• Title/Summary/Keyword: CMS: Content Management System

Search Result 41, Processing Time 0.029 seconds

N-Screen Service Using Contents Management System ('콘텐츠 관리시스템'을 이용한 N-스크린 서비스)

  • Ryu, Gab-Sang;Jeong, Jin-kuk
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.6
    • /
    • pp.17-23
    • /
    • 2018
  • In this paper, content management system (CMS) is introduced to serve IPTV, WEB, Mobile, Smart Devices and others using a single content management system's transcoding engine to overcome the limitations of traditional content management systems. Developed CMS reduced the burden of content management by automatically recognizing one content into several content simultaneously to provide the best content to each device, thereby reducing the burden of CMS additional adoption. The focus is on utilizing automated system for studio content and automatic management of mobile filmed images, and it is planned to develop the One-Stop Service for contents by adding functions for contents production later.

Content Management System for Content Development and Data Management (콘텐츠 개발 및 자료 관리시 콘텐츠 관리 시스템의 이용 방안)

  • Byeon, Hyeonsu
    • Journal of Digital Convergence
    • /
    • v.11 no.10
    • /
    • pp.277-285
    • /
    • 2013
  • This study focused on the state that CMS(Content Management System) is not widely implemented in Korea and many companies lack a sense of the necessity. The author proceeded as follows. First of all, the definition of CMS was mentioned. Next, the history and current state of CMS in domestic and foreign nations were proposed. And the methodology and rationales were explained to use CMS effectively. The results may be summarized as follows. First, the appropriate design should be processed. Second, value-oriented management (not technology-oriented) should be aimed. Third, feedback by publicity and responses should be activated. When a content provider adopts CMS, the provider should take special care of long-term communications and trust building with non-technical users.

Gamified Contents Management System design for continuous and voluntary participation of Users (사용자의 지속적이며 자발적인 참여를 위한 게임화 기반의 콘텐츠 관리 시스템 설계)

  • Choi, Won-Kyum;Yun, Chan;Woo, Tack
    • Journal of Korea Game Society
    • /
    • v.18 no.6
    • /
    • pp.5-16
    • /
    • 2018
  • It is very difficult, but important, to induce and maintain voluntary user engagement in content. For example, many Internet contents provide financial rewards for the user's participation and maintenance. However, there are limitations to methods such as stimulating only external motivations, such as monetary rewards, and sophisticated design and management are needed to obtain sustained and voluntary user participation in content. For this purpose, we propose a Gamified CMS that extends the existing Content Management System (CMS) by referring to the example of the Gamified Learning Management System. This will ultimately increase the participation and commitment of users in content.

A Study on the Evaluation Model for CMS using the AHP (AHP를 이용한 CMS 평가방법에 관한 연구)

  • 고일상;이철승
    • The Journal of Society for e-Business Studies
    • /
    • v.9 no.1
    • /
    • pp.123-137
    • /
    • 2004
  • Despite the increasing interest in web contents and the rapid growth of CMS(Content Management System) market, the studies on the evaluation criteria for determining the purchase of the CMS solution are very rare. We introduce previous researches on the evaluation models of IT solution, and develop new criteria for evaluating CMS solutions. We calculate the relative importance of the evaluation criteria using scores from the IT experts based on the "Pair-wise Comparison" using the AHP. Based on the analyses of IT specialists′ responses, the results of the study show that, among the ten criteria, "the function of content management", "the contribution to the company′s business process" and "the fit with Information Strategic Plan" are the three most important ones over the remaining others. The developed model and criteria for the evaluation of the CMS solutions are expected to contribute on effective purchasing decision of the solutions and their successful implementation.

  • PDF

The Development of Content Management System for Culture & Tourism Based on Recursive Relation Object Model (순환관계 객체모델에 기반한 문화관광 콘텐츠관리시스템 개발)

  • Shin Dong-Suk
    • Journal of the Korea Society of Computer and Information
    • /
    • v.11 no.2 s.40
    • /
    • pp.263-273
    • /
    • 2006
  • The remarkable development of the internet causes us to have too many homepages and content, to be specialized and subdivided, and to need 'CMS'(Content Management System). Currently, CMS have been developed by many solution providers and studied in many ways. However, it is hard to find a system which is able to construct the specified Culture & Tourism content rapidly and managed them efficiently. Step on these requirement, this paper focus on design and implementation of unified CMS based on recursive relation object model which can be satisfied the demand of the usual people's information service of Culture & Tourism and which can be installed and managed the standardized Culture & Tourism content easily.

