• Title/Summary/Keyword: Camera Movement

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Analytic Calculation Method of Zoom Loci for Zoom Lens System with Infinite Object Distance (무한물점용 줌 렌즈 광학계의 줌 궤적에 대한 해석적 계산법)

  • Oh, Jeong Hyo;Ryu, Jae Myung;Jo, Jae Heung
    • Korean Journal of Optics and Photonics
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    • v.24 no.3
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    • pp.125-134
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    • 2013
  • In case of the optical camera system with an infinite object distance, optical designs different from previous systems are required to speed up the auto-focus. As the number of lens groups is increased due to this, the conventional analytic method found it difficult to calculate the locus, and even the one-step advanced calculation method also had the trouble of taking a lot of time. In this paper, we suggested an analytic method for calculating the zoom loci by analyzing movement of one or two groups for situations corresponding to the given back focal length and effective focal length after taking a spline interpolation for each lens group. With this method, we would not only calculate the analytic zoom loci without iterations in every optical system without placing a limit on the group number at the zoom lens systems with the infinite object distance, but we would also show the utilities of this method through many examples.

Jindo Dog's Ethogram Revealed by Behavioral Test (진도개의 행동 테스트에 의한 에소그램)

  • Kim, Young-Ki;Lee, Scott-S.;Oh, Seok-Il;Lee, Gye-Woong;Kim, Jong-Seok;Chang, Hong-Hee;Suh, Euy-Hoon;Lee, Hee-Chun;Lee, Hyo-Jong;Yeon, Seong-Chan
    • Journal of Veterinary Clinics
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    • v.26 no.3
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    • pp.238-245
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    • 2009
  • This study was performed to develop ethogram of the Jindo dog's temperament categories under various conditions. A set of 12 behavioral tests were developed to investigate temperament categories expressed by the dogs. Fourty-three adult Jindo dogs(24 males, 19 females) from three different farms located in Jindo island were tested in 12 different behavioral tests. All test procedures and dog's behaviors responded to the tests were recorded using two digital video cameras and one digital still camera. A single observer reviewed all of the videotapes focused on dog's vocalization, movement, head, ears, eyes, mouth, and tail-positions. After all of the behavioral variables expressed throughout the testing period were described in detail, an ethogram of four temperament categories of 'sociability', 'aggression', 'fearfulness', and 'submission' revealed by 12 behavioral tests was developed.

Fuzzy Tracking Control Based on Stereo Images for Tracking of Moving Robot (이동 로봇 추적을 위한 스테레오 영상기반 퍼지 추적제어)

  • Min, Hyun-Hong;Yoo, Dong-Sang;Kim, Yong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.2
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    • pp.198-204
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    • 2012
  • Tracking and recognition of robots are required for the cooperation task of robots in various environments. In the paper, a tracking control system of moving robot using stereo image processing, code-book model and fuzzy controller is proposed. First, foreground and background images are separated by using code-book model method. A candidate region is selected based on the color information in the separated foreground image and real distance of the robot is estimated from matching process of depth image that is acquired through stereo image processing. The open and close processing of image are applied and labeling according to the size of mobile robot is used to recognize the moving robot effectively. A fuzzy tracking controller using distance information and mobile information by stereo image processing is designed for effective tracking according to the movement velocity of the target robot. The proposed fuzzy tracking control method is verified through tracking experiments of mobile robots with stereo camera.

A Study on Object Control in Mobile Augmented Reality Using Indoor Location Based Service (실내 위치기반 서비스를 이용한 모바일 증강현실에서의 객체 제어에 관한 연구)

  • Yoon, Chang-Pyo;Lee, Hae-Jun;Lee, Dae-Sung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.288-290
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    • 2017
  • Recently, interest and demand of Augmented Reality(AR) contents are increasing as an application field of AR. Generally, when the AR contents are served in the outdoor environment, the position information using the GPS signal is used to control the display of the object on the AR screen, or a marker based on the image of the object is used. However, there is a problem that location information can not be used in an indoor environment. If the service is provided using only the marker, there is a problem that the recognition of the marker due to the moving obstacle in the vicinity is unstable. and there is a problem that information displayed on the AR screen is not displayed in a fixed state at a specific position, it moves according to the movement of the camera. In this paper, we have studied the object control method for displaying the object to be displayed on the AR screen by using iBeacon using indoor location recognition and specific markers.

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Vibration Control of Working Booms on Articulated Bridge Inspection Robots (교량검사 굴절로봇 작업붐의 진동제어)

  • Hwang, In-Ho;Lee, Hu-Seok;Lee, Jong-Seh
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.21 no.5
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    • pp.421-427
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    • 2008
  • A robot crane truck is developed by the Bridge Inspection Robot Development Interface(BRIDI) for an automated and/or teleoperated bridge inspection. This crane truck looks similar to the conventional bucket crane, but is much smaller in size and light-weight. At the end of the telescoping boom which is 12m long, a robot platform is mounted which allows the operator to scan the bridge structure under the deck trough the camera. Boom vibration induced by wind and deck movement can cause serious problems in this scanning system. This paper presents a control system to mitigate such vibration of the robot boom. In the proposed control system, an actuator is installed at the end of the working boom. This control system is studied using a mathematical model analysis with LQ control algorithm and a scaled model test in the laboratory. The study indicates that the proposed system is efficient for the vibration control of the robot booms, thereby demonstrating its immediate applicability in the field.

