• 제목/요약/키워드: Camera Manipulation

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불확실한 환경에서 매니퓰레이터 위치제어를 위한 실시간 비젼제어기법에 관한 연구 (A Study on the Real-Time Vision Control Method for Manipulator's position Control in the Uncertain Circumstance)

  • 정완식;김경석;신광수;주철;김재확;윤현권
    • 한국정밀공학회지
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    • 제16권12호
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    • pp.87-98
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    • 1999
  • This study is concentrated on the development of real-time estimation model and vision control method as well as the experimental test. The proposed method permits a kind of adaptability not otherwise available in that the relationship between the camera-space location of manipulable visual cues and the vector of manipulator joint coordinates is estimate in real time. This is done based on a estimation model ta\hat generalizes known manipulator kinematics to accommodate unknown relative camera position and orientation as well as uncertainty of manipulator. This vision control method is roboust and reliable, which overcomes the difficulties of the conventional research such as precise calibration of the vision sensor, exact kinematic modeling of the manipulator, and correct knowledge of position and orientation of CCD camera with respect to the manipulator base. Finally, evidence of the ability of real-time vision control method for manipulator's position control is provided by performing the thin-rod placement in space with 2 cues test model which is completed without a prior knowledge of camera or manipulator positions. This feature opens the door to a range of applications of manipulation, including a mobile manipulator with stationary cameras tracking and providing information for control of the manipulator event.

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Multi-camera System Calibration with Built-in Relative Orientation Constraints (Part 1) Theoretical Principle

  • Lari, Zahra;Habib, Ayman;Mazaheri, Mehdi;Al-Durgham, Kaleel
    • 한국측량학회지
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    • 제32권3호
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    • pp.191-204
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    • 2014
  • In recent years, multi-camera systems have been recognized as an affordable alternative for the collection of 3D spatial data from physical surfaces. The collected data can be applied for different mapping(e.g., mobile mapping and mapping inaccessible locations)or metrology applications (e.g., industrial, biomedical, and architectural). In order to fully exploit the potential accuracy of these systems and ensure successful manipulation of the involved cameras, a careful system calibration should be performed prior to the data collection procedure. The calibration of a multi-camera system is accomplished when the individual cameras are calibrated and the geometric relationships among the different system components are defined. In this paper, a new single-step approach is introduced for the calibration of a multi-camera system (i.e., individual camera calibration and estimation of the lever-arm and boresight angles among the system components). In this approach, one of the cameras is set as the reference camera and the system mounting parameters are defined relative to that reference camera. The proposed approach is easy to implement and computationally efficient. The major advantage of this method, when compared to available multi-camera system calibration approaches, is the flexibility of being applied for either directly or indirectly geo-referenced multi-camera systems. The feasibility of the proposed approach is verified through experimental results using real data collected by a newly-developed indirectly geo-referenced multi-camera system.

원격조작을 위한 2차원 영상정보에 기반한 저속 변형체의 실시간 햅틱 렌더링 (Real-Time Haptic Rendering of Slowly Deformable Bodies Based on Two Dimensional Visual Information for Telemanipulation)

  • 김정식;김영진;김정
    • 대한기계학회논문집A
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    • 제31권8호
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    • pp.855-861
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    • 2007
  • Haptic rendering is a process providing force feedback during interactions between a user and a virtual object. This paper presents a real-time haptic rendering technique for deformable objects based on visual information of intervention between a tool and a real object in a remote place. A user can feel the artificial reaction force through a haptic device in real-time when a slave system exerts manipulation tasks on a deformable object. The models of the deformable object and the manipulator are created from the captured image obtained with a CCD camera and the recognition of objects is achieved using image processing techniques. The force at a rate of 1 kHz for stable haptic interaction is deduced using extrapolation of forces at a low update rate. The rendering algorithm developed was tested and validated on a test platform consisting of a one-dimensional indentation device and an off-the shelf force feedback device. This software system can be used in a cellular manipulation system providing artificial force feedback to enhance a success rate of operations.

가상 공간에서의 객체 조작을 위한 비전 기반의 손동작 인식 시스템 (Vision-based hand gesture recognition system for object manipulation in virtual space)

  • 박호식;정하영;나상동;배철수
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2005년도 추계종합학술대회
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    • pp.553-556
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    • 2005
  • We present a vision-based hand gesture recognition system for object manipulation in virtual space. Most conventional hand gesture recognition systems utilize a simpler method for hand detection such as background subtractions with assumed static observation conditions and those methods are not robust against camera motions, illumination changes, and so on. Therefore, we propose a statistical method to recognize and detect hand regions in images using geometrical structures. Also, Our hand tracking system employs multiple cameras to reduce occlusion problems and non-synchronous multiple observations enhance system scalability. Experimental results show the effectiveness of our method.

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타격되는 강체 부품의 평면 거동 (Planar Motion of a Rigid Part Being Striked)

  • 박상욱;한인환
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1996년도 추계학술대회 논문집
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    • pp.787-792
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    • 1996
  • The method of manipulation by striking a part and letting it slide until it comes to rest, has been very little studied. However, the manipulation method is not uncommon in our daily lives. We analyze the dynamic behavior of a rigid polygonal part being striked and sliding on a horizontal surface under the action of fiction. There are two parts in this problem; one is the impact problem, and the other is the sliding problem. We characterize the impact and sliding dynamics with friction for polygonal parts, and present the possibility of reverse calculation for motion planning of striking operations. Using a high speed video camera, the computer simulation results are experimentally verified.

