    • 2020
  • As the demand for fossil fuels continues to increase worldwide, carbon dioxide (CO2) concentration in the air has increased over the centuries. The way to reduce CO2 emissions to the atmosphere, carbon capture and sequestration (CCS) technology have been developed that can be applied to power plants and factories, which are primary emission sources. According to the climate change mitigation policy, direct air capture (DAC) in air, referred to as "negative emission" technology, has a low CO2 concentration of 0.04%, so it is focused on adsorbent research, unlike conventional CCS technology. In the DAC field, chemical adsorbents using CO2 absorption, solid absorbents, amine-functionalized materials, and ion exchange resins have been studied. Since the absorbent-based technology requires a high-temperature heat treatment process according to the absorbent regeneration, the membrane-based CO2 capture system has a great potential Membrane-based system is also expected for indoor CO2 ventilation systems and immediate CO2 supply to smart farming systems. CO2 capture efficiency should be improved through efficient process design and material performance improvement.

Recent Research Trends of Chemical absorption in CCS(Carbon dioxide Capture and Storage) and the role of Process Systems Engineering (탄소격리기술 중 화합 흡수법의 최근 연구 동향과 공정 시스템 공학의 역할)

  • Kim, YoungHwang;Ryu, Jun-hyung;Lee, In-Beum
    • Korean Chemical Engineering Research
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    • v.47 no.5
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    • pp.531-537
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    • 2009
  • Climate changes including environmental disasters after reckless industrialization have been globally witnessed. Considerable attention on the imminent need for developing CCS(Carbon dioxide Capture and Storage) methodologies to minimize the emission thus has been given. Chemical absorption is particularly regarded important because of its commercial availability and applicability to large scale plants. This paper addresses recent trends of chemical absorption technologies and the need for the further research on the topic from the perspective of process systems engineering(PSE).

Analysis on Tracking Schedule and Measurements Characteristics for the Spacecraft on the Phase of Lunar Transfer and Capture

  • Song, Young-Joo;Choi, Su-Jin;Ahn, Sang-Il;Sim, Eun-Sup
    • Journal of Astronomy and Space Sciences
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    • v.31 no.1
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    • pp.51-61
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    • 2014
  • In this work, the preliminary analysis on both the tracking schedule and measurements characteristics for the spacecraft on the phase of lunar transfer and capture is performed. To analyze both the tracking schedule and measurements characteristics, lunar transfer and capture phases' optimized trajectories are directly adapted from former research, and eleven ground tracking facilities (three Deep Space Network sties, seven Near Earth Network sites, one Daejeon site) are assumed to support the mission. Under these conceptual mission scenarios, detailed tracking schedules and expected measurement characteristics during critical maneuvers (Trans Lunar Injection, Lunar Orbit Insertion and Apoapsis Adjustment Maneuver), especially for the Deajeon station, are successfully analyzed. The orders of predicted measurements' variances during lunar capture phase according to critical maneuvers are found to be within the order of mm/s for the range and micro-deg/s for the angular measurements rates which are in good agreement with the recommended values of typical measurement modeling accuracies for Deep Space Networks. Although preliminary navigation accuracy guidelines are provided through this work, it is expected to give more practical insights into preparing the Korea's future lunar mission, especially for developing flight dynamics subsystem.

Performance Comparison of Molten Carbonate Fuel Cell Hybrid Systems Minimizing Carbon Dioxide Emissions (이산화탄소 배출을 최소화하는 용융탄산염 연료전지 하이브리드 시스템들의 성능 비교)

  • AHN, JI HO;YOON, SUK YOUNG;KIM, TONG SEOP
    • Transactions of the Korean hydrogen and new energy society
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    • v.28 no.1
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    • pp.30-39
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    • 2017
  • Interests in fuel cell based power generation systems are on the steady rise owing to various advantages such as high efficiency, ultra low emission, and potential to achieve a very high efficiency by a synergistic combination with conventional heat engines. In this study, the performance of a hybrid system which combined a molten carbonate fuel cell (MCFC) and an indirectly fired micro gas turbine adopting carbon dioxide capture technologies was predicted. Commercialized 2.5 MW class MCFC system was used as the based system so that the result of this study could reflect practicality. Three types of ambient pressure hybrid systems were devised: one adopting post-combustion capture and two adopting oxy-combustion capture. One of the oxy-combustion based system is configured as a semi-closed type, while the other is an open cycle type. The post-combustion based system exhibited higher net power output and efficiency than the oxy-combustion based systems. However, the semi-closed system using oxy-combustion has the advantage of capturing almost all carbon dioxide.

