• Title/Summary/Keyword: Cakewalk

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A Study on SI-Drum's Accessibility Evaluation for Screen Reader User (스크린리더 사용자를 위한 플러그인 가상악기 SI-Drum의 접근성 평가 연구)

  • Yong-Hwan Seok
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.571-580
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    • 2023
  • The purpose of this study is to evaluate the accessibility of the Cakewalk SI-Drum for the screen reader users. An evaluation was performed by testing the accessibility of the [Virtual Instrument Editing] that is a part of MIDI Production of the NCS(National Competency Standards) by using the SI-Drum and the Sense Reader. The results of this study are as follows. The SI-Drum has almost no basic accessibility for the screen users to do an above task. But the screen reader users can perform the tasks by using Sense Reader's Mouse Pointer function and Position Memory function. To use SI-Drum more efficiently, SI-Drum's basic accessibility have to be provided fully. Several suggestions are proposed to develop a fully accessible SI-Drum for the screen users.

A Study of the Accessibility Evaluation of TTS-1 for the Screen Reader User (스크린리더 사용자를 위한 플러그인 가상악기 TTS-1의 접근성 평가 연구)

  • Seok, Yong-Hwan
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.513-522
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    • 2022
  • The purpose of this study is to evaluate the accessibility of the Cakewalk TTS-1 for the screen reader users. An evaluation was performed by testing the accessibility of a editing virtual instrument that is a part of MIDI production based on the NCS(National Competency Standards) by using the TTS-1 and the Sense Reader. The results of this study are as follows. The TTS-1 itself can't provide enough accessibility for the screen users to do an above task. But the screen reader users can perform the above tasks if they use extended access functions like Sense Reader's Mouse Pointer function, Position Memory function and MIDI Control Signal function. Even if they use the extended access function, there are functions that is difficult to access. To solve this problem, several suggestions are proposed.

A Study of the Accessibility Evaluation of the SI-Bass Guitar (플러그인 가상악기 SI-Bass Guitar의 접근성 평가 연구)

  • Yong-Hwan Seok
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.495-500
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    • 2024
  • The purpose of this study is to evaluate the accessibility of the SI-Bass Guitar for the visually impaired who uses the Sense Reader which is a screen reader software. An evaluation was performed for the Sense Reader users to do the [Virtual Instrument Editing] task on the NCS(National Competency Standards) using the SI-Bass Guitar. This study shows that the SI-Bass Guitar has no basic accessibility. But the visually impaired can do above task using the Sense Reader's Mouse Pointer and Position Memory Function. Several Propositions are suggested to develop a fully accessible SI-Bass Guitar for the screen users.

The production of multimedia contents for using by the media arts (미디어 아트를 활용한 멀티미디어 컨텐츠 제작)

  • 조재영;송학현;김태곤;김윤호
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.356-360
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    • 2002
  • This study is about the way of music composition which is based on S/W system and also shows the skill of moving image edit for using the composed music. The result of this contents informs the mixture of a composed music by the Midi program and a moving image for using by the S/W system, also guides many students that the Computer Music Composition and Image Edit is not a difficult sphere. It is not only a main subject but also a main goal of this study.

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Block and Fuzzy Techniques Based Forensic Tool for Detection and Classification of Image Forgery

  • Hashmi, Mohammad Farukh;Keskar, Avinash G.
    • Journal of Electrical Engineering and Technology
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    • v.10 no.4
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    • pp.1886-1898
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    • 2015
  • In today’s era of advanced technological developments, the threats to the authenticity and integrity of digital images, in a nutshell, the threats to the Image Forensics Research communities have also increased proportionately. This happened as even for the ‘non-expert’ forgers, the availability of image processing tools has become a cakewalk. This image forgery poses a great problem for judicial authorities in any context of trade and commerce. Block matching based image cloning detection system is widely researched over the last 2-3 decades but this was discouraged by higher computational complexity and more time requirement at the algorithm level. Thus, for reducing time need, various dimension reduction techniques have been employed. Since a single technique cannot cope up with all the transformations like addition of noise, blurring, intensity variation, etc. we employ multiple techniques to a single image. In this paper, we have used Fuzzy logic approach for decision making and getting a global response of all the techniques, since their individual outputs depend on various parameters. Experimental results have given enthusiastic elicitations as regards various transformations to the digital image. Hence this paper proposes Fuzzy based cloning detection and classification system. Experimental results have shown that our detection system achieves classification accuracy of 94.12%. Detection accuracy (DAR) while in case of 81×81 sized copied portion the maximum accuracy achieved is 99.17% as regards subjection to transformations like Blurring, Intensity Variation and Gaussian Noise Addition.

Development of A Method for The Musical Expression of Cognitive Food Taste

  • Kim, So-Eun;Lim, Seock-Won;Chun, Jae-Kun
    • Food Science and Biotechnology
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    • v.14 no.6
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    • pp.738-742
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    • 2005
  • We developed a musical composition and performing method for the dynamic expression of food taste, to replace the static expression obtained from a numerical sensory score and linguistic method. The musical score was composed using cognitive food sensory data gathered while eating potato chips via a computer equipped with a sound card and a master keyboard, as well as Cakewalk 9.0, Goldwave 5.0, and Windows Media Player. The music score included four lines, one representing sensory data and three reflecting three layers of human consciousness. Different time units were applied by incorporating different repetition cycles for the relevant consciousness layers. The musical scores of individual subjects differed in terms of the score pattern and its sound. The music representing food taste was played by four instruments and showed different sound and acoustic frequency patterns for each individual subject during the consumption of potato chips. The musical expression method was applied to analyze the individual taste characteristics in the cognition of food.