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Implementation of Enhanced Vision for an Autonomous Map-based Robot Navigation

  • Roland, Cubahiro;Choi, Donggyu;Kim, Minyoung;Jang, Jongwook
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2021년도 추계학술대회
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    • pp.41-43
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    • 2021
  • Robot Operating System (ROS) has been a prominent and successful framework used in robotics business and academia.. However, the framework has long been focused and limited to navigation of robots and manipulation of objects in the environment. This focus leaves out other important field such as speech recognition, vision abilities, etc. Our goal is to take advantage of ROS capacity to integrate additional libraries of programming functions aimed at real-time computer vision with a depth-image camera. In this paper we will focus on the implementation of an upgraded vision with the help of a depth camera which provides a high quality data for a much enhanced and accurate understanding of the environment. The varied data from the cameras are then incorporated in ROS communication structure for any potential use. For this particular case, the system will use OpenCV libraries to manipulate the data from the camera and provide a face-detection capabilities to the robot, while navigating an indoor environment. The whole system has been implemented and tested on the latest technologies of Turtlebot3 and Raspberry Pi4.

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인터넷 서비스를 위한 디지털 앨범(WebAlbum) (Implementation of a Digital Album (WebAlbum) For Internal Service)

  • 박상호;박건주;김정규
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 2004년도 춘계학술발표대회논문집
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    • pp.293-297
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    • 2004
  • Recently, with the spread of digital camera and PC cam, need of tools for display and manipulation of digital images have increased remarkably. These tools are called as digital album. Af now, people want to see picture not alone in home but share with someone else. The purpose of this study is to develop a digital album, which is easy to use, easy to approach and has more function. Therefore people can see picture everywhere he want and management it. If computer is connected In Internet.

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3D SCENE EDITING BY RAY-SPACE PROCESSING

  • Lv, Lei;Yendo, Tomohiro;Tanimoto, Masayuki;Fujii, Toshiaki
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.732-736
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    • 2009
  • In this paper we focus on EPI (Epipolar-Plane Image), the horizontal cross section of Ray-Space, and we propose a novel method that chooses objects we want and edits scenes by using multi-view images. On the EPI acquired by camera arrays uniformly distributed along a line, all the objects are represented as straight lines, and the slope of straight lines are decided by the distance between objects and camera plane. Detecting a straight line of a specific slope and removing it mean that an object in a specific depth has been detected and removed. So we propose a scheme to make a layer of a specific slope compete with other layers instead of extracting layers sequentially from front to back. This enables an effective removal of obstacles, object manipulation and a clearer 3D scene with what we want to see will be made.

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Manipulation of 3D Surface Data within Web-based 3D Geo-Processing

  • Choe, Seung-Keol;Kim, Kyong-Ho;Lee, Jong-Hun;Yang, Young-Kyu
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 1999년도 Proceedings of International Symposium on Remote Sensing
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    • pp.80-83
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    • 1999
  • An efficient modeling and management of a large amount of surface data for a wide rage of geographic information play an important role in determining the functionality of 3D geographic information system. It has been put many efforts to design and manage an effective way to enhence the manipulation of the data by considering geometry type and data structures. Recently, DEM(Data Elevation Model) and TIN(Triangulated Irregular Network) are used for representing surface data. In this paper, we propose a 3D data processing method. The method utilizes the major properties of DEM and TIN, respectively. Furthermore, by approximating DEM with a TIN of an appropriate resolution, we can support a fast and realistic surface modeling. We implement the structure with the following 4 level stages. The first is an optimal resolution of DEM which represent all of wide range of geographic data. The second is the full resolution DEM which is a subarea of original data generated by user's selection in our implemeatation. The third is the TIN approximation of this data with a proper resolution determined by the relative position with the camera. And the last step is multi-resolution TIN data whose resolution is dynamically decided by considering which direction user take notice currently. Specially, the TIN of the last step is designed for realtime camera navigation. By using the structure we implemented realtime surface clipping, efficient approximation of height field and the locally detailed surface LOD(Level of Detail). We used the initial 10-meter sampling DEM data of Seoul, KOREA and implement the structure to the 3D Virtual GIS based on the Internet.

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3D Surface Representation and Manipulation Scheme for Web-based 3D Geo-Processing

  • Choe, Seung-Keol;Kim, Kyong-Ho;Lee, Jong-Hun;Yang, Young-Kyu
    • 한국GIS학회:학술대회논문집
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    • 한국GIS학회 1999년도 추계학술대회 발표요약문
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    • pp.66-71
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    • 1999
  • For given 3D geographic data which is usually of DEM(Data Elevation Model) format, we have to represent and manipulate the data in various ways. For example, we have to draw a part of them in drawing canvas. To do this we give users a way of selecting area they want to visualize. And we have to give a base tool for users to select the local area which can be chosen for some geographic operation. In this paper, we propose a 3D data processing method for representation and manipulation. The method utilizes the major properties of DEM and TIN(Triangular Irregular Network), respectively. Furthermore, by approximating DEM with a TIN of an appropriate resolution, we can support a fast and realistic surface modeling. We implement the structure with the following 4 level stages. The first is an optimal resolution of DEM which represent all of wide range of geographic data. The second is the full resolution DEM which is a subarea of original data generated by user's selection in our implemeatation. The third is the TIN approximation of this data with a proper resolution determined by the relative position with the camera. And the last step is multi-resolution TIN data whose resolution is dynamically decided by considering which direction user take notice currently. Specialty, the TIN of the last step is designed for realtime camera navigation. By using the structure we implemented realtime surface clipping, efficient approximation of height field and the locally detailed surface LOD(Level of Detail). We used the initial 10-meter sampling DEM data of Seoul, KOREA and implement the structure to the 3D Virtual GIS based on the Internet.

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