• Title/Summary/Keyword: Camera Modeling

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Comparative Study of Modeling of Hand Motion by Neural Network and Kernel Regression (손 동작을 모사하기 위한 신경회로망과 커널 회귀의 모델링 비교 연구)

  • Yang, Hac-Jin;Kim, Hyung-Tae;Kim, Seong-Kun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.4
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    • pp.399-405
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    • 2010
  • The grasping motion of a person's hand for a simplified degree of freedom was modeled by using the photographic motion measured by a high-speed camera. The mathematical expression of distal interphalangeal (DIP) motion was developed by using relation models of the metacarpophalangeal (MCP) and proximal interphalangeal (PIP) motions to reduce the degree of freedom. The mathematical expression for humanoid-hand operation obtained using a learning algorithm with a neural network and using a kernel regression model were compared. A feasible model of hand operation was obtained on the basis of comparative data analysis by using the kernel regression model.

Co-Validation Environment for Memory Card Compatibility Test (메모리 카드 호환성 테스트를 위한 통합 검증 환경)

  • Sung, Min-Young
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.3
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    • pp.57-63
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    • 2008
  • As diverse memory cards based on NAND flash memory are getting popularity with consumer electronics such as digital camera, camcorder and MP3 player the compatibility problems between a newly developed memory card and existent host systems have become a main obstacle to time-to-market delivery of product. The common practice for memory card compatibility test is to use a real host system as a test bed. As an improved solution, an FPGA-based prototyping board can be used for emulating host systems. However, the above approaches require a long set-up time and have limitations in representing various host and device systems. In this paper, we propose a co-validation environment for compatibility test between memory card and host system using formal modeling based on Esterel language and co-simulation methodology. Finally, we demonstrate the usefulness of the proposed environment with a case study of real memory card development.

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Visualization of The Three Dimensional Information Using Stereo Camera (스테레오 카메라를 이용한 3차원 정보의 가시화)

  • Lee, Nam-Oh;Park, Soon-Yong;Lee, Seung-Min
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.47 no.4
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    • pp.15-20
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    • 2010
  • The three dimensional information is extracted and visualized using by stereo images of the object and the method for a 3D stereoscopic image is presented by the vergence control algorithm. The matching, which is applied a undistortion of lens and the energy function, is executed for the efficient extraction three dimensional information. Especially, applying the optimized method of matched line to the multi direction of the disparity imges. The disadvantages of multi directional method and reliability expansion method is collected. The matched interesting range of the three dimensional information is visualized using by VRML and more 3D stereoscopic image is visualized through the vergence control according to distance of the object. more improved three dimensional information is provided to observer by visualizing both of them at the same time.

Quantitative Evaluation on Surveillance Performance of CCTV Systems Based on Camera Modeling and 3D Spatial Analysis (카메라 모델링과 3차원 공간 분석에 기반한 CCTV 시스템 감시 성능의 정량적 평가)

  • Choi, Kyoungah;Lee, Impyeong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.32 no.2
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    • pp.153-162
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    • 2014
  • As CCTVs are widely utilized in diverse fields, many researchers have continuously studied to improve the surveillance performances of a CCTV system. However, an quantitative evaluation approach about the surveillance performance has rarely been researched. Therefore, we set up the research for suggesting a quantitative evaluation approach to determine the effectiveness of CCTV coverages. We firstly defined the surveillance resolution as that varies according to object's positions and orientations. Based on the definition, we computed surveillance resolution values at all three-dimensional positions with the orientations of interests in the specified space. By comparing these values to the required reasonable resolution, we determined the surveillance performance index indicating how well a CCTV system monitor a target space for specific surveillance objectives. This proposed approach evaluates the surveillance performance of a CCTV system quantitatively, so as examines the CCTV system design before its installation based on precise 3D spatial analysis.

Realistic 3D Scene Reconstruction from an Image Sequence (연속적인 이미지를 이용한 3차원 장면의 사실적인 복원)

  • Jun, Hee-Sung
    • The KIPS Transactions:PartB
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    • v.17B no.3
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    • pp.183-188
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    • 2010
  • A factorization-based 3D reconstruction system is realized to recover 3D scene from an image sequence. The image sequence is captured from uncalibrated perspective camera from several views. Many matched feature points over all images are obtained by feature tracking method. Then, these data are supplied to the 3D reconstruction module to obtain the projective reconstruction. Projective reconstruction is converted to Euclidean reconstruction by enforcing several metric constraints. After many triangular meshes are obtained, realistic reconstruction of 3D models are finished by texture mapping. The developed system is implemented in C++, and Qt library is used to implement the system user interface. OpenGL graphics library is used to realize the texture mapping routine and the model visualization program. Experimental results using synthetic and real image data are included to demonstrate the effectiveness of the developed system.

