• Title/Summary/Keyword: Camera Action

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Real-time Abnormal Behavior Analysis System Based on Pedestrian Detection and Tracking (보행자의 검출 및 추적을 기반으로 한 실시간 이상행위 분석 시스템)

  • Kim, Dohun;Park, Sanghyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.25-27
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    • 2021
  • With the recent development of deep learning technology, computer vision-based AI technologies have been studied to analyze the abnormal behavior of objects in image information acquired through CCTV cameras. There are many cases where surveillance cameras are installed in dangerous areas or security areas for crime prevention and surveillance. For this reason, companies are conducting studies to determine major situations such as intrusion, roaming, falls, and assault in the surveillance camera environment. In this paper, we propose a real-time abnormal behavior analysis algorithm using object detection and tracking method.

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Asymmetry Actions of Tymbals & Resonance Condition in Air Sac of the Cicada Cryptotympana Atrata (말매미의 진동막 비대칭 운동과 복부에서의 공명 조건)

  • Yoon, Ki-Sang;Suh, Sang-Joon;Suh, Jae-Gap
    • The Journal of the Acoustical Society of Korea
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    • v.26 no.1
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    • pp.1-7
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    • 2007
  • This paper presents a study on acoustic characteristics and sound generation mechanism of Cryptotympana atratas' songs which cause noise problems in summer days. The waveforms & FFT of Cryptotympana atratas' songs in nature were analyzed, and the actions of tymbals were visualized by the high speed camera. In order to know resonance frequency of the abdominal cavity of male Cryptotympana atrata, the sine sweep test was done. It was observed from the experimental results that Cryptotympana atrata's two tymbals act asymmetrically with respect to time & shape, and make a variety of frequencies every time it vibrates. It was also shown that Cryptotympana atratas' have a structure that cause resonances sounds only in a $7{\sim}7.5 kHz$ bandwidth.

Digital Video Source Identification Using Sensor Pattern Noise with Morphology Filtering (모폴로지 필터링 기반 센서 패턴 노이즈를 이용한 디지털 동영상 획득 장치 판별 기술)

  • Lee, Sang-Hyeong;Kim, Dong-Hyun;Oh, Tae-Woo;Kim, Ki-Bom;Lee, Hae-Yeoun
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.1
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    • pp.15-22
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    • 2017
  • With the advance of Internet Technology, various social network services are created and used by users. Especially, the use of smart devices makes that multimedia contents can be used and distributed on social network services. However, since the crime rate also is increased by users with illegal purposes, there are needs to protect contents and block illegal usage of contents with multimedia forensics. In this paper, we propose a multimedia forensic technique which is identifying the video source. First, the scheme to acquire the sensor pattern noise (SPN) using morphology filtering is presented, which comes from the imperfection of photon detector. Using this scheme, the SPN of reference videos from the reference device is estimated and the SPN of an unknown video is estimated. Then, the similarity between two SPNs is measured to identify whether the unknown video is acquired using the reference device. For the performance analysis of the proposed technique, 30 devices including DSLR camera, compact camera, camcorder, action cam and smart phone are tested and quantitatively analyzed. Based on the results, the proposed technique can achieve the 96% accuracy in identification.

Analysis of movement in (2013) (<셜리에 관한 모든 것>(2013)에 나타난 움직임 분석)

  • Moon, Jae-Cheol;Lee, Jin-Young
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.6
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    • pp.43-52
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    • 2020
  • This paper is a study of Gustav Deutsch's film (2013). The film transformed the painting of Edward Hopper into an homage film. So it gives the impression that the picture is moving. In this regard, it raises the issue of 'remediation' between film and pictures. In this study, We ask how (2013) dealt with the movement in turning Hopper's paintings into movies. To that end, To this end, we look at two aspects of movement: the actor's movement and the screen's movement. The concepts of "tableau vivant," Agamben's gesture and mediation were used in the process. The actor's movement in the film is not an act of making and developing events. It is a gesture that moves a person's body and expression itself. It is not a story-oriented acting, but a gesture that Giorgio Agamben said. Editing and camera movements are used while maintaining frontality. This suggests that the movement of the screen is the eye of the audience. At first glance, it embodies the voyeuristic gaze of the original work. However, But the audience isn't looking at the image unilaterally, as in mainstream fiction films, but they are also being seen by that image. Also, the camera's movement to take a closer look at the details of the screen shows the movement itself rather than the means to reveal the details. The 'vision of reality' in a film is made through movement. The film questions the vision of reality between painting and film, between words and images. The move is a means of mediating reality, but the film is regaining the "lost gesture" that Giorgio Agamben once said by revealing its mediated nature. This tells us that the vision of reality appears when it obscures its mediated nature.