Classification between Intentional and Natural Blinks in Infrared Vision Based Eye Tracking System

  • Kim, Song-Yi;Noh, Sue-Jin;Kim, Jin-Man;Whang, Min-Cheol;Lee, Eui-Chul
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.601-607
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    • 2012
  • Objective: The aim of this study is to classify between intentional and natural blinks in vision based eye tracking system. Through implementing the classification method, we expect that the great eye tracking method will be designed which will perform well both navigation and selection interactions. Background: Currently, eye tracking is widely used in order to increase immersion and interest of user by supporting natural user interface. Even though conventional eye tracking system is well focused on navigation interaction by tracking pupil movement, there is no breakthrough selection interaction method. Method: To determine classification threshold between intentional and natural blinks, we performed experiment by capturing eye images including intentional and natural blinks from 12 subjects. By analyzing successive eye images, two features such as eye closed duration and pupil size variation after eye open were collected. Then, the classification threshold was determined by performing SVM(Support Vector Machine) training. Results: Experimental results showed that the average detection accuracy of intentional blinks was 97.4% in wearable eye tracking system environments. Also, the detecting accuracy in non-wearable camera environment was 92.9% on the basis of the above used SVM classifier. Conclusion: By combining two features using SVM, we could implement the accurate selection interaction method in vision based eye tracking system. Application: The results of this research might help to improve efficiency and usability of vision based eye tracking method by supporting reliable selection interaction scheme.

The Correlations between a Forward Head Posture and the Endurance and Maximal Voluntary Contraction of the Deep Neck Flexor, Neck Pain, and the Changed Position of the Mandible (전방머리자세와 깊은목굽힘근의 지구력과 최대근수축력 및 통증, 아래턱위치변화간의 상관관계)

  • Seok, Him;Lee, Sang-Yeol;Kim, Young-Hoon
    • PNF and Movement
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    • v.17 no.3
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    • pp.471-480
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    • 2019
  • Purpose: This study examined the correlations between a forward head posture and the endurance and maximal voluntary contraction of the deep neck flexor, neck pain, and the changed position of the mandible. Methods: The subjects of this study were 50 male and female adults who work at a desk for at least four hours a day. The head-spine angle was photographed with a camera, and the endurance and maximal voluntary contraction of the deep neck flexor and the changed position of the mandible were measured using pressure biofeedback. The Neck Disability Index was used to measure neck pain. To examine the correlations between a forward head posture and the endurance and maximal voluntary contraction of the deep neck flexor as well as the changed position of the mandible, a Spearman's correlation analysis was conducted. The statistical significance was set at 0.05. Results: A forward head posture and the endurance of the deep neck flexor showed a statistically significant positive correlation, and a forward head posture and neck pain showed a statistically significant negative correlation. In addition, the endurance of the deep neck flexor and neck pain showed a statistically significant negative correlation. Conclusion: The results of this study show that a forward head posture and the endurance of the deep neck flexor were correlated; in addition, a forward head posture and neck pain were correlated. Therefore, enhancing the endurance of the deep neck flexor can assist in correcting an imbalanced forward head posture, which can reduce neck pain.

Human Friendly Recognition and Editing Support System of Korean Language (인간에게 친밀한 한글 인식 및 편집 지원시스템)

  • Sohn, Young-Sun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.4
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    • pp.494-499
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    • 2007
  • In this paper we realized a system, if a user selects the area of the important parts or the arrangement parts when he reads the books or the papers, which amends, stores and readjusts the characters that are included in the selected area by outputting the characters to the word processor in sequence. If a user selects what he wishes lot with his finger, the system detects the movement of the finger by applying the hand recognition algorithm and recognizes the selected area. The system converts the distance of the width and the length of the selected area to the number of the pulse, and controls the motor to move the camera at the position. After the system scales up/down the zoom to be able to recognize the character and controls the focus to the regulated zoom closely, it controls the focus in detail to get more distinct image by using the difference of the light and darkness. We realize the recognition and editing support system of korean language that converts the obtained images to the document by applying the character recognition algorithm and arrange the important parts.

Analysis of Stereo 3D Content Factors Causing Viewer's Discomfort (시청자의 불편감을 유발하는 스테레오 3D 영상 콘텐츠 요소 분석)

  • Kim, Woo-Youl;Seo, Young-Ho;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.10
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    • pp.870-887
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    • 2012
  • This paper qualitatively analyzes the stereo 3D content factors causing viewer's discomfort. For this, we perform a subjective test that each subject strokes a specific key whenever he or she feels discomfort during watching stereo 3D contents. Also we extract the quantitative values of the factors in the 3D contents to obtain the temporal changes of the factors. Those two sets of data are used to analyze the contents to find the content factors which cause viewer's discomfort. The factors to be considered are the amount and the frequency of the disparity change, story of the contents, situation or environments of a scene, movement and position of the image or camera, color and luminance information as well as disparities themselves. Most researches have dealt with each factor causing viewer's discomfort but this paper focuses on the composite factors rather than each of them. That is, this paper deals with the various strong and weak factors and their composites causing viewer's discomfort in addition to the big disparities which have been mostly so far.

Fishes Growth Process System using Morphing Techniques (모핑기술을 이용한 어류 성장과정 시스템)

  • Ryu, NamHoon;Seo, SeungWan;Ban, KyeongJin;Song, SeungHeon;Kim, EungKon
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.653-657
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    • 2008
  • Industry related to digital contents is growing rapidly and is noticed as a higher value-added business. In digital reflex contents industry, computer graphics techniques are core techniques. Because they make production or scene that is difficult to photograph possible with real camera, expand a range of contents making. Lately, computer graphics techniques apply various fields such as blockbuster movie, game, educational contents, simulation etc, and there are many studies about movement of each object made up of contents or automation of object change. This paper shows the process of fishes growth, from spawn to a full-grown fish making use of 3D morphing techniques and want to plan fish growth process system that can know difference between fishes that are applied to 3D morphing techniques and normal full-grown fishes according to various environmental factors that affect growth.

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