Automatic Synchronization of Separately-Captured Facial Expression and Motion Data (표정과 동작 데이터의 자동 동기화 기술)

  • Jeong, Tae-Wan;Park, Sang-II
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.1
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    • pp.23-28
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    • 2012
  • In this paper, we present a new method for automatically synchronize captured facial expression data with its corresponding motion data. In a usual optical motion capture set-up, a detailed facial expression can not be captured simultaneously in the motion capture session because its resolution requirement is higher than that of the motion capture. Therefore, those are captured in two separate sessions and need to be synchronized in the post-process to be used for generating a convincing character animation. Based on the patterns of the actor's neck movement extracted from those two data, we present a non-linear time warping method for the automatic synchronization. We justify our method with the actual examples to show the viability of the method.

A New Mobile Watermarking Scheme Based on Display-capture

  • Bae, Jong-Wook;Jung, Sung-Hwan
    • Journal of Korea Multimedia Society
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    • v.12 no.6
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    • pp.815-823
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    • 2009
  • Most of existing watermarking schemes insert and extract a watermark, focusing on the visual conservation of an original image. However, existing watermarking schemes could be difficult for a watermark detection in case of various distortion caused by display-capture devices. Therefore, we propose a new display-capture based mobile watermarking scheme. The proposed watermarking scheme is a new concept for embedding a watermark, which uses the generated image instead of a given original image. For effective watermark decoding, we also present a method for detecting the background image whose error bit can not be corrected because of various heavy distortion and for avoiding it from the decoding process. For this scheme, we adopt distortion coefficients of camera calibration when we separate a background image from a captured image. For finding available correction bits of ECC through the decoding process, we capture 30,000 images and then calculate the separation ratio of a background image and the average error bits per an image. As experimental result, the separation ratio of a background image is about 96.5% in 30,000 captured image. And the false alarm ratio shows about $5.18{\times}10^{-4}$ in the separated background image. And also we can confirm the availability of real-time processing because the mean execution time is about 82ms per an image for capturing and decoding.

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Research on Disney's 3D Animation 's Style, Layout Pipeline, and Camer a Capture System

  • Paik, Jiwon;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.16 no.11
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    • pp.1348-1356
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    • 2013
  • Disney Animation has showed not only artistic excellence but also technological innovations through a lot of animation films that they released. Especially with the unique concept that free-willed game characters dive into different worlds of games in animation film, received both critical and commercial acclaim for its stunning visuals and outstanding CG (computer graphics) effects. The purpose of this study is to analyze different styles of game worlds, Disney's layout pipeline, and in-house camera capture system used in . This paper analyzes that three game worlds in this film such as Fix-It Felix Jr., Sugar Rush, and Hero's Duty express different styles by using appropriate character animation and camera movements. Especially Hero's Duty game which new in-house camera capture system is extensively used maximizes unseen visuals by perfectly making realistic and believable game world. Disney's newly developed in-house camera capture system, which is used in this film for the first time, allows real camera's motion and shake and real-time camera's movement and correction within animation set. Result of this study proves that this system improves directing of feature animation and enhance efficiency of the layout department's production process. Therefore, it contributes to a great extent to development of animation films' business.

Experimental study on capture of carbon dioxide and production of sodium bicarbonate from sodium hydroxide

  • Shim, Jae-Goo;Lee, Dong Woog;Lee, Ji Hyun;Kwak, No-Sang
    • Environmental Engineering Research
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    • v.21 no.3
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    • pp.297-303
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    • 2016
  • Global warming due to greenhouse gases is an issue of great concern today. Fossil fuel power plants, especially coal-fired thermal power plants, are a major source of carbon dioxide emission. In this work, carbon capture and utilization using sodium hydroxide was studied experimentally. Application for flue gas of a coal-fired power plant is considered. Carbon dioxide, reacting with an aqueous solution of sodium hydroxide, could be converted to sodium bicarbonate ($NaHCO_3$). A bench-scale unit of a reactor system was designed for this experiment. The capture scale of the reactor system was 2 kg of carbon dioxide per day. The detailed operational condition could be determined. The purity of produced sodium bicarbonate was above 97% and the absorption rate of $CO_2$ was above 95% through the experiment using this reactor system. The results obtained in this experiment contain useful information for the construction and operation of a commercial-scale plant. Through this experiment, the possibility of carbon capture for coal power plants using sodium hydroxide could be confirmed.

A Study on Efficient Motion Data Editing of Motion Capture System : Focused 'Fighters Club' Character (모션캡쳐 시스템의 효율적인 모션 데이터 편집에 관한 연구 : '파이터스 클럽' 캐릭터 중심으로)

  • Nam, Ju-Hyun
    • Journal of Korea Game Society
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    • v.14 no.3
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    • pp.25-34
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    • 2014
  • To provide high quality contents, game companies are introducing a new technology. One of the ways is the game character animation would utilize the motion capture. However, because of the economic burden, small businesses do not have a chance to take advantage of the motion capture. The purpose of this study is to derive benefit from cost and time saving by simplifying the existing production method based on a case of utilize to motion capture system. In addition this study has find ways to apply the key frame animation, so that is will be help to develop game contents.