A Study on the Applicability of a Cumulative Rebound Angle for the Assessment of Compressive Strength of Construction Materials Nondestructively (건설재료의 비파괴 압축강도산정을 위한 누적 반발각의 적용성에 관한 연구)

  • Son, Moorak;Jang, Byungsik;Kim, Moojun
    • Journal of the Korean GEO-environmental Society
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    • v.18 no.2
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    • pp.39-45
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    • 2017
  • This paper is to grasp the applicability of a cumulative rebound angle measured from the rebound action generated after impacting an object for the assessment of compressive strength of construction materials nondestructively and to propose the test results. For this study, an impact device was devised and used for impacting an object by an initial rotating free falling impact and following repetitive impacts from the rebound action which eventually disappears. Five types of construction materials, which are soil cement, cement paste, wood (pine tree), and two types of rock (shale and granite), were tested and both peak rebound angle and cumulative rebound angle were measured for each material by using a high-speed camera. The measured angles were compared with the directly measured compressive strength for each material. The comparison showed that for materials such as cement and rock the cumulative rebound angle, which reflects energy dissipation, rather than the peak rebound angle is more appropriate indicator for assessing the compressive strength of a material, but for a construction material such as wood which has a high toughness the magnitude of rebound is not an indicator to assess the compressive strength of a material.

Digilog Book Interaction Design Using Augmented Reality(AR) (Focused on Children's Books) (증강현실(AR)을 활용한 디지로그 북 인터랙션디자인 연구 (아동 서적물 중심으로))

  • Jung, Yong-Won;Ju, Min-Kyung;Kim, Yong-Ho
    • Journal of Digital Convergence
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    • v.18 no.6
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    • pp.425-433
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    • 2020
  • Digilog book using augmented reality is a form that augmented reality is implemented by illuminating the camera embedded in the mobile image on the page registered as an image marker after downloading the application, which shows a fragmentary limitation in the content implementation method. Therefore, in this study, we proposed a pop-up multi-tracking method that enables two-way interaction in a digit log book using augmented reality technology. Through this, we commissioned an authorized agency to test the technical differentiation of augmented reality content for two prototypes of existing book-type Digilog Book and Pop-up-type Digilog Book. A test report was issued. The pop-up type digit log book suggested in this study enables the user to implement the interactive contents according to the user's action (movement). This can induce the interaction between the virtual image and the printed picture book and give the learner an interest and immersion, so that it is possible to express the interaction of the digital log book.

A Study in the Physical Load related to Working Posture with Nurses in ICU (중환자실 간호사의 작업자세에 따른 신체부담도에 관한 연구)