Augmented Reality Framework to Visualize Information about Construction Resources Based on Object Detection (웨어러블 AR 기기를 이용한 객체인식 기반의 건설 현장 정보 시각화 구현)

  • Pham, Hung;Nguyen, Linh;Lee, Yong-Ju;Park, Man-Woo;Song, Eun-Seok
    • Journal of KIBIM
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    • v.11 no.3
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    • pp.45-54
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    • 2021
  • The augmented reality (AR) has recently became an attractive technology in construction industry, which can play a critical role in realizing smart construction concepts. The AR has a great potential to help construction workers access digitalized information about design and construction more flexibly and efficiently. Though several AR applications have been introduced for on-site made to enhance on-site and off-site tasks, few are utilized in actual construction fields. This paper proposes a new AR framework that provides on-site managers with an opportunity to easily access the information about construction resources such as workers and equipment. The framework records videos with the camera installed on a wearable AR device and streams the video in a server equipped with high-performance processors, which runs an object detection algorithm on the streamed video in real time. The detection results are sent back to the AR device so that menu buttons are visualized on the detected objects in the user's view. A user is allowed to access the information about a worker or equipment appeared in one's view, by touching the menu button visualized on the resource. This paper details implementing parts of the framework, which requires the data transmission between the AR device and the server. It also discusses thoroughly about accompanied issues and the feasibility of the proposed framework.

Automatic Video Chromakeying Generation Technology Using Background Modeling (배경 모델링을 이용한 비디오 크로마키 생성기법)

  • Yoo, Gil-Sang
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.1-8
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    • 2021
  • In online meetings and classes using webcams, the chromakey technique is a very necessary part to produce content. We proposed a technology that enables background synthesis without using a cloth for chromakey. The proposed method consists of three steps: an HSI image conversion step, a step of detecting a region changed from a background, and a step of replacing the background region with a chromakey and applying it. In the input video, the block average image of each frame is calculated, and the difference between the block average image of the background image and the block average image of the input image is used to detect the change area. The developed chromakey effect technology uses a technique of acquiring a background image without an object from a single camera and extracting only an object by distinguishing the moving object and the background. The proposed method is not only capable of processing even if the background has a variety of colors, but also has the seamless processing of the boundary lines of objects.

Study on Identification Procedure for Unidentified Underwater Targets Using Small ROV Based on IDEF Method (소형 ROV를 이용한 IDEF0 기반의 수중 미확인 물체 식별절차에 관한 연구)

  • Baek, Hyuk;Jun, Bong-Huan;Yoon, Suk-Min;Noh, Myounggyu
    • Journal of Ocean Engineering and Technology
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    • v.33 no.3
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    • pp.289-299
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    • 2019
  • Various sizes of ROVs are being utilized in offshore industrial, scientific, and military applications all around the world. Because of innovative developments in science and technology, image acquisition devices such as sonar devices and cameras have been reduced in size and their performance has been improved. Thus, we can expect better accuracy and higher resolution even in the case of exploration using a small ROV. The purpose of this paper is to prepare a standard procedure for the identification of unidentified hazardous materials found during the National Oceanographic Survey. In this paper, we propose an IDEF (Integrated DEFinition) method modeling technique to identify unidentified targets using a small ROV. In accordance with the proposed procedure, an ROV survey was carried out on target No.16 with a four-ton-class fishing boat as a support vessel on September 18th of 2018 in the sea near Daebu Island. Unidentified targets, which were not known by the multi-beam data obtained from the ship, could be identified as concrete pipes by analyzing the HD camera and high-resolution sonar images acquired by the ROV. The whole proposed procedure could be verified, and the survey with the small ROV required about 10 days to identify the target in one place.

The Maintenance and Management Method of Deteriorated Facilities Using 4D map Based on UAV and 3D Point Cloud (3D Point Cloud 기반 4D map 생성을 통한 노후화 시설물 유지 관리 방안)

  • Kim, Yong-Gu;Kwon, Jong-Wook
    • Journal of the Korea Institute of Building Construction
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    • v.19 no.3
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    • pp.239-246
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    • 2019
  • According to the survey on the status of aged buildings in Korea, A number of concrete buildings deterioration such as houses and apartment buildings has been increased rapidly. To solve this problem, the research related to the facility management, that is one of the importance factor, for monitoring buildings has been increased. The research is divided into Survey-based and Technique-based. However, the problem is that Survey-based research is required a lot of time, money and manpower for management. Also, safety cannot be guaranteed in the case of high-rise buildings. Technique-based research has limitations to applying to the current facility maintenance system, as detailed information of deteriorated facilities is difficult to grasp and errors in accuracy are feared. Therefore, this paper contribute to improve the environment of facility management by 4D maps using UAV, camera and Pix4D mapper program to make 3D model. In addition, it is expected to suggest that residents will be offered easy verification to their buildings deterioration.

A study on intelligent services using 3D modeling (3차원 모델링을 적용한 지능형 서비스에 관한 연구)

  • Eunji Kim;Lee ByongKwon
    • Journal of Digital Policy
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    • v.2 no.2
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    • pp.1-6
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    • 2023
  • This thesis was developed so that users can access tourism services more easily by utilizing Unity based on the metaverse. The core function and environment of the program were created using Unity, a game production tool, to create a virtual space. In the virtual space, it is implemented so that the tourist service can be used from various angles and positions through NPCs to which control and camera viewpoints are applied. This project is a content that allows you to visit tourist attractions in a virtual world without going to the site by using virtual reality technology. The background and goal of the project is to make it into a game form using a UI frame and fuse it into a simple game form to add fun elements to enable virtual reality tourist experience applying game for tourist attraction publicity.