  • PDF

A Study on CMS(Content Management System) for Improving Web Accessibility and Web Standards (웹 접근성과 웹 표준화 향상을 위한 CMS(Content Management System) 연구)

  • Lee, Yong-Hui;Kim, Hwan-Seok
    • Journal of the Korea Society of Computer and Information
    • /
    • v.19 no.2
    • /
    • pp.173-182
    • /
    • 2014
  • In recent years, the efforts for standards of Web contents accessibility and improvements of Web accessibility are expanded in the government, public institutions, university, enterprises. Korean Web Accessibility Guidelines, KWCAG 2.0, by comparison with 1.0, was able to provide more define alternative text in terms of image content, enhance guidance for accessing and use of the keyboard and for a clear distinction of data tables. In this paper, we developed a CMS(Content Management System) for everyone to be able to access to information easily in the mobile/web environments that are changing rapidly. The CMS, which is developed in this paper, is designed and manufactured based on KWCAG, W3C XHTML-1.0-Strict DTD, W3C CSS2 web accessibility and web standards. CMS builder is a WYSIWYG manner making it easy to use and manage, as well as a variety of the web was to operate in a mobile environment.

Development of CMS on the SCORM Standard (SCORM 표준안을 따르는 CMS개발에 관한 연구)

  • Kim Seok-Soo
    • Journal of Digital Contents Society
    • /
    • v.4 no.1
    • /
    • pp.23-34
    • /
    • 2003
  • The number of internet users rapidly increases, it has development of various learning method and education-contents. Currently, it has increasing of management, maintenance and reusing of education-contents through CMS (Content Management System) and SCORM(Shareable Content Object Reference Model) standard but actually, it has not more service for customer, In this paper, we propose CMS(Content Management System) using the supporting self learning method for increasing teaming effective of customer.

  • PDF

User Centric Content Management System for Open IPTV Over SNS

  • Jeon, Seung Hyun;An, Sanghong;Yoon, Changwoo;Lee, Hyun-woo;Choi, Junkyun
    • Journal of Communications and Networks
    • /
    • v.17 no.3
    • /
    • pp.296-305
    • /
    • 2015
  • Coupled schemes between service-oriented architecture (SOA) and Web 2.0 have recently been researched. Web-based content providers and telecommunications company (Telecom) based Internet protocol television (IPTV) providers have struggled against each other to accommodate more three-screen service subscribers. Since the advent of Web 2.0, more abundant reproduced content can be circulated. However, because according to increasing device's resolution and content formats IPTV providers transcode content in advance, network bandwidth, storage and operation costs for content management systems (CMSs) are wasted. In this paper, we present a user centric CMS for open IPTV, which integrates SOA and Web 2.0. Considering content popularity based on a Zipf-like distribution to solve these problems, we analyze the performance between the user centric CMS and the conventional Web syndication system for normalized costs. Based on the user centric CMS, we implement a social Web TV with device-aware function, which can aggregate, transcode, and deploy content over social networking service independently.

Implementation of a Prototype of Remote Contents Management System using Web Services (웹 서비스를 이용한 콘텐츠 원격 관리 시스템 프로토타입 구현)

  • Yim, Jaegeol;Lee, Kangjai
    • Journal of the Korea Society of Computer and Information
    • /
    • v.18 no.5
    • /
    • pp.25-34
    • /
    • 2013
  • One of the most typical examples of convergence is IPTV, a convergence of broadcast and telecommunication. Demand for IPTV has been increased so rapidly that a new TV set, called a smart TV, has appeared. One of the most important factors for IPTV business success is content. If an IPTV station provides popular content and subscribers can conveniently watch it then the station has a good chance of success. Therefore, the content management module is extremely important component of IPTV systems. In the current IPTV systems, operators must be present at the office to access a Content Management System(CMS). We implement a web CMS so that the operators can access the CMS anytime and anywhere as long as they are connected to Internet.

Design and Implementation of Digital Game-based Contents Management System for Package Tour Application (패키지 투어 애플리케이션을 위한 디지털 게임 기반 콘텐츠 관리 시스템의 설계 및 구현)

  • Wahyutama, Aria Bisma;Hwang, Mintae
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.26 no.6
    • /
    • pp.872-880
    • /
    • 2022
  • This paper present a design and implementation of a Contents Management System (CMS) to be integrated into a game that uses a Digital Game-based Learning (DGBL) approach for helping tourists learn about tourism spots as a part of the Package Tour Application. In terms of design, this paper shows a system architecture that consists of a database to store the game's content such as tourism spot information, score and question configuration, score history, et cetera, a web application to manage the content and a Rest API to delivers the content to the mobile game. Meanwhile, in terms of implementation, MySQL database and PHP programming language are used. Moreover, a time response performance evaluation is conducted which resulted in between 0.77 s to 1.4 s from CMS to the database. Once successfully integrated with the game, the CMS will allow the game to be played on multiple tours simultaneously, without having to rebuild the game for every package tour group.