  • Lee, Iu-Jin
    • Korean Journal of Occupational Health Nursing
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    • v.11 no.2
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    • pp.121-131
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    • 2002
  • Objective: The purpose of this study was to determine the physical load by identifying harmfully working postures and to develop recommendations for improving the existing situation with nurses in ICU, thereby to provide the basis for development of work-related musculoskeletal preventive program. Method: Various types of tasks were recorded with a video camera to chart and analyze different postures by OWAS(Ovako Working Posture Analysing System). Collected data showed that poor postures were adopted, not only for lifting or repositoning a patient, but also for other tasks. Data Analysis: The performed activities were then divided into Nursing Intervention Classification. Altogether 128 postures were selected for analysis. Then they were classified into different OAC (OWAS Action Categories). From all the observation, unhealthy postures, for which corrective measures had to be considered immediately (i.e., 75% classified as OACII+III+IV) were found. Collected data were analyzed in terms of percentage, 2-tail Mann-Whitney U test. Result: Poor postures mainly occur during 'positioning the patient' and 'airway suctioning' in NIC. No difference was found (p=0.060) between the percentage of harmful posture adopted during the patient handling tasks and non-patient handling tasks. Conclusion: This study shows, that in the nursing profession with ICU not only occur during patient handling, but also during other activities. The OWAS method was useful in determining the physical load by locating potential activities due to harmfully working postures, providing a detailed description with analysis, and suggesting successful means to reduce postural load.

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Entering behavior and fishing efficiency of common octopus, Octopus minor to cylindric trap (통발에 대한 낙지의 입망 행동과 어획성능)

  • Park, Seong-Wook;Kim, Hyun-Young;Cho, Sam-Kwang
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.42 no.1
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    • pp.11-18
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    • 2006
  • The behavior patterns of common octopus, Octopus minor to a cylindric trap were examined in the water tank using a video camera in order to know entering mechanism to the trap and to improve it. Fishing efficiency by 2 kinds of traps(A: 3 entrances, B: 2 entrances) was investigated in the coastal area of Deugryang Bay from May to July, 2005. Common octopus tends to approach by swimming more than walking towards trap. When they approached to the trap, they showed much more behaviors that sate at the around than upper part of it. Approaching behaviors of common octopus was more vigorous at nighttime than daytime on the trap, they showed the most vigorous action between 2 am and 4 am of the day. The rate of staying 30 seconds over around the trap was 41.5% in the nighttime. CPUE(g/trap) of common octopus caught by A type trap was 21.4% higher than the B type trap but there was no difference on the significance level of 5% by the ANOVA. Catch rate of common octopus and by-catch species caught by the A type trap were 97.2%, three and 98.7%, two for B type trap, respectively.

Theoretical Re-inquiry on Gilles Deleuze's Thought about Alfred Hitchcock's Film (알프레드 히치콕 영화에 대한 들뢰즈 사유의 이론적 재고찰)

  • Kang, Seung-Mook
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.169-178
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    • 2010
  • This paper has conducted a theoretical re-inquiry on Gilles Deleuze' thought about Alfred Hitchcock' film based on the image of thought in relation with the concept and theory about film. So, the purpose of this article is to explore that film can acquire the academic significance as a philosophy including an academic denomination of social science and Arts. According to the findings, Gilles Deleuze appeared that A. Hitchcock used the mental-image which can transform the perception-image, the action-image, and the affection-image in film and make the relation including the way which it is developed between character and event. Also, as the mental-image can change the meaning of film, camera is the essence and mental referent. And the mental-image makes the other images a specific frame, permeates into image and transforms it. This paper sets limits to some problems that Deleuze's thought about film generalizes to filmic theory, but has a importance to inquiry new research as a theoretical introspection for the practical discussion about the relation between film and philosophy.

Identification with the Point of Views and the Characters in Game (게임에서의 시점과 캐릭터 동일시)

  • Lee, Sul-Hi;Sung, Yong-Hee
    • The Journal of the Korea Contents Association
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    • v.8 no.3
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    • pp.117-126
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    • 2008
  • Lacan's Identification theory has been applied to various cultural genres such as literature, film, media so on. Especially, Identification theory in Film Theory gives game researchers who try to apply identification theory to the game, a concrete base. This paper aims to explain the gamer's action through identification theory. Thus, we divide identification into the level of the gamer's point of view and that of the character in game text. While point-on-view of identification, the primary identification, in film has been explained that the audience identifies with camera's point-of view, in game one identifies with various point-of-views. There are two aspects of Identification of characters in game. First, gamers identify themselves with moving images on screen. Second, They identify with the roles given to themselves. The factors which allow them identification are suppression of false statement system, interpolation and process of selection, arrangement, a cursor, colours on screen.